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j4ck30f411tr4d35
post Feb 24 2009, 09:25 PM
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QUOTE (AllTheNothing @ Feb 24 2009, 03:20 PM) *
Wood is Plant but Metal what would be?



probalbly earth id think, because metal is from the earth...


and would an earth spell work as you were falling through the air, if following the logic that fire and water are in fact oppisites, the awnser would be no.
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Adarael
post Feb 24 2009, 09:35 PM
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QUOTE (Browncoatone @ Feb 23 2009, 06:03 PM) *
But we're not talking physics, we're talking magic law. Fire and Water are opposites, one destroys the other (at least in the hermetic tradition) so it is somewhat reasonable to assume that fire spells wouldn't work underwater any better than water spells would work inside a firestorm....<snip>


We're actually not even talking magic law. We are, in fact, talking physics. Fire spells cannot be cast through water for the same reason lightning bolts can't go through dirt, or you can't cast sandblast through water either. Water is heavy, and stops things from moving through it a lot more than air. So sandstorm becomes mudsquirt, and flamethrower becomes stream of sizzly bubbles. This has nothing to do with opposing elements, because Shadowrun doesn't give a shit if air opposes earth unless you're a critter with an allergy. It DOES care that a bunch of magic fire being hurled through water will behave like REAL fire - because, being a physical manipulation, it IS real fire. That is to say the water stops your fire from moving through it by virtue of being thick and wet.

Or, if you prefer slightly more detail, 'fire' is really just the oxidation of sublimed gasses off of whatever medium is emitting the gasses. Pushing gas through water doesn't work too well. And even if you assume your fireball spell is a thermiteball spell, thermite pushed through water will not be coherent, because your unreacted thermite will rapidly get mixed in with water, and whatever thermite is reacting will rapidly run out of fuel.

The steam effect is unimportant from a game perspective because it's so short as to not do damage, in the same way you can't take damage from bullets that miss you and blow chunks out of the concrete behind you. IRL, you might get hurt from one of those bits or a piece of concrete, but in game, it's not worth modelling rules for.
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Browncoatone
post Feb 24 2009, 09:36 PM
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Metal generally doesn't appear naturally, it's usually a manufactured substance. So maybe a spirit of Man:

QUOTE
Many spirits of man appear as items
associated with humanity, such as street signs,
trashcans, or household appliances. Street Magic p#97

It's a stretch I know.

Or we can take a page from Werewolf the Apocalypse and just conjure Electricity and Metal elementals.
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j4ck30f411tr4d35
post Feb 24 2009, 09:40 PM
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QUOTE (Browncoatone @ Feb 24 2009, 03:36 PM) *
Metal generally doesn't appear naturally, it's usually a manufactured substance. So maybe a spirit of Man:



so, are you saying that Iron, Gold, copper, tin, aluminum, and every other metal on the Periodic table is manufactured. and i BSed my way through chem... so theyed be tricked out shiny earth elementals. and as fpor electricity, you could write up a spirit of storms, or some such thing
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Matsci
post Feb 24 2009, 09:44 PM
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QUOTE (j4ck30f411tr4d35 @ Feb 24 2009, 01:40 PM) *
so, are you saying that Iron, Gold, copper, tin, aluminum, and every other metal on the Periodic table is manufactured. and i BSed my way through chem...


He is saying that you don't just find pure elemental metals in the ground (though it can happen, it's pretty rare. These are called native elements)

You don't just dig iron out of the ground. You dig up magnetite, hematite, goethite, limonite or siderite. Then you smelt the iron out of it.
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j4ck30f411tr4d35
post Feb 24 2009, 09:47 PM
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well, that wasnt really my point, the point is that the iron is still tere naturally, weather or not it has to be prossesed before hand is irrelevant , because the essence of the the iron is still there
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Matsci
post Feb 24 2009, 09:49 PM
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QUOTE (j4ck30f411tr4d35 @ Feb 24 2009, 01:47 PM) *
well, that wasnt really my point, the point is that the iron is still tere naturally, weather or not it has to be prossesed before hand is irrelevant , because the essence of the the iron is still there


In chemestry, yes.

But we're not talking chemestry, we're talking magic law.
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j4ck30f411tr4d35
post Feb 24 2009, 09:51 PM
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i really dont think that magic cares if there arent pure iron depsosites, just that theres pure iron in general.
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Draco18s
post Feb 24 2009, 09:51 PM
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QUOTE (j4ck30f411tr4d35 @ Feb 24 2009, 04:25 PM) *
probalbly earth id think, because metal is from the earth...


Earth is already its own element in 5 Element Theory: Water, Wood, Fire, EARTH, Metal

And no, I have no idea why metal. I didn't make the system, it just works better than 4 element theory (each element feeds off an element and supplies a third while being destroyed by the fourth).

Water feeds Wood, Wood feeds Fire, Fire feeds Earth, Earth feeds Metal, Metal feeds water (or more accurately, "Metal flows into Water" in that when metal is heated by fire (Fire destroys Metal) it turns into a liquid: water)

Water destroys Fire, Fire destroys Metal, Metal destroys Wood, Wood destroys Earth (breaks it with roots), Earth destroys (absorbs) Water.
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j4ck30f411tr4d35
post Feb 24 2009, 09:52 PM
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is SR4 run off of the five elemental theory?
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j4ck30f411tr4d35
post Feb 24 2009, 09:55 PM
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and wouldnt fire destroy wood, because think of youre last camp fire, were you using steel, or wood as fuel, so logic has just totally destroyed the five elemenatl theory
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Draco18s
post Feb 24 2009, 09:59 PM
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QUOTE (j4ck30f411tr4d35 @ Feb 24 2009, 04:55 PM) *
and wouldnt fire destroy wood, because think of youre last camp fire, were you using steel, or wood as fuel, so logic has just totally destroyed the five elemenatl theory



Wood fueled the fire and when the fire burned out I was left with Earth (ash -> dirt).

When metal meets fire it softens, warps, melts, and is effectively ruined. Sure, when left uncontrolled Fire will ravage Wood and Earth and overcome Water (see: Forest Fire).

Water when left uncontrolled floods Earth, consumes Metal (rust), and drowns Wood (see: Severe Flooding).

Any of the five elements can be super destructive to the circle.

Fire destroying Metal works the same as Metal destroying Wood:

Take an axe (metal) to a tree (wood). You still have wood at the end, right? It's just not a functioning tree anymore.
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j4ck30f411tr4d35
post Feb 24 2009, 10:01 PM
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oo, i see now. then could someone modify the fireball spell to be steambal, because its reall just heat? or am i going out way too far?
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Draco18s
post Feb 24 2009, 10:33 PM
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In theory. SR doesn't really have rules for it, but for every elemental direct damage spell there's an area affect version (despite how little sense "Lightning Ball" makes, it exists).

Thematically I'd allow steam balls as a visual effect of a fireball, but I still wouldn't allow it underwater (the rapid dispensation of heat into the surrounding environment).
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j4ck30f411tr4d35
post Feb 24 2009, 10:57 PM
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ok, as a touch attack, only, like lets say your adapt is running around under water, and has elemental strike (fire) could you have it still do the heat damage?
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Draco18s
post Feb 24 2009, 11:35 PM
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Hm. Good question. I think I'd give the defender bonus dice to resist damage due to environmental conditions, but it'd probably still work
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j4ck30f411tr4d35
post Feb 24 2009, 11:51 PM
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sweet
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AllTheNothing
post Feb 25 2009, 08:27 PM
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QUOTE (j4ck30f411tr4d35 @ Feb 24 2009, 11:01 PM) *
oo, i see now. then could someone modify the fireball spell to be steambal, because its reall just heat? or am i going out way too far?

Or maybe said someone could just use a Napalm spell (Street Magic p.164-165).
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Browncoatone
post Feb 26 2009, 11:27 AM
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QUOTE
The steam effect is unimportant


I think you underestimate the damage potential of steam.

But that issue aside, why should standing water be anymore effective of a defense against magic than a thick sheet of plexiglass or a block of ice? All three are transparant (or at the very least translucent) and all three put a physical barrier between the caster and the target. But only water neutralizes the spell by virtue of it's nature rather than the barrier's rating.

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JFixer
post Feb 26 2009, 12:45 PM
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It's physics. Physical Manipulations are REAL manifestions of elemental force, they do not obey 'laws of magic', they obey laws of physics up from a certain point. Once that fireball leaves your fingertips, it's real fire, and it's going to detonate in a horrid WHUMPH and set stuff on fire near it. A block of ice is going to take allergen levels (+4DV) of damage from the fireball, and it's not that sturdy to begin with, so you end up with a puddle of water. A block of ice should, if sitting on dirt, on the other hand, directly transfer current into the ground, which means it would negate an electrical attack with the same kind of penalty (+4Armor as non-conductivity) for being well grounded. You can't have a 'thin sheet of water'. A pool of water could heat to boiling by the force of the spell, if it was big/hot/highforce enough, but that's arbitrary to the GMs wishes. It's where physics comes into play. Do you have ANY idea how much caloric energy needs to be burned to heat a swimming pool?

It's a lot. Way more than the amount required to burn down your house.
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Browncoatone
post Feb 26 2009, 03:31 PM
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QUOTE
Once that fireball leaves your fingertips


At last we agree! Once that fireball leaves my fingertips it must contend with the barrier of water between me and the target. The fact that the barrier starts at my fingertips and extends all the way to the target making it most likely impossible for a mortal to cast a fireball of enough umpf to actually reach the target is understandable. Just outright declaring that by sticking my fingers into a bowl of water means I can't cast fire magic is not.
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j4ck30f411tr4d35
post Mar 3 2009, 10:07 PM
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this is true
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