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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
Neraph's post in this thread here got me thinking.
Free Spirit as PCs would make for fantastic allies I think, but the current rules, even with karmagen make them a woefully inadequate choice compared to a summoned one. I was wondering if anyone here has considered or looked at house ruling to make Free Spirit PCs more playable? - J. |
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
Granted I've GM'd only two play sessions with an out of box Free Spirit PC but he's pretty powerful as is. Several times solving problems faster and easier then a normal PC could. Astral travel alone a huge benefit. Mix the near teleport abilities of astral travel with his fear and movement powers and he's all over the battle turning the tide in the PC's favor.
Drawback at the start seems to be defense, but he's doing a good job of staying out of the line of fire so far (unassuming manifest form helps too). That and he's got to have a teammate carry around his new toy (commlink). Can't really compare a Free Spirit with a normal metahuman stat wise and say hey he's a wussy. The other factors make all the difference. |
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 ![]() |
well i made and played a free spirit for a short time. the gm told me to use karmagen and this is what i ended with. gm gave it a look over and his approval and we started play. im not much of a sr4 player but i was told he was pretty good. and i had no troubles holding my own while playing.
Schwartzvald free spirit radiation toxic body 4 agility 4 reaction4 strength4 intuition4 logic5 charisma4 willpower5 edge 6 force 6 qualities negative signature 10 distinctive style 25 positive quick healing +2 to heal focused concentration +2 agaisnt drain. willpower+logic=drain skills agility exotic weapon polearms4(specialised scythe) blades4 unarmed combat4 infiltration 4 exoctic ranged weapon elemental attack 4 reaction dodge 4 intuition perception 4 assensing 4 shadowing 4 tatooing 4 logic armorer 4 magic spellcasting 5 counter spelling 5 astral combat 4 ritual spellcasting 4 arcana 4 enchanting 4 charisma con4 etiquette4 negotition 4 knowledge magic theory 4 magitech engineering4 philosophy 4 poetry 3 language latin 4 sperethiel 4 cityspeak n japanese 4 spells stunbolt f/2-1 manabolt f/2 manipulate metal f/2 +2 acid stream f/2 +3 toxic wave f/2 +5 shatter shield f/2 -3 power bolt f/2 +3 powerball f/2 +1 lightning bolt f/2 +3 heal dv-2 spirit powers influence 2 charisma+force against willpower guard .5 prevent accidents elemental attack radiation 3 bypasses armor dv 6 pschokenisis .5 equal to magic+willpower test contact street mage 6/6 magic researcher 3/3 talismonger 3/3 Laughlin Free Spirit 6/6 |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 494 Joined: 19-February 05 From: Amazonia Member No.: 7,102 ![]() |
First of all, your link goes to the Shadowrun forum, not a specific thread (IMG:style_emoticons/default/nyahnyah.gif)
We've never had a Free Spirit as a PC, but, I assume you're talking about SR4... I'm not sure if it's different in 4, but in 2 and 3, Free Spirits are completely non-playable as well, they are immune to normal weapons... And if that was taken out of SR4, shame on them. Immunity to normal weapons was the only thing that made them scary. Well, that and that they can't be killed... Really, it's just not realistic to play a free spirit as a shadowrunner. They don't need to make money, as they have no particular need for it, (don't eat etc.) And unless they are a friend of (or forced by) someone, they probably have no real motivation to further the goals of random Johnsons that would hire them. And, since free spirits cannot get karma on their own, from experiance, they have to get it from other people via a ritual, which is also not conducive to PC play. So, as I said, unless Free Spirits have been completely re-written (to not be free spirits anymore), they probably just SHOULDN'T be played. |
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#6
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
well i made and played a free spirit for a short time. the gm told me to use karmagen and this is what i ended with. gm gave it a look over and his approval and we started play. im not much of a sr4 player but i was told he was pretty good. and i had no troubles holding my own while playing. Schwartzvald free spirit radiation toxic body 4 agility 4 reaction4 strength4 intuition4 logic5 charisma4 willpower5 edge 6 force 6 qualities negative signature 10 distinctive style 25 positive quick healing +2 to heal focused concentration +2 agaisnt drain. willpower+logic=drain skills agility exotic weapon polearms4(specialised scythe) blades4 unarmed combat4 infiltration 4 exoctic ranged weapon elemental attack 4 reaction dodge 4 intuition perception 4 assensing 4 shadowing 4 tatooing 4 logic armorer 4 magic spellcasting 5 counter spelling 5 astral combat 4 ritual spellcasting 4 arcana 4 enchanting 4 charisma con4 etiquette4 negotition 4 knowledge magic theory 4 magitech engineering4 philosophy 4 poetry 3 language latin 4 sperethiel 4 cityspeak n japanese 4 spells stunbolt f/2-1 manabolt f/2 manipulate metal f/2 +2 acid stream f/2 +3 toxic wave f/2 +5 shatter shield f/2 -3 power bolt f/2 +3 powerball f/2 +1 lightning bolt f/2 +3 heal dv-2 spirit powers influence 2 charisma+force against willpower guard .5 prevent accidents elemental attack radiation 3 bypasses armor dv 6 pschokenisis .5 equal to magic+willpower test contact street mage 6/6 magic researcher 3/3 talismonger 3/3 Laughlin Free Spirit 6/6 I haven't done the sums but that cannot be legal, even with karmagen. I'm presuming this is your character as it stands today - not at the time it was created... - J. |
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#7
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
With KarmaGen you don't have to pay the 250 point cost. ..
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#8
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 ![]() |
I haven't done the sums but that cannot be legal, even with karmagen. I'm presuming this is your character as it stands today - not at the time it was created... - J. its what i started with plus 2 sessions worth of karma. so not too far off. and the gm did the numbers with me while i made it so im pretty sure its legal. also like the other guy said you dont pay for race in karmagen. of course if anybody actually wants to reverse engineer it im fine. i dont play sr4 (im an sr3 guy myself) so its possible there are some miscalculations. |
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 ![]() |
Really, it's just not realistic to play a free spirit as a shadowrunner. But fortunatly it is realitic to play an awakende Metahuman warping reality with his mind. It completly does not depend on the kind of campaign you play, too.FYI: we now have official rules for playing free spirits as PCs. |
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 ![]() |
Wow that helps. - J. It does. You don't pay the racial cost in Karmagen. But you do pay for the raised stats. That elf who gets +2 CHA, well, the cost of his first +1 to CHA from buying attributes is based on 3 rather than 1. For that elf, CHA 4 - 8 will cost more than a human's CHA 2 - 6. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 494 Joined: 19-February 05 From: Amazonia Member No.: 7,102 ![]() |
FYI: we now have official rules for playing free spirits as PCs. Yeah, I gathered that =D I don't know where the rules for them are, or I don't have the book. Do spirits not have Immunity to Normal Weapons anymore? Or just not Free Spirits, or Just not PC Free Spirits? Or... Do they still all have it? That was really the only real reason that I thought they shouldn't be PCs. (my last post came out a bit more condescending than I meant it, I was just shocked about PC Free Spirits, sorry about that all) |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 13-April 07 From: Houston, Texas Member No.: 11,448 ![]() |
Yeah, I gathered that =D I don't know where the rules for them are, or I don't have the book. Do spirits not have Immunity to Normal Weapons anymore? Or just not Free Spirits, or Just not PC Free Spirits? Or... Do they still all have it? That was really the only real reason that I thought they shouldn't be PCs. (my last post came out a bit more condescending than I meant it, I was just shocked about PC Free Spirits, sorry about that all) Yeah they get immunity to normal weapons. Its just only listed under Materialization power. |
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#14
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Target ![]() Group: Members Posts: 50 Joined: 24-February 09 Member No.: 16,910 ![]() |
<deleted>
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#15
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Moving Target ![]() ![]() Group: Members Posts: 494 Joined: 19-February 05 From: Amazonia Member No.: 7,102 ![]() |
Oh wow. Well, that in itself is worth 250 bp then, IMO. I'm not really sure if I like the Karmagen system. But well, that's unrelated.
Thanks for the info. |
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#16
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
It does. You don't pay the racial cost in Karmagen. But you do pay for the raised stats. That elf who gets +2 CHA, well, the cost of his first +1 to CHA from buying attributes is based on 3 rather than 1. For that elf, CHA 4 - 8 will cost more than a human's CHA 2 - 6. True, but Spirits and AIs don't have those initial boosts. They start at 1 across the board. |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 13-April 07 From: Houston, Texas Member No.: 11,448 ![]() |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 494 Joined: 19-February 05 From: Amazonia Member No.: 7,102 ![]() |
LAWL I dont know what game you been playin, but it aint SR4. You're correct. I have never played SR4. That's why I was asking about it. What I know about SR4 is from reading through a couple of the books and from here on dumpshock. My group plays second edition. Why was my post funny though? I don't get it. |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 13-April 07 From: Houston, Texas Member No.: 11,448 ![]() |
You're correct. I have never played SR4. That's why I was asking about it. What I know about SR4 is from reading through a couple of the books and from here on dumpshock. My group plays second edition. Why was my post funny though? I don't get it. Because Immunity to Normal weapons doesnt even qualify as much more than "maybe a little resistant to normal weapons, except Stick & Shocks" |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 494 Joined: 19-February 05 From: Amazonia Member No.: 7,102 ![]() |
Oh... so, it's not (Force) points of natural hardened armor anymore then? Not that I recall if armor works the same in SR4or not... ah well. Hey, if they're balanced (or weaker) than everything else, I have no qualms with them as PCs.
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#21
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
Oh... so, it's not (Force) points of natural hardened armor anymore then? Not that I recall if armor works the same in SR4or not... ah well. Hey, if they're balanced (or weaker) than everything else, I have no qualms with them as PCs. Actually, it's Magic (Force) x 2 Hardened Armor - which is moderately better than Magic x 2 Normal Armor. |
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#22
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Oh... so, it's not (Force) points of natural hardened armor anymore then? Not that I recall if armor works the same in SR4or not... ah well. Hey, if they're balanced (or weaker) than everything else, I have no qualms with them as PCs. It's Force*2 Hardened armor, which for anything under Force 6 doesn't mean much (and anything under Force 3 means "armor, what armor?"). |
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#23
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
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#24
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#25
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 ![]() |
True, but Spirits and AIs don't have those initial boosts. They start at 1 across the board. Not quite correct. Free Spirits start off at Force 2 and their attributes start at Force. Then again, the section regarding Free Spirit PCs is a bit vague on the attributes part, especially with the verbiage stating Force is their minimum and maximum attribute rating. |
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