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Glyph
post Oct 2 2009, 02:08 AM
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What I originally liked about Karmagen was that you could actually play decent human characters. Sure, they were at a bit of a numerical disadvantage compared to metahumans, but they still had enough points to have good stats across the board and a wide spread of skills.

The problem with Build Points is that the cap of 200 hits humans extra-hard, because they don't have any bonuses. For any concept where you need decent physical and mental Attributes (sammie/face, etc.), you really need to either gut your basic concept, or go metahuman. All the "revised" Karmagen seems to do is add awakened characters and technomancers to that group.

Although if they charge metahumans for race, they won't be worth playing, either, because they will be paying for race on top of paying more to increase their abilities. Like Karoline says, it will lead to a lot of trolls with Body and Strength Attributes of 5, because after paying 80 Karma to be a troll, who can afford to spend, say, 130 more Karma to raise those to stats to 7? Which is the average for a troll.
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Shinobi Killfist
post Oct 2 2009, 03:36 AM
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QUOTE (Glyph @ Oct 1 2009, 09:08 PM) *
What I originally liked about Karmagen was that you could actually play decent human characters. Sure, they were at a bit of a numerical disadvantage compared to metahumans, but they still had enough points to have good stats across the board and a wide spread of skills.

The problem with Build Points is that the cap of 200 hits humans extra-hard, because they don't have any bonuses. For any concept where you need decent physical and mental Attributes (sammie/face, etc.), you really need to either gut your basic concept, or go metahuman. All the "revised" Karmagen seems to do is add awakened characters and technomancers to that group.

Although if they charge metahumans for race, they won't be worth playing, either, because they will be paying for race on top of paying more to increase their abilities. Like Karoline says, it will lead to a lot of trolls with Body and Strength Attributes of 5, because after paying 80 Karma to be a troll, who can afford to spend, say, 130 more Karma to raise those to stats to 7? Which is the average for a troll.


Troll 40 karma(assuming times 1)
Str 8 105
Bod 8 105
Agil 4 45
Rea 5 65
Chr 1 0
Int 2 10
Log 2 10
Will 3 25
Ess 6 0
Edge 3 25
Magic 5 65
375+80 for x2 troll cost=455 in BP this costs 190BP in attributes with 60 BP in special attributes. I don't know it looks close to me.
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crizh
post Oct 2 2009, 03:48 AM
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QUOTE (Shinobi Killfist @ Oct 2 2009, 04:36 AM) *
Troll 40 karma(assuming times 1)
Str 8 105
Bod 8 105
Agil 4 45
Rea 5 65
Chr 1 0
Int 2 10
Log 2 10
Will 3 25
Ess 6 0
Edge 3 25
Magic 5 65
375+80 for x2 troll cost=455 in BP this costs 190BP in attributes with 60 BP in special attributes. I don't know it looks close to me.



Bump Bod and Str up to 9 and drop a point of Edge and it starts to compare very badly to BP.

edit - dumbass

edit - again- and it's 120 karma more than a human with the same, relative, stats....
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Glyph
post Oct 2 2009, 04:13 AM
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I got 170 in Attributes. So add 60 for special Attributes, and that troll would have 170 points left to spend. The karmagen troll, on the other hand, has spent 495 points (assuming only 40 to be a troll), leaving him 255 Karma left to spend. Which is not that much, considering that in Karmagen, resources and contacts cost flat out double the Build point cost, and skills are more expensive as soon as you go over 2 (not to mention that knowledge skills are not free in karmagen).

But it does show how metahumans get double-charged. In build points, the troll buys his race, but getting Body from 5 to 8 costs him the same as it costs a human to get his Body from 1 to 4. In Karmagen, the troll still has to pay for his metatype, but now he pays 60 more points of Karma for his three-point increase in Body.
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Jhaiisiin
post Oct 2 2009, 04:24 AM
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Which is precisely why you're allowed to spend more than half your karma on attributes as a meta.
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Falconer
post Oct 2 2009, 06:39 AM
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Karoline has the right of it... the problem w/ karmagen as written is it penalizes people for raising what should be their strong attributes, and DOESN"T PENALIZE for raising low stats. It works great so long as there are no metas whatsoever (or everyone is the same meta) but as soon as you make that jump it breaks horribly.

Any suggestion that they should only get bonus points if they say... invest attributes in strength or bod, so they can't spend their 'windfall' attributes on non-racial attributes gets decried by the people who don't understand balance and say, but I don't want to play a strong troll/orc...


Quite frankly... the only decent SIMPLE way I've seen to do it, is charge karma=BP to buy the race, but everyone buys attributes like a human, THEN add/subtract the racial mods after your initial buy (all attributes must be 1+ after mods). (effecitvely, it gives bonus karma for making a strong troll, and penalty karma for putting those points into mental stats).
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Karoline
post Oct 2 2009, 12:47 PM
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QUOTE (Jhaiisiin @ Oct 2 2009, 12:24 AM) *
Which is precisely why you're allowed to spend more than half your karma on attributes as a meta.


Yeah, but if they are spending more karma on race in the first place, and then have to spend more karma to advance the same as a human.. yeah, they can maybe still manage the same stat changes, but the human will have 400ish karma left over and the troll will have 200ish.

I really like Falconer's method. Actually I kinda like if it would be applied like that to BP as well. Seems kinda odd that it is as easy for a troll to have 3 logic as for a human to have 3 logic, despite the fact that trolls are obviously supposed to have a lower logic on average. Now, I'm not saying all trolls should be stupid, and maybe it would be over penalizing, but it might make an interesting change if metatypes cost no BP, but they had to compensate in their stats by actually having them lowered.
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TheOOB
post Oct 2 2009, 08:55 PM
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QUOTE (Falconer @ Oct 2 2009, 01:39 AM) *
Karoline has the right of it... the problem w/ karmagen as written is it penalizes people for raising what should be their strong attributes, and DOESN"T PENALIZE for raising low stats. It works great so long as there are no metas whatsoever (or everyone is the same meta) but as soon as you make that jump it breaks horribly.

Any suggestion that they should only get bonus points if they say... invest attributes in strength or bod, so they can't spend their 'windfall' attributes on non-racial attributes gets decried by the people who don't understand balance and say, but I don't want to play a strong troll/orc...


Quite frankly... the only decent SIMPLE way I've seen to do it, is charge karma=BP to buy the race, but everyone buys attributes like a human, THEN add/subtract the racial mods after your initial buy (all attributes must be 1+ after mods). (effecitvely, it gives bonus karma for making a strong troll, and penalty karma for putting those points into mental stats).


Thats how I prefer it, races costs 2xBP cost in karma, but you raise attributes as a human, applying racial bonuses after creation. Also with the 5xattribute cost special attributes shouldn't be included in the 1/2 karma attribute pool. I could see edge maybe, but it's not fair to punish a magician/techno.

Edit: Woo 700 posts
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Karoline
post Oct 2 2009, 09:16 PM
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QUOTE (TheOOB @ Oct 2 2009, 04:55 PM) *
Thats how I prefer it, races costs 2xBP cost in karma, but you raise attributes as a human, applying racial bonuses after creation. Also with the 5xattribute cost special attributes shouldn't be included in the 1/2 karma attribute pool. I could see edge maybe, but it's not fair to punish a magician/techno.

Edit: Woo 700 posts


That doesn't sound so bad, but it seems like karmagen would still be rather gimpy, since basically everything in it is BPx2 or more, and you don't even get double BP worth of karma.

"A post a day keep the doctor away." -me
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TheOOB
post Oct 2 2009, 09:54 PM
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Yes but skills and attributes are a good deal cheaper, especially at lower ratings. Using attributex5 rasing an attribute from 1 to three only costs 25 karma, which is roughly equivalent to 12.5 BP.
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Shinobi Killfist
post Oct 2 2009, 10:05 PM
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QUOTE (Glyph @ Oct 1 2009, 11:13 PM) *
I got 170 in Attributes. So add 60 for special Attributes, and that troll would have 170 points left to spend. The karmagen troll, on the other hand, has spent 495 points (assuming only 40 to be a troll), leaving him 255 Karma left to spend. Which is not that much, considering that in Karmagen, resources and contacts cost flat out double the Build point cost, and skills are more expensive as soon as you go over 2 (not to mention that knowledge skills are not free in karmagen).

But it does show how metahumans get double-charged. In build points, the troll buys his race, but getting Body from 5 to 8 costs him the same as it costs a human to get his Body from 1 to 4. In Karmagen, the troll still has to pay for his metatype, but now he pays 60 more points of Karma for his three-point increase in Body.


You are right its 170 points in attributes, but he still has to spend 40 points on Troll so 130 points left over. 130 to 255 is fairly close. Is it perfect no, but its not nearly as far off as it was at x3 with no Racial cost.
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Shinobi Killfist
post Oct 2 2009, 10:08 PM
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QUOTE (Falconer @ Oct 2 2009, 01:39 AM) *
Karoline has the right of it... the problem w/ karmagen as written is it penalizes people for raising what should be their strong attributes, and DOESN"T PENALIZE for raising low stats. It works great so long as there are no metas whatsoever (or everyone is the same meta) but as soon as you make that jump it breaks horribly.

Any suggestion that they should only get bonus points if they say... invest attributes in strength or bod, so they can't spend their 'windfall' attributes on non-racial attributes gets decried by the people who don't understand balance and say, but I don't want to play a strong troll/orc...


Quite frankly... the only decent SIMPLE way I've seen to do it, is charge karma=BP to buy the race, but everyone buys attributes like a human, THEN add/subtract the racial mods after your initial buy (all attributes must be 1+ after mods). (effecitvely, it gives bonus karma for making a strong troll, and penalty karma for putting those points into mental stats).


This would be my preference, but there are a lot of things I'd do differently in SR4 so its no shock that karmagen isn't perfect for me.
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