IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
etherial
post Jan 21 2010, 06:55 PM
Post #26


Moving Target
**

Group: Members
Posts: 266
Joined: 21-November 09
Member No.: 17,891



QUOTE (The Jake @ Jan 20 2010, 06:12 PM) *
Or fill it with 0.3 of more 'ware.

The only people who would benefit from it are magicians and technomancers but even then, they still wouldn't recover the lost Magic/Resonance attribute, even with the treatment. However, they could spend the karma to raise it again up to their (new) maximum.

- J.


Well, if you finish Delta-ing all the 'Ware you ever want, and your Essence hole pushes you over, say, 3.9 to 4.1, it would be a "useful" treatment to make Health Spells more effective on you.
Go to the top of the page
 
+Quote Post
ker'ion
post Jan 21 2010, 07:10 PM
Post #27


Moving Target
**

Group: Members
Posts: 102
Joined: 2-March 09
From: 67211
Member No.: 16,927



Thank you, everyone, for fixing that up for me.

I think it would be a bit funny to grab that technomancer that's always been screwing with your character and cyber him up to less than 1 Essence, then pop it all back out and let him heal up, since it would, IMO, drop him to no magic.

You'd need a good amount of cash for it, but that would really muck up someone's life.
Go to the top of the page
 
+Quote Post
overcannon
post Jan 21 2010, 07:33 PM
Post #28


Moving Target
**

Group: Members
Posts: 109
Joined: 5-April 09
From: North DFW Area
Member No.: 17,052



Just remember that cyberware and bioware leave different essence holes, not a generic one.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jan 21 2010, 07:38 PM
Post #29


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Which is dumb. In my eyes. But then, using Essence for Bioware in the first place was dumb too. In my eyes. And especially doing that thing where the lesser of two eveils to your essence only counts by half. Which is dumb. In my eyes.
Essence for Cyberware, Bioindex for Bioware. Bioindex is Essence + 3. Simple enough.
Under SR2, Bioindex was Body+3. Yes, you could get about 20 Points of bioware into a Troll. But back then, there wasn't enough Bioware around to fill up 20 points.
Go to the top of the page
 
+Quote Post
ker'ion
post Jan 21 2010, 07:41 PM
Post #30


Moving Target
**

Group: Members
Posts: 102
Joined: 2-March 09
From: 67211
Member No.: 16,927



QUOTE (Stahlseele @ Jan 21 2010, 01:38 PM) *
Which is dumb. In my eyes. But then, using Essence for Bioware in the first place was dumb too. In my eyes. And especially doing that thing where the lesser of two eveils to your essence only counts by half. Which is dumb. In my eyes.
Essence for Cyberware, Bioindex for Bioware. Bioindex is Essence + 3. Simple enough.
Under SR2, Bioindex was Body+3. Yes, you could get about 20 Points of bioware into a Troll. But back then, there wasn't enough Bioware around to fill up 20 points.
I think it was done just to simplify the whole process.
That's what everyone is looking for right?
Right. Because we say so, that's why.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jan 22 2010, 01:20 AM
Post #31


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Jaid @ Jan 20 2010, 11:01 PM) *
latent technomancer, page 37, Unwired.



Yep... Don't know how I missed that... but there you go...

Keep the Faith
Go to the top of the page
 
+Quote Post
Abschalten
post Jan 22 2010, 03:07 AM
Post #32


Running Target
***

Group: Members
Posts: 1,076
Joined: 31-August 05
From: Rock Hill, SC
Member No.: 7,655



I don't know of anybody who actually keeps track of the seperate cyber/bio Essence holes. That just seems like way too much bookkeeping and work for something that was never actually that big of an issue. In any case, typically a person is going to have either more cyberware or more bioware, and it's going to stay that way. Seems rather pointless to enforce the rule. It's best ignored, sorta like the old ruling that said you couldn't combine reaction enhancers with wired reflexes.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jan 22 2010, 04:16 AM
Post #33


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Abschalten @ Jan 21 2010, 08:07 PM) *
I don't know of anybody who actually keeps track of the seperate cyber/bio Essence holes. That just seems like way too much bookkeeping and work for something that was never actually that big of an issue. In any case, typically a person is going to have either more cyberware or more bioware, and it's going to stay that way. Seems rather pointless to enforce the rule. It's best ignored, sorta like the old ruling that said you couldn't combine reaction enhancers with wired reflexes.



I Actually keep track of that...

Keep the Faith
Go to the top of the page
 
+Quote Post
ker'ion
post Jan 22 2010, 08:20 PM
Post #34


Moving Target
**

Group: Members
Posts: 102
Joined: 2-March 09
From: 67211
Member No.: 16,927



So do I.

Ignoring the rule would cost more Essence loss.
Go to the top of the page
 
+Quote Post
Rystefn
post Jan 23 2010, 01:30 AM
Post #35


Moving Target
**

Group: Members
Posts: 427
Joined: 22-January 10
From: Seattle
Member No.: 18,067



Actually, one valid reason for people with no Magic/Resonance Attribute to use Revitalization: getting Essence back above 1 to get out from under cyberpsychosis. It's not going to come up in a game very often, I think, but there it is.
Go to the top of the page
 
+Quote Post
Jhaiisiin
post Jan 25 2010, 01:51 PM
Post #36


Running Target
***

Group: Members
Posts: 1,416
Joined: 4-March 06
From: Albuquerque
Member No.: 8,334



QUOTE (Abschalten @ Jan 21 2010, 08:07 PM) *
I don't know of anybody who actually keeps track of the seperate cyber/bio Essence holes.

I've never had anyone in my group ever end up with an essence hole. We've never upgraded ware, or had it removed. Mainly because we usually couldn't afford it. The only group of characters we ever played that *could* have afforded it were all awakened, and had no ware for various reasons.
Go to the top of the page
 
+Quote Post
wind_in_the_ston...
post Jan 29 2010, 02:56 AM
Post #37


Moving Target
**

Group: Members
Posts: 560
Joined: 4-March 06
From: Pueblo Corporate Council
Member No.: 8,332



QUOTE (overcannon @ Jan 21 2010, 03:33 PM) *
Just remember that cyberware and bioware leave different essence holes, not a generic one.


I just discovered that rule last night. Too late for me. I ripped out my wires about 80 karma ago, and replaced them with much basic, alpha and beta bioware.
Go to the top of the page
 
+Quote Post
Glyph
post Jan 29 2010, 06:53 AM
Post #38


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



QUOTE (The Jake @ Jan 20 2010, 08:01 PM) *
The problem is at chargen you would then need to invest in 6 points of Magic AND then fork out the cost for cyberware. This is an INCREDIBLY expensive proposition at chargen (talking 75BP + costs of 'ware). I don't know if this is softened with karmagen, but you're better off taking the Latent Magician positive quality for 5BP (or whatever it is called) out of Street Magic if that is what you're after. I can't even recall if this is even an option for prospective TMs because I don't think they have a latent TM positive quality (a lenient GM may house rule it, I would).

- J.

The latent awakening quality lets you bypass the normal process of Magic loss at char-gen, but it has a lot of disadvantages, too. You are starting out with a Magic Attribute of 1, no awakened skills, and no spells. So you are way behind the power curve, even without factoring in how your implanted 'ware drastically lowers the maximum of that Magic Attribute.

Buying Magic up to 6 at char-gen, and losing a point or two of it due to some choice 'ware, may be more expensive, but it still tends to result in a more effective awakened character.
Go to the top of the page
 
+Quote Post
Nows7
post Jan 29 2010, 09:35 AM
Post #39


Target
*

Group: Members
Posts: 66
Joined: 17-March 09
Member No.: 16,985



QUOTE (Glyph @ Jan 29 2010, 07:53 AM) *
The latent awakening quality lets you bypass the normal process of Magic loss at char-gen, but it has a lot of disadvantages, too. You are starting out with a Magic Attribute of 1, no awakened skills, and no spells. So you are way behind the power curve, even without factoring in how your implanted 'ware drastically lowers the maximum of that Magic Attribute.

Buying Magic up to 6 at char-gen, and losing a point or two of it due to some choice 'ware, may be more expensive, but it still tends to result in a more effective awakened character.



I disagree. My reading of the rules is that BPs describe your character at the second the game starts. The BP you spend on gear represents gear, bought, stolen, or self-coded. The BP you spend on attributes are your attributes now. I'm doing a horrible job explaining myself. Your character doesn't have to buy the magic up, then loose it to the ware. The ware will set the limit on how much you can get - take three points of ware, your essence will be 3, and you can only get a magic of 3 at chargen, but that will cost you (quality)+35.

That is how both my GM and I read it, though your millage may vary.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Jan 29 2010, 09:41 AM
Post #40


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (overcannon @ Jan 21 2010, 09:33 PM) *
Just remember that cyberware and bioware leave different essence holes, not a generic one.

The unreleased errata for Augmentation (included in the german release) removed that.
Go to the top of the page
 
+Quote Post
Draco18s
post Jan 29 2010, 02:01 PM
Post #41


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Nows7 @ Jan 29 2010, 04:35 AM) *
The ware will set the limit on how much you can get - take three points of ware, your essence will be 3, and you can only get a magic of 3 at chargen, but that will cost you (quality)+35.


But the section on attributes comes first. Ware comes later. And I'm almost certain its actually stated somewhere.


For instance, what stops me from buying Magic 6 and getting a point of 'ware? I bought up my magic first, then got the ware. Doesn't happen the other way around.
Go to the top of the page
 
+Quote Post
wind_in_the_ston...
post Jan 30 2010, 05:43 AM
Post #42


Moving Target
**

Group: Members
Posts: 560
Joined: 4-March 06
From: Pueblo Corporate Council
Member No.: 8,332



Definitely. 'Ware subtracts from your actual Magic, not just your potential magic. You buy your Magic attribute, and then the 'ware sucks it away.
Go to the top of the page
 
+Quote Post
Glyph
post Jan 30 2010, 06:18 AM
Post #43


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



It talks about it in more detail on pgs. 62 (under Essence rating) and 84 under Cyberware and Bioware) in the core book (not sure where it is mentioned in SR4A), and the subject has been hashed out in exhausting detail in this forum. Nothing wrong with house ruling it differently, but the RAW is very clear on the subject.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 8th May 2025 - 09:06 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.