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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
ok, Am I reading this right?
for every 2 points over body*2 you lose 1 point agility and reaction(i.e. body 3 loses points @ 8 armor) also if wearing 2 pieces of armor you only count the higher of the ratings, but you add them together for calculating encumberance(so an armored vest(6/4) under a lined coat(6/4) adds no extra protection, but costs you 4 points of agility and reaction?because you're 12/8 for encumberance?) |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 304 Joined: 29-October 09 From: Pittsburgh Member No.: 17,812 ![]() |
You seem to have it, except that the rules specify (or fraction thereof) meaning you round up. (SR4A, 161). so body 3 actually loses its first point at 7 armor.
Generally the only time it is worth layering armor is if you are wearing a high ballistic/low impact piece in conjunction with a piece that is low ballistic/high impact. (In sr3 you got half the second highest piece added as well, but this resulted frequently in double digit armor ratings...). |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 ![]() |
And of course FFBA is exempt from these rules. But those are about right. And also, Body x 3 for customization.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 304 Joined: 29-October 09 From: Pittsburgh Member No.: 17,812 ![]() |
And of course FFBA is exempt from these rules. But those are about right. And also, Body x 3 for customization. FFBA is what *really* broke the sr3 rules actually. if you played without it the layering rules weren't too crazy.. playing with it even just the baseline FFBA+Armor Jacket was pretty hardcore. |
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#5
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
One of my favorites is full FFBA and the Evo HEL suit. Really easy to get good armor high, with a lot of special environment protections. Your character has to be comfortable with their form though, as both of those are skin-tight (or nearly so).
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
FFBA is what *really* broke the sr3 rules actually. if you played without it the layering rules weren't too crazy.. playing with it even just the baseline FFBA+Armor Jacket was pretty hardcore. Oh yes, if you didn't have apply armor degradation rules, someone with a decent Body who maxed out his armor with FFBA couldn't be hurt by anything that didn't fire APDS or in burst-fire. But I have to admit that I'm sometimes facing the same trouble in SR4, with the ork (hopefully he's not a troll) in security armor being able to shrug off most shots that would severely harm any other team member. |
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