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> The Infamous Bags & Bagmen, Way of the Gun in 2072 - whats in the bag?!
Draco18s
post Jul 15 2010, 02:32 PM
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QUOTE (BobChuck @ Jul 15 2010, 09:16 AM) *
A real chicken, made from real meat? sure, have my holdout.


You handing it over full of ammo? He'll probably just pop you with it and take his chicken back. And sell your meat to a goul for a little extra.
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BobChuck
post Jul 15 2010, 02:45 PM
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Of course not with the bullets! What do you think I am?

He didn't pay for them.
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stevebugge
post Jul 15 2010, 04:20 PM
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QUOTE (BobChuck @ Jul 15 2010, 07:45 AM) *
Of course not with the bullets! What do you think I am?

He didn't pay for them.


Bullets require some cooking oil, flour, and a fryer to go with the chicken.
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Space Ghost
post Jul 15 2010, 10:47 PM
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If you miss the hard cash, just say that physical currency has become more popular since the 2nd crash, after loads of virtual cash went unaccounted for due to matrix mayhem. Corps would be in favor of virtual cash, but if enough people lose funds, things can change.
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Yerameyahu
post Jul 15 2010, 10:50 PM
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According to Mercenaries 2, all currency is rough diamonds. (IMG:style_emoticons/default/smile.gif)

I feel like Shadowrun is a bit more "WHAT'S IN THE BOXXXX?!"; scary.
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Simon Kerimov
post Jul 16 2010, 12:58 AM
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"I use poker chips.

Assuming Vegas uses some technology, they can use a master poker chip to keep track of how much you have left. You can carry the poker chip from table to table.

Someone hacks one, and finds that due to some interesting tax loophole, casinos don't have to follow any tracking laws about the ownership of any given master poker chip. They become the de facto currency of the Vegas mob, and spread from there to the rest of the shadows. The Vegas mob has to protect the validity of the data on the poker chips so that they are the only ones that can hack them. They enforce this with lead clubs applied to slightly crunchy parts of metahuman anatomies."

//Plus, you get the cool Noir feel where you can be tossing these poker chips on the table. Most of my characters have the Knowledge skill Gambling, so I'm a little biased.
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CanRay
post Jul 16 2010, 02:43 AM
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And if the Mob does find people hacking their chips... Well, there's always the short guy that puts their head in a vice, then tightens it until (s)he explains how the hack was done, so defences can be made against it happening again.
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Mäx
post Jul 16 2010, 06:15 AM
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QUOTE (Simon Kerimov @ Jul 16 2010, 03:58 AM) *
The Vegas mob has to protect the validity of the data on the poker chips so that they are the only ones that can hack them.

This will most likely ellict a "bullshit" response from most hacker players.
If somethink can be hacked, then my hacker/TM can hack it.
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Draco18s
post Jul 16 2010, 02:39 PM
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QUOTE (Mäx @ Jul 16 2010, 01:15 AM) *
This will most likely ellict a "bullshit" response from most hacker players.
If somethink can be hacked, then my hacker/TM can hack it.


Except Fake SINs for some reason, which can be made in a week. Or years if a player is the one doing it.
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sabs
post Jul 16 2010, 02:51 PM
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Fake SiN
Forgery+edit extended test.
Threshhold of 32Xrating with an interval of 1 week.

A rating 5 SiN would have a threshhold of a 160.
Even if you're a stud and you specialize in forgery and edit. You've got /maybe/ 16 dice.
That means on average you get 4-5 successes a week. That's 40 weeks. That's /insane/

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Doc Chase
post Jul 16 2010, 02:52 PM
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QUOTE (Yerameyahu @ Jul 15 2010, 11:50 PM) *
According to Mercenaries 2, all currency is rough diamonds. (IMG:style_emoticons/default/smile.gif)

I feel like Shadowrun is a bit more "WHAT'S IN THE BOXXXX?!"; scary.


Macguffin scary. (IMG:style_emoticons/default/biggrin.gif) And that pallet of bills I airlift is not rough diamonds. (IMG:style_emoticons/default/biggrin.gif)
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Draco18s
post Jul 16 2010, 04:12 PM
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QUOTE (sabs @ Jul 16 2010, 09:51 AM) *
Fake SiN
Forgery+edit extended test.
Threshhold of 32Xrating with an interval of 1 week.

A rating 5 SiN would have a threshhold of a 160.
Even if you're a stud and you specialize in forgery and edit. You've got /maybe/ 16 dice.
That means on average you get 4-5 successes a week. That's 40 weeks. That's /insane/


You forgot about the part where you only get 16 rolls. (IMG:style_emoticons/default/wink.gif)
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noonesshowmonkey
post Jul 16 2010, 05:32 PM
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If making a fake SIN were profitable or easy, there'd be no reason for 'runners to worry about SINs, nor to even really shadowrun as such.

If SINs aren't difficult to make (reasonably so, even! a SIN should be a colossal undertaking!) and players are SIN makers... who is shadowrunning? I often take a look at characters and ask the presenting player 'why is this person running / alive'. The most anti-social types would have been dead a long time ago (no one is so badass as to survive in a world full of enemies) and the more wage-slavish types (read: SIN makers) have no reason to run the shadows.
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Doc Chase
post Jul 16 2010, 05:38 PM
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Well, they are profitable. Just not easy. (IMG:style_emoticons/default/biggrin.gif)

It would be far easier to get a dead man's SIN and fudge the details to fit the person you're selling it to. It wouldn't be surprising if that's exactly what the syndicates did for the higher-end ones.
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Draco18s
post Jul 16 2010, 05:43 PM
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QUOTE (noonesshowmonkey @ Jul 16 2010, 12:32 PM) *
If making a fake SIN were profitable or easy, there'd be no reason for 'runners to worry about SINs, nor to even really shadowrun as such.


While true, its a discrepancy in the ease of acquiring a fake ID and the near-impossibility (even in the fluff) of creating one.

Someone is obviously making fake IDs that the players can get a brand new one in only a week or two of poking around, yet that same ID took almost a year to make.

So basically what it comes down to is a game balance thing. If players could make their own IDs the game would become unbalanced.
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Doc Chase
post Jul 16 2010, 05:53 PM
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The more I think about it, the more I feel that ID theft of persons both living and deceased is how the syndicates get a 7-day turnaround. The quality of the theft is the amount of time spent checking the backtrails.

A rating 6 goes nearly all the way back. Backdoors they've built into the systems allow them to toggle Alive/Deceased on the SIN in the federal databases, new licenses are carefully inserted into the system as if done by actual personnel working there (or perhaps they are, for a nominal bribe), and dummy accounts are set up and transaction histories created by people on the inside. Pay a premium, get a SIN that can withstand AAA scrutiny. Probably a country on the edge of industrialization - or a Free City with their own SIN database. Perhaps even a corporate ID with ties to the Yakuza, the HKFTZ, or perhaps even some enterprising chums in Caracas with ties to the elite.

As you go down the line, corners get cut. Things get skipped. The account may have a transaction history mirroring a previous job - not handmade, but a scan. Licenses may be copies of other citizens. At Rating 3, it's decent enough for border checkpoints out of the Barrens that checks for 'Alive' and 'Citizen of'.

At rating 1, no work has been done. They went in, toggled the SIN to 'Alive' and changed the name to whatever you want. Congratulations, you've just nabbed JetBlack's SIN, with his picture and bio, but the name is now Christmas Jones. It'll get you into a nightclub, and that's about all.
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hobgoblin
post Jul 16 2010, 06:11 PM
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anyone considered what effect a teamwork test would have on SIN forgery? Not everyone is working solo, after all.
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Whiskey
post Jul 16 2010, 06:35 PM
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I could be wrong but I believe hard money still exists.. but using it gets you some questionable looks from any 'legit' citizen as they immediately suspect you of being a criminal.

I forgot where I read it, but I'm pretty sure it's in one of the main books.
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Mäx
post Jul 16 2010, 07:47 PM
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QUOTE (Whiskey @ Jul 16 2010, 08:35 PM) *
I could be wrong but I believe hard money still exists.. but using it gets you some questionable looks from any 'legit' citizen as they immediately suspect you of being a criminal.

I forgot where I read it, but I'm pretty sure it's in one of the main books.

Well mostly the think is that nuyen is the universal money of upper/middle class first world and its purely electricall and has always been, there no such think as physical nuyensand never has been.
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hobgoblin
post Jul 16 2010, 07:48 PM
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i could have sworn that physical nuyen was mentioned in some earlier book, complete with a artist rendering of coin and paper versions.
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stevebugge
post Jul 16 2010, 07:50 PM
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QUOTE (hobgoblin @ Jul 16 2010, 11:48 AM) *
i could have sworn that physical nuyen was mentioned in some earlier book, complete with a artist rendering of coin and paper versions.


Neo Anarchists Guide to Real Life is the most likely culprit if this is the case, I'll have a look tonight to see what it turns up.
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DireRadiant
post Jul 16 2010, 09:33 PM
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corp scrip
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Doc Chase
post Jul 16 2010, 09:41 PM
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Bearer bonds, provided they still exist.
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Whiskey
post Jul 16 2010, 09:47 PM
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QUOTE (DireRadiant @ Jul 16 2010, 02:33 PM) *
corp scrip

Good gods... Nothing says 'bought' like having corp scrip on ya. No thanks.
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Saint Sithney
post Jul 16 2010, 11:12 PM
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QUOTE (Draco18s @ Jul 15 2010, 06:32 AM) *
You handing it over full of ammo? He'll probably just pop you with it and take his chicken back. And sell your meat to a goul for a little extra.



Haha, Fallout style.

"Hey! That's a nice gun! I'll trade you everything I have for the gun. Thanks!"
*bang*
"Aww you're getting blood on all my stuff!"
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