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#1
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 26-February 02 From: Columbus, OH Member No.: 875 ![]() |
Simple question, simple answer?
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#2
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Balance.
Another possibility is that they should give 0.5 RC each rounded to 1, but 0.5*2 still is 1. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 26-February 02 From: Columbus, OH Member No.: 875 ![]() |
Game balance isn't a good answer. Nothing in electronic firing's description indicates that it reduces recoil entirely. Hence, the personalizes grip should still grant a RC bonus.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 178 Joined: 1-October 09 From: Edmonton, AB Member No.: 17,696 ![]() |
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 ![]() |
If you've made you decision and you're the GM then just go with it. If you're not the GM, then that's who you need to convince, not the grand community of Dumpshock.
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#6
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
could be shopping for arguments to present the GM with.
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#7
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
Simple question, simple answer? The incompatibility rules you're referring to are pretty random, and could have been solved by simply defining accessory/modification locations on a weapon. Then you don't have to include idiotic rules like "bipods and tripods don't stack, and, uh, neither do underbarrel weights and... underbarrel weights." |
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#8
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 ![]() |
Probably because once you go for electronic firing the benefit from having a better grip is lessened as you no longer pull the trigger.
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#9
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 ![]() |
the restrictions on the sling for RC mods is a lot more complicated looking. it wont stack with either the stock or the underbarrel mods. but its a good idea anyway because its cheap and has other useful benefits.
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#11
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Moving Target ![]() ![]() Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 ![]() |
Another possibility is that they should give 0.5 RC each rounded to 1, but 0.5*2 still is 1. This is the correct answer (though I'd say it's more .75 for the grip and .25 for the electronic firing). IRL, neither mod alone gives that much of an improvement in the stability of the gun (and EF only is noticeable in comparison to hammer fired guns). Personally, I house rule the grip adds +1 to any attack made after taking aim (it makes the skilled more accurate, yet does virtually nothing for the untrained), and electronic firing only gives the perception modifier when used with a suppressed or silenced gun and no RC (as well as not occupying a mod slot). |
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#12
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
There's a huge difference between the heavy pull weight of a double-action trigger and a hair electronic trigger.
As far as recoil comp goes... there's far too much of it available already. Nothing whatsoever wrong w/ the rules limiting certain sources from stacking. Really unless you're automatic you only need 1 point, and if you need more than that you're using the uber automatic weapons fire rules. |
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#13
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Ditto: you don't need more cheap and easy RC, and balance *is* a reason.
Yes, the weapon mod rules could use a little polishing. (IMG:style_emoticons/default/biggrin.gif) I miss Rigger 3 and Cannon. |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 ![]() |
There's a huge difference between the heavy pull weight of a double-action trigger and a hair electronic trigger. 1) When averaged across all guns, it's not that much really, and when you remove designs that are more than 30 years old today, the difference is even smaller. 2) The difference is in maintaining aim, not in reduced recoil. |
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#15
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 ![]() |
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#16
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 ![]() |
In SR4 there is no difference in maintaining aim (in general, not the specific action) and reducing recoil - they both are one and the same. There are no rules for maintaining aim (holding the gun stead before firing), and with as little of a difference that is made by the switch from standard trigger to EF, giving a one die reduction to the penalty on follow-up shots for reduced trigger weight is not realistic. |
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#18
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 ![]() |
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#19
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
There are no rules for maintaining aim (holding the gun stead before firing), and with as little of a difference that is made by the switch from standard trigger to EF, giving a one die reduction to the penalty on follow-up shots for reduced trigger weight is not realistic. You have a Take Aim Action... EDIT: Damn, Ninja'd by Runner Paul, what I get for answering a question from my son... Keep the Faith |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 ![]() |
Except for, you know, the Take Aim simple action. Taking aim and maintaining aim are two separate things in shooting. Taking aim is lining the gun up on the target, maintaining aim is holding the gun on target. A heavy trigger only influences the latter (more-so with unskilled shooters). |
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,359 Joined: 25-June 02 From: Vancouver, B.C., Canada (go Canucks!) Member No.: 2,904 ![]() |
The reason why they don't stack is because the rules say so! This is the only reason why. There are no other reasons.
Learn the rules. Embrace the rules! Do not question the rules or even think about them! Follow the rules, even the ones that contradict or don't make any sense or are outright broken. If you don't and you change or adjust even a single rule then you are not playing Shadowrun. You risk spending an eternity in torment just by considering anything else! Do you really want to spend an eternity in torment? Trust me, torment sucks! So, play the game and follow all the rules as they are written. This will make you a pious person! |
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#22
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 ![]() |
Taking aim and maintaining aim are two separate things in shooting. Taking aim is lining the gun up on the target, maintaining aim is holding the gun on target. But they're the same thing in Shadowrun. You have to keep performing the action until you fire, or you don't get the bonus. They just didn't want to clutter up the action list with a second title. |
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#23
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Moving Target ![]() ![]() Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 ![]() |
But they're the same thing in Shadowrun. You have to keep performing the action until you fire, or you don't get the bonus. They just didn't want to clutter up the action list with a second title. In precision shooting, the initial use of the take aim action is called aiming, using the take aim action to maintain the bonus is called holding aim, and maintaining aim is keeping the gun steady while pulling the trigger (which doesn't have an in-game rule). I guess I could have been a little clearer in my previous post. |
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#24
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
Forget it guys, it's not worth arguing. This happens all the time, where you get someone new who just has to illustrate that they know it all about guns today. Then has to completely derail the thread in irrelevant minutia. Even worse, he's stuck on the initial aim as if he's in a slow-fire course and completely disregards the more important part (fast follow-on shots such as you'd see in a speed fire course appropriate to RECOIL COMPENSATION discussion). And yes, the heavier/longer pull (DAO) or even worse inconsistent pull (DA/SA) is generally considered a drawback.
And the difference is to those who don't understand... double actions cock the hammer by pulling the trigger and single-actions only release an already cocked & locked hammer. (and DA/SA's fire the first shot DA then follow-on shots as SA). |
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#25
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
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