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Rotbart van Dain...
post Apr 15 2010, 07:05 PM
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QUOTE (Creel @ Apr 15 2010, 07:40 PM) *
If you want to address the point, please do so.

Please read the thread.
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Creel
post Apr 15 2010, 07:14 PM
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QUOTE (Rotbart van Dainig @ Apr 15 2010, 01:05 PM) *
Please read the thread.


I've read the thread, I haven't seen my point adequately addressed. There was a lot about the wording of edge focused on the idea that the glitch is an effect of the test, and rerolling the test changes the glitch. I'm saying that the glitch is independent of the results of the test, and is a result of the initial roll.


RAW for glitch says that if half the pool comes up 1s then there's a glitch, and the only way to remove it is to burn edge. The result of the roll (glitch) being independent of the outcome of the test means that rerolling to change the effect of the test does not negate the glitch.
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Rotbart van Dain...
post Apr 15 2010, 07:18 PM
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The fact that rerolling the dice changes the roll was pointed out, too.
QUOTE (Creel @ Apr 15 2010, 08:14 PM) *
[…] and the only way to remove it […]

No, RAW does not state an "the only way".
QUOTE (Creel @ Apr 15 2010, 08:14 PM) *
[…] is to burn edge.

Your don't burn edge either.
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Ol' Scratch
post Apr 15 2010, 07:23 PM
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You're being overly pedantic. You're trying to make out that there's some non-existent difference between a roll and a test. There isn't. Well, not unless it's an Extended Test which consists of multiple rolls/tests, but even that has nothing to do with what you're trying to say.

"Roll" is basically the verb form of "test" in the rules. Rolling is the action, test is the action being performed. But it's all the same thing. If you're rolling your Pistols + Agility dice, you're making a Pistols + Agility test. They mean exactly the same thing and are treated exactly the same way. The choice of words is based solely on how those words are being used in a sentence.

That said, "if half or more of the dice pool rolled come up as 1s, then a glitch results" would read "if you make a test and half or more of the dice pool comes up 1s, then a glitch results" if the author decided to change how he was saying it. And, they mean exactly the same thing. It's just a choice of words and has zero impact on the rules. Despite, you know, your attempt to try and portray them as different concepts.
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Rotbart van Dain...
post Apr 15 2010, 07:30 PM
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The misconception here is that spending Edge influences the test directly in the case of a reroll.

It doesn't.
Spending Edge in this case allows you to reroll dice, redefining the roll prior to that – and only thus influencing the test.
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Ol' Scratch
post Apr 15 2010, 07:31 PM
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Yes, I know. That misconception comes solely from the belief that "roll" and "test" are two different concepts in the rules. Hence my previous post.
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Rotbart van Dain...
post Apr 15 2010, 07:35 PM
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And even if that belief would be true, in the specific wording of this way to spend Edge, it's the dice that are directly affected, not the test.
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forgarn
post Apr 15 2010, 07:37 PM
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So basically what everyone is saying is that there is not such thing as a glitch or a crit. glitch because you can always just spend an edge to reroll and you eliminate it. Or you can spend an edge and negate the effects of the glitch or crit. glitch, but why do that is you can just reroll and the glitch never happened? Or you can spend an edge and downgrade a crit glitch to a regular glitch (still failing), but again why do that when you can just reroll and none of it ever happened?

It would be nice to have a dev comment on this because there has to be something to this otherwise the glitch rules are totally worthless.
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Rotbart van Dain...
post Apr 15 2010, 07:41 PM
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QUOTE (forgarn @ Apr 15 2010, 08:37 PM) *
but why do that is you can just reroll and the glitch never happened?

Again: Because you could come up with a glitch again when rerolling. And as you only can spend one point of edge, your would be stuck with it.
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Ol' Scratch
post Apr 15 2010, 07:44 PM
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QUOTE (forgarn @ Apr 15 2010, 01:37 PM) *
So basically what everyone is saying is that there is not such thing as a glitch or a crit. glitch because you can always just spend an edge to reroll and you eliminate it. Or you can spend an edge and negate the effects of the glitch or crit. glitch, but why do that is you can just reroll and the glitch never happened? Or you can spend an edge and downgrade a crit glitch to a regular glitch (still failing), but again why do that when you can just reroll and none of it ever happened?

Because you can run out of Edge (not everyone runs around with Edge 6+)? Because glitches aren't worth wasting Edge on (you still succeed on a glitch, you know)? Because both Edge and critical glitches are stupid mechanics, so you may as well have one negate the other? Take your pick.

QUOTE
It would be nice to have a dev comment on this because there has to be something to this otherwise the glitch rules are totally worthless.

Only if you look at it from a narrow perspective.
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Creel
post Apr 15 2010, 07:48 PM
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QUOTE (Dr. Funkenstein @ Apr 15 2010, 01:31 PM) *
Yes, I know. That misconception comes solely from the belief that "roll" and "test" are two different concepts in the rules. Hence my previous post.



Pg 60 defines a test as "rolling dice and determining the outcome"

Test encapsulates the entire process. roll, use edge effects, apply successes against threshhold/opposed hits/what have you, determine effects.

1 roll =/= 1 test

Sounds to me that the misconception here comes solely from the belief that "roll" and "test" are not two different concepts in the rules.
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Ol' Scratch
post Apr 15 2010, 07:51 PM
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QUOTE (Creel @ Apr 15 2010, 02:48 PM) *
Pg 60 defines a test as "rolling dice and determining the outcome"

Test encapsulates the entire process. roll, use edge effects, apply successes against threshhold/opposed hits/what have you, determine effects.

1 roll =/= 1 test

Sounds to me that the misconception here comes solely from the belief that "roll" and "test" are not two different concepts in the rules.


QUOTE (Dr. Funkenstein)
You're being overly pedantic.


pendantic, adj. overly concerned with minute details or formalisms
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Rotbart van Dain...
post Apr 15 2010, 07:52 PM
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QUOTE (Creel @ Apr 15 2010, 08:48 PM) *
Pg 60 defines a test as "rolling dice and determining the outcome"

QUOTE (Rotbart van Dainig @ Apr 15 2010, 08:35 PM) *
And even if that belief would be true, in the specific wording of this way to spend Edge, it's the dice that are directly affected, not the test.
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Creel
post Apr 15 2010, 08:03 PM
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Not at all, I'm trying to avoid letting the broader concept be overlooked in favor of the minute rules lawyering so prevalent in this, and any other, thread on this forum.

the explicit inclusion of using edge to negate a glitch, implicitly states that if you do not use edge to negate it, it does not go away. even if you reroll the dice to attempt a more favorable outcome for the test overall, something has still gone wrong. It did so the moment that glitch hit the table.
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Creel
post Apr 15 2010, 08:07 PM
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QUOTE (Rotbart van Dainig @ Apr 15 2010, 01:35 PM) *
And even if that belief would be true, in the specific wording of this way to spend Edge, it's the dice that are directly affected, not the test.


Not so.

In this case the test would go as follows

Roll (glitch)-spend edge to reroll dice that didn't score a hit-determine total number of Hits-determine outcome (with glitch)
or
Roll (glitch)-spend edge to negate/downgrade glitch-determine total number of Hits-determine outcome (without glitch)

Edit: Changed "Successes" to "hits"
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Rotbart van Dain...
post Apr 15 2010, 08:58 PM
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QUOTE (Creel @ Apr 15 2010, 09:03 PM) *
the explicit inclusion of using edge to negate a glitch, implicitly states that if you do not use edge to negate it, it does not go away.

Reverse.
QUOTE (Creel @ Apr 15 2010, 09:07 PM) *
In this case the test would go as follows

Not defined that way by RAW.
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Creel
post Apr 15 2010, 09:14 PM
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QUOTE (Rotbart van Dainig @ Apr 15 2010, 02:58 PM) *
Reverse.

Not defined that way by RAW.


I'm awed by your eloquence, but forgive me if I'm not satisfied by the emphasis you put on "nuh-uh!"
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Enin
post Apr 15 2010, 09:21 PM
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I think that we forgot to answer the original question by the way.
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Dumori
post Apr 15 2010, 09:23 PM
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QUOTE (mmmkay @ Mar 6 2010, 08:21 AM) *
Could you spend 1 point of edge to add edge dice in a test (subject to exploding 6's). And then spend another point of edge to either reroll misses (unclear then how the dice rolled due to exploding 6's would work) or roll edge more exploding dice?

Similarly this could be applied up to edge times, so the basic question is can you spend more than 1 edge on a single test?

No RAW states one use of edge per test. If you use it b4 for you cant after.

Answered it.
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Ol' Scratch
post Apr 15 2010, 09:23 PM
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QUOTE (Creel @ Apr 15 2010, 03:14 PM) *
I'm awed by your eloquence, but forgive me if I'm not satisfied by the emphasis you put on "nuh-uh!"

Your entire argument hinges completely on a make-believe rule of your own devising. Why should anyone's response be any more substantial?
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Creel
post Apr 15 2010, 09:35 PM
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QUOTE (Dr. Funkenstein @ Apr 15 2010, 03:23 PM) *
Your entire argument hinges completely on a make-believe rule of your own devising. Why should anyone's response be any more substantial?



My argument hinges on a direct excerpt from the core book. It's a pretty clear statement in black and white.

QUOTE
Glitches
If half or more of the dice pool rolled come up as 1s, then a glitch
results. A glitch is a mistake, error, fumble, or random fluke that causes
the action to go wrong in some way. It’s possible to both succeed in a
task and get a glitch at the same time. For example, a character who
rolls a glitch when jumping over something may knock the item over,
or land on a nail she didn’t see on the far side. The exact nature of
the glitch is up to the gamemaster, though we recommend you choose
a negative effect that is dramatic or entertaining, but not disastrous.
The nature of the glitch can be tempered against the number of hits
achieved: 6 hits and a glitch would be a minor setback, while 1 hit and
a glitch would be a severe annoyance.
Characters may spend Edge to negate a glitch


If half the dice are ones, it's a glitch.
If you want to make a glitch go away, spend Edge

No amount of Grammatical tomfoolery with the edge rules changes this clear statement.
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Dumori
post Apr 15 2010, 09:43 PM
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Though a permanent guard power is much better then spending edge you just don't glitch at all any more.
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Ol' Scratch
post Apr 15 2010, 09:47 PM
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QUOTE (Creel @ Apr 15 2010, 03:35 PM) *
If half the dice are ones, it's a glitch.
If you want to make a glitch go away, spend Edge

Correct. The only problem is that you can use Edge to reroll all those ones (and twos, and threes, and fours) by spending Edge on that, instead. Or, you could just roll (Edge) dice with exploding 6's and add those dice to the test, negating the glitch or critical glitch that way. All three options result in a non-glitch, though two of them are completely dependent upon luck. "No amount of grammatical tomfoolery" changes that fact.

QUOTE
No amount of Grammatical tomfoolery with the edge rules changes this clear statement.

Sorry, guy. You're the one clinging to and relying entirely upon "grammatical tomfoolery."
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Creel
post Apr 15 2010, 09:57 PM
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QUOTE (Dr. Funkenstein @ Apr 15 2010, 03:47 PM) *
Correct. The only problem is that you can use Edge to reroll all those ones (and twos, and threes, and fours) by spending Edge on that, instead. Or, you could just roll (Edge) dice with exploding 6's and add those dice to the test, negating the glitch or critical glitch that way. All three options result in a non-glitch, though two of them are completely dependent upon luck. "No amount of grammatical tomfoolery" changes that fact.


Sorry, guy. You're the one clinging to and relying entirely upon "grammatical tomfoolery."



I believe you are wrong. The glitch exists as an independent variable.

Edit: to clarify.
You can change all the ones to sixes, but you can't change the fact that they were there. That's why, even if you spend a point to reduce a crit glitch to a normal glitch, critical glitches are always auto-fail.
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Ol' Scratch
post Apr 15 2010, 10:08 PM
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QUOTE (Creel @ Apr 15 2010, 03:57 PM) *
You can change all the ones to sixes, but you can't change the fact that they were there.

You can by virtue of rerolling them. Hence the use of the word "reroll."
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