![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 ![]() |
We're probably going to implement that contact rule, probably retroactively. I'm considering using the alternative edge rules as well, I miss my progressive karma pool.
|
|
|
![]()
Post
#27
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 ![]() |
|
|
|
![]()
Post
#28
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
I'm primarily running SR3R (and testing a few things on top of that). Things seem to be working very well, well enough that another GM has asked to use the ruleset (and they're all nicely codified so they're easy to pass on).
|
|
|
![]()
Post
#29
|
|
Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 3-March 07 From: Fairfax, VA Member No.: 11,150 ![]() |
It depends on what the group wants.
1) Raw SR...we keep it the same and use SR canon. 2) Custom Campaign Here's where I reacted to the "hack-n-slash" mentality. I became really, really sick of players maxing out their characters. It was "stat this" and "stat that" ("roll playing") versue actually roleplaying. So, I severely restricted weapons and armor. I'm talking total gun bans...everything the Brady Campaign and .gov wants! That means no machine guns, no so-called "assault weapons" and serious limitations on handguns. Ammunition is very difficult to find and is very expensive (think "War on Ammo"). On a side note, melee weapons and non-ballistic armor are NOT restricted. Does this mean there are no guns? Of course not! They're just really, really illegal. Armor...good luck! Ammo...good luck. The result is quite fun, actually. Using the "D&D metaphor": "guns" become "magic items". Their acquisition, maintenance, and use become special. Characters are forced to become careful and use their weapons judiciously. Whole side plots pop-up when a gun is used...they may decide to dump the gun! 3) Custom Campaign: SR History I also run more "historical" SR campaigns. This is fun because stuff has yet to be released. What was it like when cybereyes were NEW? Bioware still has yet to be invented. What if fireball had yet to be discovered? Mages are still exploring the possibilities. Even many critters are new. This sort of campaign works great for new players since they can focus on the basics and not have to worry about all the details of cyberware, magic, and the Matrix. 4) Alternatives Buffy the Vampire Shadowrunner --> great fun Ghoul: The Dining --> Icky, but interesting Hunter: The Reckoning --> Similar to White Wolf's game, but using SR rules in the World of Darkness I Dream of Dragons --> Play a dragon in SR 5) Totally custom ballistics I noticed a serious disparity between power levels in firearms. I got out my reloading and ballistics manuals and started correlating SR stats and real ballistics. Now, I did use velocity, ballistic coefficients, and foot pounds of energy delivered at range, so terminal ballistics are not really accounted for (which is a good thing to keep it useful). The result is a much larger disparity between handguns and long guns. By toning down armor in SR, this makes for some interesting combats (headshots with rifles are devastating). The combat rules don't change, just the gun stats (damage codes, ranges, etc). It accounts for different bullet types also. |
|
|
![]()
Post
#30
|
|
Moving Target ![]() ![]() Group: Members Posts: 698 Joined: 26-October 06 From: Iowa, United States Member No.: 9,720 ![]() |
I'm not a big fan of the Matrix fixes
X + Y (capped by Z) using Logic, Skill, and Program I want logic worked into programs somehow, but any of these fixes don't take into account technomancers. Logic + Skill (capped by program) will I ever get the 12 hits necessary to match my threaded program? X + Program (capped by Y) why am I rolling that many dice when I can only get at most Y hits (which could potentially be quite lower than my average with the threaded program). X + Y + Z means hackers will have even larger dice pools to throw at pretty stationary target numbers. So the target numbers would all need to be changed. (Not to mention Agents still have their pilot rating for Logic.. so agents roll 3 x Rating dice (IMG:style_emoticons/default/nyahnyah.gif) ) I haven't seen anyway yet to effectively get rid of script kiddies and allow technomancers their matrix power. So can't wait for Unwired... |
|
|
![]()
Post
#31
|
|
Moving Target ![]() ![]() Group: Members Posts: 464 Joined: 3-March 06 From: CalFree Member No.: 8,329 ![]() |
2) Custom Campaign Here's where I reacted to the "hack-n-slash" mentality. I became really, really sick of players maxing out their characters. It was "stat this" and "stat that" ("roll playing") versue actually roleplaying. So, I severely restricted weapons and armor. I'm talking total gun bans...everything the Brady Campaign and .gov wants! That means no machine guns, no so-called "assault weapons" and serious limitations on handguns. Ammunition is very difficult to find and is very expensive (think "War on Ammo"). On a side note, melee weapons and non-ballistic armor are NOT restricted. Neat, and actually very cyberpunk. Johnny Mnemonic, I think, had gone through all of this crazy hassle to refurbish a shotgun and machine his own ammo, partly because hardly anyone had guns. Neural paralysis fields sure, monofilament whips you bet, but not guns. |
|
|
![]()
Post
#32
|
|
Target ![]() Group: Members Posts: 36 Joined: 20-December 07 From: Canada Member No.: 14,737 ![]() |
I am using FrankTrollman's rules right now for the matrix and for character generation.
When I am comfortable with his system I plan on changing it to fit the style of game play that I am looking for. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 21st May 2025 - 10:50 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.