![]() |
![]() ![]() |
![]() |
![]()
Post
#51
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Are the arm/leg/shin things individual or by the pair? Also, *groan*. (IMG:style_emoticons/default/biggrin.gif) good question . . i am not sure O.o *shrugs* halv them then, if it's by the pair instead of single items. Still pretty good/bad eh? ^^ |
|
|
![]()
Post
#52
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
|
|
|
![]()
Post
#53
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
|
|
|
![]()
Post
#54
|
|
Moving Target ![]() ![]() Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 ![]() |
|
|
|
![]()
Post
#55
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
|
|
|
![]()
Post
#56
|
|
Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 ![]() |
Is that p->s damage resistible?
-Thug shoots at the troll with agility 3+ firearm 3=6 getting 4 hits + 5p from weapon=9 damage -Troll rolls body 8+ armor6=14 getting 11 hits So he takes the 9 damage as stun damage automatically or does he get to roll to resist it? Would that roll be body+stun armor or body+will? |
|
|
![]()
Post
#57
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Is that p->s damage resistible? -Thug shoots at the troll with agility 3+ firearm 3=6 getting 4 hits + 5p from weapon=9 damage -Troll rolls body 8+ armor6=14 getting 11 hits So he takes the 9 damage as stun damage automatically or does he get to roll to resist it? Would that roll be body+stun armor or body+will? There some major disunderstanding going on in here. 9 damage Troll has 6 points of armor, 9>6 so that damage is physical If he get 9 or more hits on the resistance test he takes no damage, if less he take physical damage If he have had at least 9 point of armor, damage he takes if getteng less then 9 hits would have been stun instead of physical. |
|
|
![]()
Post
#58
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
|
|
|
![]()
Post
#59
|
|
Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 11-March 10 Member No.: 18,276 ![]() |
|
|
|
![]()
Post
#60
|
|
Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 ![]() |
There some major disunderstanding going on in here. 9 damage Troll has 6 points of armor, 9>6 so that damage is physical If he get 9 or more hits on the resistance test he takes no damage, if less he take physical damage If he have had at least 9 point of armor, damage he takes if getteng less then 9 hits would have been stun instead of physical. wait wait wait, i messed up there. Lemme get this straight. Troll body 10 armor 20/20 Thug 5p pistol 3 firearms 3 agility So thug shoots troll (3+3=6) getting 4 hits (4+5ap) doing 9 damage Troll rolls armor and body (20+10) getting 12 hits. So now, does he take 9 stun or nothing? |
|
|
![]()
Post
#61
|
|
Moving Target ![]() ![]() Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 ![]() |
|
|
|
![]()
Post
#62
|
|
Moving Target ![]() ![]() Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 ![]() |
wait wait wait, i messed up there. Lemme get this straight. Troll body 10 armor 20/20 Thug 5p pistol 3 firearms 3 agility So thug shoots troll (3+3=6) getting 4 hits (4+5ap) doing 9 damage Troll rolls armor and body (20+10) getting 12 hits. So now, does he take 9 stun or nothing? nothing |
|
|
![]()
Post
#63
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
The ganger got 9 hits, but since the troll has massive armor values the damage would be Stun and not Physical. Then the troll rolls to resist, gets 12 hits, and catches the round in his teeth like he was a stage magician.
|
|
|
![]()
Post
#64
|
|
Moving Target ![]() ![]() Group: Members Posts: 510 Joined: 19-May 06 From: Southern CA Member No.: 8,574 ![]() |
You can't have 15 body in a cyberskull, there isn't that much capacity.
So, Troll with the extraordinary attribute (body), genetic optimization (body), surge (other stuff including optimized body) all of which stacks for an augmented max of 18. cyberskull 10 Body (using up all its capacity) cyberlimb 18 Body, 1 Armor (1 capacity left, not enough for another point of armor) x4 cybertorso 16 Body (using up all its capacity) Average Body = (10+18+18+18+18+16)/6= 16 Body, with 4 points of armor (although called shots to the chest or head will ignore that armor) Oh, wait, I forgot to add bulk modification (although it requires obvious cyberlimbs). 2 to the skull for a point of armor (no capacity left) 3 to each limb for 2 more points of armor (no capacity left) -- could add an additional point of capacity to each limb for 1k each (not enough for more armor) 4 to the torso to bump body to 18 and a point of armor Average Body = (10+18+18+18+18+18)/6 = 17 Body, with 14 armor (called shots to the head or torso only have 1 armor), but you're obviously a bulky fully cybered individual. Total BP: only 35 for the body optimizations because we don't care what his original body was, then additional BP for the nuyen to buy... Total Cost: 196,300 nuyen EDIT: only 166,300 because all limbs have to be obvious and can't be synthetic, which lowers the price Availability: 36R for each limb and the torse (the skull is only 12R) Then go to town putting all sorts of other stuff in, noting in passing that you only have a single point of capacity left in each limb and none in the torso/chest. |
|
|
![]()
Post
#65
|
|
Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 11-May 10 From: Hamilton, Ontario, Canada Member No.: 18,569 ![]() |
wait wait wait, i messed up there. Lemme get this straight. Troll body 10 armor 20/20 Thug 5p pistol 3 firearms 3 agility So thug shoots troll (3+3=6) getting 4 hits (4+5ap) doing 9 damage Troll rolls armor and body (20+10) getting 12 hits. So now, does he take 9 stun or nothing? You're still getting wrong. There is neither body nor rolling involved in determining if the damage gets switched over to stun. In the example given the thug gets 4 hits and assuming that's net hits then he will deal 9 damage. since that 9 damage does not exceed the armor of 20 (modified by AP if any) then it will be stun and will then be resisted by body plus armor to determine the amount of stun damage recieved. |
|
|
![]()
Post
#66
|
|
Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 11-May 10 From: Hamilton, Ontario, Canada Member No.: 18,569 ![]() |
edit: that'll teach me to talk before looking up the stats of the cyberpart in question. Just ignore this post.
|
|
|
![]()
Post
#67
|
|
Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 11-March 10 Member No.: 18,276 ![]() |
wait wait wait, i messed up there. Lemme get this straight. Troll body 10 armor 20/20 Thug 5p pistol 3 firearms 3 agility So thug shoots troll (3+3=6) getting 4 hits (4+5ap) doing 9 damage Troll rolls armor and body (20+10) getting 12 hits. So now, does he take 9 stun or nothing? I think the problem is the two step process. Thug shoots at troll 3+3 getting 4. Troll, not in full defense, rolls his reaction to force the whiffle. Say he's got 5 reaction, because he's supertroll. If the troll gets 4 hits (same # hits as ganger), he dodges, there's no damage resolved. 3 hits the thug nets 1 hit. 0 hits the thug gets all 4. Let's assume our troll gets 2. 2 net (4 from the thug for firearm roll - 2 from the troll for his reaction) hits for thug. Now, thug's round applies damage. 5DV+2net = 7 DV. Armor 20 makes it stun damage. Troll now rolls to resist 7S damage. 30 dice averaging 10 hits gives him 3 extras, complete negation. |
|
|
![]()
Post
#68
|
|
Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 ![]() |
You're still getting wrong. There is neither body nor rolling involved in determining if the damage gets switched over to stun. In the example given the thug gets 4 hits and assuming that's net hits then he will deal 9 damage. since that 9 damage does not exceed the armor of 20 (modified by AP if any) then it will be stun and will then be resisted by body plus armor to determine the amount of stun damage recieved. AAAHHHh ok i'm getting it now. Since the damage isn't more than the ballistic armor then there's no need to roll for that damage resist. Straight to stun resist roll which is done with body+stun armor. Was i right in post #50? |
|
|
![]()
Post
#69
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
AAAHHHh ok i'm getting it now. Since the damage isn't more than the ballistic armor then there's no need to roll for that damage resist. Straight to stun resist roll which is done with body+stun armor. There is no "stun" armor. The damage resistance roll is the same regardless of P or S damage from bullets: Ballistic Armor + Body. |
|
|
![]()
Post
#70
|
|
Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 11-March 10 Member No.: 18,276 ![]() |
AAAHHHh ok i'm getting it now. Since the damage isn't more than the ballistic armor then there's no need to roll for that damage resist. Straight to stun resist roll which is done with body+stun armor. Was i right in post #50? Out of self defense... the RAW. Armor Encumbrance: QUOTE (SR4a pg 161) Armor and Encumbrance If a character is wearing more than one piece of armor at a time, only the highest value (for either Ballistic or Impact) applies. Note that some armor items, like helmets and shields, provide a modifier to the worn armor rating and so do not count as stacked armor. Too much armor, however, can slow a character down. If either of a character’s armor ratings exceeds his Body x 2, apply a –1 modifier to Agility and Reaction for every 2 points (or fraction thereof ) that his Body x 2 is exceeded. Note that this may affect Initiative as well. If a character is wearing multiple armor items, add their ratings together before comparing to Body. Optional from Arsenal: QUOTE (Arsenal pg 44) • Ignore armor encumbrance entirely if a character is simply wearing a single armor item (even if that’s a full body armor suit). Only apply encumbrance when a character is stacking armor or using a lot of armor accessories (helmet, shield, forearm guards, etc.). • Allow characters to buy customized armor that is specially-tailored for their specifi c bodies (much like how military-grade armor is fi t to each person). Custom-fit armor could either ignore encumbrance entirely, or increase the armor allowance to Body x 3. ... and I can't find the armor stack rules in the RAW. Anyone know where they're at in SR4a? I checked the obvious places from the index. To answer your question, then, yes. You just broke encumbrance. Though not the way I understand it. QUOTE The form fitting armor is halved for encumbrance values (3/1). With a camo suit of 8/6 you'd run into the limit when it adds 4/6. Right? So the full form fitting body armor (at 3/1) plus riot shield (2/6) would put you over the top. Am i wrong? 8/6 + 3/1 = 11/7. + 2/6 = 13/13. You've busted the 2xbody rule here, -1 agility and reaction. Not sure where you got the 4/6 from. |
|
|
![]()
Post
#71
|
|
Moving Target ![]() ![]() Group: Members Posts: 129 Joined: 9-June 10 From: San Diego Member No.: 18,682 ![]() |
|
|
|
![]()
Post
#72
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
It never says that Form fitting Body Armor doesn't stack with.... itself! DUN DUN DUUUUN!
Be like that guy with the 160 t-shirts all covered in layers and layers of FFBA. Since each layer of FFBA also rounds down for encumbrance, that means a body 4 character could get 24/4 B/I resistance from wearing 8 FFBA shirts, PPP forearms, shins and helmet. RAW doggin it! |
|
|
![]()
Post
#73
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
|
|
|
![]()
Post
#74
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
It never says that Form fitting Body Armor doesn't stack with.... itself! DUN DUN DUUUUN! Be like that guy with the 160 t-shirts all covered in layers and layers of FFBA. Since each layer of FFBA also rounds down for encumbrance, that means a body 4 character could get 24/4 B/I resistance from wearing 8 FFBA shirts, PPP forearms, shins and helmet. RAW doggin it! unfortunately, that will leave you with very little impact armor when your GM decides to bludgeon you to death with a crowbar. |
|
|
![]()
Post
#75
|
|
Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 11-March 10 Member No.: 18,276 ![]() |
They were looking at the 8/6 armor from the camo suit in conjunction with the body of 6. With armor of 8/6, you can only get 4/6 from other sources before you run afoul of the encumbrance rules. Ah, the demon of bad phrasing bites me again. Thank you for the clarification, Jester. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 6th June 2025 - 01:18 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.