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Cunning Rat
post Feb 9 2009, 10:29 PM
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QUOTE (Stahlseele @ Feb 9 2009, 05:18 PM) *
then apply successes and see if you get above their armor with the damage and THEN factor in things like burst-fire and fully automatic fire . .


Hm. I thought that was the case in SR3 but NOT in SR4.

In SR3, you compared the base damage of the weapon to the armor. In SR4 you just compare "modified DV" to the armor, without limitations on what can modify the DV. Or am I misreading that?
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AllTheNothing
post Feb 9 2009, 10:32 PM
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QUOTE (Kanada Ten @ Feb 9 2009, 11:13 PM) *
Does SR4 make any distinction between elemental and normal damage? I don't think SnS, Flamethrowers, etc, are, in SR4, more effective than a bullet or a tossed rock against spirits.

They are the trown rock is resisted with the full armor rating (which happens to be hardened so if the modified damage isn't greater than the modified armor it does nothing) while most type of elemental damage are resised with half (round up) of the impact armor (and halving that hardened armor is a big help for avoiding that the damage is voided).

The best weapon against spirits is the Ares Screech Sonic Rifle (Arsenal, p.39 description, p.41 table), it inflicts sonic damage, which happens to ignore completely the armor, and as weapon is unrestricted (ironicaly the peak discharge batteries that it uses to store the required energy are forbidden).
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Stahlseele
post Feb 9 2009, 10:32 PM
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nope, as far as i remember, brust and auto still does not factor in to things like overcoming hardened armor . .
it's still impossible to kill someone with a usual gatling gun when he's armored with hardened ballistic armor equal to the base damage of the minigun . . now if you add in something, for example ammunition, that makes damage actually RISE ABOVE his armor . . then the full effect of automatic fire will kill him dead on the spot . .

at least, that's my udnerstanding of the rules, so use with caution . .
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AllTheNothing
post Feb 9 2009, 10:34 PM
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QUOTE (Cunning Rat @ Feb 9 2009, 11:29 PM) *
Hm. I thought that was the case in SR3 but NOT in SR4.

In SR3, you compared the base damage of the weapon to the armor. In SR4 you just compare "modified DV" to the armor, without limitations on what can modify the DV. Or am I misreading that?

No you're not misreading, you are missing the very first phrase at p.143 of the BBB
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AllTheNothing
post Feb 9 2009, 10:35 PM
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QUOTE (Stahlseele @ Feb 9 2009, 11:32 PM) *
nope, as far as i remember, brust and auto still does not factor in to things like overcoming hardened armor . .
it's still impossible to kill someone with a usual gatling gun when he's armored with hardened ballistic armor equal to the base damage of the minigun . . now if you add in something, for example ammunition, that makes damage actually RISE ABOVE his armor . . then the full effect of automatic fire will kill him dead on the spot . .

at least, that's my udnerstanding of the rules, so use with caution . .

Net hits count too.
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Stahlseele
post Feb 9 2009, 10:37 PM
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*snaps finger*
ah, yes, not just hits, but NET Hits . . i forget that distinction time and time again . . but otherwise, i think i was pretty much spot on yes?
Also, the Gauss-Rifle is good for killing all sorts of things, starting with trolls, going up to Wendigo and Dzoo Noo Qua, then to Spirits and finally to bigger Critters like smaller Dragons . .

Another pretty bad Question, that i guess the Answer to will be a resounding:"NO!" . .
Can you take Shedim as Contacts?
if so, it would allow things likethis
GM:"you're dead!"
P1: "I don't think so Tim! I rise and shine again!"
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AllTheNothing
post Feb 9 2009, 11:29 PM
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QUOTE (Stahlseele @ Feb 9 2009, 11:37 PM) *
*snaps finger*
ah, yes, not just hits, but NET Hits . . i forget that distinction time and time again . . but otherwise, i think i was pretty much spot on yes?
Also, the Gauss-Rifle is good for killing all sorts of things, starting with trolls, going up to Wendigo and Dzoo Noo Qua, then to Spirits and finally to bigger Critters like smaller Dragons . .

Another pretty bad Question, that i guess the Answer to will be a resounding:"NO!" . .
Can you take Shedim as Contacts?
if so, it would allow things likethis
GM:"you're dead!"
P1: "I don't think so Tim! I rise and shine again!"

Why? Whats wrong with some smartlinked shedim? (runs for cover)
Also a great dragon ca be killed easily (provided you can bypass all the magical dreck that it puts up for its own protection) when it takes metahuman form, when in its natural form some results can be obtained with an Aztechonology Itzcòatl Gauss Cannon (Arsenal p.123-124), or better MANY of them; failing that there is always the Thor Shot, nuclear weapons, orbital bovine bombardment, drop bear, nanoweapons and if all of this failes trow a photo of Nadja Daviar (naked) at it and run while it's distracted.
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JFixer
post Feb 10 2009, 12:16 AM
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I've /actually/ got ItNW figured out.


Force 2 Spirit:
Hardened Armor 4, Body 2
Light Pistol (4DV) with three successes to shoot.
The pistol does damage. The Spirit rolls 6 dice to soak.

Force 4 Spirit:
Hardened Armor 8, Body 4
Heavy Pistol (5DV-1ap) with three successes to shoot.
No body roll. The pistol does not harm him.

Force 5 Spirit:
Hardened Armor 10, Body 5
Medium Machine Gun (6DV-2ap) short narrow burst with five successes to shoot.
Machine Gun does Adjusted 13DV against the Spirit's body roll of 13. Note that if it had been a Force 6 Spirit, it would not have needed a roll.

Force 6 Spirit:
Hardened Armor 12, Body 6
Submachine Gun (5DV-5ap for AP Rounds) full narrow burst (+9DV) with 4 successes to shoot.
No damage.
5+4successes does not meet or beat HA-12, and so the bullets, each considered a DV9, bounce off the hardened armor. Only the modified DV applies to hardened armor for the initial comparison. Bursts are added later.
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AllTheNothing
post Feb 10 2009, 12:33 AM
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QUOTE (JFixer @ Feb 10 2009, 01:16 AM) *
I've /actually/ got ItNW figured out.


Force 2 Spirit:
Hardened Armor 4, Body 2
Light Pistol (4DV) with three successes to shoot.
The pistol does damage. The Spirit rolls 6 dice to soak.

Force 4 Spirit:
Hardened Armor 8, Body 4
Heavy Pistol (5DV-1ap) with three successes to shoot.
No body roll. The pistol does not harm him.

Force 5 Spirit:
Hardened Armor 10, Body 5
Medium Machine Gun (6DV-2ap) short narrow burst with five successes to shoot.
Machine Gun does Adjusted 13DV against the Spirit's body roll of 13. Note that if it had been a Force 6 Spirit, it would not have needed a roll.

Force 6 Spirit:
Hardened Armor 12, Body 6
Submachine Gun (5DV-5ap for AP Rounds) full narrow burst (+9DV) with 4 successes to shoot.
No damage.
5+4successes does not meet or beat HA-12, and so the bullets, each considered a DV9, bounce off the hardened armor. Only the modified DV applies to hardened armor for the initial comparison. Bursts are added later.

IfNW is hardened armor, and hardened armor works like this:
if Base damage + net hits > hardened Armor - AP the critter takes damage, if Base damage + net hits <= hardened Armor - AP the critter doesn't take any damage
so a force 4 spirit shot with a Predator (regular rounds) takes three net hits to be harmed (5+3 > 8-1).
Damage bonus from multiple (for exemple burst fire) doesn't count (it must be the single bullet to bypass the IfNW)
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InfinityzeN
post Feb 10 2009, 02:18 AM
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QUOTE (JFixer @ Feb 9 2009, 07:16 PM) *
Force 4 Spirit:
Hardened Armor 8, Body 4
Heavy Pistol (5DV-1ap) with three successes to shoot.
No body roll. The pistol does not harm him.

Actually, 5DV + 3 Net hits > 8 HA - 1ap, so spirit takes 8p damage, soaked with 11 dice.

QUOTE (JFixer @ Feb 9 2009, 07:16 PM) *
Force 6 Spirit:
Hardened Armor 12, Body 6
Submachine Gun (5DV-5ap for AP Rounds) full narrow burst (+9DV) with 4 successes to shoot.
No damage.
5+4successes does not meet or beat HA-12, and so the bullets, each considered a DV9, bounce off the hardened armor. Only the modified DV applies to hardened armor for the initial comparison. Bursts are added later.

Actually 5DV + 4 Net hits > 12 HA - 5 AP, so the spirit takes 18p damage, soaked with 13 dice (Average damage of 14p to his 11 box physical track, Ouch!).
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toturi
post Feb 10 2009, 03:15 AM
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Quite some time back, a year or so ago, I remember Synner posted his take on the interaction between S&S and ItNW.

IIRC, Flesh Form insects in SR3 did not have Vulnerability/Allergies to Insecticides. Can someone refresh my memory, do Flesh Forms lose the Allergy to Insecticides in SR4?

Ah, now I remember why I thought putting an Insect Spirit(even if Flesh Form) into an Infected was a stupid idea. Flesh Form insects retain their Allergies. So if you were to put a Flesh Form into an Infected that had Regeneration all that would go down the toilet because someone brought KE IV.
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AllTheNothing
post Feb 11 2009, 12:16 AM
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AH I've got another question:
Can a cyberzombie be inhabited?
If so what happens?
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Stahlseele
post Feb 11 2009, 12:22 AM
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he starts to patrol the metaplanes to keep the enemy back
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The Jake
post Feb 11 2009, 01:42 AM
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QUOTE (Stahlseele @ Feb 11 2009, 12:22 AM) *
he starts to patrol the metaplanes to keep the enemy back


LOL.

I thought Burnout was already by definition possessed? I don't think you can be possessed by multiple spirits now can you? Not without expelling the first....

- J.
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Ancient History
post Feb 11 2009, 04:51 AM
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QUOTE (AllTheNothing @ Feb 11 2009, 12:16 AM) *
AH I've got another question:
Can a cyberzombie be inhabited?
If so what happens?

Tricky. Technically, yes. A flesh-form inhabited cyberzombie (besides being a real monster) is in a bad place, however, since all of the restrictions of cybermancy (Magic 1, Dual Nature, Astral Hazing, Madness and Despair, etc.) would still apply - and of course, the flesh form wouldn't have access to a lot of cyberware, including the Invoked Memory Stimulator. So picture an already-nasty insubstantial spirit locked into a decaying and nigh-indestructible material body and slowly (or quickly) going mad...
[ Spoiler ]
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The Jake
post Feb 11 2009, 05:13 AM
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QUOTE (Ancient History @ Feb 11 2009, 04:51 AM) *
Tricky. Technically, yes. A flesh-form inhabited cyberzombie (besides being a real monster) is in a bad place, however, since all of the restrictions of cybermancy (Magic 1, Dual Nature, Astral Hazing, Madness and Despair, etc.) would still apply - and of course, the flesh form wouldn't have access to a lot of cyberware, including the Invoked Memory Stimulator. So picture an already-nasty insubstantial spirit locked into a decaying and nigh-indestructible material body and slowly (or quickly) going mad...
[ Spoiler ]


I was always partial to playing Khorne-themed armies personally....

With that in mind, a blood spirit possessing a cyberzombie would be terrifying....

- J.
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AllTheNothing
post Feb 11 2009, 10:54 AM
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QUOTE (Ancient History @ Feb 11 2009, 05:51 AM) *
Tricky. Technically, yes. A flesh-form inhabited cyberzombie (besides being a real monster) is in a bad place, however, since all of the restrictions of cybermancy (Magic 1, Dual Nature, Astral Hazing, Madness and Despair, etc.) would still apply - and of course, the flesh form wouldn't have access to a lot of cyberware, including the Invoked Memory Stimulator. So picture an already-nasty insubstantial spirit locked into a decaying and nigh-indestructible material body and slowly (or quickly) going mad...
[ Spoiler ]

Shouldn't inhabitation bypass some of those limitations? (after all it isn't a soul trapped in a unnatural state)
And I was more interested into hybrid forms.
I was thinking about a retro-mission explaining why Ares used a nuclear bomb in Chicago:
(IMG:style_emoticons/default/devil.gif) Queen spirit inhabited nosferatu cyberzombie hybridform (IMG:style_emoticons/default/devil.gif)
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Stahlseele
post Feb 11 2009, 11:16 AM
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QUOTE (Ancient History @ Feb 11 2009, 05:51 AM) *
Tricky. Technically, yes. A flesh-form inhabited cyberzombie (besides being a real monster) is in a bad place, however, since all of the restrictions of cybermancy (Magic 1, Dual Nature, Astral Hazing, Madness and Despair, etc.) would still apply - and of course, the flesh form wouldn't have access to a lot of cyberware, including the Invoked Memory Stimulator. So picture an already-nasty insubstantial spirit locked into a decaying and nigh-indestructible material body and slowly (or quickly) going mad...
[ Spoiler ]

never quite made that connection somehow but now that you mention it O.o
well, most of the 40k stuff should more or less be doable with SR4 rules again *grins*
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Whipstitch
post Feb 11 2009, 11:45 AM
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n/m
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AllTheNothing
post Feb 11 2009, 01:02 PM
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QUOTE (Stahlseele @ Feb 11 2009, 12:16 PM) *
never quite made that connection somehow but now that you mention it O.o
well, most of the 40k stuff should more or less be doable with SR4 rules again *grins*

It could be interesting to do, maybe some fan-made tactical game online for combat exercise (Ok I admit it, I haven't the foggiest idea how WarHammer works, but it could be interesting).
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Stahlseele
post Feb 11 2009, 01:48 PM
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it works.
don't ask me how, it's frigging complicated, even with only some quick-start rules.
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AllTheNothing
post Feb 11 2009, 10:45 PM
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By the way (in an out of topic way for the matter), speaking of cyberzombies made me reread the cybermancy chapter of Augmentations, and at the very begin there's FastJack that tells about thinking of the Hatchetman and shrugging; this remindes me that I know nothing of him (or of Matador for the matter), I've heard their names a few times and I would like to learn more about them. I know that it's old material but, can anyone give lecture me in this Ancient History topic?
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The Jake
post Feb 12 2009, 12:19 AM
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QUOTE (AllTheNothing @ Feb 11 2009, 10:45 PM) *
By the way (in an out of topic way for the matter), speaking of cyberzombies made me reread the cybermancy chapter of Augmentations, and at the very begin there's FastJack that tells about thinking of the Hatchetman and shrugging; this remindes me that I know nothing of him (or of Matador for the matter), I've heard their names a few times and I would like to learn more about them. I know that it's old material but, can anyone give lecture me in this Ancient History topic?


Cybertechnology had the first book on cyberzombies, written from the account of Hatchetman who was one of the first.
He likened the condition to being in a trance like state permanently, where forgetting to eat/sleep/ or even remember who you are resulted in a collapse and medics swarming all over him. He describes the IMS in painstaking detail and how it spontaneously triggers memories of his life, out of nowhere. It really highlights the disconnect between who he was and what he's become.

Having said that, the technology as presented in Augmentation is a lot more advanced (15+ years on) and a lot more functional. Cyberzombie jobs can and do go wrong (as evidenced by the difficult mechanics required to become one and the number of negative qualities) but they can be fully functional beings just loaded to the gills with implants.

At least, this is my interpretation based on my reading of Augmentation. I often wondered if the tech has really come that far or if it was just the lack of emphasis on the details of what its actually like to be a cyberzombie in 2070...

- J.
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Stahlseele
post Feb 12 2009, 12:42 AM
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Nobody really knows all that much about Hatchet aside from the Cyber-Zombie bit.
Same for Matador, aside from his Hobby of touring the world doing zoolgy or whatever.
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Kanada Ten
post Feb 12 2009, 01:07 AM
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Matador was a mercenary, shows up in Fields of Fire giving the run down on being a mercenary and tools of the trade. Picador, his lutienent (suspected of being his lover as well) informs us in Shadows of North America (?) that Matador was geeked (sniper?), likely betrayed, and she's looking for revenge. Search here with his name and Synner as the poster and you should get the whole story somewhere...

Hatchetman shows up in the SR1 Street Samurai Catalog, as a somewhat professional shadowposter. Cybertechnology establishes that he was an old school pro - he gives a lot of newbie advice, because he's pissed that he had to work with such amateurs: resulting in his near total decimation. A corporation that he worked for regularlly, Fuchi?, gave him the option, and then rebuilt him using cybermancy, and he continues to update shadowland on his degradation from that point, to his death.
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