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> BAN STICK: What SR4 items or rules does your GM ban?, And do you hate him because of it?!
kzt
post Nov 21 2008, 01:55 AM
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We banned all the mind control spells.
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kanislatrans
post Nov 21 2008, 03:17 AM
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I have banned mimes and am considering banning clowns... (IMG:style_emoticons/default/grinbig.gif)

They're just too slottin' weird, even for a dystopian future.

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BookWyrm
post Nov 21 2008, 03:23 AM
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Banned: Boing spray-cans. (Fans of the Judge Dredd comic should get this nod)
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Thadeus Bearpaw
post Nov 21 2008, 03:32 AM
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QUOTE (Gnat @ Nov 20 2008, 03:30 PM) *
Thadeus, just to make sure emotitoys and bust-a-moves are different.


Cheers, than yeah I banned emotitoys on the grounds that fashion in the sixth world changes at the drop of the hat. But for the record I'm all about the bust-a-moves.
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Fuchs
post Nov 21 2008, 08:05 AM
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For Empathy programs/emotityos: There's just something wrong with the same program being 5 times more expensive if it comes without a case.
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masterofm
post Nov 21 2008, 11:52 AM
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There are collective bans at our table.

The matrix - for reasons obvious to our party (it makes the game less fun for us.)
General abuses of the system that can break the game over it's back I.E. Voodoo traditions.
A tweak is you can only allow for 1 spirit pick out of this roster - spirit of man, guardian, task.
Divination, and mass animate is banned.
Possessing fly spies and using their boosted body attribute to strap two rocket launchers or LMG's to them is also banned.
Spirits using edge is also banned (because a force 8 spirit having 8 edge means they don't go down.... ever and if it has counter spelling... why bother fighting it at all.)

Ok... well it's not so much as banned as much as it is if a player tries to use these he will be smacked by the other three people at the table and told to do something else. It is more of a table agreement that no one will ever use or abuse what they have and whoever the GM is at the time will also not pull out complete bull dreck on the players.

There is such thing as power armor. It is called mil-spec armor and you can do some freekin' insane twink with it. A +4 to your strength mod, it is FFBA (1/3rd encumbrance instead of the normal 1/2) and all sorts of other awesome.
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betterwatchit
post Nov 21 2008, 02:26 PM
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If I were to ever GM, I'd ban the Total Immersion Lifestyle from Unwired. I'd let a technomancer or magician use a life support system to keep their bodies alive when going to the Resonance Realms or Metaplanes (See Netcat's section in Runner's Companion), but that's about it.

EDIT: Mentioned the wrong book by mistake! Fixed it now!
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Fuchs
post Nov 21 2008, 02:28 PM
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As a GM, I banned Technomancers in my home campaign.
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ornot
post Nov 21 2008, 02:35 PM
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I didn't ban emotitoys or emotion software, I just dropped the last line from the description; the one where it says they add their rating as a dicepool modifier. They are still better than the lie detector soft, but not utterly broke.

I agree with Fuchs that it makes no sense at all for the standalone software to cost significantly more than the emotitoy alone, so I rule that the toy itself doesn't come preinstalled with the soft. No surprises, none of my group has bothered with them, although the Face does have the empathy soft running.

My biggest intervention has been imposing cycle rates on firearms, so regular guns can't be used in later IPs when they've already used up their shots for that combat turn. This encourages melee at my table, and means I don't have to equip every NPC with wires for them to stand even the remotest chance against my PCs.
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DTFarstar
post Nov 21 2008, 03:24 PM
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I make emotitoys cost the same as emotion software. Other than that I allow everything at my table with the permission from the other players because the harder you make it for me to deal with you, the harder it will be on everyone else for me to challenge you.

Chris
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simplexio
post Nov 21 2008, 03:48 PM
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QUOTE (ornot @ Nov 21 2008, 04:35 PM) *
My biggest intervention has been imposing cycle rates on firearms, so regular guns can't be used in later IPs when they've already used up their shots for that combat turn. This encourages melee at my table, and means I don't have to equip every NPC with wires for them to stand even the remotest chance against my PCs.


Me thinks that there isn't semiautomatic pistol or rifle which has cycle rate under 240 shots per minute (3 sec per round, 20*3 = 60 sec, max 4 ip per round = 240 round per minute max, min 60 rounds per minute)

http://www.rhkr.org/equipment/weapon.htm

gives 500+ rpm for every assault rifle
exept old L1A1 which has cycle rate 40 rpm which still can be shot one in every 1.5 sec, twice in 3 sec..

though no stats for pistols.
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Fuchs
post Nov 21 2008, 03:51 PM
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The idea that you can't shoot a pistol fast enough, so you are better off using melee seems a bit... odd.
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Rotbart van Dain...
post Nov 21 2008, 03:55 PM
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In my games, Stick'n'Shock exist as shotgun ammunition only concerning firearms, while there are also S'n'S-based throwing weapons in addition to arrow-heads.

Of course, the Empathy Soft is likely to be brought down to sensible levels officially.
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Neraph
post Nov 21 2008, 04:01 PM
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QUOTE (ornot @ Nov 21 2008, 08:35 AM) *
My biggest intervention has been imposing cycle rates on firearms, so regular guns can't be used in later IPs when they've already used up their shots for that combat turn. This encourages melee at my table, and means I don't have to equip every NPC with wires for them to stand even the remotest chance against my PCs.


http://www.youtube.com/watch?v=XyipV03stDQ

EDIT: In case you were wondering, that last one is 6 shots, a reload, and 6 shots in less than 1 Combat Turn. Vanilla Human at that.
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Sceptic
post Nov 21 2008, 04:44 PM
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As GM of my group, I've banned the use of first aid to heal drain. It seems a little wrong to outlaw magical healing of drain but then allow it to be patched up with bandages etc.
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Neraph
post Nov 21 2008, 05:24 PM
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QUOTE (Sceptic @ Nov 21 2008, 10:44 AM) *
As GM of my group, I've banned the use of first aid to heal drain. It seems a little wrong to outlaw magical healing of drain but then allow it to be patched up with bandages etc.


"Oh man, that last spell gave me a headache..."

"Here's a Tylenol, 2071."

"Thanks."
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Mäx
post Nov 21 2008, 05:27 PM
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QUOTE (ornot @ Nov 21 2008, 04:35 PM) *
My biggest intervention has been imposing cycle rates on firearms, so regular guns can't be used in later IPs when they've already used up their shots for that combat turn. This encourages melee at my table, and means I don't have to equip every NPC with wires for them to stand even the remotest chance against my PCs.

(IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif)
LOL
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hyzmarca
post Nov 21 2008, 08:27 PM
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QUOTE (Mäx @ Nov 21 2008, 12:27 PM) *


What Mäx is trying to say is that most firearms have cyclic rates of fire far in excess of what SR rules allow.

QUOTE (Stahlseele)
if you allready HAVE the reputation of not being honest, then why BE honest?



Because, if you have a reputation as a liar, and you lie, then everyone will assume that you're lying and believe the opposite of what you say, which would be the truth. Thus, by lying, you actually communicate the truth to people who know that you are lying.

On the other hand, if you have a reputation as a liar and you tell the truth, no one will believe you, and thus you will actually be communicating a lie.
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Thadeus Bearpaw
post Nov 21 2008, 09:28 PM
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QUOTE (hyzmarca @ Nov 21 2008, 02:27 PM) *
What Mäx is trying to say is that most firearms have cyclic rates of fire far in excess of what SR rules allow.




Because, if you have a reputation as a liar, and you lie, then everyone will assume that you're lying and believe the opposite of what you say, which would be the truth. Thus, by lying, you actually communicate the truth to people who know that you are lying.

On the other hand, if you have a reputation as a liar and you tell the truth, no one will believe you, and thus you will actually be communicating a lie.


Scenes from Labrinth floating through my head....you remind me of the bab....dance magic....grumble *disappears into an acid induced coma of dancing muppets, David Bowie and Jennifer Connely (IMG:style_emoticons/default/love.gif) *
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Stahlseele
post Nov 21 2008, 09:56 PM
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QUOTE (hyzmarca @ Nov 21 2008, 09:27 PM) *
What Mäx is trying to say is that most firearms have cyclic rates of fire far in excess of what SR rules allow.




Because, if you have a reputation as a liar, and you lie, then everyone will assume that you're lying and believe the opposite of what you say, which would be the truth. Thus, by lying, you actually communicate the truth to people who know that you are lying.

On the other hand, if you have a reputation as a liar and you tell the truth, no one will believe you, and thus you will actually be communicating a lie.

if they think i what i tell them is a lie, then the opposite does not make it true . .
and if i actually DO tell the truth, it won't suddenly be a lie either . .
the truthfullness of any sentence stays ecactly the same, no matter who utters it . .
and if people know that i do lie often, and they assume that i do lie right now . .
and they know that i know that they know that i do lie often . .
it's basically the perfect pokerface . .
and if they don't believe me when i am telling the truth about something and it comes back to bite them in their suspicious asses, then i get to do something very assholish.
i get to say:"i told you so. but does anybody believe me? nooo . . of course not . . i'm the old lieing dirtbag . ."
and then later on when i have convinced them, that it is only a rumor, only the REPUTATION of being a lieing scumbag . . i will lie to get an advantage for myself and all is good ^^
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LostProxy
post Nov 22 2008, 12:43 AM
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Our GM doesnt use the throwing weapons skill for grenades. He's actually thrown grenades and he was basically saying any idiot can throw a grenade while not every idiot can throw a knife. Especially if its just rolled into the enemy like an explosive toy. The skill can be used to boost your chances but usually its an agility plus logic. Logic for doing the basic math in your head to figure out how far you need to throw it to get it close enough to the enemy.
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Fabe
post Nov 22 2008, 01:44 AM
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I don't think I'll be banning any thing from my games but I might start strongly advising players not to take what I consider to beuseless contacts after one of my players took a 1/6 porn star that's also the characters roommate.
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hyzmarca
post Nov 22 2008, 01:51 AM
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QUOTE (Stahlseele @ Nov 21 2008, 04:56 PM) *
if they think i what i tell them is a lie, then the opposite does not make it true . .
and if i actually DO tell the truth, it won't suddenly be a lie either . .
the truthfullness of any sentence stays ecactly the same, no matter who utters it . .
and if people know that i do lie often, and they assume that i do lie right now . .
and they know that i know that they know that i do lie often . .
it's basically the perfect pokerface . .
and if they don't believe me when i am telling the truth about something and it comes back to bite them in their suspicious asses, then i get to do something very assholish.
i get to say:"i told you so. but does anybody believe me? nooo . . of course not . . i'm the old lieing dirtbag . ."
and then later on when i have convinced them, that it is only a rumor, only the REPUTATION of being a lieing scumbag . . i will lie to get an advantage for myself and all is good ^^


The difference between truth and falsehood is not the quality of the statement but the intent of the speaker and the understanding of the listener.

If one intends to deceive, that one's statements will have the quality of deceit, even if they are accurate. And if the listener believes that you intend to deceive him, then the information you communicate is very different that what would be communicated by the same sentence taken at face value.

Of course, if you know that the listener knows that you are trying to deceive him, then you can assume that he will disbelieve you and be honest. But, it is almost certain that he knows that you know that he knows that you are trying to deceive him and equally probable that he knows that you know that he knows that you know that he knows that you know that he knows that you know that he knows that you are trying to deceive him, in which case everything you say is totally worthless to him and he's better off just ignoring you.
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kzt
post Nov 22 2008, 05:05 AM
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QUOTE (Fabe @ Nov 21 2008, 06:44 PM) *
I don't think I'll be banning any thing from my games but I might start strongly advising players not to take what I consider to beuseless contacts after one of my players took a 1/6 porn star that's also the characters roommate.

There are no useless contacts. You just haven't thought of the right plot hook yet.
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hyzmarca
post Nov 22 2008, 05:27 AM
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Porn star Daisy is kidnapped while filming Vaginatown on location. A production company that is providing half of the financing for the audacious blockbuster sim hires the PCs to rescue her. Evidence points to some involvement by the Los Angeles Department of Water and Power, which is certainly crooked enough to abduct a porn star. But, there are other possible culprits as well. Investigating the disappearance will only be possible with help from someone who knows the porn industry very well, and who had heavy connections in it.
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