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Wounded Ronin
post Nov 13 2008, 12:51 AM
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Really? As a rule my characters are all strictly cliches exaggerated to the point of self-mockery.
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Platinum Dragon
post Nov 13 2008, 01:12 AM
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QUOTE (Wounded Ronin @ Nov 13 2008, 11:51 AM) *
Really? As a rule my characters are all strictly cliches exaggerated to the point of self-mockery.


We noticed. (IMG:style_emoticons/default/wink.gif)
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Aaron
post Nov 14 2008, 08:58 PM
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Since y'all helped, I thought you might be interested in v1.0 of what I came up with: http://pavao.org/GreatVirtuesofaGamer.pdf

Keep in mind that the original is intended for a 5x8 index card, and the PDF is stretched to fit a letter-sized sheet.
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DireRadiant
post Nov 14 2008, 09:19 PM
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It's not just for Gamers!
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Ryu
post Nov 14 2008, 10:05 PM
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QUOTE (Aaron @ Nov 14 2008, 09:58 PM) *
Since y'all helped, I thought you might be interested in v1.0 of what I came up with: http://pavao.org/GreatVirtuesofaGamer.pdf

Keep in mind that the original is intended for a 5x8 index card, and the PDF is stretched to fit a letter-sized sheet.

I like. Are the participants supposed to score themselves? What with the teaching to take responsibility and all?
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Aaron
post Nov 14 2008, 10:46 PM
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QUOTE (Ryu @ Nov 14 2008, 04:05 PM) *
I like. Are the participants supposed to score themselves? What with the teaching to take responsibility and all?

The way it works is the kids write the date in the first available row, and put a circle in one of the boxes on that row that corresponds to one of the virtues at the start of the session. Then they keep the card to remind them what the virtues are and what they mean. At the end of the session, the GM (I've got a couple of adult GMs helping me) puts an X in every box that corresponds to a virtue that the kid, in the GM's opinion, lived up to successfully. If there's a circle and an X in the same box, the kid gets to choose one of the prize dice I provide. Of course, you don't get to circle the same virtue if you've done it already until you hit all of them.

Bonus Karma if you can tell me from whence I lifted that particular system.
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Hocus Pocus
post Nov 15 2008, 04:32 AM
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well being gamers the prerequisite for all of us is that we are virgins, don't bathe, geeky nerds, go "duh" when women talk to us, shut ins that live with our parents still. Since we all share those qualities those should be a given
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Wounded Ronin
post Nov 15 2008, 05:44 AM
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QUOTE (Aaron @ Nov 14 2008, 03:58 PM) *
Since y'all helped, I thought you might be interested in v1.0 of what I came up with: http://pavao.org/GreatVirtuesofaGamer.pdf

Keep in mind that the original is intended for a 5x8 index card, and the PDF is stretched to fit a letter-sized sheet.


Wow, that looks good.
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Ryu
post Nov 15 2008, 05:49 AM
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QUOTE (Aaron @ Nov 14 2008, 11:46 PM) *
The way it works is the kids write the date in the first available row, and put a circle in one of the boxes on that row that corresponds to one of the virtues at the start of the session. Then they keep the card to remind them what the virtues are and what they mean. At the end of the session, the GM (I've got a couple of adult GMs helping me) puts an X in every box that corresponds to a virtue that the kid, in the GM's opinion, lived up to successfully. If there's a circle and an X in the same box, the kid gets to choose one of the prize dice I provide. Of course, you don't get to circle the same virtue if you've done it already until you hit all of them.

Bonus Karma if you can tell me from whence I lifted that particular system.

Well, it reminds me of
[ Spoiler ]
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Aaron
post Nov 15 2008, 12:05 PM
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Hm. Things can be done with that, I think, but no. That's not it.

And by "things" I mean "interesting and potentially nifty but a bit complicated for a teaching tool." But now you've got me thinking.
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Blade
post Nov 17 2008, 09:19 AM
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Whenever you say "Virtues" and "Gaming" together, all I can think of is:
- Compassion
- Honor
- Valor
- Humility
- Honesty
- Justice
- Sacrifice
- Spirituality
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mog
post Nov 17 2008, 04:07 PM
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Abuse of L5R is dangerous for your health, your Daïmyo can help you to stop. Definitely............
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Wounded Ronin
post Nov 18 2008, 02:39 AM
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QUOTE (Blade @ Nov 17 2008, 05:19 AM) *
Whenever you say "Virtues" and "Gaming" together, all I can think of is:
- Compassion
- Honor
- Valor
- Humility
- Honesty
- Justice
- Sacrifice
- Spirituality


*cues some Ultima MIDI tunes*
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Ryu
post Nov 18 2008, 12:40 PM
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I have asked - the original source is not a game. But very inspiring.
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Wounded Ronin
post Nov 20 2008, 03:20 AM
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QUOTE (Ryu @ Nov 18 2008, 07:40 AM) *
I have asked - the original source is not a game. But very inspiring.


You're saying the Ultima virtues were taken by Richard Garriot from a non-gaming context and then applied to Ultima?
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Platinum Dragon
post Nov 21 2008, 02:14 AM
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QUOTE (Wounded Ronin @ Nov 20 2008, 02:20 PM) *
You're saying the Ultima virtues were taken by Richard Garriot from a non-gaming context and then applied to Ultima?

Pretty sure Ryu was referring to:

QUOTE (Aaron @ Nov 15 2008, 09:46 AM) *
Bonus Karma if you can tell me from whence I lifted that particular system.
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Ryu
post Nov 21 2008, 02:06 PM
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QUOTE (Wounded Ronin @ Nov 20 2008, 04:20 AM) *
You're saying the Ultima virtues were taken by Richard Garriot from a non-gaming context and then applied to Ultima?

I was commenting on Aarons source, but I do think that Garriot had a solid base in the code of chivalry, and likely other sources.

This project has a very strong spiritual aspect. The participants construct role models for gaming, and the system rewards them if their role models behave according to virtues. The path of the righ, real-world style.
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Aaron
post Nov 24 2008, 08:02 PM
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QUOTE (Ryu @ Nov 21 2008, 08:06 AM) *
I was commenting on Aarons source, but I do think that Garriot had a solid base in the code of chivalry, and likely other sources.

Actually, Garriott based his system on Hinduism and The Wizard of Oz.

http://en.wikipedia.org/wiki/Virtues_of_Ultima

I based mine on my own concept of gaming and the (non-facetious) feedback I got here and from my blog. =i)

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Icepick
post Nov 25 2008, 04:23 AM
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I would hope people would look for something like a set of core values of gaming. That would be a good place to start.

I have no idea what they should be though.
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Aaron
post Nov 25 2008, 01:53 PM
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QUOTE (Icepick @ Nov 24 2008, 10:23 PM) *
I would hope people would look for something like a set of core values of gaming. That would be a good place to start.

I have no idea what they should be though.

What do you think of the list I compiled from the comments here?
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Wounded Ronin
post Nov 26 2008, 01:34 AM
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QUOTE (Aaron @ Nov 24 2008, 03:02 PM) *
Actually, Garriott based his system on Hinduism and The Wizard of Oz.

http://en.wikipedia.org/wiki/Virtues_of_Ultima

I based mine on my own concept of gaming and the (non-facetious) feedback I got here and from my blog. =i)


Wow, I just wasted like half an hour reading that carefully and following some of the links.
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Platinum Dragon
post Nov 26 2008, 01:37 AM
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http://xkcd.com/214/
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Ryu
post Nov 26 2008, 08:25 PM
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QUOTE (Platinum Dragon @ Nov 26 2008, 02:37 AM) *

Vice or Virtue? No matter what, I feel the pain/goodness. Thanks!
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Platinum Dragon
post Nov 27 2008, 03:47 AM
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You're welcome.
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