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#1
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Moving Target ![]() ![]() Group: Members Posts: 122 Joined: 27-June 06 Member No.: 8,791 ![]() |
So, something I saw in the unwired thread just made me wonder about body armor in SR4. Pistols and Rifles have about the same amount of damage, the edge being slightly in favor of rifles. It strikes me however, that that's not quite correct. A smallish rifle round, like the NATO 5.56mm is pretty small, fast, and designed to penetrate most "soft" body armors (kevlar and what have you). The larger 7.62mm rounds that an AK uses are much larger, and penetrate more on sheer mass than raw speed and a point-ish shape. Both are valid methods of penetration, since the force of impact is related to both mass and speed. The difference being that an AK round will do a lot more damage to an unarmored target than an M-16 round, since the AK round is slower, and bigger, it will transfer more of its energy into the target.
This is why we now have things like trauma plates in military grade armor; its a solid sheet, that resists hard impacts like rifle shots better than kevlar. http://www.youtube.com/watch?v=KS0pSwdQfbY for a reference to modern private sector "hard" armor. (NB: The guy who narrates this show is kinda melodramatic about EVERYTHING, but the info seems pretty good.) It strikes me that rifles ought to have maybe some more varied damage stats. Larger rounds having higher base DV, smaller rounds having more AP, perhaps? Just food for thought, interested to see what other people think about this sort of thing. |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 385 Joined: 20-August 07 Member No.: 12,766 ![]() |
This is why we now have things like trauma plates in military grade armor; its a solid sheet, that resists hard impacts like rifle shots better than kevlar. http://www.youtube.com/watch?v=KS0pSwdQfbY for a reference to modern private sector "hard" armor. (NB: The guy who narrates this show is kinda melodramatic about EVERYTHING, but the info seems pretty good.) Ahh, my boy Mack. "One hit with this.. <dramatic pause> ..and it's all over."It strikes me that rifles ought to have maybe some more varied damage stats. Larger rounds having higher base DV, smaller rounds having more AP, perhaps? Just food for thought, interested to see what other people think about this sort of thing. But yeah, the whole round dynamics thing has been discussed quite a bit with SR's ranged combat system. Personally, I think a good first step would be giving rifles better AP across the board, but that's just me. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 323 Joined: 17-November 06 From: 1984 Member No.: 9,891 ![]() |
Shadowrun damage codes and armor values are perfectly fine and realistic.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-November 07 From: Shadows of France Member No.: 14,312 ![]() |
There is not enough granularity in SR4 damage code to do variations inside a category of weapons like in Sr2/3
On the other hand, 2070 has pretty much left out kevlar and others "hard" armor for more efficient soft protection. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-November 07 From: Shadows of France Member No.: 14,312 ![]() |
But yeah, the whole round dynamics thing has been discussed quite a bit with SR's ranged combat system. Personally, I think a good first step would be giving rifles better AP across the board, but that's just me. I'm kinda okay with this. I think assault rifles and heavy weapons should have at least one more point of AP. |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 135 Joined: 4-May 08 From: Austin, Texas USA Member No.: 15,951 ![]() |
The difference being that an AK round will do a lot more damage to an unarmored target than an M-16 round, since the AK round is slower, and bigger, it will transfer more of its energy into the target. The problem is that that statement is false. The 5.56 NATO round causes more tissue damage than the 7.62x39 Soviet. The 5.56 round breaks up inside the target splintering into fragments that cause much more damage than the bullet otherwise would. The 7.62x39 round has it's own trick in that it starts tumbling end over end making the wound larger, but it still can't compete in terms of raw tissue damage. It's penetration is also better and tends to waste energy by passing all the way through it's target. Generally speaking you would be correct (see 9x19mm vs 45acp) but reality is usually more complicated. |
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#7
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
Any bullet can kill you with a single round if it hits something vital. People have been shot multiple times with what the ME (medical examiner) determined were fatal wounds and proceeded to run around and kill the people who shot them before dying. People have survived getting shot a dozen times with handguns and others have died from what the ME felt should have been a non-fatal wound. I also know a guy who has been in a lot of shootouts and his comment was that the only guy he stopped with a single hit was hit by a .50 cal HMG. 9mm, .45, 5.56, shotgun, smg - all required multiple hits.
Coming up with a simple but realistic system is extremely hard. The further issue with SR as a starting point is that it makes some crazy assumptions about how guns work that are hard to fix without gutting the combat rules. However the following is generally true in the real world (but none are universally true): * Someone who is highly motivated is much harder to stop than someone shot who hasn't a clue that he's in a fight. My impression is that unaware guys also die at a much higher rate. * People hit by HMG fire are often killed outright or need urgent surgical care. .50s can remove limbs. Body armor is pretty much worthless against them. Heck, brick walls are pretty much useless. * Anything larger than a HMG is pretty much instant death. 25mm HE rounds tear human bodies to sheds and body armor is worthless. * People who are shot by close range shotgun fire are often killed outright (dead right there) and if not are often in desperate need of a surgeon. * Pistols are unreliable as weapons to stop motivated attackers and it's uncommon for a single pistol bullet to stop or kill someone. It's common for someone to get shot multiple times and recover in the hospital. 9mm or .45, it doesn't really help much. * Rifles in 5.56 and 5.45 are much more effective weapons than pistols. Notice that the so called DC snipers shot 13 people with a single 5.56mm bullet each and 10 of them died. * Medium Machine guns are very effective, more so that 5.56 mm LMGs. That's why armies still drag them around. * Body armor works. People wearing body armor rarely get injured much by bullets that their armor is rated to stop that hits their armor. They often don't even realize they were shot. |
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
A simple solution is as follows:
Change all rfiles: Subtract 1 DV and add -4 AP. For example, the assault rifle goes from 6(-1) to 5(-5). This makes shoulder arms much more likely to penetrate armor, barriers, etc and gives them about a .33 point of damage increase. But keeps them from being instant kill weapons, which no small arm is. I'll just refer you back to here. |
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#9
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Raygun was on top of this stuff...
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#10
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-November 07 From: Shadows of France Member No.: 14,312 ![]() |
A simple solution is as follows: Change all rfiles: Subtract 1 DV and add -4 AP. For example, the assault rifle goes from 6(-1) to 5(-5). This makes shoulder arms much more likely to penetrate armor, barriers, etc and gives them about a .33 point of damage increase. But keeps them from being instant kill weapons, which no small arm is. I'll just refer you back to here. So Assault Rifles do the same damage as SMGs/Heavy Pistols against unarmored target? In fact, all rifles will have average damages against unarmored... I don't think that makes more sense that actual damages... No, I think the authors have been a little timid with AP modifier. A small boost to all rifles / heavy weapons (except grenades) would give a better balance. |
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
A quick fix is hard, but heres a proposal:
All pistols, SMGs, machine pistols get a +2 to armor (this replaces any -ap they might have) and a -2 to damage. No AP ammo for pistol/MPs. SMGS, etcs, they are just too low velocity. (yeah it means it even less likely for grandma to kill the gang banger with a lucky hit.... Sorry) Assault rifles and LMGs do 6P -2 armor Sport rifles, MMGs and sniper rifles do 8p -3 armor For rifles AP rounds do an extra -2 armor instead of -4 HMGs and heavy sniping rifles do 12P -5 armor (no extra AP or other funky ammo available) Shotguns do 12P(f) for shot/flechettes or 9P no AP mod for slugs, ranges using the shotgun tables. Single target, no chokes or spreading. If you want to be complex shot/flechetts should lose damage at range, so 10p(f) at long and 6p(f) at extreme. AP slugs make some sense, provide a -2? For range mods go to +1 short, -0 medium, -3 long -6 extreme, and scopes don't cancel any unless they are using active (detectable) stuff like laser rangefinders, in which case they will change long to -1 and extreme to -3. Get rid of the explosive ammo, gel rounds, and stick and shock. They are silly and broken. I'd also ditch assault cannons. Using hit locations would be needed to make armor work better, but that's painful. |
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 ![]() |
* People hit by HMG fire are often killed outright or need urgent surgical care. .50s can remove limbs. Body armor is pretty much worthless against them. Heck, brick walls are pretty much useless. * Anything larger than a HMG is pretty much instant death. 25mm HE rounds tear human bodies to sheds and body armor is worthless. To the first two, there's a solid statistical reason why they don't specifically teach us how to treat wounds from HMG's or better. A surgeon I once talked to stated that .50 cal rounds that had passed close to people often inflicted grievous injuries. That's largely ancedotal though so I'd take it with a grain of salt. |
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#13
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 122 Joined: 27-June 06 Member No.: 8,791 ![]() |
I dunno, I've heard multiple stories about soldiers currently deployed complaining that the M-16 just doesn't have the stopping power on a lot of the unarmored targets that an AK does. M-16 rounds also don't always seem to fragment unless they hit something solid (like bone) or grainy (like sandbags) that tear them apart due to the sheer speed with which they're moving. I know it's just anecdotal evidence, but...dunno, maybe some people just have bad luck.
And yes, anything can kill with a hit on the right spot, that's what taking penalties for extra damage (or lucky high rolls to hit) are supposed to represent. I'll conceed the point on handguns vs rifle stopping power, since it seems like everyone is saying they're far superior. Seeing the responses it seems like adding -1 or -2 AP and wouldn't be out of the question, or maybe +1 DV. And yeah, anything in .50 is terrifying to behold. Watching those things chew through unarmored vehicles makes me shudder to think what would happen to a person hit by one or two of those. Worse yet if you happen to get hit by one of those nasty exploding .50's they can load up in the Barret (I think? been awhile since I heard about them). One will just about cut someone in half at the waist as I understand it. I dunno if I buy near misses from .50 cals being dangerous, unless the guy meant it hit something beside someone and shattered the object or the bullet itself. That I could imagine being pretty dangerous to be near. |
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#15
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
Small arms really shouldn't have basic DV values that high, since this implies that even a peripheral hit with them is deadly. Note, not 'maiming', but out and out, you are instant dogmeat deadly.
The general rule of thumb I came up with to check small arms deadlyness when I was working up the thread I keep dreding up was this: In general, any wound that does 6 boxes or more can be considered an eventually fatal wound, but not one that will take you out of the fight immediately. So, a hit to the arm with a 50 BMG round is not going to kill you, because its almost impossible to actaully kill someone by blowing their arms off. So I rated 50 BMG as 8 (-12). It's still possible to survive being hit by 50 BMG, since you might have been hit in the arm or leg, but any COM hit will leave a wound you can see daylight through and you will be dogmeat right on the spot. Plenty of people have survived COM shots from full power rifle rounds. And a good COM shot is probably worth 3-4 net hits in SR terms. If full caliber rifle rounds were rated at 8(-3) like kzt wants, then a 3 net hit shot is basically enough to make you dogmeat right there. An even a 1 net hit shot is going to do around 8 boxes to a normal guy. Enough to blow one of his limbs off or something equally spectacular. I left pistols at AP zero simply because it seemed simpler to leave something at zero, and just give stuff with higher penetration a negative AP value. |
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#16
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 ![]() |
Small arms really shouldn't have basic DV values that high, since this implies that even a peripheral hit with them is deadly. Note, not 'maiming', but out and out, you are instant dogmeat deadly. What pistols are we talking about now? Light pistols with a DV of 4 can't kill an averagely tough person in one shot without 6 net hits, which requires at least 18 dice on average, i.e. uber scary expert gunfighter. Even the Super Warhawk, which is effectively a .50 cal, can't kill someone in one shot without significant skill. A pistol shot by a person of average skill in SR4, as in real life, will rarely make anyone "instant dogmeat" as you put it. Even rifles and shotguns have trouble doing that. The deal is that shadowrunners are often very highly skilled, much moreso than regular soldiers. Why? Because we all want to play movie style badasses (IMG:style_emoticons/default/nyahnyah.gif) |
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#17
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
If was referencing the 12P shotguns and 8P rifles, not the 4 or 5P pistols, which seem good enough. Remember that anything that doesn't need a crew counts as small arm. Even HMGs are sometimes labeled as small arms.
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#18
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Moving Target ![]() ![]() Group: Members Posts: 934 Joined: 26-August 05 From: Earth - Europe - AGS - Norddeutscher Bund - Hannover Member No.: 7,624 ![]() |
Some topics make me feel like being able to time travel. They come up again. And again. And again. And again...
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#19
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-November 07 From: Shadows of France Member No.: 14,312 ![]() |
So... stats of the delorean ?
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#20
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
What pistols are we talking about now? Light pistols with a DV of 4 can't kill an averagely tough person in one shot without 6 net hits, which requires at least 18 dice on average, i.e. uber scary expert gunfighter. Even the Super Warhawk, which is effectively a .50 cal, can't kill someone in one shot without significant skill. A pistol shot by a person of average skill in SR4, as in real life, will rarely make anyone "instant dogmeat" as you put it. Even rifles and shotguns have trouble doing that. The deal is that shadowrunners are often very highly skilled, much moreso than regular soldiers. Why? Because we all want to play movie style badasses (IMG:style_emoticons/default/nyahnyah.gif) I think when referring to .50 cal we usually mean the .50 BMG, not the 0.50 AE. I'd peg the Super Warhawk at 0.454 Casull at the most. However, this might be closer to what trolls want: http://www.vincelewis.net/60magnum.html |
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#21
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 ![]() |
Which Back to the Future?
Just remember to up the body and the armor because that tub was made out of stainless steel (IMG:style_emoticons/default/smile.gif) |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-November 07 From: Shadows of France Member No.: 14,312 ![]() |
Which Back to the Future? Just remember to up the body and the armor because that tub was made out of stainless steel (IMG:style_emoticons/default/smile.gif) The second movie of course. Flying DeLorean with Mr Fusion is awesome. |
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#23
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Moving Target ![]() ![]() Group: Members Posts: 179 Joined: 8-June 05 From: Montréal, République du Québec Member No.: 7,433 ![]() |
A quick fix is hard, but heres a proposal: All pistols, SMGs, machine pistols get a +2 to armor (this replaces any -ap they might have) and a -2 to damage. No AP ammo for pistol/MPs. SMGS, etcs, they are just too low velocity. (yeah it means it even less likely for grandma to kill the gang banger with a lucky hit.... Sorry) Assault rifles and LMGs do 6P -2 armor Sport rifles, MMGs and sniper rifles do 8p -3 armor For rifles AP rounds do an extra -2 armor instead of -4 HMGs and heavy sniping rifles do 12P -5 armor (no extra AP or other funky ammo available) Maybe I'm nitpicking, but what about SMG Carbines? Like, an AK or M16 or etc in Carbine form. I'm thinking: SMG Damage (5P), -1AP (not as much AP as an Assault Rifle, but more than the pistol or stock SMG at 0AP) |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 122 Joined: 27-June 06 Member No.: 8,791 ![]() |
Assuming that it's shooting the same bullets...probably the exact same damage, just make is use SMG ranges and take away any recoil comp from bracing it on your shoulder. That's what I'd do anyway, the bullets are still going to be almost the same, but you're gonna lose some accuracy in the mix since you're chopping down the size.
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#25
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
Maybe I'm nitpicking, but what about SMG Carbines? Like, an AK or M16 or etc in Carbine form.... I'd argue for no change in damage. The system isn't sufficiently granular to model this. In the real world there are some interesting things that happen as the MV from a 5.56 drops below 2,700 to 2,500 fps, namely that the bullet fragmentation from breaking at the cannelure doesn't tend to happen. But this also happens at a longer range with a long barreled rifle, as the bullet continually loses velocity. It just takes longer to drop to 2700 fps when it starts at 3300 fps. And I'm not sure I want to use a range based damage table. If you want more data, look HERE, on the second table down. I don't have much understanding of 5.45mm wound ballistics. |
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