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Karaden
post Sep 30 2008, 02:54 AM
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QUOTE (Andrensath @ Sep 29 2008, 10:45 PM) *
Details behind the
[ Spoiler ]


Suggested gang names: Keller Kinder, Seattle Wolves

ETA: Don't have Unwired yet, it's on the list of stuff to purchase.


Ok, here is the rule for you.
[ Spoiler ]


I don't think this should have too adverse of an effect on you, and might save you some BP if I remember everything properly. If I'm wrong and this puts a huge strain on your starting BP please tell me and I may not use the optional rule.
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Andrensath
post Sep 30 2008, 03:27 AM
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Revised crunch to incorporate the house rules saving me 5BP on complex forms
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Mickle5125
post Sep 30 2008, 03:29 AM
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you have RC, correct?

on page 107, under the negative quality Poor Self Control, there's a subquality titled "Compulsive" which is a 5-15 bp negative quality.

If I were to be compulsive about purchasing blades, what would the quality be worth in BPs? I'm looking for 10 BPs, but a 5 BP version would work.
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Andrensath
post Sep 30 2008, 10:24 AM
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Finalised character.
[ Spoiler ]

For my ganger, I'd like a covert ops or weapons specialist.
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Karaden
post Sep 30 2008, 12:01 PM
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@Andrensath

Looks like a great character. The line 'where she met Face*, Thug*, Mage* and Rigger*.' got me laughing. Names people, names for your characters. I'll get to working on your ganger once I get a chance, taking me a bit longer to make them then I'd expected since I haven't gone through and made a character in a long time. Still, should have them ready fairly quickly.

@Mickle5125

That sounds like a fine 5BP flaw, just be sure to play it up in the game. If your looking for 10BP, perhaps a compulsion to use the knives. For example they will always be your item of choice when threatening, will pull them out to clean your fingernails or just flip one in a hand idly, and will try and use them in combat, even if a gun might be a better choice.
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Little Johnson
post Sep 30 2008, 02:12 PM
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working on my rigger still.

Gang name sugestions are Band of the hand or the redcoats (wear red leather jackets with old school British flag on the back)
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Oenone
post Sep 30 2008, 04:25 PM
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One quick question, are you using the recoil compensation for high strength characters? If so I might want to adjust the machine pistol slightly as I think it's got more RC than it can generate recoil for.

And another edited in question. For the lifestyle am I okay having a roommate who only pays the 10% extra that a roomie adds to your lifestyle? (Runners Companion says NPC levels are set by the GM) There'll be suitable history and IC background to explain it, I just didn't want to assume anything before I posted the details up.

QUOTE (Karaden @ Sep 29 2008, 11:58 PM) *
@Oenone All looks good except that I couldn't find reduced senses in any of my books. I'm guessing it is another one in unwired, and would like a look at it. 10BP seems like a lot for a penalty to taste.


Edit - Just seen that you'd already been linked the rule for reduced sense of taste. Mind if I take the lesser cost version and make up the remaining points with Nano-Intollerance? I'd be keeping the full -6 penalty (ie having no sense of taste still) to ensure it was a balanced flaw.

Edit 2 - Just so you know, that optional TM rule can be really heavy on the drain. During anything more complex than checking your emails can knock the TM out like a light.

Edit... I've lost track. - I had to change the machine pistol anyway, the nuyen spend on it was wrong. Swapped for the Ares one from Arsenal which does work out to the same nuyen cost as I'd listed. Edited the existed character post rather than doing a new one, to save on spam. I've also added his name in, because a suitable name just hit me.

If there are any other bits aside from the reduced sense flaw you want me to work on by all means let me know! I have no problems adjusting the character if it has quirks which don't fit the intended theme.

As for names... I've just been reading Snow Crash again so the Enforcers springs to mind as a suitable gang name. Other suggestions include 'The Turbo's' or perhaps 'The Steel Sky Gang'.

Last edit I promise. And I'm going to add in the free contact points to the existing sheet too.
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Karaden
post Sep 30 2008, 05:41 PM
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Lets see, lots of things to address.

First off, yes, NPC roommates are quite alright. In fact, parents still being around are quite acceptable, but life being the way it is, they won't be able to make ends meet without you, so count them as a normal NPC roommate (10% extra cost but they foot 50% of the new total cost)

Other NPCs are certainly allowed as roommates, and if you would like to get together with another Player set up living arrangements like that, feel free. Just remember that space is going to be limited, so will grow cramped very quickly if you try having too many people (And you don't want them finding your hidden weapons cache do you?)


No, I'm simply not comfortable giving out BP for a lack of taste. While I applaud it as an RP device, I just don't think it would ever come significantly into play. Especially because taste in particular can be a mixed bag and have some benefits (Tastes like crap does it? That means you won't be wanting the rest of yours, right?). Now, that being said, if you want your character to have no sense of taste, and you RP it well, you may get bonus RP Karma for it, but I'm simply not going to allow it as a proper flaw to get extra starting BP.


I realize that the optional system has the ability to be quite draining, but from running some tests on it, it isn't bad at all, and leaves technomancers able to trounce regular hackers if they're willing to play on the edge. First off, by using the alternate programs rule (Where programs limit hits as opposed to adding dice) you don't need a high level program to be able to do well. However, if we find out that our resident Technomancer nearly kills herself trying to check her e-mails I'll figure out how to tweak it to make it more balanced.


Ok to all the other stuff. I'm not going through and counting up every last nuyen on your character sheets, I'm trusting you guys to do that properly.

P.S. I have one ganger done and am about halfway through the second. Won't be able to work on them any more till later tonight, but I figure I should be able to have the three(I think) currently requested by later tonight. I'll post their info just like any other character. Each is under the direct OOC control of the requesting player, but is ICly just another member of the gang (Though with a stronger friendship/affiliation to the controlling player)
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Oenone
post Sep 30 2008, 10:49 PM
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QUOTE (Karaden @ Sep 30 2008, 06:41 PM) *
No, I'm simply not comfortable giving out BP for a lack of taste. While I applaud it as an RP device, I just don't think it would ever come significantly into play. Especially because taste in particular can be a mixed bag and have some benefits (Tastes like crap does it? That means you won't be wanting the rest of yours, right?). Now, that being said, if you want your character to have no sense of taste, and you RP it well, you may get bonus RP Karma for it, but I'm simply not going to allow it as a proper flaw to get extra starting BP.


Nah that's cool. I'll drop it out entirely, the quality does have a box saying GM's can ditch it if it's not fitting for the setting. (You've probably done me a favor actually, I was beginning to think the squatter lifestyle might make it a bad choice and three sessions in I'd drop dead from eating food which had gone bad!)

Mind if I instead take the Dependant quality (Runners Companion P104) at 5BP to represent his sister?

She was originally meant to be his room-mate, but it actually works out a bit better this way as I couldn't work out a way for her to actually pay any rent. She's a human looking ork who ended up working for the Russian Mafia as an Ivanna (ie hooker), so generally hits up Alexei when she needs money for drugs or somewhere to hide out when her pimp is angry at her.

Edit - I've also ditched the ID Manufacturer contact in favor of improved levels for the two others and because I couldn't quite justify the contact as being fitting for the character. I'm working on their names and other info now.
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Karaden
post Sep 30 2008, 11:27 PM
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QUOTE (Oenone @ Sep 30 2008, 06:49 PM) *
Mind if I instead take the Dependant quality (Runners Companion P104) at 5BP to represent his sister?

Edit - I've also ditched the ID Manufacturer contact in favor of improved levels for the two others and because I couldn't quite justify the contact as being fitting for the character. I'm working on their names and other info now.


Sounds perfectly fine to me.

And an update for everyone else, I'm done with two of the gangsters and am working on the third now.

Notice!
If you haven't posted your character yet, you have until Thursday 11:59PM GMT to post something (Continued interest and a promise of a character very soon at the very least, preferably a character I can OK/nix) before I take it that you don't want to play any more and give your slot to someone else.
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Mickle5125
post Oct 1 2008, 12:46 AM
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I'm almost done... I've just got a pile of questions.

1) do you have AIM?

2) The changling powers Glamour and Nasty Vibe (RC Pages 113 and 114 respectively)... do they stack? Or would you prefer avoiding changelings in general?

3) do you have any gm provided contacts, or would you prefer we just throw out our own?

4) would Athazagoraphobia(Fear of being forgotten or ignored) be a common or uncommon phobia (Augmentation page 164)?


I think that's all the questions I had at the moment... Oh! for my minion, I would like someone cunning and creative... a partner in other words. Someone who can come up with plans and ways for us to grow in power. US being the operative word... am I cheating too much with that one?
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Karaden
post Oct 1 2008, 01:00 AM
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1. Yes, Karaden1016 is my AIM name.

2. Don't know much of anything about changelings, but I don't recall them being too crazy different as far as gameplay goes, so I'll allow them. As for the two stacking, I'm going to allow you to have both, but you'll have to 'switch' them on and off, ie. You'll either be really graceful and stuff or very scary. There are plenty of examples of characters that inspire both great fear and awe in people, so I can see having both. So yeah, take both if you'd like, you'll just only be able to benefit from one at a time.

3. I wasn't planning on providing contacts, though I certainly can if you would like.

4. Based on the examples given I'd have to say it is uncommon, though the setting certainly allows for it to have been a big part of growing up and a very easy sort of fear to have.

5. Alright, I'll see what I can do. Just keep in mind these are gangsters, not other runners. They're intended to be either backup muscle or specialists in one or two things. Odds are with a request like that you'd get a lower BP version of yourself.
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Mickle5125
post Oct 1 2008, 03:29 AM
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Introducing Dryden "Smooth Criminal (SC)" Mitchell

[ Spoiler ]


Dice Pools (all numbers are Pre-Kamikaze)

[ Spoiler ]


Dryden's backstory

[ Spoiler ]


EDIT: combined everything in one post to make our lives a little easier!
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Oenone
post Oct 1 2008, 05:47 PM
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@Mickle5125 I think they capped Power Throwing at 3 ranks in the SM errata. Edit - I'd personally suggest replacing it with Nimble fingers, which only costs .25 of a power point but lets you pick up objects as a free action. Which is awesome for a missile mastery adept.

Hmmm you know I actually think the lower power characters seem to turn out more balanced and generally realistic, which is neat. Looking forward to the game getting up and running!

Am typing up background now in between making enough stew to feed an army. Should be done fairly soonish.

Edit also - Do we want to have specific roles or areas where one person is top? For example I suspect Dryden is going to be our leader (if we're the kind of gang which has one?) while Alexei is very much an enforcer type.
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Mickle5125
post Oct 1 2008, 06:26 PM
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power throw max? Oh No!!! *cries*

Ah well. your idea sounds good... nimble fingers it is!
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Little Johnson
post Oct 1 2008, 06:30 PM
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haveing a leader is a good idea.

but unlike rl gangs i suspect there will be more input from the PCs than would be normal.

I envission us trying to solidify controll of the school and pushing other gangs out and away. then the block.

thats the way it usualy works in rl. granted not many gangers in rl have access to msg equiped drones and summoned spirits (IMG:style_emoticons/default/smile.gif)
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Mickle5125
post Oct 1 2008, 06:38 PM
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it sounded to me like we're more of a council... all of the pcs are leaders and the rest are minions...
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Oenone
post Oct 1 2008, 06:39 PM
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Yeah I was a bit sad when they capped it too. Although I guess it makes sense, using a few PP's worth of Power throwing let you hurl a rock through any passing ships.

Should we vote on the leader? Or just go with the most charismatic?

And yeah even without the drones we should be pretty nasty. An Adept and an AK toting ork with more illegal cyberware in him than your average school would ever want a kid to have.
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Mickle5125
post Oct 1 2008, 07:06 PM
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pfft... you guys are thinking too small! why bother pushing the other gangs away when, instead, we can take over? kill the leaders, declare ourselves in charge, and deal with any dissenters...

if we decide we want to go with a leader, he'll probably need the leadership skill, too... *hums innocently*



Gang Name Suggestions: the Brotherhood, Boondock Saints (yes, it is stolen. I just love the movie! yay!)
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Oenone
post Oct 1 2008, 07:10 PM
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QUOTE (Mickle5125 @ Oct 1 2008, 08:06 PM) *
pfft... you guys are thinking too small! why bother pushing the other gangs away when, instead, we can take over? kill the leaders, declare ourselves in charge, and deal with any dissenters...


Well actually Alexei is probably thinking even bigger picture than that, he intends on someday being able to rival the mafia/vory/triad/etc
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Little Johnson
post Oct 1 2008, 07:26 PM
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best to set ourselves up with NY and equipment before we go takeing over the world LOL
we assign each of our minions 5-10 recruits

keep the skill sets focused so the thugs are with thigs and the hackers are with hackers

we tell the minions they tell the troups.

we have the skill set to do protection, cyber extortion, theft, assasination and dealing likelt

thats a big pool to swim in

rember we will make some people pissed and they will have resorces we dont yet.
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Mickle5125
post Oct 1 2008, 07:31 PM
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To start with, we need to produce capital before we can act towards expanding. I say we start a little protection scam... loot a couple shops, spread some rumors, and then approach store owners with the possibility of providing some supplemental protection (for a small fee, of course), since Lonestar seems to be unable to fully protect the neighborhood...
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Oenone
post Oct 1 2008, 07:37 PM
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Hehe don't worry he's smart enough to know it's a long term aim. Don't forget drug dealing and suchlike, although Alexei has personal issues with prostitution. So ideally we don't dabble in that or else he will be awkward.
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Little Johnson
post Oct 1 2008, 07:40 PM
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i think we should concider takeing over the school so to speak.. extort/ intimidate the teachers/ administration.

then we can freely recruit from the student bace. look at the students parents for leverage into other busnesses or assets

have access to computer labs and shops that can be exploited

hell even run of the cafiteria and teachers lounge.

its a logical place to start since we know it intamatly
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Oenone
post Oct 1 2008, 07:44 PM
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Does sound like a sensible option.

After all the science lab is probably filled with the things we'd need for a drug lab, the autoshop class will help us get mobile and fix up any transport we get (and also can be a chop shop). A nexus for the hacker to code on would also go down a treat.... Hell robbing the school is actually a pretty profitable move.

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