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#126
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 27-July 08 From: England Member No.: 16,167 ![]() |
Alexei lives in what was once a fairly upmarket house, but these days is the home of a friendly Russian squatter community.
His living space is in what used to be the garage and despite the walls and floor mostly being old concrete he at least doesn't have to share with anyone except for the regular uninvited guests his sister brings around. The room itself has a few stolen metal lockers bolted to the wall, a large punching bag hanging in one corner and a few old mattresses vacuum packed in plastic. The walls are covered with pictures printed off from online gun magazines, with AK versions featuring heavily. In the way of entertainment and food there really isn't a lot on offer, a couple of bottles of cheap vodka are tucked away under a pile of laundry and a few used inhalors and BTL chips litter the floor along with the occasional packaging of instant meals from the local stuffer shack. |
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#127
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Target ![]() Group: Members Posts: 58 Joined: 29-September 08 Member No.: 16,385 ![]() |
In the basement of his Uncle's magic shop, behind shelves surplus inventory (or empty depending on how the business is) is the door to Gres's room. Its also the door to the shop's water heater, Furnace/AC unit and much of the electrical wiring.
Crammed in with all the mechanical stuff is a small bed an tiny desk. There is no chair to go with the desk, so the bed is clearly used in the place of one. Taking up most of the desk is a video display unit, which is usually turned on to the current Urban Brawl or Combat biker event. On top of the unit is a old, faded and frayed hardcopy of the bible. Really the only thing he still had from when he lived with his parents. The walls of the room are mostly just backside of the supply room walls with the studs, insulation, and wiring visible. There were minor signs that sheet rock once covered them. But minor emergencies at the stored that required access to the spaces in the walls, had happened often enough that they simply stopped rebuilding the walls afterwards. So that left the back of the door as the only really safe spot for his 'Babes of the Brawl' poster. Pretty much the rest of his stuff was kept in various boxes under the bed and crammed into out of the way places. |
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#128
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 27-July 08 From: England Member No.: 16,167 ![]() |
As a future goal, we really need to ensure everyone has something like shock gloves to hand, so in any future close combats we can take down opponents a bit easier.
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#129
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 18-August 08 Member No.: 16,250 ![]() |
i think ill drop my first karma points into useing a taser asap.
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#130
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Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 ![]() |
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#131
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 27-July 08 From: England Member No.: 16,167 ![]() |
*Note to self buy the SMG hidden inside a briefcase and bring it to school with me for next times troll hunt.*
(IMG:style_emoticons/default/biggrin.gif) |
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#132
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
*note to self: kill carson's brain and take over his thinking for him, then laugh as the enemies tremble before my new bodyguard*
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#133
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Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 ![]() |
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#134
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 18-August 08 Member No.: 16,250 ![]() |
whos the face again? I think they need to jump up on a table or something and let everyone know we take care of our own . Try to plant in their heads that being one us Us is a seriously good idea.
Also someone take carsons armor . He will either have to buy a new set or will be easyer to take next time. |
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#135
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
not just the armor. his money, too. Any weapons he may have on him. Probably best if Alexie does the lifting. Repayment for his lunch, and all that.
I'm the face, and I've got a nice post already written up. I'll be posting it as soon as I'm done with this. |
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#136
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 27-July 08 From: England Member No.: 16,167 ![]() |
To be honest, I'd have figured our Face could have probably pulled an angry crowd of Carson haters in during the combat. But I couldn't really mention that before now.
I know Alexei intends on giving Carson a good kicking while he's down. Leave him in a world of pain when he wakes up to delay the payback I'm sure he'll be planning. And if people don't want him doing this they'll have to be pretty quick in telling him not to keep kicking. (IMG:style_emoticons/default/wink.gif) Stealing his things would be a plan and taking some video/trideo of the event could be handy for later. Also our TM should subscribe his cyberware up to as much adware and spam as possible, see how he enjoys having his Wired Reflexes filled with virus's and bugs for a bit. Providing it's not totally dead that is. Oh and last thought is someone needs to go speak to the guy with the taser and see what the deal is there. |
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#137
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 18-August 08 Member No.: 16,250 ![]() |
dont forget to add a back door to his com and cyber ware
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#138
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
well, if that doesn't churn out large numbers of recruits, I don't know what will... ^__^
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#139
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 18-August 08 Member No.: 16,250 ![]() |
8 hits nice!
tink is already thinking we need to do a pre emptive strike on his smart buddy just to keep him from getting any ideas we dont care for. btw if tink could figure out away to rip the cyberware out of his liveing body her would...hes that vindictive. |
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#140
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Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 ![]() |
Well, if you drug him somewhere with some tools and didn't really care how much damage you did to Carson in the process, it is possible. Granted how worthwhile the cyberware would be at that point is questionable.
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#141
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
I would rather we make him our minion... that kind of muscle? worth manipulating into being our bitch...
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#142
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 27-July 08 From: England Member No.: 16,167 ![]() |
Well, if you drug him somewhere with some tools and didn't really care how much damage you did to Carson in the process, it is possible. Granted how worthwhile the cyberware would be at that point is questionable. That's what a Street Doc contact is for. (IMG:style_emoticons/default/biggrin.gif) |
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#143
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 18-August 08 Member No.: 16,250 ![]() |
oh i wasnt expecting to use or sell it i was expecting to tie it in a bow around his neck.
If it wasnt so easy to fix Tink would be the type to knee cap someone so they would have a life long reminder that it wasnt a good idea to mess with Tink. |
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#144
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 27-July 08 From: England Member No.: 16,167 ![]() |
oh i wasnt expecting to use or sell it i was expecting to tie it in a bow around his neck. If it wasnt so easy to fix Tink would be the type to knee cap someone so they would have a life long reminder that it wasnt a good idea to mess with Tink. Which is why instead you kneecap both legs, then throw them in the sea. Then it's definately going to be a lifelong reminder! (IMG:style_emoticons/default/wink.gif) |
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#145
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Target ![]() Group: Members Posts: 4 Joined: 16-October 08 Member No.: 16,506 ![]() |
Hi guys.
Any moor room in there? Cheers, Maarten |
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#146
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Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 ![]() |
Hey there Maarten,
Afraid we're currently full up for players, and have one person waiting in the wings already. If you'd like I could PM you if we get an opening for any reason. I'm also about to run an idea past everyone (separate post as it could be long) which could generate a need for an... assistant GM of sorts, so depending on how the idea goes and if you don't mind running a large number of nameless NPCs and/or helping me in other ways, then stick around. If your looking to play a full blown PC though, afraid you'll just have to go on the waiting list. |
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#147
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Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 ![]() |
You guys already have a decent number of recruits, and with luck the numbers will continue to grow. Now, this brings up a potential problem. It is entirely feesable that you guys will get into gang fights (No, really?) which will require me to find some kind of mass combat rules, fudge it, or make millions of die rolls.
Out of curiosity which would you guys prefer? This will be especially important if we have a large number of gang members combined with you guys or high grade lieutenants. So, the three options are basically: 1. I could invent some kind of mass combat rules where I roll X dice and Y people die based on the results (With resistances for Z people to manage to survive), factoring in weapons/armor/magic/drugs/drones/'ware/something-else-I'm-sure-you'll-think-of. This works really great when it is mass troops vs. mass troops, but could run into potential trouble when you guys are in the action. Perhaps when you guys are being targeted, I could break it down into the normal rules. This actually sounds like it would work out very well. 2. I could simply fabricate results based on how I envision the battle going in my head. This means I could get combat results out in seconds, but would be even more subject to my whims then method 1. It would also break down about the same as method 1 when you guys become targets. Overall this is very similar to method 1, with the difference that luck has little/no factor (Except maybe what mood I'm in (IMG:style_emoticons/default/wink.gif) ) 3. Lord help us, millions of dice method. This would provide the 'best' results with me going through and rolling everything, but could require me to make hundreds of rolls in a combat turn depending on how big your gang gets. Now, the castle makes this much easier, as I can simply set up a roll and tell it to do it up to 99 times. Also, since I am a programmer, I can write something to largely automate this process (which would actually be a fun exercise, so don't look at that part as extra work for me) without a great deal of difficulty. 4. (Yes I know I said there were only 3) Just thought of this. A combo of 3 and 1. I would divide the group up into a more reasonable number of subsections (say 10) and then assume everyone in that subsection managed to get the same roll. So that could easily cut 100 rolls down to 10, which would be far more doable. To clear up confusion, this would be different then method 1 because method 1 would be one huge roll of some kind based on # of people and all the other things mentioned for the attack, and one (or two) huge rolls for defensive. Perhaps I'd even just cut it all into one roll with defense lowering the number of dice I throw. So, feel free to discus which method you guys would prefer, as I'm quite open to any of them really. |
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#148
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 27-July 08 From: England Member No.: 16,167 ![]() |
Well, in the offline game I play in the GM uses something much like system 1. Where he does some rolls, factors in the players actions and plans, then describing the results.
It tends to work pretty well, compared with just making stuff up, because it factors in random chance. Say we're in a pitched gun battle which is evenly matched and one side glitches well maybe they ran low on ammo or something. It's a little less scripted than GM imagination (and of course somewhat fairer in the above scenario). As for dice rolling for /everyone/ this is a bit awkward. Say we have 100 gangers in a fight, that's 100 initiative positions to post up. Which means knowing where and when we are in a turn becomes a nightmare. People won't have a clue when to post without looking through a whole heap of initiative results to find where they clock in. A combo method might be viable, I know some systems handle big fights by making each unit a single giant creature. But this makes player attacks a bit useless, because we're only single people fighting against 10 people at the same time. (You'd have to keep seperate tracks for unit damage and player damage, because they're on different grades of scale.) |
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#149
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Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 ![]() |
Well, I wouldn't be posting their init. And with 100 people it would be safe to say that every single init slot would be taken. Anyway, I planned on using group init just like the rules say you should for NPCs in general.
As for using method 4, the player attacks wouldn't be any more useless then they usually would. If they killed someone, someone would die, and there would be one less overall guy on the field. If I did the grouping thing, I would of course be factoring in how many people are left in the group (ie if you kill all but 1 guy in a group, he isn't still going to hit has hard as the group of 10). Allow me to explain method 4 a bit more. Basically all the guys would run around as normal, but whenever I made a roll, that number of hits would apply to all the people in that group (As if I'd rolled individually for all of them and they all got the same results). Granted this turns out a little odd when 10 people all critically glitch, but I suppose it all evens out in the end. |
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#150
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
I like option 4...
only thing is, like you said, critical glitches would hurt. alot. Perhaps there could be some way to reduce the number of people involved in the crit glitch? IE: if there are 10 people in the group, roll a d10 and the resulting number is how many people crit glitch, and the others don't do anything that round? |
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