![]() |
![]() ![]() |
![]() |
![]() ![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 2 Joined: 19-December 06 Member No.: 10,403 ![]() |
Some background:
I use to play 1st edition (from day one when there was only the core book) and I loved it. Skipped 2nd because I was poor Skipped 3rd because I was poor Now collect and play 4th edition (cuz I ain't poor) I ran across the third edition core the other day for 5 dollars and picked it up. Seems pretty good, old school feel. What books are must haves for this edition? Specifically for Riggers, Deckers, Mages, and Samurai? I know the core has a lot, but I want more. |
|
|
![]()
Post
#2
|
|
Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 ![]() |
magic in the shadows
man and machine canoncampanion rigger 3 matrix a few other things are cool to have but thats the basics |
|
|
![]()
Post
#3
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 ![]() |
Maelstrome has listed the core books as far as the "crunch" goes.
As far as setting/fluff goes: New Seattle Shadows of North America Dragons of the Sixth World My favourite campaign/plot books: Blood in the Boardroom Renraku Arcology: Shutdown Brainscan Survival of the Fittest (goes great with Dragons of the Sixth World) |
|
|
![]()
Post
#4
|
|
Target ![]() Group: Members Posts: 2 Joined: 19-December 06 Member No.: 10,403 ![]() |
Cool, thanks.
That's a bit less than I feared. |
|
|
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 ![]() |
well there are a lot of source books for setting and fluff and a bunch of adventures. you could probably torrent all of it no problem. honestly i dont use much else than the straight up rule books.
|
|
|
![]()
Post
#6
|
|
Target ![]() Group: Members Posts: 4 Joined: 11-February 03 From: Kent, sometime Croydon Member No.: 4,068 ![]() |
I'd suggest the original Seattle sourcebook rather than the new Seattle one, it has more character.
and the State of the Art books are a must. |
|
|
![]()
Post
#7
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 ![]() |
Oh, SR3 has a lot of books. I think narrowing it down to some favorites is a good idea:
-Magic in the Shadows -Awakenings(If I recall, this was SR3) -Cannon Companion -Shadowrun Companion -Man and Machine -Rigger 3 -Matrix This will take care of about all of the character/equipment/magic/etc options. Some others: -Shadows over North America/Europe(I kinda liked these. Not perfect, but fun.) Online there exists, or used to, a Shadows over Scandinavia fanmade free online resource. It was in the form of a website and rather fun as well. -Target: Wastelands. This is your harsh survival climate guide, and I find it also rather fun to read/glean ideas from; if you ever wanted to run in the desert, arctic, or space. -From SR1-2, but I suggest you find them for fluff: Shadowtech and Shadowbeat. Shadowtech is all covered in Man and Machine, but has wonderful fluff stuff in the book that's worth reading. Shadowbeat is all about the...media side of Shadowrun, and is a great book overall; one of my favorites. Likewise, if you can find it, Fields of Fire. It's also covered by Cannon Companion; but damn, it's another great fluff book. |
|
|
![]()
Post
#8
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
Essential 3E books -
Runner's Companion Mr Johnson's Little Black Book Sprawl Survival Guide Loose Alliances Cyberpirates (VERY flavorful and useful stuff, even now) New Seattle (most of the location books are worth the buy but if I had to pick one). My personal favorites: Brainscan Renraku Arcology: Shutdown. But if you are willing to go back further: Aztlan Target: UCAS (was this 2E or 3E?) Bug City Universal Brotherhood - J. |
|
|
![]()
Post
#9
|
|
Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
|
|
|
![]()
Post
#10
|
|
Man Behind the Curtain ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 ![]() |
QUOTE (Terms of Service) 5. No posts that contain pirated materials, requests for pirated materials, or advocacy of pirating are permitted. I have about as big a collections of sr1-sr4 as anyone. We do not support stealing them in either paperback, nor electronic format and any references to such are a violation of the TOS.
|
|
|
![]()
Post
#11
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 ![]() |
and the State of the Art books are a must. That's interesting. I went my entire time in SR3 without every looking at the SOTA books. I finally read them when I borrowed them from a friend, but that was purely for entertainment purposes. Even then, I didn't find them anywhere near "invaluable" or anything. If a group were part of a long-running campaign and wanted to inject some fresh new content and update the timeline, they are certainly valuable as that. I definitely wouldn't call them "essential" for an SR3 collection. To the OP, if you really want to "go for broke" and run a group through the entire SR3 plotline, here's what you'll need (in order of how they appear for plot books): Mob War (Underworld Sourcebook very useful with this) Blood in the Boardroom (Corporate Download very useful with this) Renraku Arcology: Shut Down Brainscan (wraps up the Renraku Arcology plotline) Year of the Comet Wake of the Comet Survival of the Fittest (Dragons of the Sixth World really useful with this) SOTA: 2063* SOTA: 2064* System Failure * The State of the Art books are an odd hybrid of "plot" and "sourcebook." I've included them because they bridge the gap between between Year of the Comet (2060-2061) and System Failure (2064). Survival of the Fittest has no "definite" place in the SR timeline, but must occur sometime after Dec of 2060 and before the Crash 2.0 in 2064. |
|
|
![]()
Post
#12
|
|
Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
My "Big Three" (being a big fan of Adepts and Sammies) were always Man and Machine, Cannon Companion, and SoTA '64.
Every single one I bought -- and I have all but one or two from the whole edition -- came in handy at SOME point, though. It's really hard to go wrong with any of 'em, if you're a fan of the setting/background material and if you can find 'em for cheap. |
|
|
![]()
Post
#13
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
I'd tend to agree with Critias. I used the Matrix book maybe once. I rarely use the Rigger book, except for the stock vehicles in the back, and even then, I could make ones just as well on my own. M&M, Cannon Companion and MitS are the big ones I reference the most often. Runners Companion is also pretty big, since it has all of the edges and flaws. SOTA '64 was very good, and had a lot of neat stuff, mostly for adepts. Beyond that, really it depends on what you're doing. If you're doing a merc campaign, Pirates, SOTA '63 and Rigger 3 are essential. If you're doing it in a particular location, get the book for your location (and any of the Neo-Anarchist books. Those are all fantastic. NAGNA is probably one of the most useful though, I've referenced it far more than the Threats: UCAS book (which covers none of the cities I'm interested in).
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 16th May 2025 - 04:48 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.