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KCKitsune
post Feb 28 2010, 04:10 AM
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QUOTE (Mikado @ Feb 27 2010, 10:02 PM) *
A few people already answered your post but I just wanted to point out that one word.

"Control"
Under no circumstances does your device allow DNI control over the weapon. While I would agree that you would get the +2 bonus (just like smartgoggles) you would not have the ability to change device modes and such that a true DNI smartlink allows.


OK everyone, in SR4A, pg 333 refers to the smartlink vision enhancement, pg 340 says this about the cyberware eyemod "An implanted version of the smartlink enhancement (pg 333)"

ON pg 322 it talks about what you can do with a smartlinked weapon. In NONE of the three parts that I looked at does it say that you need to have cyber to control the weapon. Here is the passage that tells me that the smartlink vision mod does it's own DNI (pg 322 SR4A):

"It allows a smartlinked character to mentally switch between gun modes, eject clips, and fire the gun without pulling the trigger. The camera allows for targeted shooting around corners, without exposing oneself to return fire."


The text does NOT change from SR4 to SR4A. Now everyone, please tell me that I misread this and that I'm wrong. Go ahead. Point out to me where it says that you need cyber to control the weapon mentally. In fact the description of the smartlink does NOT refer to the cyberware version, but to the VISION ENHANCEMENT version. So how am I wrong?
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toturi
post Feb 28 2010, 04:32 AM
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QUOTE (KCKitsune @ Feb 28 2010, 12:10 PM) *
The text does NOT change from SR4 to SR4A. Now everyone, please tell me that I misread this and that I'm wrong. Go ahead. Point out to me where it says that you need cyber to control the weapon mentally. In fact the description of the smartlink does NOT refer to the cyberware version, but to the VISION ENHANCEMENT version. So how am I wrong?

Did I say you were wrong?
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Squinky
post Feb 28 2010, 04:33 AM
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The vision mod one just mentions that it interacts with the system explanation on pg. 322. In the vision mod description it only states what the vision mod does, and says nothing about the proposed abilities of a DNI linked device.

The vision mod section also mentions that they are wireless capable, and may be wired directly into someone. This supports lack of DNI on any of the vision devices.

Also, in the description of proposed DNI only functions of smartweapons in the combat section, (like dropping a magazine) it states that they must be linked, and use a mental command. So unless you have somewhere for the wireless signal on that contact to go (trodes, datajack) it will only interact with the gun for targeting purposes.
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KCKitsune
post Feb 28 2010, 05:22 AM
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QUOTE (toturi @ Feb 27 2010, 11:32 PM) *
Did I say you were wrong?


No, you didn't, but others have.

QUOTE (Squinky @ Feb 27 2010, 11:33 PM) *
The vision mod one just mentions that it interacts with the system explanation on pg. 322. In the vision mod description it only states what the vision mod does, and says nothing about the proposed abilities of a DNI linked device.

The vision mod section also mentions that they are wireless capable, and may be wired directly into someone. This supports lack of DNI on any of the vision devices.

Also, in the description of proposed DNI only functions of smartweapons in the combat section, (like dropping a magazine) it states that they must be linked, and use a mental command. So unless you have somewhere for the wireless signal on that contact to go (trodes, datajack) it will only interact with the gun for targeting purposes.


Wrong! On pg 323, it says that if you have the smartlink receiver hardware (a vision enhancement that is in some vision device [contacts, glasses, goggles, cybereyes]) then you can mentally control the smartgun. Read it yourself. I gave the pages as my proof. YOU have anything to disprove the text?

Edit: I also did put a skinlink on the contacts so that I didn't need to have a wire to the gun... the user's body acts as the wire.
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Squinky
post Feb 28 2010, 06:22 AM
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The only thing I have to disprove you is the same examples you are referring too (IMG:style_emoticons/default/smile.gif)

Obviously we have different interpretations.

Under my understanding:
The Skinlink is good IMO, but would still need some manner of DNI to communicate with the users brain. As it stands it can relay the signal from the gun to the contacts, allow vision of its AR compnents, but to send mental commands, like dropping the magazine or changing weapon modes, you need some form of mental connection. There are basic rules for this concept throughout the book, even if it does not specifically refer to smartlinks.

I know you disagree with me, and i respect that. But can you provide any evidence that smartgun vision mods provide a DNI? And if so, why would people bother with Datajacks or Trodenets?


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Sengir
post Feb 28 2010, 12:54 PM
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QUOTE (KCKitsune @ Feb 28 2010, 05:10 AM) *
OK everyone, in SR4A, pg 333 refers to the smartlink vision enhancement, pg 340 says this about the cyberware eyemod "An implanted version of the smartlink enhancement (pg 333)"

The word "implanted" is important here. Implants have a DNI which allows them to be switched on and off or otherwise controlled with a free action.

QUOTE
"It allows a smartlinked character to mentally switch between gun modes, eject clips, and fire the gun without pulling the trigger. The camera allows for targeted shooting around corners, without exposing oneself to return fire."

A standard trigger allows you to fire a weapon by moving your index finger. However, if you have no way to reach the trigger with your index finger, you won't fire the weapon with a standard trigger. Now replace "index finger" with "mind" and "trigger" with "smartlink".
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Karoline
post Feb 28 2010, 01:03 PM
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Okay, lets read shall we?

QUOTE
This accessory interacts with a smartgun
system (p. 311) to project the weapon’s angle of fire into
the user’s vision, centering red crosshairs where the user is
pointing and highlighting perceived targets. The smartgun’s
laser rangefinder also calculates and displays the distance
to the target. Additional data from the weapon, such as the
ammunition level, heat buildup, and stress can also be displayed.
Requires an image link.


This is the description you get under the vision mod. Notice that it very specifically states exactly what it does. It states that it projects the weapon's angle of fire into the user's vision. It displays the distance to targets. It shows various bits of weapon information such as ammo level and heat buildup. Nowhere does it say anything at all about giving you any form of direct control over the weapon what-so-ever.

What you are going off is the mention under the smartgun system of:
QUOTE
It allows a smartlinked character to mentally switch between
gun modes, eject clips, and fi re the gun without pulling the trigger.

SR has plenty of rules for how it is possible to do things mentally. I'm 99.9% sure that this was intented to be read 'if you have a way to control something mentally, you can do these things mentally, instead of having to do them manually' not 'this equipment (on your guy) gives you mystical brain control over your weapon'.

QUOTE
A sim module must be accessed
via trodes or a direct neural interface (datajack, implanted
commlink, etc).


"Smartlink system" seems conspicuously absent as a form of DNI.

I suppose if you really really want to stretch yourself, you can read RAW to say that your smartlinked binoculars give you a DNI, but don't expect any GM to ever agree with you based on the arguments you've come up with.

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KCKitsune
post Feb 28 2010, 01:37 PM
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QUOTE (Karoline @ Feb 28 2010, 08:03 AM) *
Okay, lets read shall we?

... SNIP...


(IMG:style_emoticons/default/question.gif) Uh, Karoline, I gave the page numbers from SR4A... On pg 311 (of SR4A) it talks about concealing gear and adapting gear to non human sized people.

Please re-read the pages that I gave. and then get back to me. I gave the pages because I know that people would want to make sure I'm not pulling a fast one on them.

=======================

@Sengir: The smartgun system refers to the vision enhancement system as the receiver. The Cyberware eye mod refers to the vision enhancement system. The cyberware system does NOT say that you have anything better because you have the cyber version. It fact it only says that it's an implanted version of the vision enhancement system.

The smartgun vision enhancement says that you can MENTALLY control the smartgun. It's on the page that I gave. It is in black and white and is RAW. If you house rule it otherwise that's fine, but the rules are there.
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toturi
post Feb 28 2010, 01:44 PM
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QUOTE (Karoline @ Feb 28 2010, 09:03 PM) *
I suppose if you really really want to stretch yourself, you can read RAW to say that your smartlinked binoculars give you a DNI, but don't expect any GM to ever agree with you based on the arguments you've come up with.

As a GM, I would. Because a smartgun system does not differentiate between the implanted version of the smartlink and the vision enhancement version. In fact by its very description for the implant version, I would say that it is mechanically indistinguishable from the vision enhancement. Whatever functionality you choose to ascribe to the implant should apply to the vision enhancement and vice versa. For SR4A, I have not found any reference that states that either versions of the smartlink perform differently from the other. For SR3 and before, I would be inclined to agree that there are mechanical differences but not for SR4.
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KCKitsune
post Feb 28 2010, 03:28 PM
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QUOTE (toturi @ Feb 28 2010, 08:44 AM) *
For SR3 and before, I would be inclined to agree that there are mechanical differences but not for SR4.


For SR3 and earlier* there was an induction pad in your hand that linked you to the weapon and if you were not holding the weapon in THAT hand (or had a optic cable connecting to your datajack) then you did NOT get the bonus. In SR4 you use wireless (or skinlink) to communicate with the weapon and THAT is why I think that a hacker (in SR4) can make a program to control the smartgun... all the hardware is in the gun, and none of it is in the person.

* == this is if I remember correctly.
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Karoline
post Feb 28 2010, 03:56 PM
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QUOTE (KCKitsune @ Feb 28 2010, 08:37 AM) *
(IMG:style_emoticons/default/question.gif) Uh, Karoline, I gave the page numbers from SR4A... On pg 311 (of SR4A) it talks about concealing gear and adapting gear to non human sized people.

Please re-read the pages that I gave. and then get back to me. I gave the pages because I know that people would want to make sure I'm not pulling a fast one on them.


I don't have an SR4A book, just regular old SR4. AFAIK what they say hasn't changed between books, just where they say it. So, going off that, the vision mod (As I already said) Makes no mention what-so-ever of being able to mentally control anything, or of granting DNI, or of having the ability to do anything at all other than display a HUD of your weapon and where it is pointing.

The only place mentally controlling anything appears is in the smartgun system, which as I said before, I believe makes the assumption that you have some means (DNI) of doing mental manipulations in the first place. Now, if you'd like to quote me where in SR4A they've changed it to say that the smartgun vision modification directly allows for mental control of the weapon, then you might have a point, but otherwise your argument is flimsy at best.

QUOTE
As a GM, I would. Because a smartgun system does not differentiate between the implanted version of the smartlink and the vision enhancement version. In fact by its very description for the implant version, I would say that it is mechanically indistinguishable from the vision enhancement. Whatever functionality you choose to ascribe to the implant should apply to the vision enhancement and vice versa. For SR4A, I have not found any reference that states that either versions of the smartlink perform differently from the other. For SR3 and before, I would be inclined to agree that there are mechanical differences but not for SR4.


You are correct, but as I'm pointing out, the smartgun vision modification doesn't make any direct mention of mental control over the gun. Thus neither the implanted version or the contacts version give you direct mental control over the gun. However, cybereyes do give you a DNI, and that DNI (Or any other form of DNI) in combination with the smartgun system and the smartgun vision mod (Cyber or contacts) allow you to mentally command the gun.
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Squinky
post Feb 28 2010, 04:03 PM
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Simply put, you need a DNI to communicate with devices mentally. That is like everywhere in the main book.

So, you either have one of two arguments:

1. You still believe that vague wording means that for some reason smartlinks are magical and don't require a DNI.

2. You believe that smartlink systems bestow DNI.

Of which there is an abundance of evidence all over the place against both.
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Tymeaus Jalynsfe...
post Feb 28 2010, 04:09 PM
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QUOTE (Squinky @ Feb 28 2010, 09:03 AM) *
Simply put, you need a DNI to communicate with devices mentally. That is like everywhere in the main book.

So, you either have one of two arguments:

1. You still believe that vague wording means that for some reason smartlinks are magical and don't require a DNI.

2. You believe that smartlink systems bestow DNI.

Of which there is an abundance of evidence all over the place against both.


In everyone's defense, though, in previous editions, the Smartlink System DID indeed provide that DNI Interface... as to whether or not it does so now, I do not believe that it does intrinsically, though you could make the argument that if it is installed (ie. you have the Cyberware version), it interfaces through DNI and Wireless communication protocols...

Keep the Faith
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Sengir
post Feb 28 2010, 04:29 PM
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QUOTE (KCKitsune @ Feb 28 2010, 02:37 PM) *
have anything better because you have the cyber version. It fact it only says that it's an implanted version of the vision enhancement system.

And the fact that it is an implant is what makes it better. SR4A p. 338: "In addition to wireless functionality, most cyberware devices are equipped with a direct neural interface (DNI) that allows the user to mentally activate and control their functions."

QUOTE
The smartgun vision enhancement says that you can MENTALLY control the smartgun.

The smartgun system in the gun says it allows you to mentally control the gun.
The smartlink vision enhancement says it allows you to display all sorts of status information.
The implanted smartlink is the same as the vision enhancement, except that it is an implant and thus has a DNI (which is limited to control the implant).

So by the way I am reading this, the smartgun system can accept mental commands. However you need to be able to issue those commands, and contacts alone can't do that. If you have a trodenet and both the contacts and the trodes are linked to your PAN, on the other hand, you can issue mental commands to the smartlink as a linked device, and the smartlink will relay it to the smartgun.
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Dreadlord
post Feb 28 2010, 05:16 PM
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Exactly. Somehow, I would have thought with all the changes to SR4A vision enhancements rules, that they would have made this a little clearer. I have a feeling that they are still struggling with "cut and paste" problems from old editions, rules by committee, and trying not to step on other writers' work. I myself don't see a simple answer.

It would be nice if someone came out with a table of what cyberware/bioware/nanoware was compatible with what, but I certainly wouldn't want to do it! As it is, it mostly works. There are some gaps in making people understand how DNI is supposed to work, especially with smartlink/smartgun systems, and Initiative and Reaction enhancements. Unfortunately, these are probably THE most used pieces of 'ware in mundane character builds!

As a GM, trying to get these concepts over to new players is a headache, as the book is not a lot of help.

In any case, back on topic!

I like MBW for power-gaming, but I am DEFINITELY looking at bringing TLE into the mix in my campaign, since two of my four players have it now. To tell the truth, it is the implanted skillwires I have the most issues with...

Worst 'ware: hm, there are a lot of bad choices out there, but I have to say Boosted Reflexes is pretty bad.
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KCKitsune
post Feb 28 2010, 07:52 PM
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QUOTE (Squinky @ Feb 28 2010, 11:03 AM) *
Simply put, you need a DNI to communicate with devices mentally. That is like everywhere in the main book.

So, you either have one of two arguments:

1. You still believe that vague wording means that for some reason smartlinks are magical and don't require a DNI.

2. You believe that smartlink systems bestow DNI.

Of which there is an abundance of evidence all over the place against both.


Uh, Squinky, didn't the fact that I pointed out the pages and the passages that specifically say that a smartlink vision enhancement system (NOT the cyberware system) allows for mental command of the smartgun mean anything?

I understand what you and the others are saying, but by RAW, I can use those contact lenses that I detailed and control my smartgun mentally. It is written in the rules.
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Rotbart van Dain...
post Feb 28 2010, 07:56 PM
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As people pointed out, the vision enhancement does not state control. The weapon accessory does.

The confusion stems from the fact that people confuse the SmartLink with the SmartGun all the time.
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Karoline
post Feb 28 2010, 07:56 PM
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QUOTE (KCKitsune @ Feb 28 2010, 02:52 PM) *
Uh, Squinky, didn't the fact that I pointed out the pages and the passages that specifically say that a smartlink vision enhancement system (NOT the cyberware system) allows for mental command of the smartgun mean anything?

I understand what you and the others are saying, but by RAW, I can use those contact lenses that I detailed and control my smartgun mentally. It is written in the rules.


Instead of pointing out the pages of a book that some people don't own, how about you just quote it? No one else seems to be able to find reference to mental command under the smartgun vision enhancement, only under the physical smartgun system that goes on the gun.

And even if it does say that under the smartgun vision enhancement, that is still contingent on being able to give mental commands in the first place.

It says you can control the gun with mental commands, it does not say that it gives you the ability to make mental commands. That is reliant on something else (a DNI).
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Rotbart van Dain...
post Feb 28 2010, 08:00 PM
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QUOTE (Karoline @ Feb 28 2010, 09:56 PM) *
smartgun vision enhancement

Q.E.D.
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Squinky
post Feb 28 2010, 08:20 PM
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QUOTE (KCKitsune @ Feb 28 2010, 02:52 PM) *
Uh, Squinky, didn't the fact that I pointed out the pages and the passages that specifically say that a smartlink vision enhancement system (NOT the cyberware system) allows for mental command of the smartgun mean anything?

I understand what you and the others are saying, but by RAW, I can use those contact lenses that I detailed and control my smartgun mentally. It is written in the rules.


Har, but dude, those pages you refer to don't state what you say it does! (IMG:style_emoticons/default/smile.gif)

We've gone over this to death, your interpretations are different than mine, and I have used other examples to help demonstrate my point.

If my examples don't sway you, and you bring nothing new to that table beyond those page quotes, our debate is pretty much at a stalemate.

Edit----

It has been fun though, I love digging into the rules on cyber and finding out others perceptions on things. It's why I made this thread.
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Faraday
post Feb 28 2010, 09:12 PM
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Honestly, I don't see the huge deal. Either get a set of trodes for FIFTY (IMG:style_emoticons/default/nuyen.gif) (that's five, followed by a zero) and link them up to a vision enhancement to mentally interface with the smartlink, or just assume the vision enhancement already has DNI.

Fifty. Nuyen.
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Mikado
post Feb 28 2010, 09:54 PM
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QUOTE (Faraday @ Feb 28 2010, 04:12 PM) *
Honestly, I don't see the huge deal. Either get a set of trodes for FIFTY (IMG:style_emoticons/default/nuyen.gif) (that's five, followed by a zero) and link them up to a vision enhancement to mentally interface with the smartlink, or just assume the vision enhancement already has DNI.

Fifty. Nuyen.

Yes, it is not a big deal for 50 (IMG:style_emoticons/default/nuyen.gif) .

It is an incredibly large deal when you start adding up all the "little" copy/paste, poorly worded, incomplete descriptions (etc... etc...) that have gone continually without revision, errata or FAQ'ed.
Then the Dev's say things like don't use the FAQ anymore because it is outdated is beyond... something...
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Faraday
post Mar 1 2010, 12:40 AM
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QUOTE (Mikado @ Feb 28 2010, 01:54 PM) *
Yes, it is not a big deal for 50 (IMG:style_emoticons/default/nuyen.gif) .

It is an incredibly large deal when you start adding up all the "little" copy/paste, poorly worded, incomplete descriptions (etc... etc...) that have gone continually without revision, errata or FAQ'ed.
Then the Dev's say things like don't use the FAQ anymore because it is outdated is beyond... something...

Well yeah, I can't really defend the devs. They're on their own there. (IMG:style_emoticons/default/nyahnyah.gif)
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Saint Sithney
post Mar 1 2010, 06:22 AM
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QUOTE (Sengir @ Feb 28 2010, 08:29 AM) *
And the fact that it is an implant is what makes it better. SR4A p. 338: "In addition to wireless functionality, most cyberware devices are equipped with a direct neural interface (DNI) that allows the user to mentally activate and control their functions."


Does this mean that any amount of cyberware provides the function of a DNI? Like, your Wired reflexes can wirelessly interface with a sim module to give you VR access? Or do you suppose they mean a limited DNI?

If you wanted to say that the eyeware version of a smartlink provides DNI, I don't have a problem with that, I'd just have to assume that it provides that DNI through a trodnet included in the pricetag. Still, the char is going to have to wear that fugly headband like everyone else.
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Faraday
post Mar 1 2010, 06:38 AM
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QUOTE (Saint Sithney @ Feb 28 2010, 10:22 PM) *
If you wanted to say that the eyeware version of a smartlink provides DNI, I don't have a problem with that, I'd just have to assume that it provides that DNI through a trodnet included in the pricetag. Still, the char is going to have to wear that fugly headband like everyone else.
And this is why we wear helmets. The +1/+2 armor bonus is a nice side benefit, but they're really just there to keep you fashionable. (IMG:style_emoticons/default/wink.gif)
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