![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Target ![]() Group: Members Posts: 15 Joined: 9-July 10 Member No.: 18,808 ![]() |
My apologies, I am still here was just a busy week at work and home. I will do my best to post in a more timely manner from now on.
|
|
|
![]()
Post
#27
|
|
Moving Target ![]() ![]() Group: Members Posts: 376 Joined: 20-June 10 From: Nerva L3 Station Member No.: 18,735 ![]() |
I wasn't sure if you were expecting Kensei to check out the drop-off location of the crates. At the moment I see no reason why he would do that so I hope that didn't mess up any plans you had. I just wanted you to know about it and to see how you would react to it. |
|
|
![]()
Post
#28
|
|
Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
Damn, double post.
|
|
|
![]()
Post
#29
|
|
Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
|
|
|
![]()
Post
#30
|
|
Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
If the Data Search results weren't clear about it, Simon's corporate affiliations are to EVO.
|
|
|
![]()
Post
#31
|
|
Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
You are all now in the same physical location. Yay! Time for a meet and greet.
|
|
|
![]()
Post
#32
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Simon, mind editing your first post in this thread to have a player name/character name/real quick who they are?
I sometimes have trouble matching player names to their characters, and would be nice to have somewhere quick I can look to remind myself of who is playing as who instead of having to look back through the thread for what people's names are. |
|
|
![]()
Post
#33
|
|
Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
Ok, I got the original post updated.
|
|
|
![]()
Post
#34
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Thanks, that'll help me tons.
Should post sometime tomorrow, late morning. |
|
|
![]()
Post
#35
|
|
Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
Yay, finally at the meet. If there was something confusing with what Simon said, I'll be happy to elaborate.
|
|
|
![]()
Post
#36
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
IP 1
Threading Exploit (15d6.hits(5)=3) Exploit raised by 3 Resist Fading (17d6.hits(5)=6) No Fading Damage Extended Test: 1 IP interval Hacking on the fly (16d6.hits(5)=11, 16d6.hits(5)=4) *Splutter* Breaks through up to a rating 11 firewall on first pass. Node gets Analyze + Firewall (6) roll to detect B Bandit, even if it does, alarm is delayed for one combat turn. IP 2 Drops exploit threading. Matrix Init: Matrix Init (15d6.hits(5)=5) Matrix Initiative is 20 if it needs to be known. Threading Analyze (15d6.hits(5)=6) Analyze raised by 6 Resist Analyze Fading (17d6.hits(5)=6) No Fading Damage Simple Action Analyze to find the other TM (15d6.hits(5)=7) Opposed by Hacking + Stealth (Assuming that is successful for now, that's alot of hits. If not, tell me and I'll keep looking for him and change my IC post if I need to) P.S. Are my dice on fire or what? Edit: Total time taken to hack into node and find the other TM? 1.5 seconds with a simple action to spare (IMG:style_emoticons/default/biggrin.gif) |
|
|
![]()
Post
#37
|
|
Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
Roll Initiative, please.
|
|
|
![]()
Post
#38
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Roll Initiative, please. He means you guys (IMG:style_emoticons/default/biggrin.gif) Mine is 20 ATM. Silly meat bodies (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
![]()
Post
#39
|
|
Moving Target ![]() ![]() Group: Members Posts: 265 Joined: 15-September 08 From: Florida Member No.: 16,346 ![]() |
|
|
|
![]()
Post
#40
|
|
Moving Target ![]() ![]() Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 ![]() |
I have the sneaking suspicion Kensei's soon gonna regret not having put on any armor for the meeting. (IMG:style_emoticons/default/wink.gif)
Initiative: 13d6.hits(5) → [1,5,6,1,6,1,1,5,2,2,5,5,1] = (6) 6 + 13 = 19 (4 IPs) @Karoline: Not so bad for a meat body huh? (IMG:style_emoticons/default/grinbig.gif) |
|
|
![]()
Post
#41
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Ah crap...my armour and all my guns etc are in the crate...let's hope it's somewhere nearby otherwise I'll be sitting this one out (IMG:style_emoticons/default/frown.gif) orthoskin isn't going to keep my hide in one piece...
Revving the wires: 12D6 = 4 hits (4,6,3,4,5,3,6,6, 2,3,2,1) 4+12 = 16 (3 IPs) |
|
|
![]()
Post
#42
|
|
Moving Target ![]() ![]() Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 ![]() |
Bah armor's overrated. Kensei's not wearing any either. (IMG:style_emoticons/default/biggrin.gif)
|
|
|
![]()
Post
#43
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
And he's a regenerating shapeshifter is he not...us mundanes in summer dresses are not so well protected lol
|
|
|
![]()
Post
#44
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Well, at least B Bandit is nice and 'armored' up in the Matrix.
|
|
|
![]()
Post
#45
|
|
Target ![]() Group: Members Posts: 15 Joined: 9-July 10 Member No.: 18,808 ![]() |
What is the distance from the window to the pier, if things got dicey how long would it take for Fins to get there.
|
|
|
![]()
Post
#46
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
What is the distance from the window to the pier, if things got dicey how long would it take for Fins to get there. Good question, B Bandit will have been in the node for however long it takes them to get to the docks before the physical action even begins. Also, I thought I was in the ship's node, not a pirate's commlink. Means B Bandit will need to do more work to stop the boat, but unless the ship's node was heavily upgraded it shouldn't be a difficult task for her. But it also mean B Bandit is about to get to have all kinds of fun with the pirates (IMG:style_emoticons/default/biggrin.gif) Start by pulling up what subscriptions the pirate currently has, in particular looking for other commlinks, 'ware, drones, and other vehicles. |
|
|
![]()
Post
#47
|
|
Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
|
|
|
![]()
Post
#48
|
|
Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
Good question, B Bandit will have been in the node for however long it takes them to get to the docks before the physical action even begins. Also, I thought I was in the ship's node, not a pirate's commlink. Means B Bandit will need to do more work to stop the boat, but unless the ship's node was heavily upgraded it shouldn't be a difficult task for her. But it also mean B Bandit is about to get to have all kinds of fun with the pirates (IMG:style_emoticons/default/biggrin.gif) Start by pulling up what subscriptions the pirate currently has, in particular looking for other commlinks, 'ware, drones, and other vehicles. The boat hasn't actually been accessed. The pirates are still trying to get it going, but they've stopped now that armed and angry people have confronted them. |
|
|
![]()
Post
#49
|
|
Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 ![]() |
INITIATIVE ORDER
FIRST PASS 21 Water Spirit 20 B Bandit 19 Kensei 18 17 16 Key 15 14 Human Pirate #3 13 Gil, Human Pirate #1, Human Pirate #2, Black IC #1 (troll) 12 Ork Pirate, Black IC #3 (human #1) 11 Troll Pirate, Black IC #4 (human #2), Black IC#5 (human #3) 10 Black IC #2 (ork) 9 Fins On 21, a Water Spirit exits the water and materializes on the dock with the pirates. |
|
|
![]()
Post
#50
|
|
Moving Target ![]() ![]() Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 ![]() |
Whee a spirit. That's what weapon foci are made for. There are so many targets. The spirit or the troll? I'll take the spirit since I don't think an Ares Predator is gonna impress it much. (IMG:style_emoticons/default/wink.gif)
Posting rolls so they are there when my Initiative comes up: Quickdrawing Meitou Shuusui, my weapon focus katana (possible due to Iajutsu maneuver): Reaction 9 + Blades 9 + Specialization 2 = 20 Dice: 20d6.hits(5) = (9) Guess I made the treshold of three. Attacking the Water Spirit with a Called Shot for +4 DV: Agility 10 + Blades 9 + 2 Specialization +4 Weapon Focus +1 Customized Grip +1 Reach -4 Called Shot = 23 Dice 23d6.hits(5) = (6) (Ugh seriously, 6 hits on 23 dice...) I want the thing dead, I use Edge to reroll misses (2/3 remaining) 17d6.hits(5) = (5). That makes 11 hits and a base damage of 13 P. Edit: Oh I just saw the thing is still 50 meters away. Guess I won't reach it in this Initiative Phase. So my attack is against the Troll Pirate then. The spirit can get what's his the next phase |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 8th May 2025 - 08:56 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.