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ArkonC
post Sep 3 2008, 10:19 PM
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Just read the 2 posts I quoted from Synner again...
QUOTE (ArkonC @ Sep 3 2008, 11:37 PM) *
Here...

QUOTE (ArkonC @ Sep 3 2008, 11:42 PM) *
And here...
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Tarantula
post Sep 3 2008, 10:20 PM
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I guess my last point is what does this break? The mage would be able to cast on people he could normally see anyway, possibly with lesser modifiers due to smoke or darkness. Of course, he could also just astrally perceive to avoid those modifiers also. So, is it really unreasonable, considering that it doesn't let him cast through walls or other sillyness?
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Shiloh
post Sep 3 2008, 10:23 PM
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QUOTE (Muspellsheimr @ Sep 3 2008, 09:55 PM) *
If you are speaking of cyber-eye Ultrasound, you are correct with it not being vision. It is audio information turned into a digital image overlay.


Which is exactly what cybernetics that extend the EM spectrum outside the natural Metahuman range do. They process photons of different energies and provide a feed that can be interpreted by the visual cortex. While cyernetic echolocation doesn't use photons, the interface in metas is hooked into the visual cortex, not the auditory one.

QUOTE
If you are speaking of normal "vision"...the rules make it quite clear that they function as metahuman eyes, and when paid for with Essence, can be used for spell targeting.


So the question is, "What is it about stuff that's paid for with Essence that allows the Mage to form the Astral Connection to the target?" If whatever that is can be applied to "any cybernetic sensor device that maps its output onto the meta's visual cortex", then Mages can target using "echovision".

QUOTE
Spell targeting still requires you to see the target, which requires visible light...


Evidently something about this statement is incorrect, since spectra outside the visible range can be used for targetting by mages who have cyber eyes. I think the sidebar on p167 in the BBB is relevant. IIRC in previous editions, this has been described as a sort of mana circuit, and the important thing about it is that the Mage be able to *perceive* with a high degree of *precision* their target with a sense that is *part* of themselves (i.e. paid for with Essence). The reason you can't target something with normal hearing or the pit viper sense is that it isn't precise enough. The only sense us dopey metas have that is accurate and precise enough for spell targetting is visual. And that's about the processing, i.e. which part of the brain deals with it.

QUOTE
...which is based off what a (meta)human can naturally pick up from the electromagnetic spectrum, so even if your cybernetic eyes have radar, you cannot use it for spell targeting until some Dwarf develops the ability naturally, at which point it becomes a viable tactic...


This is an assumption on your part and one that's hard to accept. How does magic know what other metas can "see" so it can allow a human to use their lo-lite and thermo for targetting? You're also assuming that the physical medium of perception has anything to do with mana. I'm not sure that's a safe assumption to make.


QUOTE
EDIT:
What fucking part about this do you not understand? Ultrasound is an AUDIO sense. It's data is picked up by an AUDIO receiver, which then maps it out as a digital visual overlay.


What you're not understanding is that you're assuming the medium is even relevant.

Yes, it uses the medium of compressed and rarefied air (sound) but it presents it to the meta's consciousness as a visual sense. Your statement is largely irrelevant or supports the view that EL is a spell targetting sense if paid for with essence.

QUOTE
Having Echolocation allows you to emit & receive the audio waves in such a way that you do not need the visual overlay to interpret it.


Again, your assumption. Again, I don't credit that. We're such visually-oriented creatures that I can't see us doing other than mapping the receicved sound reflections into a visual interpretation. It's certainly what happes with ultrasound vision goggles.

So. It's entirely possible to argue that echolocation is a visual sense, as far as magic is concerned, since magic interfaces with it using the Mage's brain (which is why it cost essence), and the brain thinks it's a visual sense.

Shooting spells through walls remains impossible, since the *mana* can't pass through walls, so you can't form the link to the target.

In the end it's a GM call. If it's the medium of transmission of the sensory perception that's important, you're right. If it's the Mage's cognition of their surroundings that's important, you're wrong. That's a piece of metaphysics that doesn't seem to be adequately defined, but I think the bit about visual enhancements (not *optical*, visual) tends more to support my contention. Also, consider touch spells. They make a positive and precise location of the target in a different way. No EM involved at all.

Edit: ArkonC, can you please excerpt what synner has to say? That's a long thread.
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Tarantula
post Sep 3 2008, 10:35 PM
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QUOTE (ArkonC @ Sep 3 2008, 03:19 PM) *
Just read the 2 posts I quoted from Synner again...


And again, I say biological echolocation states it works like ultrasound, which states it is visual.
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Ol' Scratch
post Sep 3 2008, 10:41 PM
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Echolocation specifically states that it is an ACOUSTIC SENSE that gives you a SPATIAL PERCEPTION. It is a completely new sense. Not sight, not vision, not touch. Something new. With or without additional mods. You even have to take a crash-course to learn how to perceive it because it is so alien to a normal person's perspective of the world around them.

Ultrasound Vision is exactly the same sans the need for a crash-course because the hardware auto-translates it to a visual map and paints it over your line of vision. Ultrasound vision creates an illusion of a visual sense for you, but the sense itself is not visual in any way, shape, or form.

Neither are a form of sight. Technological or biological, it doesn't matter one iota. Stop clinging to descriptors used to explain the sense so you can understand it as a player as a definition of what the sense is. It just makes you look every bit as stupid as this argument is.
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ArkonC
post Sep 3 2008, 10:45 PM
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QUOTE (Tarantula @ Sep 4 2008, 12:35 AM) *
And again, I say biological echolocation states it works like ultrasound, which states it is visual.

Well, if you don't even believe the people who wrote the book...
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Tarantula
post Sep 3 2008, 10:46 PM
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QUOTE (Doctor Funkenstein @ Sep 3 2008, 03:41 PM) *
Echolocation specifically states that it is an acoustic sense that gives you a spatial perception. It is a completely new sense. Not sight, not vision, not touch. Something new. With or without additional mods. You even have to take a crash-course to learn how to perceive it because it is so alien to a normal person's perspective of the world around them.

Ultrasound Vision is exactly the same sans the need for a crash-course because the hardware auto-translates it to a visual map and paints it over your line of vision. Ultrasound vision creates an illusion of a visual sense for you, but the sense itself is not visual in any way, shape, or form.

Neither are a form of sight. Technological or biological, it doesn't matter one iota. Stop clinging to descriptors used to explain the sense so you can understand it as a player as a definition of what the sense is. It just makes you look every bit as stupid as this argument is.


Except, that when combined with vocal range extender and enhanced hearing, it functions as true ultrasound.

Ultrasound vision, as you said, is a vision enhancement. With the information from the sound laid over your vision.


How is having the information from the ultrasound emitter/detector zapped to your visual cortex any different than having the information from the camera in your cybereye zapped to your visual cortex?

The only reason ultrasound doesn't work for casting, is it is technologically based. Echolocation ultrasound is not, as its biology based. If you want, the echolocation bioware itself hooks up into the visual cortex (similar to how a cats eye bioware would) and does the translation from sound to visual signals to the brain. Why does it not work? You see it as an overlay (the same as ultrasound, as it says) and it is not technological.
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Tarantula
post Sep 3 2008, 10:47 PM
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QUOTE (ArkonC @ Sep 3 2008, 03:45 PM) *
Well, if you don't even believe the people who wrote the book...


Again, I said it might need errata. If thats the intention. They way the books are worded right now, there is no reason a mage could not cast spells with echolocation, vocal range extender, and enhanced hearing.
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ArkonC
post Sep 3 2008, 10:49 PM
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QUOTE (Tarantula @ Sep 4 2008, 12:46 AM) *
Except, that when combined with vocal range extender and enhanced hearing, it functions as true ultrasound.

Ultrasound vision, as you said, is a vision enhancement. With the information from the sound laid over your vision.


How is having the information from the ultrasound emitter/detector zapped to your visual cortex any different than having the information from the camera in your cybereye zapped to your visual cortex?

The only reason ultrasound doesn't work for casting, is it is technologically based. Echolocation ultrasound is not, as its biology based. If you want, the echolocation bioware itself hooks up into the visual cortex (similar to how a cats eye bioware would) and does the translation from sound to visual signals to the brain. Why does it not work? You see it as an overlay (the same as ultrasound, as it says) and it is not technological.

No, I mean, seriously, read it:
QUOTE (Synner @ Feb 28 2008, 02:52 PM) *
Spell targeting when it comes to metahumans, for yet unknown reasons, is linked to visually (or alternately astrally) targeting a subject with the sense of sight - and by extension to what the metahuman eye can see. Why this is metahuman thaumaturgy hasn't yet worked out, but whether a spell is LOS or touch it always requires a mystic link (the spell targeting part) that is enabled by the sense of sight (whether physical or astral) - taste, sound, smell and even simple touch do not work.

The sense of sight can be optically or electronically enhanced, but in all cases the mystic connection involved in spell targeting is established by direct stimuli to the eyes (even if from unusual parts of the visual light spectrum.)

The reason Radar Sense and Ultrasound do not work is because they do not translate direct visual stimuli (enhanced or not) into visual sensory data, but instead create an entirely electronic composite visual representation of non-visual sensory data that is placed over your normal vision (or lack thereof) - this digital compositing destroys the mystical connection needed.

Biological echolocation also doesn't work because the sense of sight is not involved, it is a form of "acoustic sensing" (ie. non-visual).

By Synner, you know, the guy who wrote the book...
If that doesn't work for you, nothing will...
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Tarantula
post Sep 3 2008, 10:54 PM
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Thanks for actually quoting it, I was skimming that thread, but, didn't feel like reading a novel to get your point.

Synner said, "even simple touch do not work. " and yet, SR4, 173, "Some spells can only be cast on targets that the caster touches—these targets do not need to be seen, but the caster must succeed in an unarmed attack to touch an unwilling target of such a spell."

Does that now mean that touch only spells can only be cast if you can also see the guy?

Everyone can make mistakes, in this case either Synner is wrong about biological echolocation ultrasound, or the book is wrong and needs errata. I don't really care which it is, but it needs to be clarified and done.
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Ol' Scratch
post Sep 3 2008, 11:03 PM
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QUOTE (Tarantula @ Sep 3 2008, 05:54 PM) *
Synner said, "even simple touch do not work. " and yet, SR4, 173, "Some spells can only be cast on targets that the caster touches—these targets do not need to be seen, but the caster must succeed in an unarmed attack to touch an unwilling target of such a spell."

Does that now mean that touch only spells can only be cast if you can also see the guy?

Touch spells != LOS spells. They're too completely different things. Synner was talking about LOS spells. So no, you can't rely solely on touch to cast a Stunbolt at someone. Knockout, yes. Stunbolt, no. And vice-versa.
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Sterling
post Sep 3 2008, 11:53 PM
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Having read the arguments for and against, I have to agree with Tarantula. It seems to me that the aspect of the overlay means you could discern and select a target via magic.

Plus, it's not inherently game-breaking. It doesn't let you see through walls, it has penalties inherent in the system, and that suggests to me that it would qualify.

Obviously people have different opinions, and as always, you're free to run your games as you see fit. But I agree with Tarantula on this one, by its nature (translating sound to vision) it seems no different than any cybernetic vision enhancement (i.e. translating heat to vision).

I also concur that errata might be needed, since as it's written, there's two interpretations easily drawn about it.
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Wesley Street
post Sep 3 2008, 11:58 PM
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QUOTE (Tarantula @ Sep 3 2008, 05:54 PM) *
Everyone can make mistakes, in this case either Synner is wrong about biological echolocation ultrasound, or the book is wrong and needs errata. I don't really care which it is, but it needs to be clarified and done.

I believe Synner but only because he's a developer not because of what's been said on this thread. The book needs errata. Seriously. The sense of sight isn't just linked to eyes. It also involves the brain and its interpretation of signals/stimulus. If Echolocation isn't permitted to replace natural and traditional cyber-sight it shouldn't require a posting on a message board and a bunch of huffy defending to figure out.
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Ol' Scratch
post Sep 4 2008, 12:09 AM
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QUOTE (Wesley Street @ Sep 3 2008, 06:58 PM) *
I believe Synner but only because he's a developer not because of what's been said on this thread. The book needs errata. Seriously. The sense of sight isn't just linked to eyes. It also involves the brain and its interpretation of signals/stimulus. If Echolocation isn't permitted to replace natural and traditional cyber-sight it shouldn't require a posting on a message board and a bunch of huffy defending to figure out.

Some things shouldn't need to be argued, but that never stops it from happening. Common sense died the day the Internet was born.
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DireRadiant
post Sep 4 2008, 02:03 AM
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QUOTE (Doctor Funkenstein @ Sep 3 2008, 04:04 PM) *
Emphasis changed.

Hell, that quote even drives the point home even more since Invisibility is a spell that specifically and unquestionably defeats visual perception. Ultrasound vision, despite the name, is not a visual sense and Echolocation specifically states this about itself. The cyberware version takes the auditory data and paints it in your line of sight for you. Just like an image link. It is completely artificial visual data. And Echolocation only refers to it for the rules, not for what it is; an acoustic sense that grants spatial perception (Augmentation p. 63; YET AGAIN).

And, also again, what kind of an insane argument is it to say that adding a vocal mod and a hearing mod somehow turns something into a visual mod? Come on. Use some common sense.


The chain of reasoning, from the text, which is all most people will have access to, is that augmentation p.63, and the following part on p. 64, lead from bioware echolocation to being as ultrasound, which overlays or replaces sight. Sight is used for targeting LOS spells.

Citing one part of the text to the exclusion of other parts just to support your opinion isn't going to change what's written in the text. The text has contradictory elements, even within in it's own descriptions, and unfortunately there's nothing in the specific text that states that it cannot be used for spell targeting, whereas the general rule that essence costing cyber/bioware can be used for LOS spell targeting apparently applies.

When I'm playing this game, I don't have the luxury of poking around in a developers head, I just have the rules written in the books.

My opinion on whether or not it should work is a separate and distinct thing from the validity of the chain of reasoning that can be derived from the body of text. From everything I've read so far it is does seem that the rules as written do allow for echolocation, in conjunction with the other enhancements, would allow a mage to use it for targeting LOS spells.

My opinion on whether or not this fits with the game universe I will keep to myself, but whether or not I agree with your opinion, I don't think your rude obnoxious offensive abrasive behavior and responses would be effective in changing it much. Common sense might lead you to understand that there is the possibility that I actually agree with your opinion of how it should work. But that's just a persons opinion.
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Wesley Street
post Sep 4 2008, 02:11 AM
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QUOTE
Some things shouldn't need to be argued, but that never stops it from happening. Common sense died the day the Internet was born.

Well I guess that's just the rub isn't it? Common sense would say that the plural form of nexus would be nexuses but Shadowrun says it's nexi. Common sense would say a skill is always linked to its parent attribute but it's discarded in Matrix rolls and replaced by a program attribute. Who knows why? Anyone who has ever watched a science program, listened to NPR or taken high school level biology knows that the sense of sight is controlled just as much by neurology as the biological operations of the eye. Shadowrun has aspects about it that make no sense without the developer's notes accompanying them and there's nothing wrong with pointing them out or discussing them when they haven't been made unarguably clear in the text.
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Ol' Scratch
post Sep 4 2008, 03:03 AM
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QUOTE (DireRadiant @ Sep 3 2008, 08:03 PM) *
The chain of reasoning, from the text, which is all most people will have access to, is that augmentation p.63, and the following part on p. 64, lead from bioware echolocation to being as ultrasound, which overlays or replaces sight. Sight is used for targeting LOS spells.

Exactly, even if someone stubbornly refuses to read and acknowledge what the rules for Echolocation says, the bolded part above completely and irrevocably makes it useless for targeting spells. It doesn't augment your sight. It overlays (nope, can't overlay natural vision such as with modded contacts for spellcasting) or replaces (nope, can't use a replacement like a camera either) it.

Which is exactly why Ultrasound Vision -- even when implanted in a cybereye -- doesn't work. Despite cybereyes allowing you to cast spells, even with augmentations like Low-Light Vision and Thermographic Vision.

Yet when that's pointed out, you start getting stupid arguments like "well that's because it's technological and Echolocation isn't!" That certainly doesn't stop Thermographic or Low-Light Vision mods from working, but to Hell with common sense.

QUOTE
Citing one part of the text to the exclusion of other parts just to support your opinion isn't going to change what's written in the text.

Exactly. Yet that's what everyone keeps doing. They ignore the part where the rules specifically state exactly what Echolocation is and instead cling to a descriptor that merely explains the effect. The description for Echolocation even puts the word "sight" in quotations becuase it's not sight. With or without additional modifications. It even tells you in no uncertain terms that it's an acoustic sense that creates a spatial perception. And yet people keep ignoring all of that and clinging to the "oh, it references the rules for ultrasound vision." Of course, then they ignore everything about ultrasound vision as mentioned above and just cling to the word "sight."

So, yeah. Don't try to pull the "you're only reading part of the rules and ignoring everything else" trump card. I'm not the one doing that.

As for my perceived attitudes; feel free to ignore me if you so like. I believe it's a function in these new forums. I couldn't care less. If people continue to say stupid things, I'll continue to call them on it.
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Tarantula
post Sep 4 2008, 03:29 AM
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QUOTE (Dr. Funkenstein @ Sep 3 2008, 08:03 PM) *
Exactly, even if someone stubbornly refuses to read and acknowledge what the rules for Echolocation says, the bolded part above completely and irrevocably makes it useless for targeting spells. It doesn't augment your sight. It overlays (nope, can't overlay natural vision such as with modded contacts for spellcasting) or replaces (nope, can't use a replacement like a camera either) it.

Which is exactly why Ultrasound Vision -- even when implanted in a cybereye -- doesn't work. Despite cybereyes allowing you to cast spells, even with augmentations like Low-Light Vision and Thermographic Vision.

Yet when that's pointed out, you start getting stupid arguments like "well that's because it's technological and Echolocation isn't!" That certainly doesn't stop Thermographic or Low-Light Vision mods from working, but to Hell with common sense.

The echolocation part you keep referencing is discussion ONLY the echolocation modification on its own. Once you combine it with the vocal range extender and the hearing amplification modifications, it functions as ultrasound instead. Why? Because thats what the book says.

QUOTE (Dr. Funkenstein @ Sep 3 2008, 08:03 PM) *
Exactly. Yet that's what everyone keeps doing. They ignore the part where the rules specifically state exactly what Echolocation is and instead cling to a descriptor that merely explains the effect. The description for Echolocation even puts the word "sight" in quotations becuase it's not sight. With or without additional modifications. It even tells you in no uncertain terms that it's an acoustic sense that creates a spatial perception. And yet people keep ignoring all of that and clinging to the "oh, it references the rules for ultrasound vision." Of course, then they ignore everything about ultrasound vision as mentioned above and just cling to the word "sight."

So, yeah. Don't try to pull the "you're only reading part of the rules and ignoring everything else" trump card. I'm not the one doing that.

As for my perceived attitudes; feel free to ignore me if you so like. I believe it's a function in these new forums. I couldn't care less. If people continue to say stupid things, I'll continue to call them on it.

No. Echolocations states how it is, and then says that if you happen to have vocal range extender and hearing amp, it works like ultrasound. And then gives a page reference to boot. You choose to think that echolocation, and echolocation + vocal range extender + hearing amp work the same, which is incorrect.
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Ol' Scratch
post Sep 4 2008, 03:43 AM
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^

Case in point.
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KCKitsune
post Sep 4 2008, 04:11 AM
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OK, here's some nuclear fireball grade fuel for this fire... SURGE with Biosonar!

QUOTE
Characters with Biosonar possess all the natural organs for a sophisticated biological echolocation system similar to a bat's or dolphin's.


Now as all Dumpshocker's know, Dolphins in the Sixth World CAN be mages. They have to have a way to target spells and I think that they can target with their sonar. If a Dolphin can then a Changeling with a VERY weird family tree can target as well. This also has the advantage that it is NOT 'ware. This is as natural as your own eyes.
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Tarantula
post Sep 4 2008, 01:28 PM
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QUOTE (KCKitsune @ Sep 3 2008, 10:11 PM) *
OK, here's some nuclear fireball grade fuel for this fire... SURGE with Biosonar!



Now as all Dumpshocker's know, Dolphins in the Sixth World CAN be mages. They have to have a way to target spells and I think that they can target with their sonar. If a Dolphin can then a Changeling with a VERY weird family tree can target as well. This also has the advantage that it is NOT 'ware. This is as natural as your own eyes.


Except then it isn't ultrasound, and doesn't reference the ultrasound ware, and thusly, is not vision.
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Mr. Unpronouncea...
post Sep 4 2008, 01:40 PM
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QUOTE (KCKitsune @ Sep 4 2008, 04:11 AM) *
OK, here's some nuclear fireball grade fuel for this fire... SURGE with Biosonar!



Now as all Dumpshocker's know, Dolphins in the Sixth World CAN be mages. They have to have a way to target spells and I think that they can target with their sonar. If a Dolphin can then a Changeling with a VERY weird family tree can target as well. This also has the advantage that it is NOT 'ware. This is as natural as your own eyes.


Can you produce a cite that SR's dolphins can target with sonar?

It's not like they don't have functioning eyes. (Just like bats - poor eyesight for sonar-using animals is a myth.)
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Tarantula
post Sep 4 2008, 02:38 PM
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QUOTE (Dr. Funkenstein @ Sep 3 2008, 09:43 PM) *
^

Case in point.


You chose to ignore that it says that it functions as a true ultrasound system, and don't care about the text that explains how a true ultrasound system works.

I choose to ignore the description of how echolocation works when it is only echolocation, not combined with other implants and not a true ultrasound system.

How is your view more correct? When the point is that echolocation when used as a true ultrasound system should be able to target spells?



Please, explain why you think the description for echolocation ON ITS OWN is relevant to the discussion at all?
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Mr. Unpronouncea...
post Sep 4 2008, 03:02 PM
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Take, for example, the astral perception ability.

It's described almost entirely as what the mage can see. Except astral perception isn't a visual sense - it's a sense that noone actually has, that the writers needed to write about in a way that players could visualize it.

Same with echolocation. There isn't really an overlay. You just know where things are, because you can hear your ping bouncing off of them. Rather than waste a page or two going into detail about how that should work, they simply refer to rules that are already in the game.

If you think there is an overlay, I'd love to hear your reasoning on how a modification to your ears and your voice affects what you can see. If there was an eye-modification surgery required as well, you'd have a case.
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DireRadiant
post Sep 4 2008, 03:06 PM
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QUOTE (Mr. Unpronounceable @ Sep 4 2008, 10:02 AM) *
Take, for example, the astral perception ability.

It's described almost entirely as what the mage can see. Except astral perception isn't a visual sense - it's a sense that noone actually has, that the writers needed to write about in a way that players could visualize it.

Same with echolocation. There isn't really an overlay. You just know where things are, because you can hear your ping bouncing off of them. Rather than waste a page or two going into detail about how that should work, they simply refer to rules that are already in the game.

If you think there is an overlay, I'd love to hear your reasoning on how a modification to your ears and your voice affects what you can see. If there was an eye-modification surgery required as well, you'd have a case.


P. 324 Ultrasound, in the Vision Enhancers section
"that is laid over (or replaces) the user’s normal
visual sensory input."

That is not my reasoning, just what's in the book.
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