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> LMGs MMGs or HMGs? Which can I use?, He Ain't Heavy, He's My Brother
TeaTime
post Sep 9 2009, 06:47 PM
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Yo. I'm a Ork. A big one. Bigger still with my new augmented muscles and a boosted body. And yeah, I guess my old AK looks pretty dinky these days.

So, on Monday I'm shopping at Weapons World, see, and the mook behind the counter takes me to his "special stock". I like the heavy stuff, and I'm looking at LMGs, MMGs, and HMGs. Knows a guy who knows a guy. Nice stuff. Totally off the books.

See, I wanta use one in combat like Rambo or Frank Castle (no Gyromount for me), so what's the heaviest MG I can reasonably use?
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X-Kalibur
post Sep 9 2009, 06:54 PM
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Well, ya see, those big fraggers kick like a damn mule when you sustain fire with them from the hip (double uncompensated recoil penalties for heavy weapons) so even with your huge-moungous muscles, those puppies are gonna be barkin' omae. If'n yer wantin' to use one of those heavy machine guns, make sure you've got the compensation to cover it; Them bipods work real well. Oderwise stick to a good 'ol Ingram White Knight, they were kind enough to include a special gas vent system on that baby to keep the barrel down.
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Brazilian_Shinob...
post Sep 9 2009, 06:56 PM
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It depends on how much recoil penalty you are willing to take. (IMG:style_emoticons/default/cyber.gif)
If you dont care if you hit, as long as keep shooting, pick up a HMG with belt feeding and be happy!
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blindfox
post Sep 9 2009, 07:06 PM
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after all, chummer, happiness is a belt-fed weapon...
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TeaTime
post Sep 9 2009, 07:06 PM
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My armorer says he can slap a GasVent 3, custom grip, and a foregrip on the bad boy. I'd really like to show the team's sniper up with his fancy FA la-de-da Barett M121 how a real Orktown pup rolls.
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nezumi
post Sep 9 2009, 07:06 PM
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I believe LMG is the limit for 'carrying around and using'. Anything bigger is just too big to use effectively. And like X said, get some recoil compensation. One of the SR2 books had rules for strength adding recoil compensation, if you can control your GM to use them.
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CanRay
post Sep 9 2009, 07:11 PM
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I'd stay away from the HMGs. But you could probably carry both the gun and tripod for it with only a little hassle. (Great for surprise suppressive fire from the shrubberies after the Magician casts some spells on you so you can't be detected.).

LMGs would be like an Assault Rifle for you now for the most part (I've heard about a few big guys in the Canadian Armed Forces that have used a C9 as such. Second-hand knowledge, however.).

MMGs can, and have, been used as "Personal Weapons" by big guys. I point to the Vietnam folks who used the M-60 while standing up, not truely effective, but hey, at least it didn't jam as much as the M-16. And kicked the target down, too. As well as WWII Vets who used the BAR in the same way (And even got a "Cup" designed for their belts for Hip Shooting!).

One picture I remember seeing shows two German Soldiers using an MG34 GPMG (MMG by another name to get past the restrictions Germany was under between the Wars.) standing upright. The guy in the front was using his left shoulder as a "Bipod" while the guy behind him was aiming and pulling the trigger.

I wouldn't suggest this unless you're eyeing those Cyberaudio devices, BTW.
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CanRay
post Sep 9 2009, 07:12 PM
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QUOTE (blindfox @ Sep 9 2009, 02:06 PM) *
after all, chummer, happiness is a belt-fed weapon...

Use the whole quote, "And a discount on bulk purchases."
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TeaTime
post Sep 9 2009, 07:16 PM
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The Weapons World guy says that the Ruhrmetall SF20 HMG comes with hip pad bracing, and if the MET2000 guys can hip-shoot em', I should be able to, too.

I mean, right? Maybe?
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X-Kalibur
post Sep 9 2009, 07:22 PM
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Firstly, Arsenal (SR4) has optional rules for STR based RC, just like Cannon Companion and Fields of Fire before it. Secondly, I could reason a big ork carrying around an MMG or HMG, provided he had the materials lightened using the firearms customization rules. But I think you'd find adding High Velocity to an LMG would be just as effective. Give that White Knight a foregrip, high velocity, and a custom grip. After bracing it you're looking at 8 RC, with STR optional rules you, as a "big" ork probably get another 2 RC, for a total of 10. That's just fun stuff right there.
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Dragnar
post Sep 9 2009, 07:42 PM
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By the rules, LMGs and HMGs have exactly the same recoil, so as long as your GM doesn't play the "that's just stupid!"-card (which it is), you can go to town with the heaviest gun you can get your grubby hands on.
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CanRay
post Sep 9 2009, 07:44 PM
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QUOTE (Dragnar @ Sep 9 2009, 02:42 PM) *
By the rules, LMGs and HMGs have exactly the same recoil, so as long as your GM doesn't play the "that's just stupid!"-card (which it is), you can go to town with the heaviest gun you can get your grubby hands on.

The Assault Cannon?
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TeaTime
post Sep 9 2009, 07:45 PM
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Grubby hands?
RAW?

Check and Check! (IMG:style_emoticons/default/biggrin.gif)
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Dragnar
post Sep 9 2009, 07:53 PM
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QUOTE (CanRay @ Sep 9 2009, 09:44 PM) *
The Assault Cannon?


Arsenal-modified fully automatic firing assault cannon (IMG:style_emoticons/default/biggrin.gif)
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Bleifalke
post Sep 9 2009, 08:52 PM
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Ah, a man of my taste, just buy one of each and test wich one you like best? HMGs are way to heavy for me to carry, but when they start to roar, ohh man, you'd feel like Spartans in that super old cult flick '300' when the sky darkened from a hail of arrows, or something as such, can't really remeber. BTW they should totally make a trid remake out of that!

Ohh and fyi, there is no such thing as "too big for AKs"!

To end fluff and try and bring something to the thread, let me quote the description of the Ultimax HMG-2 stating that "some trolls might be strong enought to fire it while standing", so unless you'r packing some major mojo in those cyber muscles I'm afraid you'r out of luck on that one chumm.

As for modyfying the good old White Knight (My third fav weapon after the AK97 and ArmTech MGL-12 obviously...) the RAW clearly states that it cannot be further upgraded, I'm guessing this only refers to the 5(6) recoil compensation, but you could make the argument that it goes for everything possible. Anyhow, there is definately no White Knights with 8 points of RC possible if you follow the RAW.
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CanRay
post Sep 9 2009, 10:12 PM
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AK98 for me. So many wonderful possibilities for that underbelly grenade launcher. (IMG:style_emoticons/default/vegm.gif)
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X-Kalibur
post Sep 9 2009, 10:34 PM
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QUOTE (Bleifalke @ Sep 9 2009, 03:52 PM) *
As for modyfying the good old White Knight (My third fav weapon after the AK97 and ArmTech MGL-12 obviously...) the RAW clearly states that it cannot be further upgraded, I'm guessing this only refers to the 5(6) recoil compensation, but you could make the argument that it goes for everything possible. Anyhow, there is definately no White Knights with 8 points of RC possible if you follow the RAW.


Bold emphasis mine. If you go by your alternate reading, it cannot even mount a smartgun, bipod, or tripod on it. All the "upgrades" I was referring to are "modifications" which it does not explicity prohibit, merely improving it's gas vent is. So, with the stock out, a custom grip, and foregrip, firing in Full Auto it has an RC of 8. Heck, you could further add a heavy barrel giving it RC 9 in FA, but it takes up 3 mod slots of 6 total.
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Adarael
post Sep 9 2009, 10:47 PM
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QUOTE (TeaTime @ Sep 9 2009, 12:16 PM) *
The Weapons World guy says that the Ruhrmetall SF20 HMG comes with hip pad bracing, and if the MET2000 guys can hip-shoot em', I should be able to, too.

I mean, right? Maybe?


Yeah, but those guys have two backup spines. (IMG:style_emoticons/default/wink.gif)
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Falconer
post Sep 10 2009, 12:36 AM
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MMG's can and have been used from the hip. Even the old air cooled M1919.

Not highly accurate, but when you're firing a belt... it's the whole wall of lead in general direction of enemy bit.

If a normal human does that, don't see why a troll or cybered human couldn't manhandle a ma-deuce.


Quite frankly, the recoil comp rules are bad in this aspect. If anything NORMAL weapons should have doubled recoil penalty, and heavy weapons should have basic 1point recoil penalty (due to their weight... why they're heavy... duh to stop the recoil from bouncing them off aim!).

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RunnerPaul
post Sep 10 2009, 12:48 AM
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QUOTE (nezumi @ Sep 9 2009, 03:06 PM) *
One of the SR2 books had rules for strength adding recoil compensation, if you can control your GM to use them.
QUOTE (X-Kalibur @ Sep 9 2009, 03:22 PM) *
Firstly, Arsenal (SR4) has optional rules for STR based RC, just like Cannon Companion and Fields of Fire before it.


Recoil and Strength, p.163, Arsenal, to be specific. Rules for characters using Heavy Weapons (MMG/HMG) freehand w/o gyromount are on the page before that.
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CanRay
post Sep 10 2009, 01:32 AM
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QUOTE (Falconer @ Sep 9 2009, 07:36 PM) *
MMG's can and have been used from the hip. Even the old air cooled M1919.

Now try that with a water-cooled M1917. (IMG:style_emoticons/default/nyahnyah.gif)
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Glyph
post Sep 10 2009, 02:30 AM
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The text for the Ingram White Knight is clearly talking about the gas-vent, not the entire gun, not being upgradable (but heck, a gas-vent: 5 is 2 points more than you will find anywhere else).

You can't make it a high velocity weapon, though, as that mod is only available for submachine guns and assault rifles.
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Dakka Dakka
post Sep 10 2009, 02:47 AM
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Even though you're a big and bulky ork, don't shy away form a gyro stabilization unit. Those 6 extra points of RC go a long way. Build 5 more points into the weapon and you can fire Full burst without penalty while running (IMG:style_emoticons/default/ork.gif) . If you can cram in 9 points the same goes for a custom built minigun, if you can convince your GM to give you such a gun.
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Dragnar
post Sep 10 2009, 06:12 AM
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Miniguns are best used for suppression anyway, because recoil doesn't ever enter the equation.

And now I'm off to building an Assault Cannon that's firing automatic at minigun speeds...
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Dakka Dakka
post Sep 10 2009, 06:24 AM
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QUOTE (Dragnar @ Sep 10 2009, 08:12 AM) *
And now I'm off to building an Assault Cannon that's firing automatic at minigun speeds...
The Minigun setup can only be applied to light medium and heavy machine guns.
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