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#26
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
The trouble is that Earthdawn doesn't really fit Earth's past - it would have been better off as its own, separate world. But somewhere along the line, some of the developers thought it would be cute to make these subtle little tie-ins to Earthdawn, whether it logically fit or not. And that's all it is. You don't need to have Earthdawn to have Shadowrun - you only need a mythical Fourth Age, and the resurgence of magic. That's what I do. My own campaign's "4th age" is similar to Gold Digger's (from Fred Perry) past magical age. |
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#27
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
I'm just going to throw this one out there, but pretty much everybody who wrote, or was associated with writing, any of those things isn't lined up to write the Next Couple Things. They're not even in the freelancer pool. In fact, most of them havenae even been writing for SR4. So bear it in mind when I say efforts are being made to do things differently this time around. Making the IEs less powerful by default (the fans can always up the power and make them mary sues again), and less movers and shakers, would work best IMHO to have both sides have their fun. |
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
For me the Shadowrun universe is a universe where the fantasy "lost" to the cyberpunk: dragons don't live in caves on top of treasures piles but run megacorps or countries. Orks and trolls aren't mindless brutes (yes I know they aren't in ED either), but they are minorities faced with prejudice. You could replace them with today's minorities and have nearly the same game. On the opposite, if you replace them with wild savage hordes attacking humans cities or even with civilized populations with their own territories, it wouldn't be Shadowrun.
The trouble with most of the ED metaplot is that it tends to turn the game into a classic fantasy game set in a future world. |
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#29
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Target ![]() Group: Members Posts: 65 Joined: 12-September 08 From: Rhein Ruhr Megaplex Member No.: 16,340 ![]() |
QUOTE For me the Shadowrun universe is a universe where the fantasy "lost" to the cyberpunk[...] The trouble with most of the ED metaplot is that it tends to turn the game into a classic fantasy game set in a future world. Pretty much nails it. |
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#30
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 ![]() |
Gotta agree here as well, my man. There is absolutely no reason whatsoever for the lack of an Earthdawn tie-in to suddenly make the SR world non-playable. Immortal elves, dragons, and metaplanar wankery be damned! I can run a great SR game without a single mention of the bugs on top of the big three mentioned above.
The harsh reality is that this game doesn't even need a backstory for the most part, and certainly not one as in-depth as the one provided. Any GM out there could simply make stuff upon the fly to answer the player's questions about where the magic came from, who the president is, why the US got split up. Having it all out there is kind of nice in that these questions are basically answered but adding the meta-plot to the history also just buttonholes the GM into either going with the flow that they think sucks and doesn't fit their campaign or to tell the players that their world is different than the one provided so the players come up with more questions as to what else is different. I would have been completely happy with: "60 or so years ago a great mystic ritual by a powerful Native American shaman and his followers reopened the gates to magic in the world. When this happened, the magics also started changing segments of the human population into Elves, Orks, Trolls, and Dwarves. Corporations, though trickery and raw finacial power, have attained legal extraterritoriality and run things largely through financial clout and corruption. Dragons, long thought gone, are again scheming their way to the top while long thought dead mages reawaken to a world with new technology and new horizons to resume their machinations. Governments have risen and fallen due to the Native tribes regaining their lands and financial and factional chaos fed by the return of magics to the world. The characters, a group of individuals who work as deniable assets to the various factions throughout the world, are a group of underground warriors, hackers, mages, and vehicular experts who utilize the best training, magic, and cyberware to maintain their edge on the mean streets of 2070. Their goals vary, but all are willing to risk it all for the street cred, the money, or the power to make a difference in the world of Shadowrun." Clear, to the point, no metaplot horseshit to wade through and argue about, and plenty of room for the GM to do their thing. Took me less than 20 minutes. |
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#31
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Good for you! Why do you feel that in order to enjoy the game, it is necessary for the developers to remove all reference to stuff others find entertaining, instead of merely ignoring the parts you don't like?
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#32
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,312 Joined: 31-December 06 Member No.: 10,502 ![]() |
At some of the people who would know. What's the legal status of tie ins? I.e if a writer wanted to add in one of the immortal elves from earlier editions or the novels could they? Could you have a FASA era horror pop up and actually name them?
I've always had somewhat mixed feeling on the power level of the immortal elves (for those of you who don't know Harlequins stats were given roughly as "no you can't beat him, so we're not giving you the info") On the one hand I can see how that would annoy people. On the other the fact is that it'd involve a lot of special rules and no matter how badass you try and make him some 16 year old mouthbreathing GM isn't going to run them with an iota of the tactical skill that should be in place. Meaning they're going to get take out by the players as often as not. On the corp thing. There's something I call lazy GM theory. Which in part means that GMs don't tend to run large numbers of weaker oponents well and will tend to avoid it. (Which means if I'm feeling power gamy I design chars to take down single very tough opponents) Sure a corp could in theory squish the players but in practice PCs tend to run roughshod over them. A single very powerful entity however they'll be scared of. |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 9-December 06 From: the Maaatlock-Expressway! Member No.: 10,326 ![]() |
Three words, Fortune: The. Inter. Nets.
As to ED: I never much cared for the tie-in, I stopped paying attention after Dunkelzahn's Will (which was an interesting premise in and by itself) turned into the starting point for a free-for-all pile-up of heroic fantasy tropes that turned the subtle and accessible metaplot of SR into a theme-park ride. I'm perfectly fine with the initial Fourth World - Sixth World connection, and don't mind seeing the occasional reference, but as soon as I see the return of "press A to stand back and watch pompous NPCs save the world"-metaplot, I swear, I'm gonna get all over the internet and rant so hard! |
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#34
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
Good for you! Why do you feel that in order to enjoy the game, it is necessary for the developers to remove all reference to stuff others find entertaining, instead of merely ignoring the parts you don't like? Amen. I have always loved the whole IE/Dragon wankery. I love Harlequin for his realism. Both mechanics and character. Realistically, given SR's mechanics and history, people like Harlequin should be stupendously powerful compared to anyone born in the sixth world and should be crazy as a sackful of monkeys on acid. Just because you think such a power imbalance is inappropriate does not alter this fact. I very much believe that lack of balance is not a good reason to change otherwise coherent rules. In fact that asymmetry in power levels introduces true realism to a game. |
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#35
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
Good for you! Why do you feel that in order to enjoy the game, it is necessary for the developers to remove all reference to stuff others find entertaining, instead of merely ignoring the parts you don't like? Because in the past, in order to ignore the uber-NPC fanservice, you'd have to ignore or rewrite just about every plot from FASA. Is it too much to ask to not spread the IE relics out into every part of the world, but contain them so that those who want them can use them, and the rest doesn't have to redo the whole world? We really do not need to have a pointy-eared mary sue being behind every major plot. And if you bring IEs into this, make them killable. It was the worst amount of mary sueing to read "the PCs can't take those people on" in H1. |
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#36
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
Amen. I have always loved the whole IE/Dragon wankery. I love Harlequin for his realism. Both mechanics and character. Realistically, given SR's mechanics and history, people like Harlequin should be stupendously powerful compared to anyone born in the sixth world and should be crazy as a sackful of monkeys on acid. Just because you think such a power imbalance is inappropriate does not alter this fact. I very much believe that lack of balance is not a good reason to change otherwise coherent rules. In fact that asymmetry in power levels introduces true realism to a game. Realism? I'll give you a quote from the game system where gods walk the earth, and people tangle with demon princes, D&D: "A dagger to the eye is a dagger to the eye." Even here you have the "no matter how tough, it can be killed" rule. An .50 BMG bullet to the head should kill anyone. Having mary sues in the game is bad for the game as a whole. |
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#37
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 ![]() |
Good for you! Why do you feel that in order to enjoy the game, it is necessary for the developers to remove all reference to stuff others find entertaining, instead of merely ignoring the parts you don't like? Hey, I'm all for people who dig the back story. I was pointing out that you don't need one as long and in-depth as the one in SR4 to run the game well, if at all. If they gave us what I wrote above, some basic info on the various megacorps and what they do, and the rest of the book's listings for rulez/gearz/powerz/spellz then there wouldn't be a single reason why the game couldn't be played and fun be had. Some people here, however, seem to think that the metaplot backstory is written on stone tablets by the finger of GAWD himself and fear His righteous wrath that will make all of their dice, except their d12s, roll badly until all of their characters die the death of a thousand dogs, Amen. |
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#38
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
And not to put a too fine point on it - a campaign where IEs can be killed by players is not a bad campaign. It's not even an unrealistic campaign. It's just a campaign where people have fun in ways some might not like, and it might be a campaign where the "He's a genius, he should see through all plots" cuts both ways - as one poster on EN world put in his signature "Those people who claim that Dragons are so smart they should be able to counter all plans of the PCs never seem to grant the same leeway to the wizard PC with superhuman intelligence."
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#39
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
QUOTE Clear, to the point, no metaplot horseshit to wade through and argue about, and plenty of room for the GM to do their thing. True, but there'd be far fewer adventure seeds and material to draw from. I adore the metaplot and the background in the game for the most part. It's what breathes life into it as a whole. I just hate how much focus the old Earthdawn god-beings received, how much they belittle the rest of the setting, and how everything was basically orbiting around their existance. The occasional hint was fine. Dunkelzahn sacrifice to save the universe from the Horrors, the creation of a new Mary Sue godling-drake, the resulting chaos from his will, and so on and so forth... well, that wasn't so great to me. The Atlantean Foundation finding really interesting things? That was much, much cooler. And, you know, fitting for the game as a whole. Dunkelzahn's Will was such a blatant "omfg we r 2 maek run ideaz LOLZ!" that it just really turned me off to the entire thing. Things don't have to be realistic to be believable, but some of the God-like decrees Dunkelzahn made in his will literally sickened me. Now if Dunkelzahn had actually been assassinated, and especially if he was assassinated by a group of shadowrunners? That would have been fucking AWESOME. But alas, we couldn't have that. (Unless you play in my version of the world, that is.) And I'm not even going to get into Harlequen, Alachia, Ehran or the other immortal elves. I mean fuck, is there any famous and influential historical figure that wasn't a God damned immortal elf in disguise? |
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#40
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Because in the past, in order to ignore the uber-NPC fanservice, you'd have to ignore or rewrite just about every plot from FASA. Is that so? I assume that you could call Super Tuesday fine because of the final results. Mob War is mundane, UB/Bug City don´t even have connections IIRC. The whole Arcology story stands on pretty mundane feet. You´d have to ignore 2*Harlequin, BigD´s Testament, DotsW, a few Threats writeups, and a few novels? There is plenty of choice besides that on my bookshelf. |
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#41
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
Having mary sues in the game is bad for the game as a whole. Well that's certainly an opinion and a common one at that. I've yet to see anyone actually make a good argument in support of it. Merely stating it appears to be good enough.... As to killability, have you seen the PC's in the Fields of Fire thread? That's only 1000 Karma. Physics and Magic don't mix well. |
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#42
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
The whole Leonardo deal and its consequences. Aztechnology. Denver. The Tirs. There's a whole lot of stuff shaped by "oh, it's important, so we need a GD/IE" fanservice.
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#43
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Because working for the megacorps doesn't involve a tie-in to a failed, and now defunct except to the current DevGrp, fantasy game and setting? Earthdawn is still going strong, actually. In fact, there are currently two (soon to be three) separate editions of it being published right now. |
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#44
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
Well that's certainly an opinion and a common one at that. I've yet to see anyone actually make a good argument in support of it. Merely stating it appears to be good enough.... As to killability, have you seen the PC's in the Fields of Fire thread? That's only 1000 Karma. Physics and Magic don't mix well. DM PCs running the show is a trope very much hated by a lot of roleplayers. Just check the Forgotten Realms critism. Or play with a DM that likes to show off the uber NPCs. Also, stating that "No matter what, the PCs won't ever be able to kill X" is bad design - and probably rooted in fanboyism on part of the authors. But the real point is, why go to the extremes and wreck the setting for a part of your player base if you can have your cake and eat it? Keep the IEs more low key, and those who like uber elves can boost them a bit and plant them behind everything and everyone, and those who dislike them can ignore them more easily. There's really no reason at all to make IEs as commonplace and powerful as in the past. It's Shadowrun, not ED. |
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#45
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
Earthdawn is still going strong, actually. In fact, there are currently two (soon to be three) separate editions of it being published right now. Good for them. Should I want to play ED I'll pick one up. But to quote one of my players "If I want to play medieval fantasy I can play D&D, I don't want to play medieval fantasy in Shadowrun." |
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#46
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 ![]() |
And not to put a too fine point on it - a campaign where IEs can be killed by players is not a bad campaign. It's not even an unrealistic campaign. It's just a campaign where people have fun in ways some might not like, and it might be a campaign where the "He's a genius, he should see through all plots" cuts both ways - as one poster on EN world put in his signature "Those people who claim that Dragons are so smart they should be able to counter all plans of the PCs never seem to grant the same leeway to the wizard PC with superhuman intelligence." How I always handled it was: The Immortal Elves are super intelligent, and see all these subtle, uber complex plots....but always miss the guy with truck full of dynamite...It is too simple. It goes against what they expect. If the PCs DO fight an IE? I throw on it an Initiate grade of like 10, throw a few unique metamagics to represent their "Advanced knowledge of magic"(Yeah..my IEs only take drain from over cast spells..if they cast them as matrixes, which means they cannot be counterspelling that turn...) At the same time, there are ALWAYS limits. Sure, a protection spell against bullets may work for a time..but it CAN be battered down. They have to have time to react, as well.... Of course, how I handle them is really a "Dice and stats alone cannot win this..put the dice away and ROLEPLAY! Because, if we use dice, you lose...." Because, when all is said and done, you cannot really stat out things like what we saw in Worlds without End..but, damn! That was just cool..the image of one of the Tir Princes throwing up a shield and bullets melting in the air.. |
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#47
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
Of course, how I handle them is really a "Dice and stats alone cannot win this..put the dice away and ROLEPLAY! Because, if we use dice, you lose...." Because, when all is said and done, you cannot really stat out things like what we saw in Worlds without End..but, damn! That was just cool..the image of one of the Tir Princes throwing up a shield and bullets melting in the air.. Sure you can stat that stuff out, it was called "bullet barrier" or "physical barrier", with some added fluff description. It's not as if IEs are some spcial butterflys, most are just clichees blown up with hot air, protected by author fiat (and usually author fiat from someone who thinks D&D's "The Complete Book of Elves" is a good base for Shadowrun). |
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#48
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
The whole Leonardo deal and its consequences. Aztechnology. Denver. The Tirs. There's a whole lot of stuff shaped by "oh, it's important, so we need a GD/IE" fanservice. Forgotten Leonardo. Yes, that one is out if you don´t like ED-immortals. I for one am glad for the fanservice, so not seeing any issues in writing ED out of AzTech and the Tirs might be my POV "acting up" (You´d be ignoring the best part of the Aztlan sourcebook, but still). The whole Danaan network in TNO can be explained by a mundane, racist old-boys-network, complete with esoteric rituals on certain days. Where did I hear that before? AzTech is just a corp. Blood Sacrifice, dragons on top? Rumours. Denver? I´d say leave the dragon where it is, but play it up as the crony of the PCC and the CAS. Maybe the PCC pays your runners handsomely if they manage to avert an Aztlan military attack on the dragon... 1)killability is the basic premise 2)death is averted by humans, for human interests. |
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#49
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
Heck, you can have IEs in the setting. But making them (and GDs) run the whole world, or every major plot, is simply too much. Make them one group among many, and it works better.
The Ordo Maximus is a good example on how one can run and write a "scaleable" group. It can be as powerful, or as meddling and pulling strings behind the scenes, as the GM wants it to be, but it isn't "thrown into your face" every second book. Not to mention that reading shadowtalk like that in the Aztlan Sourcebook that makes the IEs look like a bunch of bickering teenagers doesn't really help in making them palatable. To imagine that those people would be running the planet turns the game into "Teenage Shadowrunners: The Animated Cartoon Series" aimed at the Staurday Morning audience. |
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#50
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,312 Joined: 31-December 06 Member No.: 10,502 ![]() |
On IE killability.
Personally I'd like to see them take the tone I've only seen in CP2020's "Listen up you Primitive Screwheads" It's like a traditional GM supplement type book but one where the writers berate the GMs for screwing up the game world so often in parts and things like that. In short I'd like them to lay out the stats for the characters in question, and then have a paragraph where they say something along the lines of "And if you're a crappy strategist or just stupid they players will be able to kill this character". But at least the players have a chance. Though especially in current editions you don't have to go magic to get your epic on. There has also been the whole AI shenanigans. And of course you always could do machinations of regular humans who own megacorps, however as I've said GMs tend to not be able to do that worth a hooey. |
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Lo-Fi Version | Time is now: 30th April 2025 - 06:11 AM |
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