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#76
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
Well, in 2.5 you did get class-based individual XP as well as group XP for things like battling monsters. Wizards got XP for spellcasting, thieves for monetary achievement, and fighters got extra for body count. It makes sense, though balancing it, and applying it to the far more free multiclassing of 3.x would be tricky.
QUOTE Well, considering that Dungeons and Dragons is about heroes going off to fight, not artists and farmers... That's really the crucial argument. I don't believe you can build a game system good at everything; better to make good rules for what really matters in the game, and leave the business on the side to common sense and DM-player consensus. |
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#77
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 ![]() |
I got into SR via the second Secrets of Power book (I've never read the first). I just loved the style and the concept, magic, monsters and espionage.
The deep back story trapped me and turned interest into love/obsession. Mostly SR is fun because of the range of stories I can tell, my group at the moment has a disgraced doctor mage, a druggie artist awakening mage, a transhumanist rigger and a vat grown teenage girl with an AI best friend. That's a lot of stories right there and that's just one game. |
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#78
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Well, in 2.5 you did get class-based individual XP as well as group XP for things like battling monsters. Wizards got XP for spellcasting, thieves for monetary achievement, and fighters got extra for body count. It makes sense, though balancing it, and applying it to the far more free multiclassing of 3.x would be tricky. That's really the crucial argument. I don't believe you can build a game system good at everything; better to make good rules for what really matters in the game, and leave the business on the side to common sense and DM-player consensus. Actually, looking at my AD&D 2nd Edition, you received XP for performing class abilities then too... so there you go... and I have never had any difficulty in scaling XP for things other than the Killing of Creatures in my game... But maybe that is just me... I do agree that game designers really only concentrate on the important things that they want to place in their games... Keep the Faith |
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#79
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 ![]() |
Actually, looking at my AD&D 2nd Edition, you received XP for performing class abilities then too... so there you go... and I have never had any difficulty in scaling XP for things other than the Killing of Creatures in my game... But maybe that is just me... I do agree that game designers really only concentrate on the important things that they want to place in their games... Keep the Faith You also got XP for gold value of things and making gold back in 2nd Edition... |
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#80
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,183 Joined: 5-December 07 From: Lower UCAS, along the border Member No.: 14,507 ![]() |
I thought that went out after OD&D though - xp for money. Or I'm just misunderstanding what you wrote.
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#81
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 ![]() |
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Lo-Fi Version | Time is now: 6th June 2025 - 03:33 PM |
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