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#51
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Moving Target ![]() ![]() Group: Members Posts: 483 Joined: 16-September 08 From: Madison, WI Member No.: 16,349 ![]() |
I can agree that in 4th Edition many things are no longer as awe inspiring as they once were. AIs, juggernauts, vampires... BlueMax And some people complain about escalating power levels and players wanting to go toe-to-toe with big baddies ruining the street nature of the game. But you don't even have to get a major encounter with any of those things to keep that sense of awe about it. Maybe see a Juggernaut from a distance while you're riding a T-bird across the CAS-Pueblo border. Or a chance encounter seeing Mirage doing business with Overwatch in some backwater matrix node somewhere. I think it adds to the cyberpunkiness to occasionally be shown that no matter how big and bad a PC thinks they are, there's still some things out there that can absolutely ruin your day. |
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#52
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
Deus didn't even come about solely by scavenging bits of code from Morgan. Deus because self-aware because of what it viewed of as betrayal by the Renraku CEO from the installation of the kill codes. And I agree with the displeasure at the prevalence of AI's in SR4. I know the power levels are nowhere near what Deus, Megaera, and Mirage were at in SR3, and have been nerfed to be equivalent as a player character, but dammit if the old AI's didn't feel special. Deus and the Renraku arcology were legitimately scary, and the other AI's were capable of leaving a PC awestruck. I liked that little bit of wonder, and I'm kind of sad that it's gone now. But is it really gone? Does having rules for Free Spirit PCs make them any less awe inspiring or wonderous when you encounter one in its native environment? The PC versions are weakened, with cause. But the major ones (both AI and Free Spirit) would have the equivalent of PILES of build boints/Karma, and access to wicky/weird Imersion/Initiation Echoes/Powers. Despite the potential for weak AIs as PCs, I don't find the MAJOR AIs any less fantastical and special than I did before. |
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#53
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Moving Target ![]() ![]() Group: Members Posts: 483 Joined: 16-September 08 From: Madison, WI Member No.: 16,349 ![]() |
But is it really gone? Does having rules for Free Spirit PCs make them any less awe inspiring or wonderous when you encounter one in its native environment? The PC versions are weakened, with cause. But the major ones (both AI and Free Spirit) would have the equivalent of PILES of build boints/Karma, and access to wicky/weird Imersion/Initiation Echoes/Powers. Despite the potential for weak AIs as PCs, I don't find the MAJOR AIs any less fantastical and special than I did before. Well, if you give a PC AI loads of karma, you'll eventually end up with something as powerful as Deus. Plus, the major AI's have disappeared from canon. And I think the free spirit PC's don't bug me as much because there haven't been any free spirits that occupy the same position in the metaplot as the AI's did. But, to each their own. And I have to admit, the AI PC rules do give the opportunity for some interesting roleplaying opportunities and group dynamic among the players. I just don't enjoy it quite so much, and liked the feel of the metaplot with respect to the AI's back in SR3. |
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#54
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
Well, if you give a PC AI loads of karma, you'll eventually end up with something as powerful as Deus. Plus, the major AI's have disappeared from canon. And I think the free spirit PC's don't bug me as much because there haven't been any free spirits that occupy the same position in the metaplot as the AI's did. But, to each their own. And I have to admit, the AI PC rules do give the opportunity for some interesting roleplaying opportunities and group dynamic among the players. I just don't enjoy it quite so much, and liked the feel of the metaplot with respect to the AI's back in SR3. So, what you're really saying, if you're being honest about it, is that you miss the way the old "super" AIs were being developed and are disapointed and a little bereft at losing a beloved plotline more than actually having issue with the new rules... Would you say that's correct? Sort of the way I am dissapointed about the NAN drifting out of the spotlight? (Everybody: Please, don't use that last remark as an excuse to bring the "NAN Fading" thread in here. I haven't bothered to read the blasted thing since the middle of the second page - now up to four on my screen - because I got disgusted with what happened to it, AND IT WAS MY THREAD!) |
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#55
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Moving Target ![]() ![]() Group: Members Posts: 483 Joined: 16-September 08 From: Madison, WI Member No.: 16,349 ![]() |
So, what you're really saying, if you're being honest about it, is that you miss the way the old "super" AIs were being developed and are disapointed and a little bereft at losing a beloved plotline more than actually having issue with the new rules... Would you say that's correct? Sort of the way I am dissapointed about the NAN drifting out of the spotlight? (Everybody: Please, don't use that last remark as an excuse to bring the "NAN Fading" thread in here. I haven't bothered to read the blasted thing since the middle of the second page - now up to four on my screen - because I got disgusted with what happened to it, AND IT WAS MY THREAD!) You are right, kind of. I do miss that plotline, but mostly because I thought it was so well done, and I haven't seen anything come to up that's quite like it. But the AI's I always viewed more like the Great Dragons of the matrix. And with the passing of the major AI's, and the emergence of the AI PC rules, it feels to me like they've taken something fantastic and unique and made it kind of mundane. I don't have any issue with making the new Matrix rules more similar to the magic rules, because it's made a hacker character playable and integrated with the group. But I would have liked to seen it done with the flavor of it a little more different than that of magic. |
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#56
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
You are right, kind of. I do miss that plotline, but mostly because I thought it was so well done, and I haven't seen anything come to up that's quite like it. But the AI's I always viewed more like the Great Dragons of the matrix. And with the passing of the major AI's, and the emergence of the AI PC rules, it feels to me like they've taken something fantastic and unique and made it kind of mundane. I don't have any issue with making the new Matrix rules more similar to the magic rules, because it's made a hacker character playable and integrated with the group. But I would have liked to seen it done with the flavor of it a little more different than that of magic. And the aspect of magic now becoming much more of a science, say, like Computer Science? *grin* See: Chaos Mage. |
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#57
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 24-July 08 From: Resonance Realms, behind the 2nd Star Member No.: 16,162 ![]() |
QUOTE So, what you're really saying, if you're being honest about it, is that you miss the way the old "super" AIs were being developed and are disapointed and a little bereft at losing a beloved plotline more than actually having issue with the new rules... Would you say that's correct? Sort of the way I am dissapointed about the NAN drifting out of the spotlight? I'm not spoken to, but i have to agree. It sums up nicely how i feel about AIs and Technomancers/Otaku. |
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#58
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
So, what you're really saying, if you're being honest about it, is that you miss the way the old "super" AIs were being developed and are disapointed and a little bereft at losing a beloved plotline more than actually having issue with the new rules... Would you say that's correct? Sort of the way I am dissapointed about the NAN drifting out of the spotlight? (Everybody: Please, don't use that last remark as an excuse to bring the "NAN Fading" thread in here. I haven't bothered to read the blasted thing since the middle of the second page - now up to four on my screen - because I got disgusted with what happened to it, AND IT WAS MY THREAD!) Well sorry if the internet didn't live up to yoru expectations. (IMG:style_emoticons/default/rotate.gif) While i don't speak for Kerenshara I felt that the wash away of the dues/morgan/mirage plot to be replaced with "oh AI's are just another thing you know, they have citizenship and don't you know the corps want themt o move in because the "magically" improve their home system." as a literary tool from one to the next was just garbage. The pulling back fo the curtain just didn't work very well. Similarly the technomancers with their magical overtones right down to the totem/avatars and streams/traditions just cheapened things for me. Even if i can see the benefits of cribing the magic system there should be some clear lines drawn. In other words as much depth as it may add to some elements of tghe system I would like the matrix not to be hampered by the magic/cyclic/immortal elf albatross. Someone mentioned the talk between Harlequin and the as yet unrepeated Ambrose character in 2.0. I remember reading that at the time, and once I figured out it was Harlequin I was kind of dumbfounded. Of all the possible luminaries to grace Shadowrun, to talk about the Matrix, the possible only new under the sun in the sixth world they have to bring an Immortal Elf and a "Mysterious Immortal" gag, me with a datajack. QUOTE To Captain Chaos, I leave the encrypted file JackBNimble. Whatever rewards it reveals are yours. I had no success trying to decrypt this thing, but I’ve always believed it contained some communication from another world. Of course, I could be wrong. I’ve also notified the Draco Foundation to provide for your well-being in the event the file deals you a debilitating injury. NOTHING would make me happier then JackBNimble coming from another world as in something potentially alien or even the future, but if it's a "world" as in the past world I think i'm going to be quite annoyed. For all that's worth. (IMG:style_emoticons/default/spin.gif) |
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#59
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
I sincerely hope some of the core dev team are reading this thread.
K. |
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#60
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
kinda fun, how one had one group arguing that the earlier rules where two complicated as matrix, real life and magic had their own rules, meaning they where basically seperate games.
now we have another group that claims they are to similar... |
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#61
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
There's just no pleasing some people. You could throw them into an orgy with several hot specimen of the gender of their choice and they would probably still find something to complain about . .
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#62
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
kinda fun, how one had one group arguing that the earlier rules where two complicated as matrix, real life and magic had their own rules, meaning they where basically seperate games. now we have another group that claims they are to similar... I think they are different arguments. It is the fluff that is the biggest problem in this case. Also, I'm not sure that there was a major group complaining that the Matrix rules weren't the same as the Magic rules, just that there wasn't a lot of coherence generally and that the Matrix rules were the most complicated / convoluted of all. Keep in mind that it is only Technomancers that parallel magic almost exactly (right down to drain mechanics and summoning of spirits) - you still do have Hackers using their own rules so it's not correct to say that people here are complaining about the Matrix rules and the Magic rules being the same. It's just Technomancers, i.e. the "Magic" ones, that have their own way of doing things. The general Matrix rules used by Hackers and anyone other than Technomancers actually are streamlined. They're just an extension of the general rules into specific areas with the exception of using Program ratings. Very few people are complaining about the normal Matrix rules anymore. Plenty are complaining about the lack of explanations and examples, mind you, but that's a different issue. (IMG:style_emoticons/default/wink.gif) My feelings, anyway. K. |
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#63
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
So, what you're really saying, if you're being honest about it, is that you miss the way the old "super" AIs were being developed and are disapointed and a little bereft at losing a beloved plotline more than actually having issue with the new rules... Would you say that's correct? Sort of the way I am dissapointed about the NAN drifting out of the spotlight? (Everybody: Please, don't use that last remark as an excuse to bring the "NAN Fading" thread in here. I haven't bothered to read the blasted thing since the middle of the second page - now up to four on my screen - because I got disgusted with what happened to it, AND IT WAS MY THREAD!) I think it's more that the current AIs really have no reason for existing. They're treated as people and no one really knows (at least from what I've read) where they've come from or how they came into existence. What sets Deus, Morgan/Megaera/Mirage apart from those AIs is that they were purely the constructs of humanity/metahumanity. Even if their existence was an accident, they still stand as the crowning achievement of technology. Plus I think all the Halo fanboys want a reason to put a Cortana AI into their game.... |
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#64
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
Wow this thread seems to have opened up a can of worms.
I tend to view things from a GM perspective - so I always tend to look at things in terms of balance, at least initially. My gut reaction to TMs were the same as most people in this thread - imbalanced, too uber, bringing in Magic to the Matrix, etc. However, I still vividly remember the early days when things were so painful playing a hacker. Now it is so seemless that I just cannot imagine how we existed without the SR4 rules. If a PC wants to hack a node it is a handful of dicerolls. Only when we hit turn 4 of cybercombat did the other players get up and leave the table (hey, that was BIG step for my PCs). I'm sure you could easily ignore Emergence (I really didn't like that book) and TMs, even AIs and never lose any sleep over it. I don't think this stuff would come up in 90% of games to be honest. Alternatively, if you wanted to keep them, it wouldn't be hard to re-write them based on SR3 material if you were so inclined (although it would be time consuming). At the moment, I'm experimenting with all the new content just to get a feel for it. I have players picking every exotic thing under the sun. I don't personally dig it but they do - so I run the game they want to play. I don't mind it - so long as we're all having fun (and we are). My old games were very cyberpunk/post-cyberpunk in feel. Yotc and Emergence give me a sense that we're moving away from the cyberpunk roots and more towards a transhumanist setting. Emergence, SR4 and Brainscan almost lead me to believe we're approach a technological singularity in game (I forget what its called - the theoretical TM/Mage-In-One - hinted at as being the Holy Grail in Emergence if it was ever found). But I think even since SR1 days there was always an incling that someday, the line between Magic and the Matrix would blur. As tech and magic advances, I personally would be fascinated in seeing that convergeance. I'm not sure how it would fit together however and I'm not sure if I'd like it, but I don't think it is necessarily a bad thing. My largest gripe was the loss of the uber powerful AIs as (forgive me, no pun intended) the ultimate deus-ex-machina. The downgrade in power, emergence of new AIs, no technical explanation did kinda urk me. Saying that no more Uber AIs exist (just because) never sat well with me at all. Then again I loved the Deus' plot and knew it had to end sometime - so no I'm not sure what bothers me more there - the absence of a great story arc, or the loss of uber-AIs without a good explanation. - J. |
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#65
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
Oh I just had to add:
If your team mage isn't your Swiss Army Knife, what are they, a mobile semi-stealthy artillery unit? If I had to pick two "types" of magic for a totem I pulled out of my hoop just based on my idea of Crunch-n-Munch? Detection and Manipulation, hands down.[/font] Werd... heh... heh werd... - J. |
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#66
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
i guess the problem with emergence is not so much its content, but that it got delayed because of the fanpro troubles, and changeover to catalyst games. End result, groups had the chance to put in months of play time and development, while the timeline of the world did not officially move...
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#67
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 24-July 08 From: Resonance Realms, behind the 2nd Star Member No.: 16,162 ![]() |
My problem with Emergence is that it seems like a bail-out book to me, much like the original SR4 book (especially the german one, even without my usual prejudices). The haste with which the plot moves forward and the acceptance of AIs and Technomancers ("Well yeah, we all love them and their cute fluffy icons") just seems to fast to me. I think it is a good book, but i really think about stretching everything past Witch Hunt to accomodate a better plausibility.
Emergence should have been a longer arc, maybe setting the whole world in 2075 and letting the Emergence stretch out a bit.... |
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#68
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
looking at the timestamps of emergence, it covers the whole of 2070...
the first timestamped upload is 01/19/70, while the one at the start of the last chapter is 12/01/70... so while reading the book from end to end may make it rushed, its playing out over a whole year... |
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#69
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 ![]() |
looking at the timestamps of emergence, it covers the whole of 2070... the first timestamped upload is 01/19/70, while the one at the start of the last chapter is 12/01/70... so while reading the book from end to end may make it rushed, its playing out over a whole year... Yes but the acceptance of AIs as citizens only plays out over about half a year. AFAIK (I'm at work) they weren't known about until September or October. Hell, Brackhaven gets voted in in November and passes a TM registry bill but that gets largely lost in the love fest that is the AI emergence. Very weird timing. |
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#70
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
more like some impressive media blitzing by the big corps...
but then, look at real life media corps selling the idea of military intervention... oh, and lets not forget that those 3 months both held a planetary hostage situation diffused and a corp media horror story uncovered. Some of the big boys probably wanted to dismantle the situation fast... if so, they would probably play up the resolution of the hostage situation, keep very very quiet about the horror story, and find just about anything else to run as headline news as one rolled over into new year... |
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#71
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 ![]() |
And very much in favour of magic too, because even if Hackers make good generalists, with lower costs and broader skills than starting TMs, we know both from the rules and more perhaps importantly from the fluff that is repeatedly drummed into us, that TMs are the best. No-one really cared if Muhammed Ali wasn't as good all round academically as, say some other person, or if someone else wasn't as good a boxer as him but had also learnt French. Nobody cares if someone can run the 100m in 11 seconds but is also a qualified mechanic. What matters, and I find it staggering that the devs either didn't realize or didn't care about this, is that TM's both in fluff and rules, supercede Hackers at anything they choose to do. Hackers make fine, viable PCs, but if you want to be the best, or even just really special, this is reserved for the spooky TM characters. They even make the best riggers letting them pump out rounds more consistently and better than any Sammie ever could. Yeah, I see what you're saying but I don't really agree that its a reason to write them out of existence. When it comes right down to it, a Magician will be able to take out more opponents than a Sammie, especially when they start Initiating and getting Foci and such. Adepts will always be better than their non-Magical counterpart in the Adept's chosen specialty. That is simply their prerogative. However, if there is one thing that I try to teach my players repeatedly, it's that there is more to being a Shadowrunner than your one or two chosen skill specialties. It's true that a TM might be able to Hack better, but they have to give up a lot in order to do it. Sometimes, a crucial point in a run comes down to a skill that is not your character's specialty. Case in point: the last run I had for my players. They were sneaking up to a house to extract a corp guy and his family. The group's sniper was all set: he had a ton of dice, a brand new rifle, and EX-EX rounds, ready to blow away the opposition. However, just as they were approaching the house he failed an Infiltration roll, the Barghest saw him, and its Fear effect caused him to run away for 3 Combat Turns, which turned out to be the whole battle. In that case I'm sure the rest of the group would have noticed if he was a little bit less of a skilled Sniper and a little bit more of a skilled Infiltrator. If your group needs to penetrate a secret corp research facility and steal paydata from its system that is not accessible outside of the heart of the building, are you going to take the hacking-god TM with no Stealth or Combat skills? Or are you taking that combat Hacker, who's not quite as good at cracking the system, but has solid sneaking skills, and can hold is own in a fight if things go bad? |
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#72
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
It's true that a TM might be able to Hack better, but they have to give up a lot in order to do it. Sometimes, a crucial point in a run comes down to a skill that is not your character's specialty. Case in point: the last run I had for my players. They were sneaking up to a house to extract a corp guy and his family. The group's sniper was all set: he had a ton of dice, a brand new rifle, and EX-EX rounds, ready to blow away the opposition. However, just as they were approaching the house he failed an Infiltration roll, the Barghest saw him, and its Fear effect caused him to run away for 3 Combat Turns, which turned out to be the whole battle. In that case I'm sure the rest of the group would have noticed if he was a little bit less of a skilled Sniper and a little bit more of a skilled Infiltrator. Infiltration, the skill everyone should have. Just because you have a high agility doesn't mean you should rely on defaulting. Agility, the one attribute that freaking applies to everything. |
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#73
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 ![]() |
Infiltration, the skill everyone should have. Just because you have a high agility doesn't mean you should rely on defaulting. Agility, the one attribute that freaking applies to everything. If only there was some sort of favored race that got a bonus to agility. Then if they played Mages or Technomancers, imagine if they got a bonus to Charisma as well. They would never let something like that through. BlueMax /sits at a table loaded with elves //not happy about it. |
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#74
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
Yeah, I see what you're saying but I don't really agree that its a reason to write them out of existence. I'm still stuck on finding reasons why they should exist personally as I have never found them "cool". But I'll stick to the topic. (IMG:style_emoticons/default/wink.gif) When it comes right down to it, a Magician will be able to take out more opponents than a Sammie, especially when they start Initiating and getting Foci and such. This is incorrect, but besides the point so it's not worth derailing the thread into one of the Magician is better than Samurai debates that we had when 4th first appeared. Suffice to say that there are many situations where technology quite utterly outclasses magic both on the level of individuals and on the larger scale. However, if you're trying to make the point that magic is already better than technology in other areas, I hardly see that as an argument for it being granted superiority in other areas also. Adepts will always be better than their non-Magical counterpart in the Adept's chosen specialty. That is simply their prerogative. However, if there is one thing that I try to teach my players repeatedly, it's that there is more to being a Shadowrunner than your one or two chosen skill specialties. If you re-read my post, you'll see that I talk about exactly the problem of granting status as "The Best" to Technomancers and relegating Hackers to being good all-rounders. Nobody respects that outside of the metagame constraints of a GM trying to find ways to challenge players. If you want to be the best at stealthing your way into systems, if you want to be the best at cracking encryption or breaking into guarded systems or anything else on the Matrix including Rigging, you need to be a Technomancer. That itself is the problem to me because it makes the archetypes of the hacker who knows code backwards, who understands how the Matrix is built, even the rigger who becomes one with his machine through wiring his motor-cortex direct to it, all of these archetypes - it makes them forever second place to Magic. Can you honestly tell me that you look at a world class athlete, boxer or scientist and say to yourself: "yeah, but he doesn't know how to hotwire a car". Nobody thinks in those terms and certainly the wider world doesn't. From here on, the super-people of the Matrix are TMs and the Hackers are the ordinary types. The first time an experienced computer security expert gets their digital arse handed to them by a fourteen year old who can barely write a program but can perceive and interact with the Matrix in a way that the expert never can, the point is made. Also, the rules don't quite back you up. At the start with constraints of 400BP, TMs give up a lot to be very good. But that misses the point because (a) they can become well-rounded with a bit of time and still be super compared to the hacker and (b) in an argument that is largely about fluff, it doesn't matter because the world isn't built according to PC generation rules. I know plenty of people who are both strong and clever and a number of people who are physically out of shape and not very bright or educated. And I don't picture the world of Shadowrun being different in this regard (if it were there would be no Grunts or Wageslaves (IMG:style_emoticons/default/wink.gif) ). The basic fluff of the setting (and books like Emergence really drive it home) is that TMs are the impressive ones. Hacker characters might be fine normally, but if you're running a game for a Hacker and a TM then every time it comes to the area of speciality, e.g. Hacking into a node, the Hacker is going to sit back and watch the TM gather their dice with a vacuum cleaner. It doesn't matter that the Hacker knows how to do something else as well. He can't compete on the thing that he wants to. Now this isn't much of a problem with Magic V. Tech in other areas, because Sammies and Magicians play very differently and have a range of strengths and weaknesses that make them different. But a TM is competing directly with the Hacker's primary focus in the same situations and is much better at it. Magic has taken the crown in the Matrix and that is very wrong to me because I don't want Magic to dominate the Matrix. And it's not just TMs. There are mighty AIs and strange sprites and feral digital entities that normal science and technology can't comprehend or compete with. I don't mind an AI like Deus because its a product of man. But when you start talking about mysterious energies and Resonance Realms, we're back with Magic as the big stuff. That's basically where I'm coming from. I think if you don't have a problem with Magicky Matrix, then these arguments wont work for you, but they explain why I and I think quite a lot of other people dislike it. Peace, K. |
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#75
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Moving Target ![]() ![]() Group: Members Posts: 137 Joined: 16-July 07 Member No.: 12,281 ![]() |
When I think of Technomancers I usually compare them with scanners, the guys from this movie and that kid from heroes.
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Lo-Fi Version | Time is now: 7th July 2025 - 08:30 PM |
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