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Whipstitch
post Mar 14 2008, 10:41 PM
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Yeah, I was going to bring that up, except I was wondering whether Assault Cannon ammo is considered exotic or not, although I did note that it's not listed under "miscellaneous ammo" in the back, for whatever that's worth. As a PC I'd still give the Thunderstruck a long look since I'd rather have the Heavy Weapons skill than Longarms in most cases, since Heavy Weapons covers things from mortars to underbarrel grenade launchers to machine guns to cannons to rocket launchers while Longarms is stuck in a bit of a rut.
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Fuchs
post Mar 14 2008, 10:44 PM
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QUOTE (Malicant @ Mar 14 2008, 11:20 PM) *
If you don't consider combat important, and anything remotly in the same vicinity as a heavy weapons dies anyway, be it an immortal god from outer space or a street rat, why bother with that houserule? That is what boggle my mind complety.

And if you give the gunbunny a weapon, that is beyond comparison to anything else in the entire SR universe, what do the other players get? Does the face get makeup, that halves the resistance pools of people he talks to? Does the hacker get a program, that halves the ratings of his opponents programs? Ect, ect.
Why only stroke the gunbunny, if combat is not important? Or do you do that, because otherwise the gunbunny would be bored and would realize his redundancy?

Seriously, you don't make much sense.


Seriously, you need to try to understand that not everyone plays the game your way. In some campaigns, combat is not the main part of Shadowrun. And among that, not every combat offers the opportunity to use a heavy weapon. Many combats start either when the weapon is not available (in their free time, in a bar, or during an infiltration) - contrary to stuff like force 5+ spirits, force 10 manabolts, or killing hands, all which are easily "carried" where not many weapons, much less heavy weapons, are allowed, and very effective. And so far, having a PAC for those cases where it can be used hasn't unbalanced the game. Adding the GR will just mean that there's more stuff that can be shot down, in the few cases where shooting cannons actually happens in game.

So, claiming that a game gets unbalanced just because the gunbunny gets to shine in a small part of the combat action is rather strange. Would you rather have it so that the gunbunny gets outclassed in those "no, can't bring your assault rifle" cases, and equalled in the "anything goes" battles?

So, your concern for my players is touching, but misplaced. Adding the GR won't unbalance the game, or cause any major shift in power.

PS: There are no immortal gods in my campaign.
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Malicant
post Mar 14 2008, 10:58 PM
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I have yet to imply how I play SR, so you're assumption that I compare you're game to mine is wrong. I was not talking about combat, but about balance. Player balance.

To put my concern into simple words: If you give one player treats, why don't you give the others treats as well?

To once again try it with bigger words: If you only favor one player, by giving him something that makes him unrivaled in his field of occupation, don't the other player feel screwed?

P.S.: The immortal god part might or might not have been an utter exegaration.
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Fuchs
post Mar 14 2008, 11:03 PM
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You assume, for whatever reason you have, that no one else gets treats.

To put it in simple words: Everyone else gets treats as well.

Your concern for a campaign you have no clue about is touching, but it gets tiring to read line after line about how my campaign is unbalanced, and what my players will do when everyone can see you are basing this on your own assumptions and expectations about my game - which are utterly wrong.
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WearzManySkins
post Mar 14 2008, 11:08 PM
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Arsenal page 151
QUOTE
Firing Selection Change: Th is modification is not available
for weapons using unusual loading mechanisms or exotic
ammunition, like the Sakura Fubuki or Pain Inducer.


The pain inducer is Beam Laser type weapon. Weapons grade Lasers are Pulse Lasers.

To me there is a vast difference. Pulse lasers IRL can be fired in rapid fire pulses, ie Dye Lasers or LAG Lasers.

Beam Lasers are not capable of rapid firing just one continuous beam until the beam is switched off. So yes in the wording above it makes sense that a Beam Laser can not be modded to rapid fire, but a Pulse Laser is done easily.

Also pulse lasers are more efficient in delivering the required energy to the target than a beam laser.

WMS
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Malicant
post Mar 14 2008, 11:13 PM
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QUOTE (Fuchs @ Mar 15 2008, 12:03 AM) *
You assume, for whatever reason you have, that no one else gets treats.

You assume I assumed, but indeed I asked.

What kind of treats do they get? Do those compare in gameeffect to halves armor? Does it really matter?

The simple fact remains that halves armor remains inconsitent without further tweaks and is bad for game balance, no matter how little you care about it. If you start replicating that effect for other professions, you will essentially ruin your game.
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Mäx
post Mar 14 2008, 11:18 PM
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no it's remains very consistant, and really how often do the situations where half armor breaks the game really happen?
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Ryu
post Mar 14 2008, 11:56 PM
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QUOTE (Malicant @ Mar 14 2008, 10:29 PM) *
You will have your "significant" (read: gamebreaking) effect, allright. EVERY of your players will pack that weapon after they realize what it does to their enemies. Or to random architecture.

99% of all houserules made with the premise "hey, that makes more sense", "that is more consistent" and "I am smarter and know more about weapons than the devs" suck balls big time. Really. Big. Time. Giving the Thunderstruck the "halve armor" rule without decreasing firing mode to SS and increasing it's cost is one of those 99%. You're call.

The numbers and the so called "consistency" are pretty clear on this one.


There is one (1) player in my group who could theoretically carry an assault cannon sized weapon. He could not fire it while moving. Quite a few weapons he can fire while moving kill people dead. Who cares about 9P from a static position? I see your static Gauss Canon and counter with a gyromounted SA Nemesis. In other words: I let them have fun.
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Fuchs
post Mar 15 2008, 12:02 AM
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QUOTE (Malicant @ Mar 15 2008, 12:13 AM) *
You assume I assumed, but indeed I asked.

What kind of treats do they get? Do those compare in gameeffect to halves armor? Does it really matter?

The simple fact remains that halves armor remains inconsitent without further tweaks and is bad for game balance, no matter how little you care about it. If you start replicating that effect for other professions, you will essentially ruin your game.


Fact is, you got no clue about my campaign. So, again, thanks for your concern, but I'd only ruin my game if I'd listen to you, and deny my players some fun.
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Rotbart van Dain...
post Mar 15 2008, 12:32 AM
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QUOTE (Malicant @ Mar 15 2008, 12:13 AM) *
The simple fact remains that halves armor remains inconsitent without further tweaks

There is also the fact that halves armor is less inconsistent than it is right now. (IMG:style_emoticons/default/nyahnyah.gif)
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Shinobi Killfist
post Mar 15 2008, 04:59 AM
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While I'd like it to 1/2 armor, I think SS would be a good place to have a 1/2 armor + armor penetrating weapon with a good DV. It would still splatter people and would be a awesome anti-vehicle weapon. 1/2 armor + armor penetrating + SA may end up being too good. Except that the Barrett even when the Gauss halves armor and has -4 stacked on that is almost as good with AV ammo.

Lets use the Banshee as an example vs the Gauss it would have 9-4 or 5 armor. Vs the Barrett with AV ammo its is 8 armor. On a hit both of there base DVs penetrate and the Gauss on average does 1 more box of damage per shot. Um whoopedy.

Then again the big Laser pack only 1/2s armor and is 9DV and it costs more than the Gauss.

Anyways whether its SA or single shot I don't think it would be unbalanced compared to other weapons, but I do think it should get the 1/2 AV mod.
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Malicant
post Mar 15 2008, 08:07 AM
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QUOTE (Fuchs @ Mar 15 2008, 01:02 AM) *
Fact is, you got no clue about my campaign. So, again, thanks for your concern, but I'd only ruin my game if I'd listen to you, and deny my players some fun.

A campaign ruined by reason and logic. You are absolutly right that I don't have a clue about your bizarro campaign. (IMG:style_emoticons/default/twirl.gif)
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Fortune
post Mar 15 2008, 08:20 AM
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I don't think the DV is a typo. I think, as Malicant does, that it is new tech (and in an abstract system does not have to be consistent with the larger variety), and not meant to be 'the best thing', just 'the newest thing'. It will not halve Armor in my games.
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Spike
post Mar 15 2008, 09:22 AM
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Malicant keeps forgetting that there are entire classes of attacks that never ever apply armor at all, much less 'half'.

You know...


Spells.


Obviously, however, ignoring armor is game breakingly powerful and people will only ever want to play mages with all that 'ignores all armor'.

So the Thunderstruck is a poor country cousin even WITH half armor....

Logically and all
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Fortune
post Mar 15 2008, 09:58 AM
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Shrug. That isn't my argument. My only point is that I do not think there is a need for an Errata, as I do not believe that the listing is incorrect.
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Fuchs
post Mar 15 2008, 10:09 AM
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QUOTE (Malicant @ Mar 15 2008, 09:07 AM) *
A campaign ruined by reason and logic. You are absolutly right that I don't have a clue about your bizarro campaign. (IMG:style_emoticons/default/twirl.gif)


And yet you claim to be able to judge it, and determine what's best for it, and what will ruin it. /shakehead.
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Muspellsheimr
post Mar 15 2008, 10:59 AM
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Let us compare - Barrett vs. Thunderstruck
Damage: Equal
AP: Equal
Mode: Equal
Recoil - Barrett, not requiring a gyromount or similar, is superior
Ammo: Barrett, with a larger clip, not requiring special ammo, and not requiring an energy pack, is superior
Availability/Cost: Barrett, being cheaper and more easily acquired, is superior.

So, by the book stats, "cool" factor is the only conceivable reason to use the Thunderstruck (assuming equal skill in Longarms & Heavy Weapons, of which I nearly always prefer Longarms).

Although I am unsure about the balance viability of half-armor, the Thunderstruck does need a boost. Despite being new, it still needs to be usable compared to other options.
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Fuchs
post Mar 15 2008, 11:06 AM
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Don't forget the barret has a silencer built in as well, and can use APDS and AV ammo. So, the Barret is superiour in AP too.
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jago668
post Mar 15 2008, 07:03 PM
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QUOTE (Fuchs @ Mar 15 2008, 07:06 AM) *
Don't forget the barret has a silencer built in as well, and can use APDS and AV ammo. So, the Barret is superiour in AP too.


I figured that the gauss rifle had a built in "silencer" effect since it doesn't use explosives to fire off its rounds. Just seemed to make sense to me.
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WearzManySkins
post Mar 15 2008, 07:10 PM
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Hmm I see no where that restricts the Thunderstruck to non AV or APDS ammo, so it can.

Thunderstruck has no muzzle flash, too. But since both the Barrett and the Thunderstruck "bullets" are supersonic, they have the crack that goes with that.

WMS
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Mäx
post Mar 15 2008, 07:24 PM
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QUOTE (WearzManySkins @ Mar 15 2008, 09:10 PM) *
Hmm I see no where that restricts the Thunderstruck to non AV or APDS ammo, so it can.


no it cann't it fires gauss rifle ammunition and there is no other kind of ammunition for it.
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Malicant
post Mar 15 2008, 07:32 PM
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QUOTE (Fuchs @ Mar 15 2008, 11:09 AM) *
And yet you claim to be able to judge it, and determine what's best for it, and what will ruin it. /shakehead.

Being able to determine what is best and what brings ruin are seperate things. I only claim latter. Which is incredibly easy, since one can do it without knowing the actual people involved. It's like stating the sky is blue, or water is wet, halves armor without further limitations is unbalancing. Really simple. And you cannot disprove it.
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Fuchs
post Mar 15 2008, 07:35 PM
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I can prove that it won't unbalance my campaign. You cannot prove that it will ruin my campaign, however, and everyone knows that.
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Malicant
post Mar 15 2008, 07:41 PM
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I can and I did. It's simple math and math is truth. Opinions or personal preferences don't matter. You might be fine running that game, but it will still be unbalanced, as long as other archetypes don't have a similar halves something mechanic.
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Fuchs
post Mar 15 2008, 07:46 PM
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I think you focus way too much on combat (and completely forget that mages already bypass armor entirely anyway), and so seem unable to understand that not everyone plays Shadowrun for the combat.

In any case, trying to prove that a game you have no information aout is unbalanced is rather futile. It is telling, however, that you still assume you could tell me.

So, with that, I said my piece.
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