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#26
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 ![]() |
Why get restricted gear? Just get a couple Rating 2's in each cyber-limb (IMG:style_emoticons/default/smile.gif)
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#27
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Why get restricted gear? Just get a couple Rating 2's in each cyber-limb (IMG:style_emoticons/default/smile.gif) That's what I always do. An obvious hand/foot can just squeeze in two rating 2 nanohives (And an autoinjector). Improvements for the nanohives can be purchased in the future when availability isn't such an issue. |
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#28
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Target ![]() Group: Members Posts: 16 Joined: 27-February 10 Member No.: 18,205 ![]() |
If I was going to use the wild card nanohive, I'd end up burning my last 5 quality points on a Restricted Gear(nanohive), and getting a highest rating one I can. Due to availability limits, that's rating 4. Buy some extra feedstock, get the right knowledge skill, a nanite shop, and from there convince the GM that I ought to be able to let my wild card nanites make more of themselves. Well yeah, if you can convince your DM that you can make them reproduce, then it's halfway reasonable.Four rating 3 wildcard nannies stops being useless, and starts being amazing. The 30 BP quality does say it is "a rating 3 non-specialized nanoware system", so it's not quite kosher to get multiple systems out of it, but whatever. |
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#29
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Target ![]() Group: Members Posts: 16 Joined: 27-February 10 Member No.: 18,205 ![]() |
Pesky double-post.
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#30
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Well yeah, if you can convince your DM that you can make them reproduce, then it's halfway reasonable. The 30 BP quality does say it is "a rating 3 non-specialized nanoware system", so it's not quite kosher to get multiple systems out of it, but whatever. I think it also begs the question "If I can make it reproduce ad-infinatim, why can't I start selling it to people?" |
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#31
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
I think it also begs the question "If I can make it reproduce ad-infinatim, why can't I start selling it to people?" Because it'll obviously gray-goo. |
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#32
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 2-January 07 From: He has here a minute ago... Member No.: 10,514 ![]() |
Well there you go, it's a quality because now it's basically Trust Fund. We should change the name to Nanite Pimp.
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#33
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
If you're going to spend 30 BP on this "Quality" it should be rating 6 and can be used for as many functions as you have nanohive capacity.
I mean let's face it, you're spending DOUBLE what you need to be a Full Magician for something that is of limited use... one of the less savory positive qualities. |
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#34
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
To be fair, there's no reason you couldn't use a the regular crafting rules and blueprints to make nanites at the do-it-yourself cost. Like any other hardware related endeavour, you'd need the right skill, a blueprint/design, probably the relevant design knowledge skill, and a shop.
In our game, one of our players joked about having a coffeemaker sized piece of equipment in their van. Feedpoint in the top, spigot on the bottom. When you want some nannies, tell the thing to start cooking a batch, and set aside a mug and a needle. Hope you don't glitch when you get up in the morning, else you'll end up getting a really expensive cup of 'coffee', instead of delicious caffeine. |
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#35
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 ![]() |
I think it also begs the question "If I can make it reproduce ad-infinatim, why can't I start selling it to people?" Yes, if a person can have their nanohive change their anti- radiation nanites into cutters and pop a does out per week, why even run the shadows? (IMG:style_emoticons/default/smile.gif) |
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#36
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 2-January 07 From: He has here a minute ago... Member No.: 10,514 ![]() |
Yes, if a person can have their nanohive change their anti- radiation nanites into cutters and pop a does out per week, why even run the shadows? (IMG:style_emoticons/default/smile.gif) Because of the folks you stole it from? |
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#37
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
To be fair, there's no reason you couldn't use a the regular crafting rules and blueprints to make nanites at the do-it-yourself cost. Like any other hardware related endeavour, you'd need the right skill, a blueprint/design, probably the relevant design knowledge skill, and a shop. In our game, one of our players joked about having a coffeemaker sized piece of equipment in their van. Feedpoint in the top, spigot on the bottom. When you want some nannies, tell the thing to start cooking a batch, and set aside a mug and a needle. Hope you don't glitch when you get up in the morning, else you'll end up getting a really expensive cup of 'coffee', instead of delicious caffeine. I'd imagine you would need a full on facility to make nanites from scratch. Nanohives can do it, but I figure that has alot to do with there already being that nanite there. Remember it can't improve rating beyond the original or make new ones outright. It also takes a week per rating. So sure, the coffeemaker idea works if you already have the nanite to copy and don't mind waiting a week per rating. And really, if you have a nanite facility and are making your own nanites, there isn't much reason for you to be in the shadows. |
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