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#1
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 ![]() |
I saw a thread a few weeks back discussing "fun" made up weapons which quickly fell into a battle for creating a belt feed full auto nade launcher. I thought it would be more interesting if we created melee weapons for 4e. As i'm not a GM i can't assign stats (nor do i have a clue where to start), i sorta just mimic a weapon currently in the book.
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
As in improvised melee weapons? They's in Arsenal.
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
Yeah, but the real question is: how would you make a full-auto belt-fed sword launcher?
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#4
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Very carefully.
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#5
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
Dose my invisable vibro weapon focus count.... Its a vibro sword in the form of an arming sword. Your RPG longsword for the none medieval weapon nuts. With a custom grip and chameleon coating.
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#6
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
What about a knife or sword with a built in cybergland? I.E. there's a compartment for inserting a toxin, which can be triggered to leak through pores in the blade? This makes it easier to 'coat' the blade with the toxin of choice.
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#7
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
What about a knife or sword with a built in cybergland? I.E. there's a compartment for inserting a toxin, which can be triggered to leak through pores in the blade? This makes it easier to 'coat' the blade with the toxin of choice. That is indeed an interesting idea... Keep the Faith |
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#8
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
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#9
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 ![]() |
What about a knife or sword with a built in cybergland? I.E. there's a compartment for inserting a toxin, which can be triggered to leak through pores in the blade? This makes it easier to 'coat' the blade with the toxin of choice. That is a great idea. It doesn't have to stop there. A chain weapon, one side a sai (disarm bonus, choose p or s damage) the other end a weight spike mace ball with a cybergland, insert fav aerosol poison. |
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#11
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 ![]() |
I like the idea of a knife coated in nasty nanites... cutters perhaps programmed to go after lipids...
Note: cell membranes are made of lipids. |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 104 Joined: 19-May 10 From: Melbourne, Australia Member No.: 18,592 ![]() |
One of my players wanted to have an epi-pen, a spring-loaded syringe, for a weapon. I simply took a Survival Knife and replaced all of it's features with a toxin reservoir. Injection toxins only take effect if 1 physical damage remains unresisted. Contact toxins take effect if the damage is physical (ie. more than the impact armour), even if it is resisted.
Epi-pen: exotic melee weapon, (STR/2+1)P + toxin, AP-1, toxin purchased separately. |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 ![]() |
One of my players wanted to have an epi-pen, a spring-loaded syringe, for a weapon. I simply took a Survival Knife and replaced all of it's features with a toxin reservoir. Injection toxins only take effect if 1 physical damage remains unresisted. Contact toxins take effect if the damage is physical (ie. more than the impact armour), even if it is resisted. Epi-pen: exotic melee weapon, (STR/2+1)P + toxin, AP-1, toxin purchased separately. 1 shot at a time? |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 104 Joined: 19-May 10 From: Melbourne, Australia Member No.: 18,592 ![]() |
1 shot at a time? How do you mean? It can't be used to make two attacks per round but the knife is self-saucing, so-to-speak. It has limited ammo, probably 4 doses, and has an easily replaceable cartridge. The player in question has fairly average melee skill, so we haven't bothered balancing this too much. His character doesn't have the strength to puncture anything as think as an Armour Jacket, making them virtually immune to the toxin. |
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#16
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I feel like no nano is needed. It's just toxin on a knife.
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#17
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Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 ![]() |
I have had a few characters who carried syringes loaded with narcojet for nonlethal sentry removal. I use infiltration to approach, subduing combat to grapple, then hold until the drug kicks in.
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#18
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Target ![]() Group: Members Posts: 42 Joined: 6-October 09 Member No.: 17,725 ![]() |
I have an adept who has custom-made monofilament throwing knives which release a shock after the knife makes contact, dealing both physical and stun damage.
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#19
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Psh. In every case in the book where there would be damage + shock, it clearly says you don't get both. Try damage + toxin instead, that's slightly more defensible.
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#20
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
Psh. In every case in the book where there would be damage + shock, it clearly says you don't get both. Try damage + toxin instead, that's slightly more defensible. No. What it is is a throwing weapon with the Advanced Saftey (Shocking Discharge). Interestingly, it's an illegal item (RAW standpoint) because Advanced Safteys may only be used on smartguns... And personally I'd prefer the Explosive Self Destruct on my throwing knives. |
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#21
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Regardless of the details, I still wouldn't expect any damage-type-1 + damage-type-2 to work. No bullets that explode after entry, no punch & zap shock gloves, etc.
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#22
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
Regardless of the details, I still wouldn't expect any damage-type-1 + damage-type-2 to work. No bullets that explode after entry, no punch & zap shock gloves, etc. This is how it works: 1) You throw weapon at person. It deals P damage. 2) Weapon now functions as defined by Advanced Safety, and shocks them. EDIT: To expand slightly, both attacks do not happen simultaneously. It is a physical damage attack followed up by a seperate stun damage. |
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#23
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Right. That's exactly why I wouldn't think it would work. The game doesn't seem to like anything like that. Otherwise, I want all my bullets to be poisoned minigrenades, plz.
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#24
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
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#25
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Oh, sure. I meant that nano-pores or some such contrived explanation wasn't *required* to make that concept work.
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