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> In Neptune's Realm - Chargen and Recruitment, Cyberpirates: create characters here!
Penta
post May 4 2010, 09:13 PM
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QUOTE (fazzamar @ May 4 2010, 02:45 PM) *
I dunno about everyone else, but I don't want a Yakuza inside man on our boat. Also, you'll want to read through the thread (I know it's 20+ pages) cause the GM gives a bit of backstory, and considering the backstory, I can almost guarantee that he'll reject the 'on lend from the Yakuza' thing. Oh, and I think he's shot down metavariants too, although I might be misremembering on that one.


Right on both. Metavariants are...broken, mechanically. And I doubt the employer would get someone who's a Yak.
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Penta
post May 4 2010, 09:30 PM
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Randomly:

GrimWulf, I just checked my gmail again on a hunch...Huh, I have your sheet, but not the 20Qs or Bio.
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GrimWulf
post May 4 2010, 11:26 PM
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The 20Q's/Bio went in through a PM.
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Xahn Borealis
post May 5 2010, 12:07 AM
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QUOTE (Penta @ May 4 2010, 10:13 PM) *
Right on both. Metavariants are...broken, mechanically.



But they're still fun in terms of fluff, which is why I'd choose one. Nothing stopping me from giving a nartaki shiva arms...three times. Distinctive Style, anyone? (IMG:style_emoticons/default/grinbig.gif)
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Penta
post May 5 2010, 12:33 AM
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QUOTE (GrimWulf @ May 4 2010, 06:26 PM) *
The 20Q's/Bio went in through a PM.


*digdigdigs*

Oh. Okay. That's 1 karma then.
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Xahn Borealis
post May 5 2010, 05:12 AM
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Here's something disturbing. I read the above post, numbered 555, at 5:55AM on the 5th of the 5th. (IMG:style_emoticons/default/eek.gif)
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GrimWulf
post May 5 2010, 05:16 AM
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Silly timezones... I read that and for the briefest moment I thought you were just wrong... then for an even briefer moment I figured you could have been posting from the future....

I believe sleep is what I need now.
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toturi
post May 5 2010, 11:59 AM
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I got only a very short period of time to do this, so:

Penta - Is my character sheet alright? Do you have any comments on both my character sheet or my character background?
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Penta
post May 5 2010, 01:07 PM
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Sheet is good, but (and I'll look again after I post this) I don't have your background/bio.

No, I do. Sheet is good, background is....adequate but very thin.
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spudrocks
post May 5 2010, 02:33 PM
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Ok I looked and looked in the core rule book 20th ed. Where are the 20 questions? I know I have seen them somewheres. Most of my books are deep in the closet buried by a ton and a half of my wife's crap. I bought the pdf version online so I had something to go by but it does not have the 20 questions. Any help including a steam shovel would be appreciated.

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Penta
post May 5 2010, 02:39 PM
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Runner's Companion page 18
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horvagab
post May 5 2010, 05:15 PM
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Ok, last ditch effort for character, was kinda stumped, so I kinda updated the char so to say. An ex-Renraku Red Ninja trainee, or part of their fleet security. Not sure yet how he got out, I'm not sure how common goblinizations are in the '70s, besides SURGE, because that would be tricky to balance. I would still like to stick to a mage, one who is adept in underwater operations, raids, and inspections probably. I can shift him into a more obviously combative role.
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Penta
post May 5 2010, 05:34 PM
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Just a quick thing because I'm bored.

A quick list of who's where in the chargen process. If you're not on this list, never fear, I'll be editing it regularly because I forget. I am the anti-elephant.

Done, sheet and bio:
Minichandre (wins a cookie for getting everything done first)
Fazzamar
Toturi
GrimWulf
BigPapa
Faraday

Done, sheet - bio in progress:
Spudrocks
Dumori
Xahn Borealis
Digital Heroin
Grinder

People I can't seem to figure out the status on:
Redfish

Concept still in creation:

Horvagab

Edit: Update to DH's progress. 5/7/10
Edit: Update to Grinder's progress. 5/8/10
Edit: Update to include Faraday 5/8/10
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Penta
post May 5 2010, 05:36 PM
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QUOTE (horvagab @ May 5 2010, 12:15 PM) *
Ok, last ditch effort for character, was kinda stumped, so I kinda updated the char so to say. An ex-Renraku Red Ninja trainee, or part of their fleet security. Not sure yet how he got out, I'm not sure how common goblinizations are in the '70s, besides SURGE, because that would be tricky to balance. I would still like to stick to a mage, one who is adept in underwater operations, raids, and inspections probably. I can shift him into a more obviously combative role.


I've always read the books to say that turning into an ork/troll either comes at puberty or not at all. I could be wrong though.
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horvagab
post May 5 2010, 05:38 PM
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Goblinization not necessarily the route, just thinking how to do it. Maybe he bought off his contract, but how? Hm, will see if I can work something out. Also, how magic heavy are we?
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Penta
post May 5 2010, 05:42 PM
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I'd say 2 mages out of 12 is plenty, personally. Group needs more straight samurai/shooters, I think.
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horvagab
post May 5 2010, 05:45 PM
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combat-heavy mage ok, or should I just ditch the magic part of it?
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Minchandre
post May 5 2010, 06:05 PM
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QUOTE (horvagab @ May 5 2010, 10:45 AM) *
combat-heavy mage ok, or should I just ditch the magic part of it?


My personal opinion is that you can never have too much magical support, but Penta's right in saying that we're a little short on shooting-things people. I'd say a combat-oriented mage would be awesome.
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Penta
post May 6 2010, 12:46 AM
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QUOTE (horvagab @ May 5 2010, 01:45 PM) *
combat-heavy mage ok, or should I just ditch the magic part of it?


I'll let the rest of the lun- er, crew chip in their thoughts, but my quick thought is that, literally, there seems a weird lack of non-magical combatants.
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BigPapa
post May 6 2010, 12:57 AM
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All right, so Splash has been through the ringer.

Looking at maybe the XO slot - he also qualifies for the Master's ticket.
Alternative if someone else wants the XO slot (since I'm a new player), then Intel analyst would also fit.
As far as team position, he'll be the backup. Decent hacking, decent people skills, decent firearms and gun skills, okay as a navigator, pilot, or mechanic. Really, just can't do magic or medicine.

So, here's the sheet.

20 questions:

[ Spoiler ]


Stats:
[ Spoiler ]


Skills and Languages (active and knowledge:
[ Spoiler ]


Commlink, programs, and cyber.

[ Spoiler ]


Qualities, contacts etc:

[ Spoiler ]


Well all, that's everything but the equipment list. Pretty much the basic load out of stuff armor, weapons, satellite link, Medium Machine Gun with a tripod, explosives - the fun stuff.

Again, I've taken a lot of what people have said into consideration along with what the GM had to say. Again, comments/suggestions welcome. (Yes, I did just realize that I have 3 levels of dodge and 2 of Athletics ( I could easily get rid of dodge to add another level of Athletics.) Don't know if it would be worth it to swap it out, but figure there are other things to look at. Let me know what ya'll think.
------
On non magic combat:
We're on a ship. I can see that we may have 10-12 people who all have sailing related skills as primary and guns a distant secondary. Means we have to find alternative means. Actually may work well for the group if we don't have the 1 super cybered killing machine that we have to get in a fight to make happy. Right now, we might be able capture a ship without bloodshed by using our various nefarious skills. I'm good with that. It's not like we're 10 pacifists trying to turn to piracy - we're just not dedicated marines ooh rah!

Heck, a non combat mage specializing in Detection may be just as important as a combat heavy mage.


Regards,
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Minchandre
post May 6 2010, 01:51 AM
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Splash actually seems like a pretty good shot for Engineer to me.
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GrimWulf
post May 6 2010, 03:05 AM
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Yeesh, looking at bigpapa's character I see either see mistakes or the karma system is totally in his favour. Skills+Attributes alone he'd come up to what... 514BP? That's without gear/contacts.

And I'm pretty sure that -100 worth of negative qualities isn't right. At the 2:1 ratio you should only be able to have -70 points?

Assuming it's correct, I may be forced to switch to Karmagen just to stay close power level wise.
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Minchandre
post May 6 2010, 04:23 AM
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QUOTE (GrimWulf @ May 5 2010, 08:05 PM) *
Yeesh, looking at bigpapa's character I see either see mistakes or the karma system is totally in his favour. Skills+Attributes alone he'd come up to what... 514BP? That's without gear/contacts.

And I'm pretty sure that -100 worth of negative qualities isn't right. At the 2:1 ratio you should only be able to have -70 points?

Assuming it's correct, I may be forced to switch to Karmagen just to stay close power level wise.


Cherry clocks in at 482 BP - 512 if we were using the super cool, awesome, and completely fair free race selection.
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Faraday
post May 6 2010, 05:48 AM
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QUOTE (Minchandre @ May 5 2010, 09:23 PM) *
Cherry clocks in at 482 BP - 512 if we were using the super cool, awesome, and completely fair free race selection.

I see what you did there.

Actually, IMO, Elves should be 50, not 60 karma (they were priced high to make them rarer, not so much from a balance perspective).
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horvagab
post May 6 2010, 06:09 AM
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Here is how I pictured my char: for combat, he would use assault rifles and other firearms mainly, the only combat spells he would have would be stunbolt for nonlethal takedowns, and some bigger spells, probably fireball and such, for artillery use, and these would be tied to fetishes. He would rather have detection and illusion spells, a few health spells like heal and increased reflexes.
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