![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Moving Target ![]() ![]() Group: Members Posts: 220 Joined: 28-April 09 From: Munich/Free State of Bavaria/Allied German States Member No.: 17,119 ![]() |
Sure, it wont keep up as your main weapon array. But that wont be your intention when you give only 1 point of Magic to the Mage aspect. There are lots of supportive spells that can really tip the odds to your favor. And with Magic(Spellsplinging) 1 + Spellcasting 5 + Specialisation (favored sort of spells) + 2 ( + maybe a mentor bonus, or foci), thats gonna rain some serious trouble on your opposition.
Same goes for Conjouring, you wont be pumping out Force 6 spirits like a pro, but Force 3 spirits are pretty realistic to get without much of a headache and those little buggers can cause some serious damage/confusion if used right. |
|
|
![]()
Post
#27
|
|
Moving Target ![]() ![]() Group: Members Posts: 510 Joined: 19-May 06 From: Southern CA Member No.: 8,574 ![]() |
Wrong. That's been fixed in 4thAnniversary. It is not your *effective* magic attribute. Its your full one. 4a changed mysadepts to get their full magic for pretty much everything. They even use that specific example in the rules example on page 195. Well, the FAQ says differently... http://www.shadowrun4.com/resources/faq.shtml#6 QUOTE Though mystic adepts must split their Magic between Magic-based skills and adept powers, it says that for all other purposes, including the limits of adept powers, the mystic adept uses his full Magic attribute. Does this mean that a mystic adept with Magic 6 who has allocated 2 points to Magic skills and 4 points to adept powers can cast Force 6 spells without flinching?
The Magic points allocated towards Magic-based skills counts for all aspects of those skills. This includes: Magic-linked skill tests (Summoning, Spellcasting, Enchanting, etc.), maximum spell Force, overcasting, etc. For a mystic adept's adept powers, only the points allocated towards adept powers apply. This includes powers that require Magic Tests like Attribute Boost, the maximum rating of leveled adept powers, etc. For all other purposes—i.e., non-Magic-linked skills—the mystic adept's full Magic attribute is used: pressing through astral barriers, initiation grade limit, Masking metamagic, being assensed, etc. So for the example above, a mystic adept with Magic 6 with 2 points devoted to Magic skills and 4 points to adept powers, the maximum Force he can cast at is 4, and anything over Force 2 is Physical Drain. His adept powers are limited to rating 4 or lower. |
|
|
![]()
Post
#28
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Cue derisive comments about FAQ and anyone who even reads it… Heh.
|
|
|
![]()
Post
#29
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Well, the FAQ says differently... http://www.shadowrun4.com/resources/faq.shtml#6 In blatant contradiction of RAW where it says, "for other purposes, such as the maximum rank of adept powers, a mystic adept uses their full magic rating." I'm AFB, but I'm 90% sure that the underlined section is the example they use in the book. Pretty much. However. A msytic adept with only 1 dice in Spellcasting will have a Dice Puddle, not a Dice Pool to work with. High force is great, but for some/most spells, you need Net Hits too (like Improved Reflexes. Still need 4 hits to get all your passes.) This is the problem I'm having in a game I'm in now I have 3/2 magic for spell/powers ranked magic and can only reliably pull off a F2 Improved Reflexes spell (which is ok, I didn't have enough money for a F3 sustaining focus, but it does hamper uses occasionally). I did just drop a bunch of karma getting spellcasting up to 6 though. |
|
|
![]()
Post
#30
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
In blatant contradiction of RAW where it says, "for other purposes, such as the maximum rank of adept powers, a mystic adept uses their full magic rating." I'm AFB, but I'm 90% sure that the underlined section is the example they use in the book. This is the problem I'm having in a game I'm in now I have 3/2 magic for spell/powers ranked magic and can only reliably pull off a F2 Improved Reflexes spell (which is ok, I didn't have enough money for a F3 sustaining focus, but it does hamper uses occasionally). I did just drop a bunch of karma getting spellcasting up to 6 though. this is why I wanted dedicated spellslinging.....but the problem now is, I don't have the points left to get spells. 400bp -25 for oni -15 magic -5 Ninjutsu -200 for attributes -10 edge -40 magic 105bps +5 aspected +20 uncouth +10 vindictive (negative qualities not set in stone, just showing max points) 140bps now i need: athletics SG close combat SG throwing weapons spellcasting counterspelling infiltration shadowing perception Spells Gear Contacts Lifestyle *sigh* |
|
|
![]()
Post
#31
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
|
|
|
![]()
Post
#32
|
|
Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 26-February 02 From: Columbus, OH Member No.: 875 ![]() |
Tracy Jordan in...Who Dat Ninja?
|
|
|
![]()
Post
#33
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
this is why I wanted dedicated spellslinging.....but the problem now is, I don't have the points left to get spells. Drop a single attribute by 1 point, should give you 10 BP which is good for three spells. (My drake infiltrator has Imp.Reflexes, Camouflage, and Borrow Sense--haven't had a use for that third one yet, but...) |
|
|
![]()
Post
#34
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
ok, I can't fight it, I'm going mystic adept, but I'd like to put all of my starting points to spellcasting. I don't have the points for assensing or astral combat, and at -4 I'm giving up the ghost.
|
|
|
![]()
Post
#35
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 ![]() |
Do you need the Close Combat skill group?
I'd stick just to Unarmed and Blades, Clubs aren't that ninjariffic, in spite of what TMNT would make you want to believe. That would save you 2 points per rank. |
|
|
![]()
Post
#36
|
|
Moving Target ![]() ![]() Group: Members Posts: 372 Joined: 2-March 10 Member No.: 18,227 ![]() |
ok, I can't fight it, I'm going mystic adept, but I'd like to put all of my starting points to spellcasting. I don't have the points for assensing or astral combat, and at -4 I'm giving up the ghost. Aspected is a really painful flaw. For the same points, you could be addicted to harmless chewing gum -- or to stimulants, which could prove quite useful in your early career. |
|
|
![]()
Post
#37
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 ![]() |
You could also pick Incompetent for magic skills you don't want to use.
This would completely prohibit you using them instead of dumping points into them to do nothing, but it would not interfere with nearly as much skills as Aspected does. |
|
|
![]()
Post
#38
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
You could also pick Incompetent for magic skills you don't want to use. This would completely prohibit you using them instead of dumping points into them to do nothing, but it would not interfere with nearly as much skills as Aspected does. shoot, I guess the munchy thing to do is, drop aspected, and take 15 bp of incompetence in magic skills I'm not gonna use. why is aspected quality so cheap? close combat SG, i think I should be able to use a staff/ tonfa/ lead pipe, but if it comes down to it I might drop clubs. how many spells do you think i need, i think i got 5. levitate control thoughts(to replace social skills) acid stream(for doors and drones) stunball improved reflexes |
|
|
![]()
Post
#39
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Camouflage? Though I suspect you'll just be wearing a steal suit of some kind.
|
|
|
![]()
Post
#40
|
|
Moving Target ![]() ![]() Group: Members Posts: 372 Joined: 2-March 10 Member No.: 18,227 ![]() |
levitate control thoughts(to replace social skills) acid stream(for doors and drones) stunball improved reflexes Those are nice if you're a Magician. For a Ninja, you might want to go all Illusion or Manipulation. Illusion: - Improved Invisibility - Stealth - Physical Mask - Chaotic World (for Drones) Manipulation: - Shadow - Magic Fingers - Shapechange - Control Thoughts If you concentrate on spells from one school, you can make the most of a Mentor Spirit & Specialization to economize on BPs. |
|
|
![]()
Post
#41
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
In blatant contradiction of RAW where it says, "for other purposes, such as the maximum rank of adept powers, a mystic adept uses their full magic rating." I'm AFB, but I'm 90% sure that the underlined section is the example they use in the book. If I may be frank, the new FAQ is full of shit and directly contradicts itself, and the 4th Anniversary book in several places. (I'm looking at you, Hardy. Your Errata files and FAQs can -definitely- use some work to clean up this fine mess. Give us Aug errata! why wasn't the second printing of street magic Corrected like arsenal and unwired. Bah. A fine mess that people discuss every week, it seems.) As I've said before, that -particular- post about the Mystic Adept was written in the 2006 FAQ, for Shadowrun 4th Edition, in which Adepts DID INDEED get fucked on the split, and the FAQ clarified that. Then along came 4th Anniversary, and its glorious backdoored rule changes (scatter, mysadepts, attribute costs, and more.) And the FAQ now contained rulings for rules that weren't true anymore. Then along came the new FAQ, in 2009, which slapped a bunch of dumb shit in the exact same FAQ page, with no way to tell what was Old and New. It really should have been in a seperate file for Clarity's sake, or at least datestamped - and, as near as I can tell, didn't even bother to check if some FAQs were out of date. So, basically, the people who wrote the new faq threw the game back half an edition because they didn't bother to double check their junk against the new edition. Yeah, The timeline of errata and rules changes is rather important to keep in mind. As far as I'm concerned, the FAQ for -fourth- edition is superceded by -anniversary- edition where appropriate. I did save a copy of the old faq, if anyone wants it to cross-reference old rules off the list. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 17th May 2025 - 10:14 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.