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#51
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
You should read a bit more Lovecraft to understand what I mean. Ah yes, the good old internet "you should read more about subject X, the subject of our discussion, to understand what I mean," implying that a person hasn't actually read anything about subject X. My only response in this case is to say that it is likely that I have been physically closer to where R'yleh is supposed to be for an extended period of time living at a location actually named by Lovecraft than you have, so nyah. My mutated gibbering mouth-tentacles are longer than yours. |
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#52
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Moving Target ![]() ![]() Group: Members Posts: 114 Joined: 17-February 09 Member No.: 16,888 ![]() |
for most greater horrors, you have to kill both their physical body AND their astral form at the same time. the lesser horrors will die by the dozens in SR4 era, but the named horrors? They're cunning and powerful. Yes, they are killable, but it takes a helluva lot more than most of the world will be able to put together in time to make a difference. Ok we've gone from: Gibbering Hordes that a low tech society can't handle to, sudden outbreak of new paranormal animal, dangerous and nasty, most people around here pack AK's. That leaves a smaller subset of intelligent "greater horrors". My reading of Earthdawn was the, everybody run and hide, was as a result of A (hordes of lesser horror) and B (a small subset of greater ones controlling the lessors). Also remember Earthdawn was published in 1994. It is possible that the cultural context has changed. What was plausible level of damage to cause folks to run and hide in 1994 might no longer seem to logically follow in 2009. |
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#53
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Moving Target ![]() ![]() Group: Members Posts: 483 Joined: 16-September 08 From: Madison, WI Member No.: 16,349 ![]() |
"The horrors automatically win and their stats don't count" is actually boring by comparison, IMO. I'm with you on that one. If the devs even decide to advance the metaplot to such a time as the horrors start invading en masse, they're going to be beatable. Because otherwise, what's the point of playing a game where you automatically lose. And if the metaplot doesn't ever get to a major invasion by the horrors (which is what I expect), all we're going to see of the horrors is in things like the Harlequin's Back adventure, and we know what happened there. So really, this whole discussion is moot, and just rampant speculation by everyone involved. |
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#54
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
I'm with you on that one. If the devs even decide to advance the metaplot to such a time as the horrors start invading en masse, they're going to be beatable. Because otherwise, what's the point of playing a game where you automatically lose. And if the metaplot doesn't ever get to a major invasion by the horrors (which is what I expect), all we're going to see of the horrors is in things like the Harlequin's Back adventure, and we know what happened there. So really, this whole discussion is moot, and just rampant speculation by everyone involved. Let me try to say the same thing with different words: This isn't Earthdawn, this isn't Cthulu, this isn't Lovecraft. This is Shadowrun. For all we know this isn't even Earthdawn's world's future. This is Shadowrun. Monkeys are similar to humans, but are really really different. Monkey = Earthdawn Human = Shadowrun |
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#55
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
They killed Dagon with a WWI era unguided anti-ship torpedo fired from a diesel-powered submarine.
What's scary is the Body Horror, being slowly corrupted and knowing that you're being slowly corrupted, without being able to do a thing about it. |
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#56
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Moving Target ![]() ![]() Group: Members Posts: 228 Joined: 5-January 09 Member No.: 16,733 ![]() |
QUOTE Because otherwise, what's the point of playing a game where you automatically lose. Because this is cyberpunk. The world is dying, not with a bang but with a wimper. The end approaches and defiance of that end is futile- but what else will you do? Do not go gently into that good night? Now about the Lovecraft thing. You miss my meaning. You've no doubt read more Lovecraft than I as my exploration of his dark mind is very limited. But what I take away from Lovecraft isn't the specifics, but rather the general impression: We mortal men are insignificant, as insignificant as insects, before the might and wisdom of ancient powers that make the elves and dragons look like infants. Being confronted with unimaginably powerful forces beyond your capacity to defeat might not be any fun, but that is exactly what I mean when I say dynamite isn't going to do you any good. Lovecraft's horrors will break your mind and eat your flesh, and that's just the footsoldiers. Wait until the general gets here. |
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#57
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
an aside. Verj ain't no hunter of Great Dragons I've ever seen, he is so owned in a fight between the two it's not even funny ... except where it says that hunting down and bitch slapped several GDs and put them in cocoons. Why? because got pissed at the /creator/ of GDs ... who he him created ... then one-shotted. But here's the thing the great dragons did a pretty good job taking over, and there are what 6-12 active? How many greater horrors are there again? It's been show that GDs are pretty killable, and that's not the issue |
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#58
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Moving Target ![]() ![]() Group: Members Posts: 228 Joined: 5-January 09 Member No.: 16,733 ![]() |
QUOTE Are you ready for a war? Every society up until now has either fled or fallen before the might of the Horrors, yet you stand defiant against the darkness. You will stand your ground. You will fight.William Wallace Ok. You want to fight the Horrors and win? First we must review what little we know about the enemy: They dwell somewhere beyond the metaplanes and can only cross over once the ambient mana rises to a given level. The minor Horrors can stay long after this mana level has subsided, but they can be killed by physical means once stranded here on the material plane. The Horrors exceed us in the use of magic by so much that only by concealing our magic use can we use it without being destroyed. The Great Horrors are unlikely to be vulnerable to physical attack on the material plane because of their connection with their home plane. So far we've heard ideas of weaponizing magic (not likely to be effective), using machineguns and explosives (unlikely to be effective against the greatest of them), deploying automated drones (which will only be armed with the machineguns and explosives) even the suggestion that we employ nuclear weapons- great idea, let's create a mana blight while destroying the very ground we're trying to protect. All of these ideas have one thing in common: They assume a defensive battle. The enemy will attack when it is most advantageous for them and least advantageous for us. Waiting for them to come here and then assuming our technological superiority (if indeed we have technological superiority- it's been a few thousand years since we've dealt with them after all) will do the trick is over-confident to say the least. It is likely that the lesser horrors are already pouring into our realm. The greater among them are probably collecting intelligence from their minions and planning their invasion as they bide their time (or as they rape another plane whilst they wait) so assuming technology will be a surpise to them is a bad bet. What we need is an offensive campaign. As General Patton said, "When in doubt, ATTACK!" Get some mages with bigger balls than brains, send them out to track back these minor minions to their native metaplane(s) and have them bring back some intelligence. Once we know where they are, we can send teams to attack them. And how pray tell do we "attack" them? Magic is out. They're far too powerful for that. Technology is out, unless one of you smart guys has found a way to cart a lightmachinegun across the metascape. The weapon we use is one that appears to be very effective against the enemy but is probably the last thing you'd consider when reviewing your armaments list: Music. In Earthdawn every character is required to have some kind of artist skill in order to prove they aren't horror marked. The horrors can't make music, or dance, or sculpt. And what was it that laughing-man used to shatter the astral bridge across the metaplanes? Bird song was it not? Send a team of musician mages to the enemy's realm. Have them put on a concert, maybe some Mozart or Tubular Bells. Put them on the defensive. Maybe they'll decide to attack an easier target plane. Maybe a premptive strike will catch them unaware and level the playing field. Maybe they'll begin to fear us. |
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#59
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 24-July 08 From: Resonance Realms, behind the 2nd Star Member No.: 16,162 ![]() |
Why am i suddenly reminded of country music to kill invaders... darn where does that idea come from...
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#60
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Moving Target ![]() ![]() Group: Members Posts: 131 Joined: 12-January 08 Member No.: 15,220 ![]() |
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#61
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
You should read a bit more Lovecraft to understand what I mean. You should read a bit more Earthdawn to understand that most Horrors are quite killable. Horrors. Y'know, the things we're talking about (as opposed to Cthulu and his buddies, the things we're not). |
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#62
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
Let me try to say the same thing with different words: This isn't Earthdawn, this isn't Cthulu, this isn't Lovecraft. This is Shadowrun. For all we know this isn't even Earthdawn's world's future. This is Shadowrun. Monkeys are similar to humans, but are really really different. Monkey = Earthdawn Human = Shadowrun Well said. If the metaplot really advanced to the arrival of the horrors, Shadowrun would be changed so much we'd probably not recognize it anymore. Or the horrors are used in one arc/adventure series, then reduced to a nuissance threat on the level of the shedim, blood mages, toxics and insect spirits, while the world continues to work like before with minimal changes. |
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#63
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 ![]() |
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#64
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Target ![]() Group: Members Posts: 28 Joined: 27-January 09 Member No.: 16,818 ![]() |
... except where it says that hunting down and bitch slapped several GDs and put them in cocoons. Why? because got pissed at the /creator/ of GDs ... who he him created ... then one-shotted. they can make the claim all they want, but by the stats, Verj is owned by every Great Dragon in existence. His 6 attacks against their 10 is pretty damning, but the big thing is the Dragon's ability of Disrupt Fate and Suppress Magic. He can take a common dragon in a stand up fight, but he has no chance vs. a GD. QUOTE But here's the thing the great dragons did a pretty good job taking over, and there are what 6-12 active? How many greater horrors are there again? It's been show that GDs are pretty killable, and that's not the issue in shadowrun yes, I've played some pretty high level, ridiculous DBZ-esque Earthdawn games, and I still don't think my munchkins wet-dream of a character could survive a round with a Great Dragon. |
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#65
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
in shadowrun yes, I've played some pretty high level, ridiculous DBZ-esque Earthdawn games, and I still don't think my munchkins wet-dream of a character could survive a round with a Great Dragon. Your wizard never created a "Dragon Slave" or "Giga Slave" spell then. (For those who don't know Slayers! the first is no charm/dominate spell, but causes massive destruction, would be more aptly named "Dragon Slay". The second is the thermonuclear variant of it and can, if going out of control, destroy the earth.) The Mazoku from Slayers! are similar to the Horrors, by the way. |
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#66
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
He couldn't. (Talking about an ED character lasting a round with a GD)
------------------------- The Horrors will not be able to "Flood the world with blood before an unstoppable wave of minor Horrors" because horrors are... well... killable. Their not spirits. Their not manifesting. They actually do make the trip. Most likely, they don't make the jump back to their home plane but actually move on to the next plane which is in a magic upswing after slaughtering the last one. Their like the Zerg or Nids with a means to travel through the astral plane to reach their next target. Endless numbers of nasty (if little more than mindless) killing machines. Untold numbers of moderately powerful and smart killing machines. Just short of untold numbers of powerful and very smart killing machines, good at manipulating. Huge numbers of very powerful and extremely smart killing machines who twist and manipulate all. Large numbers of extremely powerful and unbelieveably smart corrupters and manipulaters. Numbers of unbelieveably powerful and unknowingly smart... well... Horrors. Weapons and magic can kill the lesser ones fairly easy, even if they are a near endless hoard. The problem comes from the more powerful ones who corrupt and manipulate and control and do all sorts of unknowing things behind the scenes. |
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#67
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,236 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
What we need is an offensive campaign. As General Patton said, "When in doubt, ATTACK!" Get some mages with bigger balls than brains, send them out to track back these minor minions to their native metaplane(s) and have them bring back some intelligence. Once we know where they are, we can send teams to attack them. And how pray tell do we "attack" them? Magic is out. They're far too powerful for that. Technology is out, unless one of you smart guys has found a way to cart a lightmachinegun across the metascape. The weapon we use is one that appears to be very effective against the enemy but is probably the last thing you'd consider when reviewing your armaments list: Music. In Earthdawn every character is required to have some kind of artist skill in order to prove they aren't horror marked. The horrors can't make music, or dance, or sculpt. And what was it that laughing-man used to shatter the astral bridge across the metaplanes? Bird song was it not? Send a team of musician mages to the enemy's realm. Have them put on a concert, maybe some Mozart or Tubular Bells. Put them on the defensive. Maybe they'll decide to attack an easier target plane. Maybe a premptive strike will catch them unaware and level the playing field. Maybe they'll begin to fear us. Over in the 800 BP thread in Community Projects, I have Bongo Slade, Mystic Drummer. His long-term goal is to find the heartbeat of Gaia, and play it. Now I know what he will do ... next. (IMG:style_emoticons/default/cool.gif) |
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#68
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
Some of this talk about horrors not doing anything humans don't - makes me wonder if one day someone won't make a game where you play humans who have perfected genetech to the point that each individual can have some awesome body of his own creating, including whatever features he thinks best. Humans as a group have found ways to jump across space and time and basically own everything, enjoying a giant orgy of indulging whatever their basest and wickedest desires, served by mindless, base creatures - until a small group of mutants find goodness and fight back, eventually driving humans off of their particular realm.
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#69
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Target ![]() Group: Members Posts: 80 Joined: 19-January 09 Member No.: 16,793 ![]() |
Read Ivan Banks: The Culture series
It fits quite well into what you mentioned execpt that it's controlled by artifical intellegnces that well are a bit too smart, well meaning, and noisy for thier own good. Hmm the Horrors vs the Culture: Who wins...... Ultimate magic vs Ultimate Sci-fi now that is a hard one. Would probably bet on the Culture. The horrors would get to the point that the Culture sees no redeming value and that they must be elminiated. A short time later they collasp the horror's home dimension. Well that or they go hand in hand destroying everything in all existances. Regarding this post though the main horrors won't be in SR for at least a min of +500-1000 years so it really doesn't matter. If it was sooner am sure the ex-Pres would have put spell matrixes and more information regarding horrors them into his will. As well with information on how to build the runic shelters. If looking for a good novel though would recommend Talisman (Earthdawn). It is a few short stories about a windling (pixie) that gets trapped into magical amber and has to live through countless years trapped. Shows a good example about how the world turns. |
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#70
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
Oh, just thought of something. For a look at "The Horrors verse a high tech/high magic humanity", give the old ICE game "Dark Space" a look over. Granted, humanity in Dark Space is just a little (well ok, a hella lot) more advanced then in Shadowrun, but it will still give you a good idea.
Hell, they even have their own version of the nethermancer who can turn their version of a Horror to "toxic goo" if he can suprise it/get the jump on it all by his lonesome. Well, if he is a 15th circle that is. |
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#71
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Moving Target ![]() ![]() Group: Members Posts: 472 Joined: 14-June 07 Member No.: 11,909 ![]() |
Well, if the Horrors ever arrived at Earth in Shadowrun, I also expect the Doctor to arrive in his TARDIS and to save mankind (again).
Also, Daleks!!! Because Daleks and Horrors fighting each another is probably cool, and needs to be realized. |
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#72
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Moving Target ![]() ![]() Group: Members Posts: 228 Joined: 5-January 09 Member No.: 16,733 ![]() |
QUOTE Weapons and magic can kill the lesser ones fairly easy, even if they are a near endless hoard. The problem comes from the more powerful ones who corrupt and manipulate and control and do all sorts of unknowing things behind the scenes. And these are the one's that departed when the mana level started to fall. The one's that remain in ED are vulnerable because they're stranded here on the material plane- they can't go home because the bridge between here and there is gone. When the mana tide rises high enough for the Horrors to make their crossing in SR, it won't be the same as in ED because the mana cycle will be on the upswing rather than on the downswing. Thus those horrors on the initial attack may not need to physically come across to the terrestrial plane where they'd be physically vulnerable until after resistance to the invasion has been quelled. I'm sure they have plenty of minions that can do the quelling. Which is the reason an offensive campaign is the best bet. The enemy is most likely more vulnerable on his home plane than ours. QUOTE "If it's a man then it must sleep. If it sleeps it has a lair and we have a trail." "Attack them?" "Is there a choice?" Now, since I'm a redneck, I gotta ask: How do I get my shotgun across the metascape? Astral rift? Engineered alchera? Do I need to fashion it out of orichalcum? |
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#73
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
In Earthdawn every character is required to have some kind of artist skill in order to prove they aren't horror marked. The horrors can't make music, or dance, or sculpt. And what was it that laughing-man used to shatter the astral bridge across the metaplanes? Bird song was it not? Send a team of musician mages to the enemy's realm. Have them put on a concert, maybe some Mozart or Tubular Bells. Put them on the defensive. Maybe they'll decide to attack an easier target plane. Maybe a premptive strike will catch them unaware and level the playing field. Maybe they'll begin to fear us. It's correct that Horros can't create art in any form, but they're not damaged by it either. |
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#74
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Target ![]() Group: Members Posts: 80 Joined: 19-January 09 Member No.: 16,793 ![]() |
Bah stop ruining our Robotech dreams, a teenage girl singing pop love songs conqures all (as it well should). I bet they have never seen someone kiss before either and that will send them into shock to the point that we can easly dispach them while they are confused.
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#75
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
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