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DreadPirateKitte...
post May 1 2008, 04:08 AM
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With everyone's help, we have the preliminary work done on the character.

Even if I have at times argued points with people in the thread, perspective has helped me get to where I am now, and so I appreciate every viewpoint, even ones I didnt agree with. In fact, those ones are usually the most helpful.

http://blds.wikispaces.com/Sweetheart

The history is a work in progress, but its fairly complete, just needs polishing.

________________________________________________________________________________
_____________________________________________


So, my supply of SR4 books is small, and limited basically to Augmentation, Arsenal, and BBB. So my fluff access is limited, but I'd like some of your takes on what sorts of things should be expected. The story, in short is, a small time runner runs afoul of the mafia. She's attractive, so rather than off her, she's dragged off to work in the parlor, kicking and screaming. (Least until she's fixed.) Then, some of her friends bust her out, a while later.

Lets get to the questions!

1) Does Personafix wear off? If not, how does this get altered, if at all?

2) What sorts of bodymods can a parlor girl expect to have? Silky skin, sensitive skin, elastic joints, healing symbiotes?

3) Anyone have anything interesting to add, add em in #3.
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WearzManySkins
post May 3 2008, 09:14 PM
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OK let me clarify here: My POV of Shadowrun seems to be grittier and nastier than most it seems.

My POV of Underworld Leader Types is that they have undergone a severe from of Darwinism. Enemies you kill, those that offend you you kill, insults you kill over, due in main part due to the environment they are operating in. Rule 1 is never let an enemy have the sun set on them, enemies/offenders you never leave alive to come back at you.

I based pretty much all of this POV is one what IRL underworld types react to enemies/offenders etc. Today the 100% they just kill, yes sometimes mass killings, but the main word is kill.

DPK, you prattle on about controlling the workers, well first thing you do is remove anything/item/clothing that is theirs or they choose.

That means you take away their hair style, hair color and so on. If someone is going to "carve" her into a slave, the muscle augmentations, and cyber eyes are taken out too, the eyes can be regrown from her DNA to replace the cybereyes, maybe even tinkered with to make the eyes not hers.

Everything she has now is not of her choosing but her employers. That is a big part of CONTROL.

Once all the implantation/removal has been done, then you can work on her mental state.

As a GM my first part would apply to her backstory, if she got cross ways with a Underworld Boss she is dead, not like you see in films or fiction to day.
Second part as part of the Control, any Warez installed before abduction are removed and gone.

I would suggest that you research alot more before coming up with a backstory like that IMG.

But that is up to each GM. Luck to you.

WMS
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DreadPirateKitte...
post May 3 2008, 09:41 PM
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QUOTE (WearzManySkins @ May 3 2008, 05:14 PM) *
OK let me clarify here: My POV of Shadowrun seems to be grittier and nastier than most it seems.

My POV of Underworld Leader Types is that they have undergone a severe from of Darwinism. Enemies you kill, those that offend you you kill, insults you kill over, due in main part due to the environment they are operating in. Rule 1 is never let an enemy have the sun set on them, enemies/offenders you never leave alive to come back at you.


If I ever play in a game where you GM, I'll be sure to be fresh faced, bright eyed, and bushy tailed, then, and never have pissed off anyone. Also, if I ever get into a bad situation, I'll be sure to kill everyone, and leave no witnesses, as anyone who has seen my face will get me killed.

QUOTE
I based pretty much all of this POV is one what IRL underworld types react to enemies/offenders etc. Today the 100% they just kill, yes sometimes mass killings, but the main word is kill.

DPK, you prattle on about controlling the workers, well first thing you do is remove anything/item/clothing that is theirs or they choose.


No, I "prattled" on about what *I* would do, if *I* ran a Bunraku Parlor. The parlors described in the fluff arent at ALL like what *I* would do, so what I would do is completely irrelevant. Not that any of you actually seemed to do more than skim what I wrote anyway, and then respond to a word, or phrase for maximum attack effect.

QUOTE
That means you take away their hair style, hair color and so on. If someone is going to "carve" her into a slave, the muscle augmentations, and cyber eyes are taken out too, the eyes can be regrown from her DNA to replace the cybereyes, maybe even tinkered with to make the eyes not hers.


To be clear, if the GM wanted me to play someone that could be described as a slave, I'm more than capable of doing it. I could, and would, have NO issue with rping a hairless slave girl, trained to instant obedience. Take a straw poll of your local GM's club, and see how many of them want that character in their games. I bet the number hovers around 0.

Further, some people, you most especially, ignored multiple posts where I stated she got some of her work done AFTER she escaped. What on earth does it matter if a Bunraku Parlor would, or wouldnt, implant her with cybereyes, if she got them herself after escaping? Muscle aug was eventually removed for cost reasons, but the same thing applies. Not that anyone apparently read any of that anyway.

QUOTE
Everything she has now is not of her choosing but her employers. That is a big part of CONTROL.


No, everything she had WHILE she was in the Bunraku Parlor, she had at the choosing of her employers, and that is a great part of control.

Everything she has now is a mixture of things she had in the parlor, and thinks she's picked up since she left. That is a big DIFFERENCE.

QUOTE
Once all the implantation/removal has been done, then you can work on her mental state.


Her mental state = me rping her, which I'll take care of.

QUOTE
As a GM my first part would apply to her backstory, if she got cross ways with a Underworld Boss she is dead, not like you see in films or fiction to day.
Second part as part of the Control, any Warez installed before abduction are removed and gone.


I don't care what would happen if you were GM, since you aren't. Further, it isn't some weird Shadowrun offshoot which is grim and gritty and everyone makes a new character every time there is a witness to a crime, either, at least AFAIK. Maybe it is, in which case, I'll be rolling up another new character soon, since Sweetheart can't fight worth a spit nickel.

Further, the 'ware is what it is. I can justify anything and everything she has as being gotten after she got out, if I like, and not a single person can stop me, aside from the GM. But why would he? My cyberware, and bioware sucks. The only things I have that aren't story related are Tailored Pheromones, and Enhanced Pheromone Receptors, and Muscle Toner. Maybe a Cybereye, but you know what? I could save 9500 on the cyber eye and get contacts and glasses. So lets call this what it is.

QUOTE
I would suggest that you research alot more before coming up with a backstory like that IMG.


If I was in YOUR game, hopefully before I went to make a backstory like this, you'd TELL ME ALL ABOUT YOUR GAME, so I didn't waste my time. Luckily, my GM did tell me, and its basically stock Shadowrun. Further, we had a character building session, before I ever posted this thread, where the other players worked on how we were all involved in this thing, with GM approval.

Throwing your own personal preferences at me, and expecting me to make a character to the standards for YOUR game, when the character isn't FOR your game, seems really bizarre.

QUOTE
But that is up to each GM. Luck to you.

WMS


Thanks, I appreciate it.
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jklst14
post May 3 2008, 09:49 PM
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QUOTE (DreadPirateKitten @ May 3 2008, 03:30 PM) *
jklst14, I love you.


Glad I could help! I'll check my old character notes and if I find anything else useful, I'll let you know.
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Wounded Ronin
post May 3 2008, 10:08 PM
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QUOTE (Siege @ May 2 2008, 11:55 PM) *
1,500 to 2,000 calories is an approximation produced by and for North America. Other factors include type of calories, activity level, metabolism and so on. Pro-athletes, bodybuilders and the like will have higher caloric intakes while the standard cubicle groundhog might require half that.

The catch? Your average soda has roughly 190 calories, mostly from sugar. Fast food, a staple of the American diet is usually fried and high in saturated fat. </diet aside>

-Siege


Sure, although a person can operate physically on few calories, in the context of North America if someone wants to be a top of the line athlete they'll combine rigorous physicality with lots of calories and nutrition.

For the character in question I'm imagining a chicken in a cage in an industrial farm, so caloric output would be pretty low. (IMG:style_emoticons/default/smile.gif)
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WearzManySkins
post May 4 2008, 12:05 AM
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QUOTE
If I ever play in a game where you GM, I'll be sure to be fresh faced, bright eyed, and bushy tailed, then, and never have pissed off anyone. Also, if I ever get into a bad situation, I'll be sure to kill everyone, and leave no witnesses, as anyone who has seen my face will get me killed.


Note If in one of my games and you work/become an Underworld Leader Type that one of things I would expect to see.

QUOTE
Further, some people, you most especially, ignored multiple posts where I stated she got some of her work done AFTER she escaped. What on earth does it matter if a Bunraku Parlor would, or wouldnt, implant her with cybereyes, if she got them herself after escaping? Muscle aug was eventually removed for cost reasons, but the same thing applies. Not that anyone apparently read any of that anyway.

On this I disagree, the back fluff is an important part.

QUOTE
Her mental state = me rping her, which I'll take care of.
Note that part of the Control is while working at the Parlor not afterwards ie while sh was working there.

QUOTE
I don't care what would happen if you were GM, since you aren't. Further, it isn't some weird Shadowrun offshoot which is grim and gritty and everyone makes a new character every time there is a witness to a crime, either, at least AFAIK. Maybe it is, in which case, I'll be rolling up another new character soon, since Sweetheart can't fight worth a spit nickel.
(IMG:style_emoticons/default/grinbig.gif) Despite what you may believe, my players do not die every adventure, only if the keep doing "Stupid" things repeatedly. It has been a few years since any of my players characters have died unless it was by their consent ie new character, fit the role the character was/is etc. Again to Repeat what I have stated above such killing behaviors I only tolerate from Underworld Leader Types, Shadowrunners not in the same world as Underworld Leader Types, yes sometime employed by them but not in the world of such leaders

QUOTE
Throwing your own personal preferences at me, and expecting me to make a character to the standards for YOUR game, when the character isn't FOR your game, seems really bizarre.
Bizarre is asking in a open gaming forum for assistance/ideas on a character as you have said is already created, and then wondering why you get such a wide range of information.

WMS
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Cantankerous
post May 4 2008, 01:07 AM
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Oh come on. Most of the yahoos running such establishments aren't mental giants. They're pathetic shmooes who can't manage to do any better than act the petty terror mongers they are. If they had the equipment to actually think with they'd understand the reality of their own situations and run for the hills before they got ventilated, probably by their own, for drawing too much attention by being randomly sadistic and or murderous. That kind of idiocy, even in Shadowrun, will sooner or later call down the wrath of the authorities in a given area or at least cause them to behave in such a manner that the public perceives it that way. That IS what happens today too, not kill 100%.

Kill 100% means that you're drawing attention not only to you but to other bad dogs in your hood and THEY don't want the heat that your stupidity is going to call down on them, so THEY eliminate the threat to themselves. In 2070 it's also probably half media event too, more unwanted attention, so the idiot who murders his wares too often or brutalizes them too astringently is often going to be "disappeared" before the media finds out about it. Hey, grim and gritty is scene by scene coverage of such a situation with the media hack doing a tell all because some customer didn't keep HIS big mouth shut and word got out. Hey yo, joygirls and their customers talk afterwards, sometimes instead of, and this nonsense WILL get found out, usually pretty quickly, if someone is actually stupid enough to try it.




Isshia
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Edge2054
post May 4 2008, 01:45 AM
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I can't wrap my head around a mafia don putting that much 'ware in a whore.

I'd expect Bunraku girls to have a data jack or simrig and maybe some cosmetic surgery to make them look like whoever they were supposed to be.

Having a Bunraku girl that can take a beating and heal quickly would be nice but it'd be more cost affective to just have more girls and lay one up till her bruises heal or pimp her out to people who are in to pre-beat up girls or whatever. On top of this, if the Don really needed her healed for some reason I'm sure he could get one of his mage buddies (of which a Don probably has several) to drop by and patch her up.

The skillwire is pretty cheap and could be worth it to the Don. Data Filter for sensitive clients I can see. Silky Skin isn't to expensive and might be worth the investment. Clean metabolism I suppose makes some sense but I doubt the Don would see it as worth the cash.

Level 3 pheromones!?! Seriously?!? 45k is a lot of dough and I can't see a Don shelling that out when he could outfit 10 more girls for that price.

Inoculations... alright. Sleep Regulator? 10k to have one girl work a bit more or spend that 10k on another nice whore?

Seems to me like you took every bit of 'ware you thought would be good for the sex trade and didn't look at it from the Don's perspective. The question shouldn't be what would be good 'ware to have if I'm building a super sex slave but rather what would the Don spend his money on. What would make him the most money and would he make more money putting this cash into one girl or several? On top of that if he's going to be blowing that much cash on a super whore is he really going to let her get beat up anyway? If someone killed her that's a lot of money down the drain.

But anyway, you said the character was finished, so I guess I joined the thread late. My 2 cents worth anyhow.
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Fuchs
post May 4 2008, 02:31 AM
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45K for tailored pheromones is well invested if you can charge more for the girl's services. Your Don might go for all the cheap ware and girls, but he'll miss out on the high-class and high-paying customers. Without tailored pheromones, you won't be able to compete with those parlors who have it, and won't be able to sell your parlor's champagne as overpriced as the competition, won't have as influential customers as others, etc. It all adds up.

Also, do not forget that an organisation such as the mob can probably get those wares much cheaper than an individual runner, and so the 45K pheromones won't actually cost the mob 45K.

There are parlors and parlors, and there are dons and dons. Some might be all "rational", and kill everyone that's a nuissance, and have no weaknesses, and no ego. Others may revel in their power, and do irrational or less effective means to take revenge, or just play out their fantasies.

Just take a look at modern management. Lots of different personalities, but not many that would be completely rational in the sense of never doing stuff that's not as safe as it could be.

Good, solid background and character.
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HentaiZonga
post May 4 2008, 02:35 AM
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Likewise, 10k for a sleep regulator makes sense for a girl you've already spent 50k+ on - since it gets an additional 25% of service out of her. Do that for four girls, and at 40K you've just saved yourself the cost of another 50K+ girl.
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Crusher Bob
post May 4 2008, 02:39 AM
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The required calorie intake for female who is 55 kg (~121 lbs), 168 cm tall (~5'6"), and is 22 years old is around 1355 kcal/day. That is just to maintain body temperature in a temperate environment. Depending on physical activity levels, the actual calorie requirement will start around 1625 kcal/day (for sedentary office style work). Around 2500 kcal/day for very heavy physical activity.
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DreadPirateKitte...
post May 4 2008, 03:44 AM
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QUOTE (WearzManySkins @ May 3 2008, 08:05 PM) *
Note If in one of my games and you work/become an Underworld Leader Type that one of things I would expect to see.


Well, if I ever became an underworld leader, that'd be good to know.

QUOTE
On this I disagree, the back fluff is an important part.


Except you are disagreeing with a problem that doesnt exist and didnt happen.

Somehow you disagree that the Parlor would implant her with stuff they didnt implant her with, and ignore the backstory that does exist.

The back fluff states the Parlor put in the cyberware and bioware that is appropriate to the parlor, and then when she escaped, she paid to have OTHER stuff put in, with her OWN money. I dont see why this is so complicated.

QUOTE
Note that part of the Control is while working at the Parlor not afterwards ie while sh was working there.


Regardless of what controls were there, then, they arent now.

QUOTE
(IMG:style_emoticons/default/grinbig.gif) Despite what you may believe, my players do not die every adventure, only if the keep doing "Stupid" things repeatedly. It has been a few years since any of my players characters have died unless it was by their consent ie new character, fit the role the character was/is etc. Again to Repeat what I have stated above such killing behaviors I only tolerate from Underworld Leader Types, Shadowrunners not in the same world as Underworld Leader Types, yes sometime employed by them but not in the world of such leaders


I don't know what to believe, you've told me very little outside you think the character is stupid, and that apparently the fluff is all wrong for one of your games.

QUOTE
Bizarre is asking in a open gaming forum for assistance/ideas on a character as you have said is already created, and then wondering why you get such a wide range of information.

WMS


I asked for help, not to be belittled, told I wasn't playing right, or that I was a munchkin powergamer.
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DreadPirateKitte...
post May 4 2008, 03:46 AM
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QUOTE (Cantankerous @ May 3 2008, 09:07 PM) *
Oh come on. Most of the yahoos running such establishments aren't mental giants. They're pathetic shmooes who can't manage to do any better than act the petty terror mongers they are. If they had the equipment to actually think with they'd understand the reality of their own situations and run for the hills before they got ventilated, probably by their own, for drawing too much attention by being randomly sadistic and or murderous. That kind of idiocy, even in Shadowrun, will sooner or later call down the wrath of the authorities in a given area or at least cause them to behave in such a manner that the public perceives it that way. That IS what happens today too, not kill 100%.

Kill 100% means that you're drawing attention not only to you but to other bad dogs in your hood and THEY don't want the heat that your stupidity is going to call down on them, so THEY eliminate the threat to themselves. In 2070 it's also probably half media event too, more unwanted attention, so the idiot who murders his wares too often or brutalizes them too astringently is often going to be "disappeared" before the media finds out about it. Hey, grim and gritty is scene by scene coverage of such a situation with the media hack doing a tell all because some customer didn't keep HIS big mouth shut and word got out. Hey yo, joygirls and their customers talk afterwards, sometimes instead of, and this nonsense WILL get found out, usually pretty quickly, if someone is actually stupid enough to try it.

Isshia


I'm not sure who this is directed at...
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DreadPirateKitte...
post May 4 2008, 03:56 AM
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QUOTE (Edge2054 @ May 3 2008, 09:45 PM) *
I can't wrap my head around a mafia don putting that much 'ware in a whore.


The mafia didnt put it all in, not that anyone reads anything I type anyway.

QUOTE
I'd expect Bunraku girls to have a data jack or simrig and maybe some cosmetic surgery to make them look like whoever they were supposed to be.


Apparently if you want to make money, its about volume, too. If clients are paying 10,000 an hour, it pays to squeeze every extra hour you can. If she's giving 20 dollar blowjobs, get another whore.

QUOTE
Having a Bunraku girl that can take a beating and heal quickly would be nice but it'd be more cost affective to just have more girls and lay one up till her bruises heal or pimp her out to people who are in to pre-beat up girls or whatever. On top of this, if the Don really needed her healed for some reason I'm sure he could get one of his mage buddies (of which a Don probably has several) to drop by and patch her up.


Bring mages by all the time, instead of having a biodoc buddy that owes him do it permanently?

QUOTE
The skillwire is pretty cheap and could be worth it to the Don. Data Filter for sensitive clients I can see. Silky Skin isn't to expensive and might be worth the investment. Clean metabolism I suppose makes some sense but I doubt the Don would see it as worth the cash.


Without being too grahic, clean metabolism opens up whole new avenues with no muss, or fuss.

QUOTE
Level 3 pheromones!?! Seriously?!? 45k is a lot of dough and I can't see a Don shelling that out when he could outfit 10 more girls for that price.


Not that these need to be installed by the mafia, as I have said in, I dunno, 20 posts or more.

QUOTE
Inoculations... alright. Sleep Regulator? 10k to have one girl work a bit more or spend that 10k on another nice whore?


10k isnt all you pay on that other whore. You have to inoculate her. You have to filter her. Jack her, wire her. Thats over 10k already. Then, if you only have 1 client for the 1 hour period, one whore isnt making you money. There is most definitely a break off point where this is a bad idea. I am betting it isnt at the sleep regulator. But to be frank, I am not exactly getting any great mechanical benefits out of it, so...if I ditched it right now, I sure wouldnt lose sleep. Its like a free extra activesoft!

QUOTE
Seems to me like you took every bit of 'ware you thought would be good for the sex trade and didn't look at it from the Don's perspective. The question shouldn't be what would be good 'ware to have if I'm building a super sex slave but rather what would the Don spend his money on. What would make him the most money and would he make more money putting this cash into one girl or several? On top of that if he's going to be blowing that much cash on a super whore is he really going to let her get beat up anyway? If someone killed her that's a lot of money down the drain.


I actually paid attention to many suggestions in this thread. I asked for help and opinions, got lots, made the character.

QUOTE
But anyway, you said the character was finished, so I guess I joined the thread late. My 2 cents worth anyhow.


I appreciate the help anyway. Thanks.
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DreadPirateKitte...
post May 4 2008, 03:57 AM
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QUOTE (Crusher Bob @ May 3 2008, 10:39 PM) *
The required calorie intake for female who is 55 kg (~121 lbs), 168 cm tall (~5'6"), and is 22 years old is around 1355 kcal/day. That is just to maintain body temperature in a temperate environment. Depending on physical activity levels, the actual calorie requirement will start around 1625 kcal/day (for sedentary office style work). Around 2500 kcal/day for very heavy physical activity.


This is like the throwaway comment that just wont die. Can we not just pretend I said 1600 calories? Honestly?
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DreadPirateKitte...
post May 4 2008, 03:58 AM
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QUOTE (Fuchs @ May 3 2008, 10:31 PM) *
45K for tailored pheromones is well invested if you can charge more for the girl's services. Your Don might go for all the cheap ware and girls, but he'll miss out on the high-class and high-paying customers. Without tailored pheromones, you won't be able to compete with those parlors who have it, and won't be able to sell your parlor's champagne as overpriced as the competition, won't have as influential customers as others, etc. It all adds up.

Also, do not forget that an organisation such as the mob can probably get those wares much cheaper than an individual runner, and so the 45K pheromones won't actually cost the mob 45K.

There are parlors and parlors, and there are dons and dons. Some might be all "rational", and kill everyone that's a nuissance, and have no weaknesses, and no ego. Others may revel in their power, and do irrational or less effective means to take revenge, or just play out their fantasies.

Just take a look at modern management. Lots of different personalities, but not many that would be completely rational in the sense of never doing stuff that's not as safe as it could be.

Good, solid background and character.


Omg positive feedback!

Thank you for posting, I appreciate this too.

Based on all the negative feedback, I actually altered the story somewhat. No longer a Mafia Don, Don's are too important for the likes of Sweetheart, now its just a Capo.
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HentaiZonga
post May 4 2008, 04:01 AM
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QUOTE (DreadPirateKitten @ May 3 2008, 08:58 PM) *
Omg positive feedback!

Thank you for posting, I appreciate this too.


I also have to say, based on your character design, that you are a player after my own heart.
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DreadPirateKitte...
post May 4 2008, 04:10 AM
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QUOTE (HentaiZonga @ May 4 2008, 12:01 AM) *
I also have to say, based on your character design, that you are a player after my own heart.


(IMG:style_emoticons/default/notworthy.gif)

Thanks =)
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WearzManySkins
post May 4 2008, 04:17 AM
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QUOTE (Edge2054 @ May 3 2008, 08:45 PM) *
Seems to me like you took every bit of 'ware you thought would be good for the sex trade and didn't look at it from the Don's perspective. The question shouldn't be what would be good 'ware to have if I'm building a super sex slave but rather what would the Don spend his money on. What would make him the most money and would he make more money putting this cash into one girl or several? On top of that if he's going to be blowing that much cash on a super whore is he really going to let her get beat up anyway? If someone killed her that's a lot of money down the drain.

I agree.

But I do not see Bunraku Parlors catering to a regular run of the mill type, that can be much cheaper and with less programing on the streets. I see clients that go to such places spending alot more, than one would in an ordinary street shop. I figure around 1,000 nuyen per hour of services provided, some client desires up to 10,000 nuyen an hour. So a Parlor owner can recoup his/her investments, and reap nice continuing profits. But he must attract the clients that pay very well. Kinda like the Modern Day Casinos catering to well know "Whales".

1600 calories sounds very correct. (IMG:style_emoticons/default/grinbig.gif)

WMS
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DreadPirateKitte...
post May 4 2008, 04:21 AM
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QUOTE (WearzManySkins @ May 4 2008, 12:17 AM) *
I agree.

But I do not see Bunraku Parlors catering to a regular run of the mill type, that can be much cheaper and with less programing on the streets. I see clients that go to such places spending alot more, than one would in an ordinary street shop. I figure around 1,000 nuyen per hour of services provided, some client desires up to 10,000 nuyen an hour. So a Parlor owner can recoup his/her investments, and reap nice continuing profits. But he must attract the clients that pay very well. Kinda like the Modern Day Casinos catering to well know "Whales".

1600 calories sounds very correct. (IMG:style_emoticons/default/grinbig.gif)

WMS


Can you give me a straight answer on why Sweetheart can't buy ware for herself?
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WearzManySkins
post May 4 2008, 04:31 AM
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QUOTE (DreadPirateKitten @ May 3 2008, 11:21 PM) *
Can you give me a straight answer on why Sweetheart can't buy ware for herself?

RAW page 63
QUOTE
As with attributes and skills, let your character’s background suggest appropriate gear when allocating resources.
Characters should not be able to pull money and gear out of thin air—they should only possess items they can plausibly pay for and obtain, based on their backgrounds. Resources spent during character generation, however, do not necessarily reflect actual nuyen spent—if a character has something that would normally be out of her price range, it could be justified as a gift from a mysterious benefactor, something implanted against her will (perhaps with some sort of tracking device attached … ), or something she earned “in trade� for services rendered.[/b]

Since she is being "Controlled" any nuyen earned as a parlor person she does not get any of.

Expand on how she got the gear/nuyen before she was a parlor person, and how any gear/nuyen was obtained afterward?

WMS
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Crusher Bob
post May 4 2008, 04:54 AM
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Of course, you have to figure out an energy budget for all that bioware as well... (IMG:style_emoticons/default/biggrin.gif)

As for you history, I'd consider changing the background to something much more likely to actually inspire enough hate to get that kind of revenge going. A a judge, an investigative reporter, a nun who ran her outreach program too well, a reform politician (or just one who fell out of power). After all how many people would pay 1000Y an hour to beat Dick Cheney with a riding crop?
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DreadPirateKitte...
post May 4 2008, 04:59 AM
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QUOTE (WearzManySkins @ May 4 2008, 12:31 AM) *
RAW page 63

Since she is being "Controlled" any nuyen earned as a parlor person she does not get any of.

Expand on how she got the gear/nuyen before she was a parlor person, and how any gear/nuyen was obtained afterward?

WMS


Did you read her history at all? Or is the tenor of your posts as is without even reading it?

She did jobs for a Johnson to make the city a better place. Oops, she was working for the Yakuza hitting the Mafia without her knowledge. Mafia catches her team, and executes the males, keeps her because A) she's a great talker, and talked them into it, and B) it amuses the capo to do it. She works in the parlor for 4 years, a couple of Mafia types are putting together a team, and needs a talker, one of their contacts suggests her, they look her up, check with the Capo, and he hands her over to them. They do a few runs together, it works out, they buy out her contract from the Capo. With the money they give her, she gets implants. For doing jobs. And with the money she had stashed from the jobs before she was caught.

The history is longer than that, but thats the coles notes version.

Page 63 doesnt say you are limited to one specific event forcing the entirety of your background to conform to it, otherwise Ex-Navy people could only have stuff the Navy gave them, or ex-Lonestar people could never have anything but a Lonestar package. Its patently silly.
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DreadPirateKitte...
post May 4 2008, 05:02 AM
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QUOTE (Crusher Bob @ May 4 2008, 12:54 AM) *
Of course, you have to figure out an energy budget for all that bioware as well... (IMG:style_emoticons/default/biggrin.gif)

As for you history, I'd consider changing the background to something much more likely to actually inspire enough hate to get that kind of revenge going. A a judge, an investigative reporter, a nun who ran her outreach program too well, a reform politician (or just one who fell out of power). After all how many people would pay 1000Y an hour to beat Dick Cheney with a riding crop?


Please say you did READ the history, at least?

You'll note one of her contacts IS a Media reporter, who she spilled the story of each of her 12 runs to, every single run targeting some Mafia operation, a drug lab, a weapons depot, an underground gambling parlor, a couple of Bunraku parlors.

If I had said I was a judge, 15 people would say that would just get me shot. There is no winning, anyway.
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hyzmarca
post May 4 2008, 05:08 AM
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QUOTE (WearzManySkins @ May 3 2008, 05:14 PM) *
OK let me clarify here: My POV of Shadowrun seems to be grittier and nastier than most it seems.

My POV of Underworld Leader Types is that they have undergone a severe from of Darwinism. Enemies you kill, those that offend you you kill, insults you kill over, due in main part due to the environment they are operating in. Rule 1 is never let an enemy have the sun set on them, enemies/offenders you never leave alive to come back at you.

I based pretty much all of this POV is one what IRL underworld types react to enemies/offenders etc. Today the 100% they just kill, yes sometimes mass killings, but the main word is kill.

Doing so often creates a vacuum that will be filled by someone, eventually. The enemy you know is preferable to the one you don't, so it is generally far better to keep an enemy that you've already broken in alive if at all possible so that you can continue to play an elaborate game of the iterated prisoners dilemma with maximum profit and ping Xanatos gambits off of each other with high confidence of success. So long as both are reasonable well acquainted with each other, the I Know You Know I Know factor along with a reasonable sprinkling of Mutually assured Destruction, keeps everything in a check - a big money-making check. It is only the insignificant ones you destroy, because they are X-factors that can't be well predicted and who can destroy you much more easily than your most powerful rivals can. But even then crushing them unnecessarily is not the best option because it could result in driving another insignificant individual into an invincible rage and leading him to systematically dismantle your entire organization before personally killing you in a spectacular fashion because this time its personal.

Generally, it is best for business to avoid excessive violence and real crime organizations don't employ such high levels of violence, relying instead on unwritten codes of conduct to keep things working with a modicum of efficiency and only killing those enemies who break the codes. This is why, among other things, you rarely see news stories about gangsters systematically blowing up police stations in major western cities and acting openly once every law enforcement officer in the jurisdiction has been killed.


QUOTE
DPK, you prattle on about controlling the workers, well first thing you do is remove anything/item/clothing that is theirs or they choose.

That means you take away their hair style, hair color and so on. If someone is going to "carve" her into a slave, the muscle augmentations, and cyber eyes are taken out too, the eyes can be regrown from her DNA to replace the cybereyes, maybe even tinkered with to make the eyes not hers.

Everything she has now is not of her choosing but her employers. That is a big part of CONTROL.

Once all the implantation/removal has been done, then you can work on her mental state.

As a GM my first part would apply to her backstory, if she got cross ways with a Underworld Boss she is dead, not like you see in films or fiction to day.
Second part as part of the Control, any Warez installed before abduction are removed and gone.

I would suggest that you research alot more before coming up with a backstory like that IMG.

But that is up to each GM. Luck to you.

WMS

Given the ease with which one could simply use a RAS override to keep an individual paralyzed while the P-Fix is inactive and the fact that there are no rules as to how long one can safely use a P-fix, I'd say that this is all unnecessary. Removing wireless connectivity totally eliminates the decker/technomancer threat.


QUOTE (Wounded Ronin @ May 3 2008, 06:08 PM) *
Sure, although a person can operate physically on few calories, in the context of North America if someone wants to be a top of the line athlete they'll combine rigorous physicality with lots of calories and nutrition.

For the character in question I'm imagining a chicken in a cage in an industrial farm, so caloric output would be pretty low. (IMG:style_emoticons/default/smile.gif)


A bunraku puppet is more like a prize-winning competitive showhorse, beautiful to look at and a joy to ride. The industrial chicken farm style is more suited to Tanamous baby farms since it takes both high volume and extreme frugality to make growing people the natural way both cheaper and more profitable than organ cloning.





QUOTE (Edge2054 @ May 3 2008, 09:45 PM) *
I can't wrap my head around a mafia don putting that much 'ware in a whore.

I'd expect Bunraku girls to have a data jack or simrig and maybe some cosmetic surgery to make them look like whoever they were supposed to be.

Having a Bunraku girl that can take a beating and heal quickly would be nice but it'd be more cost affective to just have more girls and lay one up till her bruises heal or pimp her out to people who are in to pre-beat up girls or whatever. On top of this, if the Don really needed her healed for some reason I'm sure he could get one of his mage buddies (of which a Don probably has several) to drop by and patch her up.

The skillwire is pretty cheap and could be worth it to the Don. Data Filter for sensitive clients I can see. Silky Skin isn't to expensive and might be worth the investment. Clean metabolism I suppose makes some sense but I doubt the Don would see it as worth the cash.

Level 3 pheromones!?! Seriously?!? 45k is a lot of dough and I can't see a Don shelling that out when he could outfit 10 more girls for that price.

Inoculations... alright. Sleep Regulator? 10k to have one girl work a bit more or spend that 10k on another nice whore?

Seems to me like you took every bit of 'ware you thought would be good for the sex trade and didn't look at it from the Don's perspective. The question shouldn't be what would be good 'ware to have if I'm building a super sex slave but rather what would the Don spend his money on. What would make him the most money and would he make more money putting this cash into one girl or several? On top of that if he's going to be blowing that much cash on a super whore is he really going to let her get beat up anyway? If someone killed her that's a lot of money down the drain.

But anyway, you said the character was finished, so I guess I joined the thread late. My 2 cents worth anyhow.


That really depends on the parolor's target clientèle and how much they charge. A lucky and savvy prostitute can, every once in a while, come across a client who is willing to pay several thousand dollars for an hour of pleasure. A very good prostitute with a very good client list can make several thousand dollars per hour reliably. The potential return on investment depend entirely on the Don's connections, but if he has good connections the 'ware will pay for itself with a couple of days work.


Is it too late to recommend permenant corset piercing?
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HentaiZonga
post May 4 2008, 05:18 AM
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QUOTE (hyzmarca @ May 3 2008, 10:08 PM) *
Doing so often creates a vacuum that will be filled by someone, eventually. The enemy you know is preferable to the one you don't, so it is generally far better to keep an enemy that you've already broken in alive if at all possible so that you can continue to play an elaborate game of the iterated prisoners dilemma with maximum profit and ping Xanatos gambits off of each other with high confidence of success. So long as both are reasonable well acquainted with each other, the I Know You Know I Know factor along with a reasonable sprinkling of Mutually assured Destruction, keeps everything in a check - a big money-making check. It is only the insignificant ones you destroy, because they are X-factors that can't be well predicted and who can destroy you much more easily than your most powerful rivals can. But even then crushing them unnecessarily is not the best option because it could result in driving another insignificant individual into an invincible rage and leading him to systematically dismantle your entire organization before personally killing you in a spectacular fashion because this time its personal.

Generally, it is best for business to avoid excessive violence and real crime organizations don't employ such high levels of violence, relying instead on unwritten codes of conduct to keep things working with a modicum of efficiency and only killing those enemies who break the codes. This is why, among other things, you rarely see news stories about gangsters systematically blowing up police stations in major western cities and acting openly once every law enforcement officer in the jurisdiction has been killed.



Given the ease with which one could simply use a RAS override to keep an individual paralyzed while the P-Fix is inactive and the fact that there are no rules as to how long one can safely use a P-fix, I'd say that this is all unnecessary. Removing wireless connectivity totally eliminates the decker/technomancer threat.




A bunraku puppet is more like a prize-winning competitive showhorse, beautiful to look at and a joy to ride. The industrial chicken farm style is more suited to Tanamous baby farms since it takes both high volume and extreme frugality to make growing people the natural way both cheaper and more profitable than organ cloning.







That really depends on the parolor's target clientèle and how much they charge. A lucky and savvy prostitute can, every once in a while, come across a client who is willing to pay several thousand dollars for an hour of pleasure. A very good prostitute with a very good client list can make several thousand dollars per hour reliably. The potential return on investment depend entirely on the Don's connections, but if he has good connections the 'ware will pay for itself with a couple of days work.


Is it too late to recommend permenant corset piercing?


Heh. You know, if one were going the cyberware route, a Wet Look Dermal Sheath combined with Severe Biosculpting could easily provide a permanent tight-lacing, far beyond what would normally be physically possible - get your waist down below 30 cm. (IMG:style_emoticons/default/wink.gif)
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