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Delarn
post Jan 16 2010, 09:16 PM
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TM, I don't like cyberwares ! If I want to play a street sam I would prefer playing an AI in a combat anthroform (MCT Housekeeper modified to fight)
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Jaid
post Jan 16 2010, 10:28 PM
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QUOTE (Mikado @ Jan 16 2010, 03:35 PM) *
I don't think it is a big deal if a TM wants to "bond" to more expensive cyber. Not only are they paying for it in Nuyen costs but they are paying karma for it as well. Wired 1 is going to cost 20 karma and 11,000 (IMG:style_emoticons/default/nuyen.gif) . I don't think that that is unreasonable compared to the echo. Even delta grade wired 1 is running 10 karma and 110,000 (IMG:style_emoticons/default/nuyen.gif) . That is cheaper than submersion but your paying nuyen also. (110,000 (IMG:style_emoticons/default/nuyen.gif) = 22 karma in a way)

Perhaps a better limit is using an attribute. Resonance is a good one because it follows the same pattern for mages bonding foci. Charisma is also acceptable because of Attune (object) metamagic.

as i said, for your campaign you can tweak it however you like. the problem is that as i've written it, the technomancer who receives the cyberware may not be the technomancer that pays the karma cost. if you want you could change that as well, i suppose.

but either way, if you particularly want TMs to use heavy cyber, it's just a matter of tweaking the rule. i tend to feel that most people are likely to have less of a problem with it if it's low essence, is all.
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LurkerOutThere
post Jan 16 2010, 10:32 PM
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IF you want TM's wtih heavy cyber, what's the reason to play street sam's or Hacker's again?

I love me some TM's, but I like being able to upgrade my weak flesh body so I don't have to worry nearly as much about getting jumped on the way to the stuffer shack.
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hahnsoo
post Jan 16 2010, 10:38 PM
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QUOTE (LurkerOutThere @ Jan 16 2010, 06:32 PM) *
IF you want TM's wtih heavy cyber, what's the reason to play street sam's or Hacker's again?
In character, being a Technomancer is not exactly a choice. It's usually foisted onto you through (un)happy circumstance. You can't "will" yourself into becoming a Technomancer. I'm currently playing a career street sam who is also a Technomancer. In his character background, he gained his abilities after he already had a pair of Cyberarms and basic Reaction/Initiative enhancers. He started out pretty gimped in his Technomancer abilities, but they are an added curse to him (some would say it is a bonus, but my character doesn't look at it that way). It's interesting to play an atypical Technomancer, in some ways, because my priorities for selecting echoes, seeking out other TMs for submersion, and complex forms are all skewed in favor of things that are more useful to a gimpy Technomancer rather than a TM who might as well be a Hacker in everything but name and resource allocation. E-sensing, for example, is a great Echo for my character, as it allows me to have an "enhanced" perception test that no one else has.
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LurkerOutThere
post Jan 16 2010, 11:12 PM
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No...


Playing a TM is explicitly a choice your character background might bend on that but you chose to play a TM, with cyberware. By the system/universe/whatever TM's have amazing almost paranormal abilities but at a downside of not playing well with cyberware. Now folks can work around that or convince their GM's to do so but it becomes a scenario where it becomes pointless to play "mundane" characters.
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hahnsoo
post Jan 16 2010, 11:57 PM
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QUOTE (LurkerOutThere @ Jan 16 2010, 06:12 PM) *
No...


Playing a TM is explicitly a choice your character background might bend on that but you chose to play a TM, with cyberware. By the system/universe/whatever TM's have amazing almost paranormal abilities but at a downside of not playing well with cyberware. Now folks can work around that or convince their GM's to do so but it becomes a scenario where it becomes pointless to play "mundane" characters.
The player CHOOSES be a technomancer. The character does not. This is an important distinction. I chose to play a street samurai who has awful Technomancer abilities. By all accounts, I am worse than a normal Street Samurai AND I'm far worse than a normal Technomancer because I have lowered my Essence down to a 4 with a pair of cyberarms and some reflex enhancement. There was no "workaround" for it. In my character's mind, at character creation for the campaign, he is a street samurai, but now his head is filled with annoying buzzing whenever he walks into a wireless enabled zone (i.e. everywhere). It's a lot like playing a Burnout Mage archetype, except with TM abilities and the opposite situational events occurring ("I had cyberware first, and then I found out I was a Technomancer. It sucks, but that's life.").

At some point, I can choose to destroy my Technomancer abilities forever by implanting more toys. It may very well be something that my character will invite, and happily do so.

A character does not choose to be a Technomancer any more than they can choose to be a mage. Most people forget that it is a gift that is not contingent on social status, money, or genetics. You are special (in both good and bad ways) through no fault or effort of your own.
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kanislatrans
post Jan 17 2010, 12:05 AM
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I prefer Tms over hackers...its a challenge and there are just alot of character concepts I have that just fall flat with hackers. That said. I haven't really had a chance to play a Tm. had one ready for the Skype game that Zendead got started and then schedule changed and I couldn't play.

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Ascalaphus
post Jan 17 2010, 04:51 AM
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QUOTE (LurkerOutThere @ Jan 16 2010, 11:32 PM) *
IF you want TM's wtih heavy cyber, what's the reason to play street sam's or Hacker's again?

I love me some TM's, but I like being able to upgrade my weak flesh body so I don't have to worry nearly as much about getting jumped on the way to the stuffer shack.



It's not about becoming Invulnerable Cyborg Hulk Boy, it's about the crazy combination of TM vs. tech - they can't stand each other. How can you claim to be the cutting edge ™, when your abilities suffer when you use cutting edge tech to enhance yourself? Resonance loss through essence loss makes TMs a sort of Luddite fifth column instead of the symbol of man-machine integration.
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Mikado
post Jan 18 2010, 03:01 AM
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QUOTE (Jaid @ Jan 16 2010, 05:28 PM) *
as i said, for your campaign you can tweak it however you like. the problem is that as i've written it, the technomancer who receives the cyberware may not be the technomancer that pays the karma cost. if you want you could change that as well, i suppose.

but either way, if you particularly want TMs to use heavy cyber, it's just a matter of tweaking the rule. i tend to feel that most people are likely to have less of a problem with it if it's low essence, is all.

I believe you have misunderstood me.
I like the idea of a TM Echo that allows them to bond to their cyberware. It would not be something they start with or something they have to get. Just something they could get if they wanted to.
However, if we are going to create a new Echo I believe it should follow a rules set that is already in place. Like Attune (Object). I like the idea of having it cost 1 karma per .1 essence but I believe the maximum essence should be based off an attribute like Attune (Object) is.
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Tymeaus Jalynsfe...
post Jan 18 2010, 03:03 AM
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QUOTE (Mikado @ Jan 17 2010, 08:01 PM) *
I believe you have misunderstood me.
I like the idea of a TM Echo that allows them to bond to their cyberware. It would not be something they start with or something they have to get. Just something they could get if they wanted to.
However, if we are going to create a new Echo I believe it should follow a rules set that is already in place. Like Attune (Object). I like the idea of having it cost 1 karma per .1 essence but I believe the maximum essence should be based off an attribute like Attune (Object) is.



And that is a good Idea...

Keep the Faith
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Mikado
post Jan 18 2010, 03:12 AM
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QUOTE (Tymeaus Jalynsfein @ Jan 17 2010, 10:03 PM) *
And that is a good Idea...

Keep the Faith

Why would it not be a good idea? I do not understand your complaint.
Do you think that TM's should be not be allowed to get an echo that could reduce the impact of cyberware to their resonance?
or...
That it should be based off an already existing rule...
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Wasabi
post Jan 18 2010, 05:22 AM
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TM
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Jaid
post Jan 18 2010, 05:57 AM
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QUOTE (Mikado @ Jan 17 2010, 10:12 PM) *
Why would it not be a good idea? I do not understand your complaint.
Do you think that TM's should be not be allowed to get an echo that could reduce the impact of cyberware to their resonance?
or...
That it should be based off an already existing rule...

i think you're getting a little defensive. he just told you he thinks it's a good idea, not that he thinks it's a bad idea (IMG:style_emoticons/default/wink.gif)
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Mikado
post Jan 18 2010, 06:32 AM
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QUOTE (Jaid @ Jan 18 2010, 12:57 AM) *
i think you're getting a little defensive. he just told you he thinks it's a good idea, not that he thinks it's a bad idea (IMG:style_emoticons/default/wink.gif)

Sorry.
I tend to read ... as a thought process that has not fully been written or as a drawn out question. I see (hear) it in my mind as having a monotone inflection. Neutral biased.
At least that is how I tend to use it so I apologize if that was not its intended purpose.
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Jaid
post Jan 18 2010, 06:40 AM
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QUOTE (Mikado @ Jan 18 2010, 01:32 AM) *
Sorry.
I tend to read ... as a thought process that has not fully been written or as a drawn out question. I see (hear) it in my mind as having a monotone inflection. Neutral biased.
At least that is how I tend to use it so I apologize if that was not its intended purpose.

on a side note, you are really confusing me... every time i see one of your posts with that avatar next to it, i get confused for a moment as i think "huh... i don't remember writing that" (IMG:style_emoticons/default/nyahnyah.gif)
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Mikado
post Jan 18 2010, 07:38 AM
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QUOTE (Jaid @ Jan 18 2010, 01:40 AM) *
on a side note, you are really confusing me... every time i see one of your posts with that avatar next to it, i get confused for a moment as i think "huh... i don't remember writing that" (IMG:style_emoticons/default/nyahnyah.gif)

lol
changed, always confused me too.
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Tyro
post Jan 18 2010, 11:18 AM
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QUOTE (Ryu @ Jan 16 2010, 08:59 AM) *
If I had to use BP-gen I´d play hackers; with karmagen I prefer augmented TMs. Build with lowish effective resonance and low CFs they are IMO one of the most powerful types of character.

Would you (or someone) post an example build and explain your playstyle?
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Tymeaus Jalynsfe...
post Jan 19 2010, 02:44 AM
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QUOTE (Mikado @ Jan 17 2010, 08:12 PM) *
Why would it not be a good idea? I do not understand your complaint.
Do you think that TM's should be not be allowed to get an echo that could reduce the impact of cyberware to their resonance?
or...
That it should be based off an already existing rule...



No, Apparently you misunderstood the "Good Idea" part... I am not knocking your post, nor complaining... it is just not somethign that I had thought of before......

It is a GOOD IDEA...

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Ryu
post Jan 19 2010, 08:19 PM
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QUOTE (Tyro @ Jan 18 2010, 12:18 PM) *
Would you (or someone) post an example build and explain your playstyle?

The basic idea is that a TM does not nearly have to be maxed in order to compete with a hacker. If you know a few basics of playing TMs, you can hack rating 6 nodes with resonance 4. It is not very hard to build a resonance 4 technomancer, it is only very inefficient if you use BP-gen.

Now if you need a little extra oomph, either for hacking or other activities, you have two points of essence you can toy with, more if your table allows for submersion at chargen.

My playstyle allows me to do a ton of different things, instead of starting an arms race that leads to me not having karma to spare for cool or simply new stuff.
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The Jake
post Jan 19 2010, 10:41 PM
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QUOTE (Ryu @ Jan 19 2010, 08:19 PM) *
The basic idea is that a TM does not nearly have to be maxed in order to compete with a hacker. If you know a few basics of playing TMs, you can hack rating 6 nodes with resonance 4. It is not very hard to build a resonance 4 technomancer, it is only very inefficient if you use BP-gen.

Now if you need a little extra oomph, either for hacking or other activities, you have two points of essence you can toy with, more if your table allows for submersion at chargen.

My playstyle allows me to do a ton of different things, instead of starting an arms race that leads to me not having karma to spare for cool or simply new stuff.


I'm not too familiar with karmagen but the usual way it works is if you have six points of Essence, and only bought up your Resonance to 4, then you spent 2 points of Essence on 'ware, that would reduce your Resonance of 4 to a 2.

- J.
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Tymeaus Jalynsfe...
post Jan 20 2010, 12:38 AM
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QUOTE (The Jake @ Jan 19 2010, 03:41 PM) *
I'm not too familiar with karmagen but the usual way it works is if you have six points of Essence, and only bought up your Resonance to 4, then you spent 2 points of Essence on 'ware, that would reduce your Resonance of 4 to a 2.

- J.



Pretty much how I have always seen it as working....

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WyldKnight
post Jan 20 2010, 01:19 AM
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He is saying that he uses two points of essence and then maxs out what resonace he has which would be four.
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Tymeaus Jalynsfe...
post Jan 20 2010, 01:31 AM
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QUOTE (WyldKnight @ Jan 19 2010, 06:19 PM) *
He is saying that he uses two points of essence and then maxs out what resonace he has which would be four.


Possible, But not how I really read the post...

Null Perspiration though...

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Ryu
post Jan 20 2010, 07:29 AM
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I can buy a resonance of 6 and only need a resonance of 4 -> I can afford to loose two points. I pay for those, no worries.
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SleepIncarnate
post Jan 24 2010, 03:44 PM
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QUOTE (Mikado @ Jan 16 2010, 12:21 PM) *
I understand where the writers where going with having cyber/bio affect resonance.

Be that as it may... I disagree with the logic of it. TM's are supposed to be one with the machine world. It stands to figure that their bodies would be more receptive to the mechanical (cyber at least) changes that that technology entails. So even if the writers did go with essence loss from cyber/bio affecting resonance they should have balanced it out with having cyber be counted as beta or better grade. Such a change would allow TM's to be good at other areas without to much of a sacrifice to hacking. Or maybe have an echo that can reduce the impact cyber has.

Magic = anti-technology (object resistance anyone?)
TM's = anti-technology? How does that make sense? Their entire being revolves around technology being at the level it is.

All that aside... From a strictly hacking standpoint I would go with TM's any day of the week. The ability to thread stealth past 6 is a HUGE advantage over Hackers. Having a stealth past 6 makes hacking on-the-fly a much better choice to pull off. And something that TM's are (by fluff) supposed to be better at.

However, if you bring the rest of the game world into play TM's are vastly underpowered due to karma restraints so Hackers are a better choice for a more balanced character. Even more so if you give yourself the time to only do long-hacks.


You're thinking of Essence loss as a purely "I'm putting tech in my body" standpoint. Essence loss comes from all kinds of things.... drug abuse, losing an arm, etc. It's not just the putting something in, it's the taking something out. Heck, even getting a sex change costs Essence (per Augmentation). And I think they did a good job in Emergence showing that part of what allows a Technomancer to be the way they are is physical, an enhanced nervous system. Start messing with that and it becomes harder for them to access the Matrix without a link.
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