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> What Book do you want to have?, The books that may never be, and why Catalyst should indulge us.
Drogos
post Apr 30 2008, 04:01 PM
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Rigger 4...done right (IMG:style_emoticons/default/biggrin.gif)
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Wesley Street
post Apr 30 2008, 04:55 PM
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My dreams:

1.) I'm almost positive I read somewhere that a 4th ed. critters book is in the works. Catalyst is shooting itself in the foot if it isn't. Just combine the North American and European books into one hardback. Those 1st edition guides wasted so much white space. You could easily squeeze 2 or 3 critters on a single page with the right layout. And, of course, non-Western critters would always be welcome along with variants. (IMG:style_emoticons/default/smile.gif)
2.) I like that "Fortresses" idea. I would totally be down with a more detailed description of a Zero Zone-type environment.
3.) A Shadowbeat/Neo-Anarchists' Guide to Real-Life/Sprawl Survival Guide mash-up book done for 4th Ed.
4.) Updated guides for Northern California and Tir Tairngire, the two locales that seem to have had the biggest changes since 3rd Ed.
5.) A "Tribal Nations" book that covers not only the NAN but the Pan-African area and spots like Mongolia.
6.) A "Fun and Sun" book that reveals the seedy and steamy underbelly of Sixth World vacation spots like Miami/Caribbean League, Kingdom of Hawai'i and Sri Lanka. Cards on the French Riviera anyone?
7.) Some kind of guide to non-shadowrunning adventures for Shadowrunners. Like working as a DocWagon Rapid Responder, Lone Star Cop (something tells me their background check process isn't that thorough), UCAS/CAS/UK military contractor (suck it Blackwater & Sandline! Meet BlackSand, Inc.!), or cross-continental truck rigger (chimp emoti-toy included). But maybe that's just silly.
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Speed Wraith
post Apr 30 2008, 04:57 PM
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Shadowbeat is the first thing that comes to my mind as well. Seems to be a popular choice, and with good reason. I still laugh that it lists the Washington Bullets. I've told my group that the name was changed back to the Bullets because a group of Hermetics became upset with the stereotyping and pushed to have the name changed from Wizards. Go Skins! (IMG:style_emoticons/default/nyahnyah.gif)

Critter book isn't just a want, it is a must have. I'd prefer to see it done in the old style with lots of fluff and pictures and the size-comparison chart too, but I'll settle for a comprehensive Paranormal Animals of the World if need be.

And as CanRay said, adventures, adventures and, oh yeah, adventures. I've been happy writing the current campaign, but I want the adventures back so I can push my group's other GM to run some SR (IMG:style_emoticons/default/wink.gif)
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Wesley Street
post Apr 30 2008, 05:01 PM
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Ditto. I enjoy writing campaigns as well but some full adventure modules (not just plot guides) would be wonderful.
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Kyoto Kid
post Apr 30 2008, 05:06 PM
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...Playtroll (IMG:style_emoticons/default/grinbig.gif)

...seriously without a doubt Shadowbeat, along with an NA guide to RL type of supplement. Ohh, and dare I second Drogos...Rigger 4?

(there, I seconded Drogos)
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Wesley Street
post Apr 30 2008, 05:21 PM
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QUOTE (Kyoto Kid @ Apr 30 2008, 12:06 PM) *


I'm sure there are plenty of Deviant Art contributors who could accommodate you on that. (IMG:style_emoticons/default/wink.gif)
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CircuitBoyBlue
post Apr 30 2008, 06:02 PM
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A new Shadowbeat would be great, but I think it would be so radically different that you couldn't really call it Shadowbeat anymore. The feeling of the game has just changed tremendously. I loved the content of Shadowbeat a million times more than I would probably love the content of the new one, but the concept should be fairly easy to replicate, and would have a lot to contribute to SR4. Punk Rockers might not really have a place in SR anymore, but they could definitely poke some morbid fun at current RL pop culture ("I can't believe the producers of 'Ultimate Betrayal House' let the Yakuza hack this season's cyber-bitch to make her a spokes-zombie for that new sim-thriller they just financed!"). I'm liking the new system, and I've adapted to the new feel of the game, but now that only thing I have left to bitch about is the big gaping hole that was filled in previous editions with the gobs of extra books that were out. Fleshing out the world would probably shut me the hell up.
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Aaron
post Apr 30 2008, 06:07 PM
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QUOTE (Hatspur @ Apr 30 2008, 08:35 AM) *
I would like someone to translate the Hungary Sourcebook out of Magdar.

How much would you be willing to pay for that?
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Earlydawn
post Apr 30 2008, 06:13 PM
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I'd love to see a Merc book.. talk about how Merc units operate in 2070, how the targets have changed since the rise of the megas, what kind of specialized equipment they use, how they negotiate contracts, and how they differ from regular runners. It would also be interesting to see how the Desert Wars pull in Mercs like some kind of PMC swamp meet.
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SprainOgre
post Apr 30 2008, 06:58 PM
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Books on the world in general.
A little more on how AR intrudes and is a part of everyday life.
Books detailing more cities. Maps, people of note, adventure hooks, the whole nine yards (the stuff out so far is a good start, and is all some people want/need, but I'd like some more flesh)
A SOP book for the corps, Lone Star, mobs, etc. What the hell do they normally do when a runner team comes calling?
A book of Dragons again. We all know it would sell.
Some support for secret societies, orders, and organizations. Some names, some MO's, some NPC's, some motivations, and a good format for building more.
Adventures! Yeah! I love running the game and playing it, but sometimes it would be nice to not worry about building the whole thing.
NPC and combat tracking sheets (although, fan made ones always seem better...)
A big book of adversaries, prepped and ready to go. Gear, skills, all the books used. That way I don't have to spend time making a binder full of disposable NPC's, nor do I have to build them on the fly. And if I do want to build one custom-like, I have a good idea what the developers were thinking about game balance and threat level.
Something like Shadowbeat. I've heard a lot about it. A buddy of mine has it. I don't think I've ever seen it, but an updated media in your lives book would be handy.
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Screamin Demon
post Apr 30 2008, 06:59 PM
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Yeah, strong second on the critter book. Thats a must have.
Not sure we need a Rigger 4 book. What with the heavy customizable vehicles and drone creation rules in Arsenal.
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Drogos
post Apr 30 2008, 07:28 PM
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Having not seen Arsenal yet (stupid Game shop) I can't say one way or the other, but many, many, MANY people on here have made strong and damning arguments about the giant gaps in the rules as opposed to what was in Rigger 3. Also, the building from scratch (which I understand to be completely left out) is a must have for most real Riggers (because who uses stock except noobs).
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deek
post Apr 30 2008, 07:47 PM
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QUOTE (Drogos @ Apr 30 2008, 03:28 PM) *
Having not seen Arsenal yet (stupid Game shop) I can't say one way or the other, but many, many, MANY people on here have made strong and damning arguments about the giant gaps in the rules as opposed to what was in Rigger 3. Also, the building from scratch (which I understand to be completely left out) is a must have for most real Riggers (because who uses stock except noobs).

Personally, the best riggers are the ones that only use stock drones. Use 'em then lose 'em is the safest way to rig.

The more customization you have, the easier it is going to be to track them back to you.
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Zhan Shi
post Apr 30 2008, 07:50 PM
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I agree with many of the above posts. One thing in particular I would like to see is a process for creating your own metamagic techniques, as was done with spells in Street Magic. I don't mind winging it, but it would be nice to have official rules.
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Eugene
post Apr 30 2008, 07:55 PM
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The "Fortress" book idea sounds awesome!
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Method
post Apr 30 2008, 08:04 PM
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I want a comprehensive concordance for the SR canon. I want to be able to look up "Ares Predator" or "Desert Wars" or "Halberstam" and see every canon reference with page numbers. That to me would be the most useful book to have, followed by a "Historical Atlas of the 6th World" as has been suggested before in this and other threads.
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SprainOgre
post Apr 30 2008, 09:00 PM
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I should also mention that the super index sounds really, REALLY useful (best as a web document though that updates with new books). Also, the idea for Fortress also does sound awesome!
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Fortune
post Apr 30 2008, 10:44 PM
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QUOTE (ravensmuse @ Apr 30 2008, 09:49 PM) *
I want that German only SR megabook (Die .6 DerWelt) to come out over here. It sounds like there is plenty of chewy information in there.


Yep! That's what I want!
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martindv
post Apr 30 2008, 10:53 PM
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QUOTE (Grinder @ Apr 30 2008, 06:02 AM) *
The book you want it Shadows of Latin America.

Given the circumstances, it deserves to be in this thread.

Also, the OP forgot to include the mage prison in Antarctica.

Anyway, I made a list of locations with news reports on the Jackpoint front page inside the new books. The only ones not covered so far are:

  • Metz/SOX
  • Washington, DC
  • Papua New Guinea
  • Crete, Greece
  • Crater Lake, Tir Tairngire


First off, I want an English translation of the Marseilles chapter added to the French translation of Runner Havens. Translations of everything, in fact, would be just swell.

Given that the French and Germans are writing an entire book on the SOX, I can assume Metz or some other city in or near the SOX will be in Feral Cities or Strange Places*. I'm going to take a swing in the dark and guess that PNG, Greece and TT will all find a place in Awakened Haunts*, and DC in Cities of Intrigue.

Personally, I'm all for secret organizations (Like Secret Societies of Barsaive), but would expect some government and corp entities in there that are so secret/classified that they are off the grid.


* Names are common DS/CGL placeholders only, until otherwise informed.
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ravensmuse
post Apr 30 2008, 10:58 PM
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*sighhhhhhh*

It's right there. It's a half decent price too. It's too bad that there isn't the same community for translating rpgs as there is manga and anime - but I do see why.

Maybe as a Community Project we can get into building ourselves a big ol' compendium.
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WeaverMount
post Apr 30 2008, 11:23 PM
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I'm going to have to descent on the Fortress idea. Honestly stating things like allows munchkins to get in. Just like the D&D adage that if it has hit points you can kill it. Also DP sizes vary a ton. Check out all the "how common is a stat of 6" style threads. What this means is some table you should be able to screw with ZO if you have a DPs around 25 for primaries and several secondaries around 15. Some campaigns you just can's screw with ZO. I don't want a cannon answer to what it's security looks like.

I will second the request for a fluff compendium/concordance. Screw Holostreets, I'd subscribe to a site where they uploaded back content in wiki format before somekind of on-line-play-whatever-it-is-thingy. As for a concordance, oh yeah. If they still want to sell SR4-n book, they should higher a programmer to dump all there files into a program get the concordance, then tell you where to buy what you care about.

Honestly about rigger 4, eh I don't think you really need rules for fully custom drones. Just take the existing ones and guild lines and tweak. I don't think explicit rules would save work or increase balance over that.

But yeah in general, I don't feel like there is any real crunch that will be missing is unwired doesn't blow goats. From there just give me another sprawl survival guild.
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Redspork
post May 1 2008, 12:04 AM
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"The Pornomancer's Guide to Getting Everything You Want and More" (IMG:style_emoticons/default/grinbig.gif)
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Method
post May 1 2008, 12:09 AM
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QUOTE (martindv @ Apr 30 2008, 03:53 PM) *
Personally, I'm all for secret organizations (Like Secret Societies of Barsaive), but would expect some government and corp entities in there that are so secret/classified that they are off the grid.


Um... you mean something like Loose Alliances? (IMG:style_emoticons/default/grinbig.gif)

---------

I agree that a "Fortresses" book would have limited appeal. Its kind of like a return to Sprawl Sites or DMZ. Once you've used the location a time or two it really has no further value. Plus it would be beyond the scope of many games that are more "street level" (if that means anything).

I also agree that a Rigger 4 book would be a little pointless. I miss the custom vehicle design rules, but the stuff in Arsenal is all pretty versatile and cool, and if you really miss some old vehicle just have your GM guesstimate the stats you need for SR4 based on similar drones and vehicles. If there were really high demand for custom vehicle design rules, Catalyst could release them as a web resource.

My only complaint with the vehicles and drones in Arsenal is the crappy art work. Most of the stuff that didn't come out of previous Rigger books looks like it came out a Jetsons cartoon, but I just tell my players "It looks kinda like this, but not so retarded" and move on. I don't need a new book to fix that. I'd rather have the devs working on new stuff.
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Hatspur
post May 1 2008, 12:13 AM
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QUOTE (Aaron @ Apr 30 2008, 11:07 AM) *
How much would you be willing to pay for that?


50 bucks
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martindv
post May 1 2008, 05:11 PM
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QUOTE (Method @ Apr 30 2008, 08:09 PM) *
Um... you mean something like Loose Alliances? (IMG:style_emoticons/default/grinbig.gif)

No. I mean something good. That book is a piece of crap that was sold as something it was not.
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