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Stahlseele
post Jun 18 2010, 02:08 PM
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QUOTE (Yerameyahu @ Jun 18 2010, 02:47 PM) *
Are the arm/leg/shin things individual or by the pair? Also, *groan*. (IMG:style_emoticons/default/biggrin.gif)

good question . . i am not sure O.o
*shrugs* halv them then, if it's by the pair instead of single items.
Still pretty good/bad eh? ^^
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Draco18s
post Jun 18 2010, 02:52 PM
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QUOTE (Yerameyahu @ Jun 17 2010, 10:57 PM) *
*I may be wrong in this example, because I can't recall who wins ties. If the modified DV were 7, it'd be Stun for sure.


It's "beat" not "meet or beat" here, so 8.

(Otherwise 1 armor would be useless!)
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Stahlseele
post Jun 18 2010, 03:19 PM
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QUOTE (Draco18s @ Jun 18 2010, 04:52 PM) *
It's "beat" not "meet or beat" here, so 8.

(Otherwise 1 armor would be useless!)

1 Armor IS useless . . there's only humans with bare hands that do less damage . . and that would be stun anyway . .
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TommyTwoToes
post Jun 18 2010, 03:24 PM
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QUOTE (Stahlseele @ Jun 18 2010, 11:19 AM) *
1 Armor IS useless . . there's only humans with bare hands that do less damage . . and that would be stun anyway . .


Armor 1 against flechette is armor 6, so its not useless. BTW I love flechette rounds for no discernable reason.
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Doc Chase
post Jun 18 2010, 03:33 PM
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QUOTE (TommyTwoToes @ Jun 18 2010, 03:24 PM) *
Armor 1 against flechette is armor 6, so its not useless. BTW I love flechette rounds for no discernable reason.


If there isn't a special rule for delayed healing from pulling out all that birdshot, there should be.
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iategod
post Jun 18 2010, 04:36 PM
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Is that p->s damage resistible?

-Thug shoots at the troll with agility 3+ firearm 3=6 getting 4 hits + 5p from weapon=9 damage
-Troll rolls body 8+ armor6=14 getting 11 hits

So he takes the 9 damage as stun damage automatically or does he get to roll to resist it?
Would that roll be body+stun armor or body+will?
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Mäx
post Jun 18 2010, 05:06 PM
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QUOTE (iategod @ Jun 18 2010, 07:36 PM) *
Is that p->s damage resistible?

-Thug shoots at the troll with agility 3+ firearm 3=6 getting 4 hits + 5p from weapon=9 damage
-Troll rolls body 8+ armor6=14 getting 11 hits

So he takes the 9 damage as stun damage automatically or does he get to roll to resist it?
Would that roll be body+stun armor or body+will?

There some major disunderstanding going on in here.
9 damage
Troll has 6 points of armor, 9>6 so that damage is physical
If he get 9 or more hits on the resistance test he takes no damage, if less he take physical damage

If he have had at least 9 point of armor, damage he takes if getteng less then 9 hits would have been stun instead of physical.
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Traul
post Jun 18 2010, 05:14 PM
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QUOTE (TommyTwoToes @ Jun 18 2010, 05:24 PM) *
Armor 1 against flechette is armor 6, so its not useless. BTW I love flechette rounds for no discernable reason.

Hunting. Not that many critters, even the para ones, have natural armor.
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Wandering One
post Jun 18 2010, 05:21 PM
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QUOTE (Traul @ Jun 18 2010, 10:14 AM) *
Hunting. Not that many critters, even the para ones, have natural armor.


Screw the steak, send me the hamburger meat. (bang bang bang bang... or is it phwip phwip phwip phwip?)
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iategod
post Jun 18 2010, 05:29 PM
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QUOTE (Mäx @ Jun 18 2010, 06:06 PM) *
There some major disunderstanding going on in here.
9 damage
Troll has 6 points of armor, 9>6 so that damage is physical
If he get 9 or more hits on the resistance test he takes no damage, if less he take physical damage

If he have had at least 9 point of armor, damage he takes if getteng less then 9 hits would have been stun instead of physical.



wait wait wait, i messed up there.
Lemme get this straight.

Troll
body 10
armor 20/20

Thug
5p pistol
3 firearms
3 agility


So thug shoots troll (3+3=6) getting 4 hits (4+5ap) doing 9 damage
Troll rolls armor and body (20+10) getting 12 hits.
So now, does he take 9 stun or nothing?
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TommyTwoToes
post Jun 18 2010, 05:31 PM
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QUOTE (Wandering One @ Jun 18 2010, 12:21 PM) *
Screw the steak, send me the hamburger meat. (bang bang bang bang... or is it phwip phwip phwip phwip?)


If you use the right shotgun its <braaaaaaaap> "Damn, I din't know this gun was set on frappe!"
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TommyTwoToes
post Jun 18 2010, 05:32 PM
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QUOTE (iategod @ Jun 18 2010, 12:29 PM) *
wait wait wait, i messed up there.
Lemme get this straight.

Troll
body 10
armor 20/20

Thug
5p pistol
3 firearms
3 agility


So thug shoots troll (3+3=6) getting 4 hits (4+5ap) doing 9 damage
Troll rolls armor and body (20+10) getting 12 hits.
So now, does he take 9 stun or nothing?

nothing
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Doc Chase
post Jun 18 2010, 05:35 PM
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The ganger got 9 hits, but since the troll has massive armor values the damage would be Stun and not Physical. Then the troll rolls to resist, gets 12 hits, and catches the round in his teeth like he was a stage magician.
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Banaticus
post Jun 18 2010, 05:37 PM
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You can't have 15 body in a cyberskull, there isn't that much capacity.

So, Troll with the extraordinary attribute (body), genetic optimization (body), surge (other stuff including optimized body) all of which stacks for an augmented max of 18.

cyberskull 10 Body (using up all its capacity)
cyberlimb 18 Body, 1 Armor (1 capacity left, not enough for another point of armor) x4
cybertorso 16 Body (using up all its capacity)

Average Body = (10+18+18+18+18+16)/6= 16 Body, with 4 points of armor (although called shots to the chest or head will ignore that armor)

Oh, wait, I forgot to add bulk modification (although it requires obvious cyberlimbs).

2 to the skull for a point of armor (no capacity left)
3 to each limb for 2 more points of armor (no capacity left) -- could add an additional point of capacity to each limb for 1k each (not enough for more armor)
4 to the torso to bump body to 18 and a point of armor

Average Body = (10+18+18+18+18+18)/6 = 17 Body, with 14 armor (called shots to the head or torso only have 1 armor), but you're obviously a bulky fully cybered individual.

Total BP: only 35 for the body optimizations because we don't care what his original body was, then additional BP for the nuyen to buy...
Total Cost: 196,300 nuyen EDIT: only 166,300 because all limbs have to be obvious and can't be synthetic, which lowers the price
Availability: 36R for each limb and the torse (the skull is only 12R)

Then go to town putting all sorts of other stuff in, noting in passing that you only have a single point of capacity left in each limb and none in the torso/chest.
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Raven the Tricks...
post Jun 18 2010, 05:38 PM
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QUOTE (iategod @ Jun 18 2010, 01:29 PM) *
wait wait wait, i messed up there.
Lemme get this straight.

Troll
body 10
armor 20/20

Thug
5p pistol
3 firearms
3 agility


So thug shoots troll (3+3=6) getting 4 hits (4+5ap) doing 9 damage
Troll rolls armor and body (20+10) getting 12 hits.
So now, does he take 9 stun or nothing?


You're still getting wrong. There is neither body nor rolling involved in determining if the damage gets switched over to stun.

In the example given the thug gets 4 hits and assuming that's net hits then he will deal 9 damage. since that 9 damage does not exceed the armor of 20 (modified by AP if any) then it will be stun and will then be resisted by body plus armor to determine the amount of stun damage recieved.
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Raven the Tricks...
post Jun 18 2010, 05:40 PM
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edit: that'll teach me to talk before looking up the stats of the cyberpart in question. Just ignore this post.
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Wandering One
post Jun 18 2010, 05:42 PM
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QUOTE (iategod @ Jun 18 2010, 10:29 AM) *
wait wait wait, i messed up there.
Lemme get this straight.

Troll
body 10
armor 20/20

Thug
5p pistol
3 firearms
3 agility


So thug shoots troll (3+3=6) getting 4 hits (4+5ap) doing 9 damage
Troll rolls armor and body (20+10) getting 12 hits.
So now, does he take 9 stun or nothing?


I think the problem is the two step process.

Thug shoots at troll 3+3 getting 4. Troll, not in full defense, rolls his reaction to force the whiffle. Say he's got 5 reaction, because he's supertroll.

If the troll gets 4 hits (same # hits as ganger), he dodges, there's no damage resolved. 3 hits the thug nets 1 hit. 0 hits the thug gets all 4. Let's assume our troll gets 2. 2 net (4 from the thug for firearm roll - 2 from the troll for his reaction) hits for thug.

Now, thug's round applies damage. 5DV+2net = 7 DV. Armor 20 makes it stun damage.

Troll now rolls to resist 7S damage. 30 dice averaging 10 hits gives him 3 extras, complete negation.
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iategod
post Jun 18 2010, 05:54 PM
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QUOTE (Raven the Trickster @ Jun 18 2010, 06:38 PM) *
You're still getting wrong. There is neither body nor rolling involved in determining if the damage gets switched over to stun.

In the example given the thug gets 4 hits and assuming that's net hits then he will deal 9 damage. since that 9 damage does not exceed the armor of 20 (modified by AP if any) then it will be stun and will then be resisted by body plus armor to determine the amount of stun damage recieved.



AAAHHHh ok
i'm getting it now. Since the damage isn't more than the ballistic armor then there's no need to roll for that damage resist. Straight to stun resist roll which is done with body+stun armor.


Was i right in post #50?
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Draco18s
post Jun 18 2010, 06:28 PM
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QUOTE (iategod @ Jun 18 2010, 12:54 PM) *
AAAHHHh ok
i'm getting it now. Since the damage isn't more than the ballistic armor then there's no need to roll for that damage resist. Straight to stun resist roll which is done with body+stun armor.


There is no "stun" armor. The damage resistance roll is the same regardless of P or S damage from bullets: Ballistic Armor + Body.
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Wandering One
post Jun 18 2010, 06:35 PM
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QUOTE (iategod @ Jun 18 2010, 10:54 AM) *
AAAHHHh ok
i'm getting it now. Since the damage isn't more than the ballistic armor then there's no need to roll for that damage resist. Straight to stun resist roll which is done with body+stun armor.

Was i right in post #50?


Out of self defense... the RAW.

Armor Encumbrance:
QUOTE (SR4a pg 161)
Armor and Encumbrance
If a character is wearing more than one piece of armor at a time, only the highest value (for either Ballistic or Impact) applies. Note that some armor items, like helmets and shields, provide a modifier to the worn armor rating and so do not count as stacked armor. Too much armor, however, can slow a character down. If either of a character’s armor ratings exceeds his Body x 2, apply a –1 modifier
to Agility and Reaction for every 2 points (or fraction thereof ) that his Body x 2 is exceeded. Note that this may affect Initiative as well. If
a character is wearing multiple armor items, add their ratings together before comparing to Body.


Optional from Arsenal:
QUOTE (Arsenal pg 44)
• Ignore armor encumbrance entirely if a character is simply wearing a single armor item (even if that’s a full body armor suit). Only apply encumbrance when a character is stacking armor or using a lot of armor accessories (helmet, shield, forearm guards, etc.).
• Allow characters to buy customized armor that is specially-tailored for their specifi c bodies (much like how military-grade armor is fi t to each person). Custom-fit armor could either ignore encumbrance entirely, or increase the armor allowance to Body x 3.


... and I can't find the armor stack rules in the RAW. Anyone know where they're at in SR4a? I checked the obvious places from the index.

To answer your question, then, yes. You just broke encumbrance. Though not the way I understand it.
QUOTE
The form fitting armor is halved for encumbrance values (3/1). With a camo suit of 8/6 you'd run into the limit when it adds 4/6. Right? So the full form fitting body armor (at 3/1) plus riot shield (2/6) would put you over the top. Am i wrong?


8/6 + 3/1 = 11/7. + 2/6 = 13/13. You've busted the 2xbody rule here, -1 agility and reaction. Not sure where you got the 4/6 from.
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JesterZero
post Jun 18 2010, 06:46 PM
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QUOTE (Wandering One @ Jun 18 2010, 10:35 AM) *
Not sure where you got the 4/6 from.


They were looking at the 8/6 armor from the camo suit in conjunction with the body of 6. With armor of 8/6, you can only get 4/6 from other sources before you run afoul of the encumbrance rules.
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Saint Sithney
post Jun 18 2010, 06:55 PM
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It never says that Form fitting Body Armor doesn't stack with.... itself! DUN DUN DUUUUN!

Be like that guy with the 160 t-shirts all covered in layers and layers of FFBA. Since each layer of FFBA also rounds down for encumbrance, that means a body 4 character could get 24/4 B/I resistance from wearing 8 FFBA shirts, PPP forearms, shins and helmet.

RAW doggin it!
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Stahlseele
post Jun 18 2010, 07:04 PM
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QUOTE (TommyTwoToes @ Jun 18 2010, 05:24 PM) *
Armor 1 against flechette is armor 6, so its not useless. BTW I love flechette rounds for no discernable reason.

*nods*
OK, i forgot about that.
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Jaid
post Jun 18 2010, 07:09 PM
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QUOTE (Saint Sithney @ Jun 18 2010, 02:55 PM) *
It never says that Form fitting Body Armor doesn't stack with.... itself! DUN DUN DUUUUN!

Be like that guy with the 160 t-shirts all covered in layers and layers of FFBA. Since each layer of FFBA also rounds down for encumbrance, that means a body 4 character could get 24/4 B/I resistance from wearing 8 FFBA shirts, PPP forearms, shins and helmet.

RAW doggin it!

unfortunately, that will leave you with very little impact armor when your GM decides to bludgeon you to death with a crowbar.
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Wandering One
post Jun 18 2010, 07:18 PM
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QUOTE (JesterZero @ Jun 18 2010, 11:46 AM) *
They were looking at the 8/6 armor from the camo suit in conjunction with the body of 6. With armor of 8/6, you can only get 4/6 from other sources before you run afoul of the encumbrance rules.

Ah, the demon of bad phrasing bites me again. Thank you for the clarification, Jester.
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