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> Effecient ways to kill SR4 Cyberzombies, Lowest 'cost', highest chance of success
FrankTrollman
post Mar 12 2008, 05:54 AM
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QUOTE (Cain @ Mar 11 2008, 11:21 PM) *
Actually, it's better for Mr. Unlucky to burn a point of Edge and score an automatic crit. If you've only got one Edge, it only costs you 3 karma.


Not terribly useful as it's an opposed test. Once you get your critical success, the target gets his own chance to roll an opposed Defense test with his own pool. So a mere 5 hits may not do it.

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Cain
post Mar 12 2008, 06:12 AM
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Actually, isn't that the other way around? A crit is when you score 4+ net successes, usually meaning beyond what you need. No matter what he rolls, you beat him by at least 4. Which, on the right called shot, could be all it takes
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Vegetaman
post Mar 12 2008, 06:29 AM
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He can't dodge a constant stream of large bullets forever.
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nathanross
post Mar 12 2008, 08:40 AM
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QUOTE (It trolls! @ Mar 11 2008, 11:31 PM) *
I say it's not that unlikely for a CZ to have a wireless connection open because it'll be operating as part of a strike team BUT apart from everything being heavily encrypted and some nasty IC on the CZ's cyber commlink, there's probably at least 2 hackers right inside of his system. One is there monitoring the systems, diagnostics and sensory input and then another purely for security reasons.
The main problem I see is: How would you deploy a CZ. It's a multimillion ¥ investment AND it's highly unstable, even a gazillion-heavy megacorp isn't just letting this loose without a team of experts covering it's ass.
If he's alone, ye ole manabolt-spam from above will do of course.

Second question: Where would one even deploy such a thing? Cyberzombies have become a lot more badass in SR4 but also a lot more recognizable, being dual-natured, an astral beacon, having an aura that looks like the deepest spheres of hyzmarca's mind and carrying their own background count with them. In the shadows or indeed anywhere outside of open warzones, a CZ will stick out like a feathered serpent in a can of worms.

Looks like it's just me and you buddy. Anyways, so I have to agree, in what places is it actually better, not even factoring cost, to use a CZ? The rules surrounding them makes it pretty much impossible for them to hide. In SR3 they were dark and left impressions, but nowhere near the scale that of background count that they leave in SR4. I can see them wiping the floor with anyone on the open battlefield (especially in Heavy Military Grade Armor), but why would they guard a corporate facility. Wouldn't the terrible background they leave everywhere they go drive the employees mad? How the hell can you work in that kind of atmosphere.
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Riley37
post Mar 12 2008, 09:07 AM
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Well, you could have an above-ground low-security typical corporate facility, then a tunnel to the high-security facility, and the cyberzombie guarding the tunnel. It would not get close to the workers and researchers in either facility, unless summoned to deal with an emergency. People moving supplies along the tunnel, or commuting into the high-security facility, might sometimes get a brief really spooky feeling, though, as they pass through the tainted zone.

Somehow that reminds me of the Borges story about the minotaur in the labyrinth, "House of Asterion". Also the ubersoldaten in the secret laboratory in Norway in "Return to Castle Wolfenstein".

Are cyberzombies good for anything besides combat? If part of their essence cost is geneware, headware and and brain boosters, might a cyberzombie be both the guard for the research facility, and also one of the most diligent and methodical researchers? Monomaniacal, LOG 8+, and several ranks in Cybertechnology is probably a resource set worth applying during all the many days that your lab *isn't* being infiltrated by shadowrunners.

Cyberzombies might be a good way for a corp to harvest resources from the Renraku Arcology (depending on whether that's been picked clean yet) or from the remains of Chicago or any other area with good stuff but too dangerous for ordinary workers. Insect spirits have probably learned to stay away from the CZ when it goes scavenging, eg find an abandoned bank and crack open the lockboxes one by one, fishing for documents of interest and other valuables. Shedim might find CZs fascinating... so close to death, and yet not quite available for possession. Hm, a shedim would just *love* a recently-killed CZ as a host body, no? That would suck: PC team expends lots of sweat pumping APDS into the CZ, it drops, it seems down for the count, yep it's really dead, PCs break out the beer in celebration... and then the corpse rises!
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Blade
post Mar 12 2008, 09:22 AM
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The CZ dual nature is a curse. If it has no magic/astral backup, just send a mage with spirits to manabolt him to death from above.
If it has, you can trap him with FAB or other means to block astral beings and get a nice stationary target to shoot at.

Of course the usual explosive (booby trap or car with Movement power filled with explosives), small and inconspicuous recon drone+target designator+guided weapon, or mortar should also work well.

As for how/why deploy such a thing, I think one of the best use is the cyborg assassin from Jeter's Farewell Horizontal. A killing machine sent to hunt down and kill someone. The best thing isn't the efficiency (a good cyberzombie should be able to get the job done if the opposition isn't really prepared, but any contract-killer should be able to pull the job) but the fear factor which can be quite useful.
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FrankTrollman
post Mar 12 2008, 09:36 AM
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QUOTE (Cain @ Mar 12 2008, 01:12 AM) *
Actually, isn't that the other way around? A crit is when you score 4+ net successes, usually meaning beyond what you need. No matter what he rolls, you beat him by at least 4. Which, on the right called shot, could be all it takes

Problem being that the attacker rolls first. So there's no threshold when he has the option of buying critical success. It's really only an option for the defender.

-Frank
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Fuchs
post Mar 12 2008, 09:55 AM
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I put my vote in for a DP-maxed heavy weapon specialist with a portable gauss rifle or PAC.
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Malicant
post Mar 12 2008, 09:58 AM
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That has actually a good chance of bouncing of the CZ. Single shot weapons will not do the trick. Insane DVs or ideas are needed.
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ToreadorVampire
post Mar 12 2008, 10:07 AM
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Wow, this thread ran away while I wasn't paying attention ...

In summary:

  • Agreed, a CZ is a hell of a big (IMG:style_emoticons/default/nuyen.gif) investment for any company, thus it wouldn't be alone without backup (which is the hypothetical situation I'm talking about here).
  • The best ways to kill it seem to be heavy weapons fire from afar, traps doing OMGWTFBBQ damage, or a few attacks such as astral mages sniping them from outside their background count
  • CZs are impossible to use in stealthy situations in SR4 - they are totally obvious, and very very scary enemies, like dragons. But then again - I like them that way! If I want a stealthy powerful cyber-thing, I'll use a cyborg instead. Cyberzombies are the big bad that you know you're going to face, and are starting to panic about game sessions before you actually meet them (when it comes in via drop-ship, or parachute, or pulls up in the back of a citymaster, along with its support team)


This has of course raised another question which I'll ask in another thread ... (IMG:style_emoticons/default/wink.gif)
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Fuchs
post Mar 12 2008, 10:08 AM
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Called shot should do the trick with regards to armor.
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Malicant
post Mar 12 2008, 10:15 AM
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Well, Immunity (if that can be bypassed it will start raining Exploding Cow Vampires. From Outer Space!) is still there and he has a way better chance of dodging a single shot that you of hitting him. And if you hit, it will be barely, so he will soak a good chunk.
It's a CZ. With insane attributes. Awesome. Think big! DVs below 20 shouldn't even be considered (IMG:style_emoticons/default/biggrin.gif)
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Particle_Beam
post Mar 12 2008, 10:19 AM
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Rocket launchers are clearly needed. That's how you defeated the Tyrant-X in Resident Evil, that's how Cyberzombies should be finished too. (IMG:style_emoticons/default/biggrin.gif)
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Fuchs
post Mar 12 2008, 10:36 AM
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One would need stats to judge how good a chance to dodge the CZ has. If one takes the basic build, we're talking 20+ DP for hitting stuff: 9 (atttribute)+6 (skill) +2 (spec) +1(RefRec) +2 (Smartlink). More if we use exceptional attributes and elven race. Even more if we add adept. Without going full defense, that's a bit hard to dodge.
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Drogos
post Mar 12 2008, 10:39 AM
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Like all zombies...Shotgun blast(s) to the head.





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Fuchs
post Mar 12 2008, 10:43 AM
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There's always the "spirit suicide bomber" tactic: Give sufficiently high-force spirit a bag with lots of explosives, and tell him to run/fly next to CZ and push the button.
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Blade
post Mar 12 2008, 10:44 AM
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QUOTE (Fuchs @ Mar 12 2008, 11:36 AM) *
One would need stats to judge how good a chance to dodge the CZ has. If one takes the basic build, we're talking 20+ DP for hitting stuff: 9 (atttribute)+6 (skill) +2 (spec) +1(RefRec) +2 (Smartlink). More if we use exceptional attributes and elven race. Even more if we add adept. Without going full defense, that's a bit hard to dodge.


Don't forget that you have to be aware of the attack to be able to dodge it.
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Sir_Psycho
post Mar 12 2008, 11:18 AM
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Think of every violent mindless first person shooter you've ever played. That's a job for a cyberzombie. There's a stalemate, and the enemy is well fortified, and you need the situation resolved. A special ops team could probably make it in, but they lose effectiveness as they take casualties, they are fundamentally tactically minded and human, they will take cover and retreat if the situation dictates it. A cyberzombie punches a hole through a wall and basically runs through corridors whole-sale slaughtering goon upon goon, and with his extreme attributes, armor and ware, not to mention his psychological state, he "genuinely does not care who lives or dies" including himself. (Quote from a nihilist operative in Global Frequency).

Speaking of Global Frequency, if you can get your hands on Volume 1, there's an issue called "Big Wheel", where a team of GF operatives are sent into the Big Wheel, a north american government facility, where an extremely augmented human has gone berserk and killed everyone, and it's a matter of time before he punches his way out of lockdown (he's powered by three small nuclear reactors) and sprints to L.A. He is essentially, a cyberzombie. The team realises that he saw himself in the mirror. When they ask HIM why, he screams "They took away my genitals, why would they do that? They put a wire in my brain that stimulates sexual pleasure when I kill".
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Malicant
post Mar 12 2008, 11:23 AM
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QUOTE (Fuchs @ Mar 12 2008, 11:36 AM) *
One would need stats to judge how good a chance to dodge the CZ has. If one takes the basic build, we're talking 20+ DP for hitting stuff: 9 (atttribute)+6 (skill) +2 (spec) +1(RefRec) +2 (Smartlink). More if we use exceptional attributes and elven race. Even more if we add adept. Without going full defense, that's a bit hard to dodge.

Are you dense, or something? On the one hand you are talking about bypassing armor. It is not hard to get it up to 20 in a CZ. On the other hand you deliver a dice pool of 20. welcome to Longshot country. Now a CZ can have a reaction of around 15. Not that hard to dodge, actually. And even if you hit, there is still up to 12 points immunity left. Single shot will not cut it.
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Fuchs
post Mar 12 2008, 11:41 AM
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A gauss rifle is semi-auto, not single shot. And that's a minimum of 20, as I said, can be higher with more stuff. Anyone posting CZ stats?

Now, if not going the "bypass armor" route, there's sniping with called shots to rise the DV by 4. With a DV of 9, and AP4 for a gauss rifle (or, if going Barrett, add the APDS AP rating to it, provided your GM doesn't veto it), that's a hefty punch.
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Malicant
post Mar 12 2008, 11:59 AM
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QUOTE (Fuchs @ Mar 12 2008, 12:41 PM) *
A gauss rifle is semi-auto, not single shot. And that's a minimum of 20, as I said, can be higher with more stuff. Anyone posting CZ stats?

Ok, I don't know what kind of rules you use, and what kind of hairsplitting you are familiar to use, but I for one was not talking about firing mechanism, but about how many bullets are send flying per shot. And that is one, also called a single shot or round if that makes you more comfortable. Second, the Gaussrifle has a damage code of 9P -4AP. That is a little lower than dishing out above 20 damage.

Assume the CZ stats to be at possible max for this thread. Meaning around 10-15.

QUOTE
Now, if not going the "bypass armor" route, there's sniping with called shots to rise the DV by 4. With a DV of 9, and AP4 for a gauss rifle (or, if going Barrett, add the APDS AP rating to it, provided your GM doesn't veto it), that's a hefty punch.

Come again please? 13 damage +hits -dodge versus around 20 (-4 AP) armor is less than impressive. Hefty punch would be 25+ damage vs 20 armor.


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ToreadorVampire
post Mar 12 2008, 12:16 PM
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QUOTE (Malicant @ Mar 12 2008, 11:59 AM) *
Assume the CZ stats to be at possible max for this thread. Meaning around 10-15.


Yeah, in my mind I had a CZ on something like Essence -5, and a good few (if not the majority) of their implants being Beta or Delta grade. I haven't done any maths, since this is not really a twinking thread, nor am I considering exact maths or stats here, I'm thinking in broader terms.

Of course, this is a pretty rock solid CZ, since with 11 essence you can *easily* have an armour rating of well over 20 (you get 10 for free just for being a cyberzombie on -5 essence), when combined with Body, that could be 35 dice dropped on a damage resistance test versus physical weapons, with any DV of 10 or less (after dodge, and without automatic fire modifiers to the DV) bouncing off harmlessly?

Just buying successes that's going to drop any damage dealt by 8 damage. The dodge roll (with ridiculously high reaction + dodge) is going to mean very few net successes, and (to a cyberzombie) full defence isn't such a bad idea, unless your opponents consistently have three or more passes per turn.

The CZ I am thinking of is going to have rating 3 move by wire (I'll call that a given), so with 4 passes every turn, they can give up their first pass or two on full defence, while everyone tries to shoot at them hopelessly. Then, when the enemy runs out of passes, the CZ fires back and rips them to shreds with <insert big gun here>.

The problem with attacking a cyberzombie with physical weapons, on foot, is that you have to be doing so much damage that you are garunteed a one-hit kill, and I don't think that's possible ... otherwise the cyberzombie is going to go next, take hard cover, and then come get you (or shoot back with its own sniper rifle).

By my reckoning you need a few big vehicles to provide the kind of cover you need to avoid the CZ one-shotting you after your first init pass. Also, because those vehicles can have rocket launchers, capable of firing enough rockets together that the CZ doesn't just edge the first DR test and ignore the damage.

That's another thing - think of Rule-of-6 being applied to that first damage resistance test with 35 or so dice? Wow ...
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Fuchs
post Mar 12 2008, 12:33 PM
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QUOTE (Malicant @ Mar 12 2008, 12:59 PM) *
Come again please? 13 damage +hits -dodge versus around 20 (-4 AP) armor is less than impressive. Hefty punch would be 25+ damage vs 20 armor.


APDS would add another 4AP to a barret.

But the suicidal spirit carrying 25 kg of rating 15 plastic explosives should do the job (DV: 15*5).
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Malicant
post Mar 12 2008, 12:37 PM
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QUOTE (Fuchs @ Mar 12 2008, 01:33 PM) *
But the suicidal spirit carrying 25 kg of rating 15 plastic explosives should do the job (DV: 15*5).

Now you're talking. (IMG:style_emoticons/default/smile.gif)
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ToreadorVampire
post Mar 12 2008, 12:53 PM
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QUOTE (Malicant @ Mar 12 2008, 12:37 PM) *
Now you're talking. (IMG:style_emoticons/default/smile.gif)


Can anybody say "hand of god"?

But yeah, that would do it - now transporting 25 kilos of explosives to the cyberzombie without it seeing you coming and leaving quickly, or putting good distance between itself and the explosives, then firing an EX Explosive shell at the payload and blowing the whole lot at a distance.

Hmm ...
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