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> Upgraded Character Generator, Updated Generator Based on work from Autarkis and Blakkie
bmcoomes
post May 3 2010, 06:07 PM
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Runs great on my 2003 too, I wounder if it's a corrupted download. Have you guys tried deleting and re-downloading it so see if that fixes it?
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Mawootad
post May 3 2010, 07:08 PM
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Explosive Rounds currently cost (IMG:style_emoticons/default/nuyen.gif) 50 per 1 round instead of (IMG:style_emoticons/default/nuyen.gif) 50 per 10 rounds. You might want to fix that.
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DamienKnight
post May 3 2010, 07:29 PM
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QUOTE (Mawootad @ May 3 2010, 02:08 PM) *
Explosive Rounds currently cost (IMG:style_emoticons/default/nuyen.gif) 50 per 1 round instead of (IMG:style_emoticons/default/nuyen.gif) 50 per 10 rounds. You might want to fix that.

Doh, thought I already fixed that. Corrected now in version k.
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Jhaiisiin
post May 3 2010, 07:46 PM
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QUOTE (bmcoomes @ May 3 2010, 12:07 PM) *
Runs great on my 2003 too, I wounder if it's a corrupted download. Have you guys tried deleting and re-downloading it so see if that fixes it?


Yep, deleted and redownloaded, attempted on 2 separate computers with same results.
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bmcoomes
post May 3 2010, 07:52 PM
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I don't have a clue then, are you all up-to-date with patches and updates from MS? other then that I don't know.
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Sengir
post May 3 2010, 08:45 PM
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QUOTE (Jhaiisiin @ May 3 2010, 07:46 PM) *
Yep, deleted and redownloaded, attempted on 2 separate computers with same results.

Hm, which OS? Maybe it's something like the problems with OO, which somehow did not occur on Vista
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DamienKnight
post May 3 2010, 08:52 PM
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QUOTE (Sengir @ Apr 28 2010, 12:17 PM) *
Hey, I'd like to contribute something: The German version of Arsenal includes some new clothing lines, a new military armour, ~5 new guns and a whole load of new drones (inlcuding finally some cars the average commuter would use). Would you like to add that stuff to the chargen? And if yes how should I send you that list, simply add it to the data sheet of the current version or some other way?
I have added the Armors, Weapons, Vehicles and Drones to version K of the sheet. Thanks for helping with this Sengir!
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Drats
post May 3 2010, 09:11 PM
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Is there a fix planned for Shifters? As it stands, they've got to take an Awakened positive quality to get a Magic attribute, but they're supposed to get one naturally.
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DamienKnight
post May 3 2010, 10:05 PM
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QUOTE (Drats @ May 3 2010, 04:11 PM) *
Is there a fix planned for Shifters? As it stands, they've got to take an Awakened positive quality to get a Magic attribute, but they're supposed to get one naturally.
Thanks for pointing this out. To fix it in version K i did the following (and you can too)

Format->Sheets->Unhide->Misc_Data

In Cell BY30
it is currently (in version j):
=IF(OR(Is_Adept,Is_Spellcaster,Is_Summoner,Is_Drake,Is_Infected,Magic_Type="Astral Sight"),TRUE,FALSE)

You need to add 'Is_Shifter' to the OR list, as below:
=IF(OR(Is_Adept,Is_Spellcaster,Is_Summoner,Is_Drake,Is_Shifter,Is_Infected,Magic_Type="Astral Sight"),TRUE,FALSE)

That will do it.
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Sengir
post May 4 2010, 11:58 AM
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QUOTE (DamienKnight @ May 3 2010, 09:52 PM) *
I have added the Armors, Weapons, Vehicles and Drones to version K of the sheet. Thanks for helping with this Sengir!

My pleasure (IMG:style_emoticons/default/smile.gif)


And a small bug I just found, glass cutters, forensic tools and some other gear are in the "Survial - Odds & Ends" section.
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Drats
post May 4 2010, 01:09 PM
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QUOTE (DamienKnight @ May 3 2010, 10:05 PM) *
Thanks for pointing this out. To fix it in version K i did the following (and you can too)
(...)


Thanks for the quick fix! I already use your sheet for everything. Now my girlfriend can, too (IMG:style_emoticons/default/grinbig.gif)

Got another minor bug for you: When you take the positive quality "Restricted Gear," it still yellow-flags any gear selection with a rating above 12 (or whatever you've set your availability baseline as).

(I'm not looking for a quick fix on this one, and frankly, I was pretty surprised at the last one. I just thought I'd bring it to your attention.)
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DamienKnight
post May 4 2010, 01:15 PM
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QUOTE (Drats @ May 4 2010, 08:09 AM) *
Thanks for the quick fix! I already use your sheet for everything. Now my girlfriend can, too (IMG:style_emoticons/default/grinbig.gif)

Got another minor bug for you: When you take the positive quality "Restricted Gear," it still yellow-flags any gear selection with a rating above 12 (or whatever you've set your availability baseline as).

(I'm not looking for a quick fix on this one, and frankly, I was pretty surprised at the last one. I just thought I'd bring it to your attention.)
The gear highlighting is intentional. Gear with availability above 12 (or 16 if you have Blackmarket Pipeline) is potentially game unbalancing, and requires GM approval, even if purchased legitimately with the Restricted Gear Quality. These highlight so the GM will not miss the restricted item when they are checking your character out.

The availability highlights should go away when you go to the Settings Sheet and change Creation Mode to FALSE.
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SpellBinder
post May 4 2010, 08:05 PM
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There's still an issue with a few of the minidrones and capacity. Both the Ferret and the iBalls should have a capacity of 8, but the Ferret comes up 5 & the iBalls 4.

It's not too hard to fix for those who want to do it themselves. Just copy the code below into the first Max Slots box to replace it, then copy the cell into the following ones down below.

=MAX(4,IF(C3<>"",MAX(F5,4)+IF(OR(C3="Thundercloud Contrail (ar)",C3="Hyundai Shin-Hyung (ar)",C3="Ferret RPD-1X",C3="GMC Bulldog Step-Van",C3="Lone Star iBall",C3="Lone Star iBall
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DamienKnight
post May 5 2010, 06:37 PM
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QUOTE (Sengir @ May 4 2010, 06:58 AM) *
And a small bug I just found, glass cutters, forensic tools and some other gear are in the "Survial - Odds & Ends" section.

QUOTE (SpellBinder @ May 4 2010, 03:05 PM) *
There's still an issue with a few of the minidrones and capacity. Both the Ferret and the iBalls should have a capacity of 8, but the Ferret comes up 5 & the iBalls 4


Thanks for these guys. Both issues fixed in version k.
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last_of_the_grea...
post May 5 2010, 07:00 PM
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So, how do I get this thing to work on Microsoft Works (Windows 7) on my laptop? It keeps telling me that I have to import data, gives me choices of data (Racem attributes, etc) then promptly finds errors. This same program works fine on my PC that uses Windows XP.

I should warn you that I'm pretty computer illiterate.
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Seriphen
post May 5 2010, 07:39 PM
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I'm having the same problem with j crashing. It worked fine with i. I am running Windows 7 with Office 2003.
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SpellBinder
post May 6 2010, 03:49 AM
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Anyone else having issues with the cyberware/bioware grades? I am unable to hit the drop down list, and though I can type an entry in manually I cannot enter what should normally appear for Adapsin added grades. This is in both the Cyberware_Bioware and Cyberparts sheets.
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DamienKnight
post May 6 2010, 01:26 PM
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QUOTE (last_of_the_great_mikeys @ May 5 2010, 02:00 PM) *
So, how do I get this thing to work on Microsoft Works (Windows 7)
Has anyone ever had it work with Microsoft Works?
QUOTE (Seriphen @ May 5 2010, 02:39 PM) *
I'm having the same problem with j crashing. It worked fine with i. I am running Windows 7 with Office 2003.
Not sure about this. Maybe try open office Calc?
QUOTE (SpellBinder @ May 5 2010, 10:49 PM) *
Anyone else having issues with the cyberware/bioware grades? I am unable to hit the drop down list, and though I can type an entry in manually I cannot enter what should normally appear for Adapsin added grades. This is in both the Cyberware_Bioware and Cyberparts sheets.

I do not experience this issue.
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Dumori
post May 6 2010, 05:02 PM
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I don't think adapis is working when adding implants. Sure its a post chargen thing but I've got it post chargen
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DamienKnight
post May 6 2010, 06:39 PM
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QUOTE (Dumori @ May 6 2010, 12:02 PM) *
I don't think adapis is working when adding implants. Sure its a post chargen thing but I've got it post chargen

Not all wares get a discount when you get the Adapsis alteration... only wares installed AFTER you have gotten the treatment.

This means you have to be able to flag which implants are from before adapsis and which after. To do this, once you have the adapsis wear, then the Adapsis option opens up in the 'Grade' column.
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Dakka Dakka
post May 6 2010, 07:51 PM
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There has been some discussion as to whether Adapsin applies to all ware or not. The thing is anyone could have a doc rip out all ware get adapsin and then implant the same stuff again. That Character should get the bonus. The way Adapsin is described, it isn't clear either.
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Delarn
post May 7 2010, 12:17 AM
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QUOTE (DamienKnight @ May 6 2010, 02:39 PM) *
Not all wares get a discount when you get the Adapsis alteration... only wares installed AFTER you have gotten the treatment.

This means you have to be able to flag which implants are from before adapsis and which after. To do this, once you have the adapsis wear, then the Adapsis option opens up in the 'Grade' column.


Can you put an house rule that allow that. Adapsin will still coat previously installed wares creating an essence gap.
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SpellBinder
post May 7 2010, 02:46 AM
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Well, I found where I have the issue. It didn't happen with 1i, but it happens with 1j after I resave the sheet as an XLSM as opposed to leaving it an XLS file.
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DamienKnight
post May 7 2010, 01:11 PM
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QUOTE (Delarn @ May 6 2010, 07:17 PM) *
Can you put an house rule that allow that. Adapsin will still coat previously installed wares creating an essence gap.

No. If you want to make all of your wares Adapsin wares, then just change their grade to (Adap).
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Delarn
post May 8 2010, 02:57 PM
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Thanks man !
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