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post Nov 13 2008, 01:19 AM
Post #26


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Play by post. Sweet.
I'll just consider myself in until I hear different.....

My books aren't with me ATM either. It should work to use the char gen here on dumpshock, yes? I'll have to find spirit info somewhere, but that's no prob.

If we could have a mentor spirit, mine would be my spirit momma.
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Cthulhudreams
post Nov 13 2008, 01:28 AM
Post #27


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If we are newly freed.. can we start with equipment?
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Play
post Nov 13 2008, 02:05 AM
Post #28


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QUOTE (Cthulhudreams @ Nov 12 2008, 04:27 PM) *
Sorry, I forgot that free spirits were limited to force 6 without initating. Can I get clarification on initating?


Sample rough cut


Body 5

740 karma, 60 left up the sleeve.
6 6


So it's 800 points minus 150 for racial cost leaves 650 to work with? Or a full 800?
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Karaden
post Nov 13 2008, 02:13 AM
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I spesifically looked for summoning in your char and didn't notice ah well, my bad.

Ah, so we're recently freed? So much for my idea of having a cult as a group contact and my pact members (Cult leaders that is)

Edit: Speaking of contacts, 1. are you doing the chax2 for free contact points, and 2. since we're recently freed, would we even have contacts?

Also, won't getting... I'm guessing about 5 players all force 6 so... 30 people who can be trusted enough for pacts be kind on the difficult side and leave us without karma gains for a long time?
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crizh
post Nov 13 2008, 02:17 AM
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Depends on the circumstances of our becoming free?

A cult could have been the ones to help us become free or they could be pre-exiting contacts from before our liberation.
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Cthulhudreams
post Nov 13 2008, 02:20 AM
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QUOTE (Play @ Nov 12 2008, 10:05 PM) *
So it's 800 points minus 150 for racial cost leaves 650 to work with? Or a full 800?


Under karma gen races are free, so its the full fat 800 (unless I'm wrong). Remember you have to pay for knowledge skills though with no free allocation, which sucks balls.

I'm not fussed about getting karma in a play by post game. It will take a million billion years to get more than like 25 karma. Whoopie.

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De Badd Ass
post Nov 13 2008, 02:20 AM
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WOW! I just watched the movie Dogma. The thought of adding Excremental Demons to the list of Shadowrun Toxic Spirits tickled my funny bone.

Don't say it: The idea stinks. (IMG:style_emoticons/default/spin.gif)

I'll look into creating a free spirit and send you a PM.
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Play
post Nov 13 2008, 02:26 AM
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QUOTE (De Badd Ass @ Nov 12 2008, 06:20 PM) *
The thought of adding adding Excremental Demons to the list of Shadowrun Toxic Spirits tickled my funny bone.

Don't say it: The idea stinks. (IMG:style_emoticons/default/spin.gif)

I'll look into creating a free spirit and send you a PM.


If you play a excrement spirit, you'd be playing with poo.....
And we would too....
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Karaden
post Nov 13 2008, 02:39 AM
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QUOTE (crizh @ Nov 12 2008, 09:17 PM) *
Depends on the circumstances of our becoming free?

A cult could have been the ones to help us become free or they could be pre-exiting contacts from before our liberation.


Very good point.

And as for equipment, I'm guessing newly freed means maybe a few weeks/months, not like 15 seconds before game started, so I'm sure we could get equipment as per normal.

Edit: So would the cult thing work as a group contact? (Though it would make it rather easy for me to get my people to pact with) And true, Karma in PbP does tend to come rather slowly, so losing out on a bit isn't such a massive problem.

Edit2: You know, I'm thinking that was specifically put in there in order to get the Free Spirit character to bind themselves to the group, give them a real vested interest in the party's survival and all.
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JoelHalpern
post Nov 13 2008, 03:07 AM
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So how are all these free spirits going to stay in touch with each other? The normal commlink display just is not going to work. (Free Spirits can not read such displays.)
I suppose that throat mikes and ear buds can cover a lot. Haptic gloves would be difficult without visual clues to help. (Are you pushing the up button or the down button?) So I guess you better hope the voice recognition and command selection (was that prt of the message, or the command to end the message?) works well. Almost makes a hacker contact useful.

Joel, just observing this, although 800 point initiated Free Spirits do indeed sound neat.
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Karaden
post Nov 13 2008, 03:27 AM
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Well, given that we can move at... oh 1,000xforce meters a turn or something, and if we know each other we can track each other down, it shouldn't generally take more then about five seconds to pop up and say hello to each other.

'phones' are of course a good alternative, we can't read computers, but we can talk over them just fine. I'm sure we could also get printers and set them up to automatically print any text we receive (Or e-mails or however we want to set it up). I'm sure we could walk into a computer shop and pass over some nuyen to have them set that up for you.

Speaking of Nuyen -that- could be a problem. We'd need other people to handle all our financial stuff when not dealing in credsticks and such. Even with ample use of text-to-voice and such using a bank would still be difficult.
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Cthulhudreams
post Nov 13 2008, 03:29 AM
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This is why I asked about merges btw, if you merge with someone with a datajack, you can just use that. Doesn't work for possession.
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Karaden
post Nov 13 2008, 03:34 AM
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Aren't all the inhabitation spirits like mantis and such?
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Cthulhudreams
post Nov 13 2008, 03:44 AM
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QUOTE (Karaden @ Nov 12 2008, 11:34 PM) *
Aren't all the inhabitation spirits like mantis and such?


Nah, ally spirits can be inhabitation spirits too, and I think any spirit can be merged.

Also please note that the first post says 'moments after we were booted out of heaven' so we could be in extreme problems re: equipment.
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Karaden
post Nov 13 2008, 03:54 AM
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I don't see 'moments after we were booted out of heaven' at all. Perhaps your talking about his post for his previous similar game. He hasn't said that he is using that exactly or anything.

Well, he did say standard creation rules and whatnot, so I'll go with that for the moment, not that anyone is likely to have a ton of stuff anyway (Possession spirts may have a few bodies or whatnot)

No point debating it too much though, best to just wait for him to respond (And he'll have about 20 questions to respond to already by now)
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Cthulhudreams
post Nov 13 2008, 04:07 AM
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QUOTE (Post 1)
Details about the campaign will be added later. Let's just say it will begin minutes after your banishment.


But yeah, fair call.

I'm just spewing ideas and questions out, I like to make sure I'm on the same page as both the GM and the Team so everyone knows how I intend to operate and that they are okay with that.
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Karaden
post Nov 13 2008, 04:13 AM
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Ah, missed or forgot that.

Well then, yes, equipment and contacts could both be problimatic. Though of course we could have been gathering these things before our banishment, and could potentially be part of the reason we where banished.

This also helps with the problem of getting people for the friendship pact. We could have a number of contacts who could be potential pact members, but since we've only just become free spirits, haven't had time to actually make it such yet.
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Cthulhudreams
post Nov 13 2008, 04:19 AM
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If its feasible, I'm thinking former ally spirit, so I can justify a high loyalty contact.
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Karaden
post Nov 13 2008, 04:23 AM
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Your old mage? I didn't think that an ally spirit became a free spirit by being on the best of terms with their former mage.
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Dentris
post Nov 13 2008, 04:23 AM
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Ok, as it was stated, you will be freshly freed when the campaign will start, like 5 minutes fresh. It doesn't mean you can't have equipment or contacts. These can be acquired at character creation, but they must be reasonable. Cults, magicians and other awakened-related things are fair game.

Considering this, there will be no free contact points. You have to buy them with karma.
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Cthulhudreams
post Nov 13 2008, 04:31 AM
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I'm assuming that I could do a write in on background events so the banishment effect kicks the ally spirit bond in the todgers - we just got freed haha.

But yeah, tough call, shaping a character then adding some bits. Need to remember the cost of groups heh.

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Dentris
post Nov 13 2008, 04:34 AM
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QUOTE (Cthulhudreams @ Nov 12 2008, 11:31 PM) *
I'm assuming that I could do a write in on background events so the banishment effect kicks the ally spirit bond in the todgers - we just got freed haha.

But yeah, tough call, shaping a character then adding some bits. Need to remember the cost of groups heh.


Or the contact could be another mage which helped the ally spirit against its former master...
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BlackHat
post Nov 13 2008, 05:04 AM
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Wow, a LOT of traffic while I was away. Still planning to submit something tomorrow, but I understand if I'm too late.

Also, since i saw mention of inhabitation spirits, the rules for free spirits expressly forbid them (assumign Dentris hasn't overrulled that). You get possession or materialization, and inhabitation is called out as not allowed.
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Cthulhudreams
post Nov 13 2008, 05:07 AM
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Yeah - I haven't decided what sort of spirit I want to play yet, so in depth background is still on the back burner.

Its looking like a triple initiate with astral chameleon and improved masking so he leaves no traces is a good idea, just gotta check things against the book and have a think about possession and materalisation is going to work as a practical matter.

I'm still keen to play inhabitation if you want to have a think about that, but yeah, as black hat says its outside the rules.

I'm more keen to play an inhabitation spirit as it allows for a more 'tangible' character with a much more normalised interaction with the world of shadowrun.

You may be internationally driving us towards intangible characters to make us feel disassociated, if so ignore me.
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Cthulhudreams
post Nov 13 2008, 06:27 AM
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Funny fact that most of you won't care about: I could make a 'free spirit' with 750 karma gen by making a mage, who then summons an ally spirit and just using the resulting ally spirit as the 'free spirit'. You'd be considerably more powerful, AND the mage would be a playable character by himself.

Nice!
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