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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
It's irked me for a while that narrow bursts and full auto shots are all or nothing things, surely there must be some way to hit with just a few bullets?
This idea came to me just now. How about, if a character misses, they're allowed to roll the dice they sacrificed for recoil and see if that allowed them to hit. If it did, they treat it as a single bullet hitting and can stage it up with any net successes they score. If not, the whole burst missed. This doesn't help Sam McSamurai, however, as only dice sacrificed to recoil can be re-rolled. If someone has recoil mods that completely negate recoil, then missing simply meant they were aiming in the wrong direction. It's also not usable with wide bursts, although statistically the chances are the same (+5 dice for attacker instead of -5 for defender) yet this mod can be used against stationary targets). The real effect of this is to make automatic weapons more versatile for people with less recoil compensation. Is that a lofty goal, or is it something that should be discouraged? |
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Lo-Fi Version | Time is now: 28th May 2025 - 05:03 AM |
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