![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
Hi
The SR4A-changes document from the official webpage says: QUOTE Cyberlimb Armor has been clarifi ed, it is intended to be cumulative with all types of armor (Armor on half-limbs only counts at half-Rating. I have downloaded the SR4A-PDF several month ago and I cannot find this rule in the book itself. Can someone point me to the right page? Or was it not included in the last minute? If yes, is it working as inteded or will there be an errata concerning half limb cyberarmor. SYL |
|
|
![]()
Post
#2
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
|
|
|
![]()
Post
#3
|
|
Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
I have this document. I am just searching for the actual rule in the SR4A rule book pdf and I can´t find the the "half rating" rule except in the change document. (IMG:style_emoticons/default/wink.gif)
|
|
|
![]()
Post
#4
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
Sadly, I do not have the SR4A material to point at for you. Given the location in the changes doc, I would check the equipment section under armor and also under cyberware.
|
|
|
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
I already checked both sections
SYL |
|
|
![]()
Post
#6
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
PG 344 Left side. Header: Cyberlimb Enhancements.
Synthetic Cyber Skull still missing...at least we still have it listed in Aug for reference. Edit: As for the half armor thing, its a by product of capacity mechanic. |
|
|
![]()
Post
#7
|
|
Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
My PDF
QUOTE Cyberlimb Enhancements Cyberlimb enhancements use up the Capacity of the cyberlimb they enhance. There are four different types of enhancements available: Body, Agility, Strength, or Armor enhancements. Physical Attribute enhancements come in ratings equal to the Attribute bonus they provide. Armor enhancements installed on cyberlimbs are both Ballistic and Impact, and it is cumulative with all forms of worn armor. Still missing the Half-Rating Rule from the SR4A-Changes Document. SYL |
|
|
![]()
Post
#8
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
Looks like hands and feet only have capacity 4 and armor is rating x2. This limits what can put on to 2 points, not sure if that helps but maybe there was a change in between.
|
|
|
![]()
Post
#9
|
|
Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
I am very well aware of the different capacity rating ... but I am only searching for the rule mentioned in the Changes-Document, nothing more. (IMG:style_emoticons/default/wink.gif)
SYL |
|
|
![]()
Post
#10
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
Looked back at aug and SR4A not seeing any rules involving half armor. Not really seeing mention of "half limbs" either just hands and feet. Rule seems overkill when you consider the capacity being a limiter.
. |
|
|
![]()
Post
#11
|
|
Moving Target ![]() ![]() Group: Members Posts: 509 Joined: 16-June 09 Member No.: 17,282 ![]() |
SR4A supercedes the changes document. Let's assume they thought about it, and decided, as Prime Mover mentioned, that the rule was overkill.
Another "I heard about it but I can't find it" rule: where does it list the possibility of adept taking a power point instead of metamagic at initiation? I coulda swore I heard about that being mentioned, but I can't seem to find it. |
|
|
![]()
Post
#12
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
QUOTE Another "I heard about it but I can't find it" rule: where does it list the possibility of adept taking a power point instead of metamagic at initiation? I coulda swore I heard about that being mentioned, but I can't seem to find it. Street Magic Errata document First page left column halfway down Pg 31 Tweaking the rules. Add Adept Initiation. Groups may consider allowing adepts to gain 1 Power Point instead of a metamagic at initiation. Edit: Took me forever to find that a while back, remember now. Let one of my players use it and it worked out very well for us. Edit 2: Oops new version of errata for SM, the optional rule is on second column of first page of new version of errata. (Still hoping for Augmentation errata.) |
|
|
![]()
Post
#13
|
|
Moving Target ![]() ![]() Group: Members Posts: 155 Joined: 20-August 09 From: Fridley, MN, USA Member No.: 17,522 ![]() |
Looked back at aug and SR4A not seeing any rules involving half armor. Not really seeing mention of "half limbs" either just hands and feet. Rule seems overkill when you consider the capacity being a limiter. . As has been mentioned, SR4A opted not to go with the half armor rule. Half limbs, on the other hand, can be found on the first of the three tables on p.343 of SR4A - there are prices listed for full limbs, lower leg/arm (half a limb), and hands/feet. |
|
|
![]()
Post
#14
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
In the name of the wee man!
For the n'th time, the original SR4A pdf did not include this rule. Some weeks later it appeared out of thin air in the changes document. Whether or not it actually appears in the revised pdf that subsequently replaced the original has never been confirmed by anyone. I've only asked about five times already. |
|
|
![]()
Post
#15
|
|
Target ![]() Group: Members Posts: 66 Joined: 22-October 07 From: Merseysprawl (Manchester) Member No.: 13,827 ![]() |
QUOTE ( SR4A p. 344) Cyberlimb enhancements use up the Capacity of the cyberlimb they enhance. There are four different types of enhancements available: Body, Agility, Strength, or Armor enhancements. Physical Attribute enhancements come in ratings equal to the Attribute bonus they provide. Armor enhancements installed on cyberlimbs are both Ballistic and Impact, and it is cumulative with all forms of worn armor. Only bit of text referrign to armour and cyberlimbs i can find in the revised SR4a. |
|
|
![]()
Post
#16
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 8th May 2025 - 06:31 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.