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Ol' Scratch
post Apr 4 2010, 01:31 AM
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QUOTE (D2F @ Apr 3 2010, 07:17 PM) *
Oh the irony...

Since you have a thing for the rules as written...

SR4A, p. 66, Humans: "Humans make up the statistical standard."

RAW 1 : You 0.

SR4A, p. 72, Humans: "Sixty years after the Awakening, humans are still seen as 'the norm' by laymen and scientific organizations, and are typically the measuring stick to which the other metatypes are compared."

RAW 2 : You 0.

SR4A, p. 81, Choosing Your Metatype: "Human characters are the norm in Shadowrun, so there is no BP cost for being a human. All other metatypes have a BP cost."

RAW 3 : You 0.

I do say, fighting fire with fire is quite fulfilling.
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Dread Moores
post Apr 4 2010, 04:49 AM
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QUOTE (Dr. Funkenstein @ Apr 3 2010, 09:00 PM) *
Most people ignore the secondary perks, too, like natural Thermographic Vision and the +2 to resist toxins and pathogens. Mostly because they're pointless (at least in 4th Edition; there's no difference between natural and technological Thermographic Vision,and cybereyes are probably the most common implant across all archetypes) or just plain hard to quantify. But as others have said, it really comes down to personal taste when playing a dwarf. Their mechanics aren't anything to write home about unless you're playing a very specific group of concepts, but their flavor is a blast if you can get over your min-max tendencies. Which everyone has to one degree or another even if they won't admit it to themselves.

I like them because they're a hearty, down-to-earth people who commonly have strong ties to one another due to always being overlooked and ignored by everyone else. They can often be found in the most important roles in society (at least as far as a runner is concerned), such as administration and technical professions, and their commonly gruff, stubborn, and Napoleonic personalities are fun to play. At least for me, for some strange reason.

Elves on the other hand are just boring. They're like the O.C. or Melrose Place of metatypes. Nice to look at, but mind-numbingly dull to be around.


Yeah. This, a whole lot. I've played dwarves more than any other SR character type. To be fair, I typically GM though, so I don't honestly have that many PCs as comparison. But I'm a big fan of the short and surly people. And elves really are boring to me. Especially the idealized Tir Tairngire elves that seem to crop up too often in SR material.
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crash2029
post Apr 4 2010, 06:44 AM
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QUOTE (Daylen @ Apr 3 2010, 06:10 PM) *
meh!? that gave me too many conflicting assumptions, so whatcha talken bout?


How about a few examples?
I don't know how many times I have heard "I brush my hair back behind my ears."
"My character is speaking Elvish." "No he's not." "Yes he is, he's an Elf." "Almost nobody, including elves, can speak elvish." "(harrumph)" (SR1)
"What kind of character are you going to play, Dad?" "An Elf." "No, I mean what archetype?" "An Elf." "So is he awakened?" "He's an Elf."

Those are just some SR ones. D&D? The rulers of the largest kingdom in the realm? Half-elf, half-dragon assholes. Every godlike DMPC? An elf. Is it any wonder I took over GMing as soon as I was allowed? My Dad was a great gamer, except for that damn everything is better with elves attitude. Probably one of the reasons I love SR so much is that orks are good guys.

@ D2F and Dr. Funkenstein: I know I should stay out of it but you guys remind of some semantic debate I saw once.

"You turned right."
"I did not, I declined to turn left."
"That's the same thing!"
"No it's completely different!"

I don't mean to offend, I just had to chip in.
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D2F
post Apr 4 2010, 08:03 AM
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QUOTE (Dr. Funkenstein @ Apr 4 2010, 02:31 AM) *
Since you have a thing for the rules as written...

SR4A, p. 66, Humans: "Humans make up the statistical standard."

RAW 1 : You 0.

Statistical standard =/= baseline.
Also, that is not a rule.

Reality 1 : You 0

QUOTE (Dr. Funkenstein @ Apr 4 2010, 02:31 AM) *
SR4A, p. 72, Humans: "Sixty years after the Awakening, humans are still seen as 'the norm' by laymen and scientific organizations, and are typically the measuring stick to which the other metatypes are compared."

RAW 2 : You 0.

That's fluff, not a rule.

Reality 2 : You 0

QUOTE (Dr. Funkenstein @ Apr 4 2010, 02:31 AM) *
SR4A, p. 81, Choosing Your Metatype: "Human characters are the norm in Shadowrun, so there is no BP cost for being a human. All other metatypes have a BP cost."

RAW 3 : You 0.


Norm =/= baseline.

Reality 3 : You 0


QUOTE (Dr. Funkenstein @ Apr 4 2010, 02:31 AM) *
I do say, fighting fire with fire is quite fulfilling.


I do say you are an immature little ass that sends insults via PM and blocks incoming PMs himself:

QUOTE (Dr.Funkensteins cowardly PM)
Because you're a tiny little man-child who can't handle being wrong, which you seem to be far more often than not. Deal with it, kid.

QUOTE (message you get when you try to reply)
This member has chosen not to be contactable by the board Messenger


Very mature, I must say. Very mature.

QUOTE (crash2029 @ Apr 4 2010, 07:44 AM) *
@ D2F and Dr. Funkenstein: I know I should stay out of it but you guys remind of some semantic debate I saw once.

"You turned right."
"I did not, I declined to turn left."
"That's the same thing!"
"No it's completely different!"

I don't mean to offend, I just had to chip in.


No offense taken. He just jumped in here and tried to throw around semantics. If it weren't for his condescending attitude, I wouldn't mind. His argument has no impact on the numbers. At all. Whether you consider the +10 net gain from humans the base of your calculations (a personal choice, mind you) or whether you use the base values and the derived net gain from your metatype choice as the base of your calculation (a mathematical choice) is irrelevant. The difference remains the same. But obviously he had to pitch his own opinion in and declare himself the winner, while pitying the rest of us. Oh, how mercyful of him. Isn't he the epitome of Grace and mercy?
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Navar
post Apr 4 2010, 08:04 AM
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@Crash2029: You, My friend, Deserve the golden klondike bar award for the diffusion of that annoying and painfully pointless situation.

On the topic at hand..and not so hand. I typically hold onto the exact opposite mentality of Crash's father.
I personally have grown distasteful of elves...and drakes for that matter. Can't say much about that matter without insulting the my former teammates and players.

Dwarves seem to get no love from newcomers or people who don't have the inner determination or desire to play something outside of their norm. Personally, When playing a tabletop I take every available chance to go outside my norm. For example my current main npc, and part time pc, is a bio-luminescent aspected human summoner. Would have very well made him a troll..had the bp not been such a factor.

All this talk about Archetypes, and effectively racial profiling..only furthers my desire to want to play a low rate campaign. Numbers, unless negative, shouldn't influence a player's decision to play what they want.

Want to play a Troll Covert-ops specialist. Go for it.

As a Gm I'd make it known that it may not be the best choice..but all the more power to you if you can make it work.

EDIT: Seems I spoke to soon.
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Ol' Scratch
post Apr 4 2010, 08:28 AM
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QUOTE (Navar @ Apr 4 2010, 02:04 AM) *
On the topic at hand..and not so hand. I typically hold onto the exact opposite mentality of Crash's father.
I personally have grown distasteful of elves...and drakes for that matter. Can't say much about that matter without insulting the my former teammates and players.

I don't mind drakes, mostly because I've never actually seen someone play one. Nor have I really had the urge to play one myself. They're just not that interesting to me; just a lamer version of other types of shapeshifters.

QUOTE
Dwarves seem to get no love from newcomers or people who don't have the inner determination or desire to play something outside of their norm. Personally, When playing a tabletop I take every available chance to go outside my norm. For example my current main npc, and part time pc, is a bio-luminescent aspected human summoner. Would have very well made him a troll..had the bp not been such a factor.

I'm the same way. I tend to play more unusual character concepts. A satyr street samurai, a wolf 'shifter face, a pixie gunslinger/pistolwhipper, a troll conjurer who communes with the fey folk, and a dwarven kickboxer are probably some of my favorite ones from the past. I really like doing that then making sure the concept comes to life in as a believable fashion as possible. Not a fan of the pink mohawk type games, despite my propensity for such oddballs.

QUOTE
All this talk about Archetypes, and effectively racial profiling..only furthers my desire to want to play a low rate campaign. Numbers, unless negative, shouldn't influence a player's decision to play what they want.

What does that have to do with archetypes and pointing out common racial characteristics? An archetype is just a collection of skillsets and equipment common to people in a given occupation or field. Common racial characteristics certainly exist, too, even if not every memeber of the race shares them. If they didn't, people wouldn't really have any backing to those characteristics. Dwarves do tend to be gruff and surly, elves do tend to be haughty and look down their noses at others, and orks do tend towards violence and strong familial bonds. That certainly doesn't mean that there aren't tons of good natured dwarves, humble elves, or hippie orks who like living alone. It's just kind of weird when you meet one, or even describe one as such.

Hell, if you didn't stereotype, categorize, or make assumptions, you'd spend huge swathes of your life trying to figure out how to function in the world. If someone came up to you and put a gun in your face, you wouldn't realize that was probably a bad thing. You have to be able to assume that, categorizing him as a mugger. Stereotyping isn't the problem; it's people's reactions to stereotypes that leads to racism and profiling.

QUOTE
Want to play a Troll Covert-ops specialist. Go for it.

As a Gm I'd make it known that it may not be the best choice..but all the more power to you if you can make it work.

That's always the problem. As I said earlier, everyone min-maxes to one degree or another; no one wants to play a useless character. And, unfortunately, that's the result if you try to go too far outside the norms.
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Machiavelli
post Apr 4 2010, 09:07 AM
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QUOTE (pbangarth @ Apr 3 2010, 05:45 PM) *
Most of the characters I play these days are dwarfs. From a min-max perspective, I like the particular Attributes that are boosted and that no attributes are hurt. From a role-playing aspect, I like the lack of attention they get. People fear orks and trolls, and they disparage or envy (or both) elves.
Ähhhmm...reaction is damaged.
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Stingray
post Apr 4 2010, 09:54 AM
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QUOTE (Machiavelli @ Apr 4 2010, 12:07 PM) *
Ähhhmm...reaction is damaged.

..with dwarwen decreaced max. reaction, Wired Reflexes and Reaction Enchanters are your best friends..
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Voronesh
post Apr 4 2010, 10:23 AM
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QUOTE (Stingray @ Apr 4 2010, 09:54 AM) *
..with dwarwen decreaced max. reaction, Wired Reflexes and Reaction Enchanters are your best friends..


And your capped at 7, and not 9.

Yes i love that stat when i create "My game is fight" characters.

And i normally play Orks / sometimes Trolls, woefully underrepresented around here (IMG:style_emoticons/default/sarcastic.gif) .

This post has been edited by Voronesh: Apr 4 2010, 10:25 AM
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Ol' Scratch
post Apr 4 2010, 10:39 AM
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Eh, I rarely put more than 4 points into Reaction even on my combat oriented characters. Unless you're also investing in Reaction Enhancers (something I don't think I've ever done even with quick-draw type PCs), a Reaction of 4(7) is more than sufficient for me and is obviously quite doable for a dwarf.
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knasser
post Apr 4 2010, 10:49 AM
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I've never seen a person create a dwarf character in my games. Ever. People just don't even consider them. I attribute that to aesthetics. This may change as players often go where the GM leads. My group are currently pursuing a dwarven Mafia woman and her accountant husband. Also in an upcoming game, the players are likely to encounter "the Baby Rabies", an all-dwarf street gang who use inline skates as their trade mark and have a penchant for killing people with rats. I believe all these dwarves will establish positive role-models for the players to emulate. Well, positive may be the wrong word, but it will at least put dwarves on their radar.

K.
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Samoth
post Apr 4 2010, 11:25 AM
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I played a Korobukuru for a few sessions around 2000, but that is the only dwarf I'd ever seen anyone play.

I never saw anyone play an Ork, and only a few people play Trolls -- always as incredibly dumb bullet sponges.
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Kliko
post Apr 4 2010, 11:54 AM
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Well, I guess people just have to get used to that x2 running multiplier for dwarves. It's called shadowrunning for a reason (IMG:style_emoticons/default/ork.gif)
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Ascalaphus
post Apr 4 2010, 12:01 PM
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QUOTE (Kliko @ Apr 4 2010, 12:54 PM) *
Well, I guess people just have to get used to that x2 running multiplier for dwarves. It's called shadowrunning for a reason (IMG:style_emoticons/default/ork.gif)


Roller skates and jet propulsion. And smart-stilts. The days when they could bully you for being short are over.


I guess the problem with trolls is that they're not very impressive for anything else than buller-sponging or a handful of other (sick) combat niche roles. I mean, they can do a lot of other things, but they're rather expensive, and if their racial abilities aren't directly relevant..
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knasser
post Apr 4 2010, 12:31 PM
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QUOTE (Ascalaphus @ Apr 4 2010, 01:01 PM) *
Roller skates and jet propulsion. And smart-stilts. The days when they could bully you for being short are over.


I guess the problem with trolls is that they're not very impressive for anything else than buller-sponging or a handful of other (sick) combat niche roles. I mean, they can do a lot of other things, but they're rather expensive, and if their racial abilities aren't directly relevant..


If you want to talk about points, then Trolls make fairly good magicians. Oh, there's the caps to Logic and Charisma, but only one of them would ordinarily be your drain stat, so you lose a couple of dice, big deal! You lose a couple more if you're comparing augmented maximums, but it's not unfair to just compare natural stats. And in return you get a magician that doesn't have to agonize about spending lots of points on Physical attributes - you just pay your 40BP and you get more physical power than any human magician player would ever dare spend on non-core skills and attributes. Picking troll stops you from reaching the dizzy heights of maxed out magicness, but it makes for a good platform for well-rounded magicness. And all this goes double for adepts. Not to mention being able to target people with natural thermographic vision - that saves you a point of Magic gone to cybereyes, right there.

K.
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Snow_Fox
post Apr 4 2010, 01:06 PM
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My friends have been playing SR since 1st ed and except for the occassional Dwarf rigger and drone operator, no, though they make good NPC's. I think part of it is that for 'running' and 'climbing' into places dwarves are at a disadvantage. Someone yells "leg it" when the ballon goes up and you know you'll all be waiting at the van catching your breath waiting for Thorin to puff along. sure they might have endurance for the long haul but most of SR is the short sprint.

We've had a few trolls, usually sammies-some 'smart' one dumb as a post, but one player had a spectacular Troll Boar Shaman. He was limited in a firefight, but amazing in a bar brawl.

We've had a few eleves but it's Orks that have really been the other no go race. A couple but never popular.
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MatrixJargon
post Apr 4 2010, 01:16 PM
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QUOTE (Samoth @ Apr 4 2010, 11:25 AM) *
I played a Korobukuru for a few sessions around 2000, but that is the only dwarf I'd ever seen anyone play.

I never saw anyone play an Ork, and only a few people play Trolls -- always as incredibly dumb bullet sponges.


Whoa, I made this post like...yesterday, and it's already on three pages. Plus, my GM (Navar) posted in it. Awesome.

To the quoted post, I play an orc every session. Ironically, it started from the classic urge to want to play something original in a group of human/elf trenchcoat wearing gunbunnies and it ultimately stuck. Sometimes people have to go out on a limb and try things. Maybe try to encourage your group to feel a bit risky and try new new things next time around?

On a funny note. We've had more shapeshifters and drakes than we have had dwarves.
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Stahlseele
post Apr 4 2010, 01:36 PM
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If i ever were to play SR4, i'd do the ultimate mundane climber. maybe a bit less hard maxing, a bit more soft-maxing, if maxing at all.
Probably throw some broad-range skills in there as well.
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Yerameyahu
post Apr 4 2010, 04:15 PM
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I agree with a few good points above. In SR3, I almost always played Dwarf. In SR4, I almost always play Ork. It's just a question of the stats/BP numbers. I like high Reaction, and I like being able to ignore Body and Strength if necessary. If Dwarf was 20BP and Ork was 25BP, that might make a difference, but Orks also are human-sized, normal runners, and penalized in what can be dump stats.

Certainly if you play a magic character, or a face, or a technical type (not a hacker, though, because they don't even use Logic…), then another race might be better. Just me personally, I usually don't play those.
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nezumi
post Apr 4 2010, 05:15 PM
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I haven't seen the Suitcase Rigger Archetype attempted with anything except a dwarf.

Funny, I think that's the only character type I've seen which is fully tied to a single race.
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Stahlseele
post Apr 4 2010, 05:17 PM
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We did the pocket-samurai once.
A Troll threw a dwarf he carried around at an enemy.
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Shinobi Killfist
post Apr 4 2010, 07:24 PM
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QUOTE (D2F @ Apr 3 2010, 07:26 PM) *
Whether charisma is important to your character depends on you, your group and your role. If your group already has a face, charisma is dump stat. Can't handle negotiations well? Ask your buddy. Having trouble to intimidate people? Ask your buddy. The list goes on.
If you're a combat role, charisma will hardly matter. Strength and body will (for recoil and damage compensation abilities).
If you're a mage, charisma is a lot more important than for your streetsam. Same holds true for a technomancer.


Well sure you can say the same thing about any stat, it depends on the group etc. but really you(not actually you, but generic you) don't talk to your contacts? You don't sneak around? And heck even are you shooting someone is agility.
I mean yeah I am sure there are games where orc fighter guy stands around doing nothing until the shooting starts and I am sure body comes in really handy for those groups more than charisma does. But I still say agility and charisma cover your shadowrunning core skills, so its like +1 to +2 dice at everything you do outside of perception, specialized archtype skills (magic/etc.) and being shot. Okay I think everyone should also be able to drive, and have a decent reaction as well. Damn dwarves and there -1 to reaction cap.

QUOTE (D2F @ Apr 3 2010, 07:26 PM) *
Not every metatype is equally suited for the various tasks and a solid group is usually made up of specialists, not jacks-of.all-trades. The question in regards to dwarves is: what are they best suited for? Mage? You could argue whether charisma or willpower is more important on this one, but overall, the elf will have the better drain resistance pool. Rigger/hacker/technomancer? Here we actually have Dwarves as the leading candidate. But we are only talking about a 1 point benefit (still: dwarves would be the best choice here).
Then there is combat. Orks and trolls simply beat the dwarf here. More body means more armor, means tougher. More strength means less recoil. And especially Orks don't have any major handicaps in the metal stat department (from a combat perspective).


Hey I am not a big Dwarf person but they are good in magic because you are not always a shaman or other charisma type.(heck orcs don't have to get a penalty to magic in soak if they have a influence based tradition, they don't exist in my world, but the rules disagree with me) And as for strength helping recoil, isn't that an optional rule and dwarves have the same bonus to strength as an orc i think. Still they take a hit to reaction which is huge and they are slow which is also huge which is why I normally wont play one.

QUOTE (D2F @ Apr 3 2010, 07:26 PM) *
I just don't see many cases where the dwarf wins the race


Ouch, dude just ouch. Why don't you just put on your hood. (IMG:style_emoticons/default/smile.gif)

QUOTE (D2F @ Apr 3 2010, 07:26 PM) *
(other than Rigger/Hacker/Technomancer) when it comes to pure numbers crunching. Especialy when you also consider the increased gear cost. But I am biased, since I don't like dwarves, so my opinion may very well be flawed here.


It is close enough for mage as well where I think the dwarf is generally fine especially since they get thermo over low light. I would not get eyes as a dwarf, but I'd probably get cyber eyes as a elf/orc/human. And while yes I'll use the rest of that .8 essence or whatever well as a elf, I'd rather have the 1 magic.

QUOTE (knasser @ Apr 4 2010, 08:31 AM) *
If you want to talk about points, then Trolls make fairly good magicians. Oh, there's the caps to Logic and Charisma, but only one of them would ordinarily be your drain stat, so you lose a couple of dice, big deal! You lose a couple more if you're comparing augmented maximums, but it's not unfair to just compare natural stats. And in return you get a magician that doesn't have to agonize about spending lots of points on Physical attributes - you just pay your 40BP and you get more physical power than any human magician player would ever dare spend on non-core skills and attributes. Picking troll stops you from reaching the dizzy heights of maxed out magicness, but it makes for a good platform for well-rounded magicness. And all this goes double for adepts. Not to mention being able to target people with natural thermographic vision - that saves you a point of Magic gone to cybereyes, right there.

K.

Especially in Karma build 1.0 racial cost 0, starting body and strength 5, don't waste any more points there, and while your max logic etc might not be awesomely, awesome you can get it high enough to be decent at soaking drain, while not slouching on agility, reaction etc.
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Stahlseele
post Apr 4 2010, 09:14 PM
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under SR3, Dwarves were the only Race that you could get pretty much immune to magic by making them too stubborn to let anything have an effect on them.
Will-power 9 was easy. If you wanted to REALLY hardmax willpower, you could get it up to 12 i think. Yes, Attack of will done by a dwarf could actually be effective too i guess.
Also, Willpower factored into combat pool and initiative in SR3, so those got higer too. And they were not really slower, they just could not run as fast. They had an x2 instead of an x3 running multi, but they had no malus to their quickness score. Yes, Dwarves really got the short and ugly stick from SR3 to SR4.
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Pepsi Jedi
post Apr 4 2010, 10:12 PM
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Maybe I'm the weird one out here, but I come up with concepts. Histories. Then I use the points to get my char to fit the concept as best I can.

Sometimes it means I might be a point or two behind people. Some people might be better, but I more than make up with ROLEplay than ROLLplay. THe dice and dots are just a means for me to express my character concept and history.

I love Metahumanity. As stated before I can't remember -ever- playing a human in Shadow run.

I LOVE the Meta-variants. Now in the new game I love Changelings too. I 'am' human. If i'm playing an rpg I don't want to play my ugly ass self. I want to play something fun.

Trolls? Love um. Granted you gotta pick and choose. I think you don't see quite so many trolls played, largely due to some of the art in 1st or 2nd edition that gave them truely reflicted looking appearance. You can find some cool looking ones but alot of the art of the first two editions even humans and elves and stuff were covered in warts and stuff. Trolls 10 times more.

Orcs? Love um too. I probably play more orcs and trolls than anything. I'm a 6'3" 275lbs guy. I can 'get into' orc just fine. And again. The metavariants are awesome.

Elves... eh.. to a lesser extent. I think like a lot of folks here. I"m kinda burned out on elves. I'm not 18 any more I'm 32. THe "I wanna be pretty so everyone loves me" Urge is gone. I'm married with kids. I don't need to fuck anything that moves, (( or sits still)). I'd rather ROLE play. When I roleplay. I've played a few. Love the darkones with the fur. Kinda like the plant ones too though getting them into a modern game usually takes some stretches of history.

Dwarves? Just for me. I don't like being 'short'. I like the dwarves fine. But I won't lie. When I see them, I think about them with scottish accents and Brewfest riding rams. Just the mental image I have in my head. I think I played one once. A badass rigger. (( badass in play and smarts. not dots))


People just have to realize 'Dots aren't everything' Play what is FUN. Play what CHALLENGES you. Mini-maxing for point spread turns it into a number game. And .... that's too much like work.
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Stahlseele
post Apr 4 2010, 10:16 PM
Post #75


The ShadowComedian
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Yeah, but i think one should not be penalized for roleplaying by the rollplaying aspect.
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