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> 20,000 nY Under the Sea, So I stop trying to make an Arthouse Shadowrun
Ghostmaker
post Jul 24 2010, 02:51 AM
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My apologies, I am still here was just a busy week at work and home. I will do my best to post in a more timely manner from now on.
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SkepticInc
post Jul 24 2010, 02:59 AM
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QUOTE (Combat Mage @ Jul 24 2010, 03:01 AM) *
I wasn't sure if you were expecting Kensei to check out the drop-off location of the crates. At the moment I see no reason why he would do that so I hope that didn't mess up any plans you had.


I just wanted you to know about it and to see how you would react to it.
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Simon Kerimov
post Jul 24 2010, 03:00 AM
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Damn, double post.
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Simon Kerimov
post Jul 24 2010, 03:02 AM
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QUOTE (Ghostmaker @ Jul 23 2010, 08:51 PM) *
My apologies, I am still here was just a busy week at work and home. I will do my best to post in a more timely manner from now on.


No problem. I'm glad you are still interested.
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Simon Kerimov
post Jul 25 2010, 11:27 PM
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If the Data Search results weren't clear about it, Simon's corporate affiliations are to EVO.
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Simon Kerimov
post Jul 25 2010, 11:58 PM
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You are all now in the same physical location. Yay! Time for a meet and greet.
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Karoline
post Jul 26 2010, 12:49 AM
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Simon, mind editing your first post in this thread to have a player name/character name/real quick who they are?

I sometimes have trouble matching player names to their characters, and would be nice to have somewhere quick I can look to remind myself of who is playing as who instead of having to look back through the thread for what people's names are.
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Simon Kerimov
post Jul 26 2010, 02:59 AM
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Ok, I got the original post updated.
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Karoline
post Jul 26 2010, 03:05 AM
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Thanks, that'll help me tons.

Should post sometime tomorrow, late morning.
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Simon Kerimov
post Jul 26 2010, 08:27 PM
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Yay, finally at the meet. If there was something confusing with what Simon said, I'll be happy to elaborate.
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Karoline
post Jul 29 2010, 01:33 PM
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IP 1
Threading Exploit (15d6.hits(5)=3) Exploit raised by 3
Resist Fading (17d6.hits(5)=6) No Fading Damage
Extended Test: 1 IP interval
Hacking on the fly (16d6.hits(5)=11, 16d6.hits(5)=4) *Splutter* Breaks through up to a rating 11 firewall on first pass. Node gets Analyze + Firewall (6) roll to detect B Bandit, even if it does, alarm is delayed for one combat turn.
IP 2
Drops exploit threading.
Matrix Init: Matrix Init (15d6.hits(5)=5) Matrix Initiative is 20 if it needs to be known.
Threading Analyze (15d6.hits(5)=6) Analyze raised by 6
Resist Analyze Fading (17d6.hits(5)=6) No Fading Damage
Simple Action
Analyze to find the other TM (15d6.hits(5)=7) Opposed by Hacking + Stealth (Assuming that is successful for now, that's alot of hits. If not, tell me and I'll keep looking for him and change my IC post if I need to)

P.S. Are my dice on fire or what?
Edit: Total time taken to hack into node and find the other TM? 1.5 seconds with a simple action to spare (IMG:style_emoticons/default/biggrin.gif)
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Simon Kerimov
post Jul 30 2010, 03:30 AM
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Roll Initiative, please.
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Karoline
post Jul 30 2010, 03:47 AM
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QUOTE (Simon Kerimov @ Jul 29 2010, 11:30 PM) *
Roll Initiative, please.

He means you guys (IMG:style_emoticons/default/biggrin.gif)

Mine is 20 ATM. Silly meat bodies (IMG:style_emoticons/default/nyahnyah.gif)
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Red_Cap
post Jul 30 2010, 08:07 AM
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Initiative:

10d6.hits(5)=3

3+10 = 13
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Combat Mage
post Jul 30 2010, 09:05 AM
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I have the sneaking suspicion Kensei's soon gonna regret not having put on any armor for the meeting. (IMG:style_emoticons/default/wink.gif)

Initiative:

13d6.hits(5) → [1,5,6,1,6,1,1,5,2,2,5,5,1] = (6)

6 + 13 = 19 (4 IPs)

@Karoline: Not so bad for a meat body huh? (IMG:style_emoticons/default/grinbig.gif)
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Aria
post Jul 30 2010, 12:08 PM
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Ah crap...my armour and all my guns etc are in the crate...let's hope it's somewhere nearby otherwise I'll be sitting this one out (IMG:style_emoticons/default/frown.gif) orthoskin isn't going to keep my hide in one piece...

Revving the wires:

12D6 = 4 hits (4,6,3,4,5,3,6,6, 2,3,2,1)

4+12 = 16 (3 IPs)
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Combat Mage
post Jul 30 2010, 12:14 PM
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Bah armor's overrated. Kensei's not wearing any either. (IMG:style_emoticons/default/biggrin.gif)
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Aria
post Jul 30 2010, 12:35 PM
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And he's a regenerating shapeshifter is he not...us mundanes in summer dresses are not so well protected lol
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Karoline
post Jul 30 2010, 12:44 PM
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Well, at least B Bandit is nice and 'armored' up in the Matrix.
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Ghostmaker
post Jul 30 2010, 01:57 PM
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What is the distance from the window to the pier, if things got dicey how long would it take for Fins to get there.
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Karoline
post Jul 30 2010, 02:09 PM
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QUOTE (Ghostmaker @ Jul 30 2010, 09:57 AM) *
What is the distance from the window to the pier, if things got dicey how long would it take for Fins to get there.

Good question, B Bandit will have been in the node for however long it takes them to get to the docks before the physical action even begins.

Also, I thought I was in the ship's node, not a pirate's commlink. Means B Bandit will need to do more work to stop the boat, but unless the ship's node was heavily upgraded it shouldn't be a difficult task for her. But it also mean B Bandit is about to get to have all kinds of fun with the pirates (IMG:style_emoticons/default/biggrin.gif)

Start by pulling up what subscriptions the pirate currently has, in particular looking for other commlinks, 'ware, drones, and other vehicles.
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Simon Kerimov
post Jul 30 2010, 03:43 PM
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QUOTE (Ghostmaker @ Jul 30 2010, 07:57 AM) *
What is the distance from the window to the pier, if things got dicey how long would it take for Fins to get there.


The distance to the pier is 60 meters, as apparently the Fort Young hotel does indeed have it's own.
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Simon Kerimov
post Jul 30 2010, 05:22 PM
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QUOTE (Karoline @ Jul 30 2010, 08:09 AM) *
Good question, B Bandit will have been in the node for however long it takes them to get to the docks before the physical action even begins.

Also, I thought I was in the ship's node, not a pirate's commlink. Means B Bandit will need to do more work to stop the boat, but unless the ship's node was heavily upgraded it shouldn't be a difficult task for her. But it also mean B Bandit is about to get to have all kinds of fun with the pirates (IMG:style_emoticons/default/biggrin.gif)

Start by pulling up what subscriptions the pirate currently has, in particular looking for other commlinks, 'ware, drones, and other vehicles.


The boat hasn't actually been accessed. The pirates are still trying to get it going, but they've stopped now that armed and angry people have confronted them.
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Simon Kerimov
post Jul 30 2010, 05:46 PM
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INITIATIVE ORDER
FIRST PASS

21 Water Spirit
20 B Bandit
19 Kensei
18
17
16 Key
15
14 Human Pirate #3
13 Gil, Human Pirate #1, Human Pirate #2, Black IC #1 (troll)
12 Ork Pirate, Black IC #3 (human #1)
11 Troll Pirate, Black IC #4 (human #2), Black IC#5 (human #3)
10 Black IC #2 (ork)
9 Fins

On 21, a Water Spirit exits the water and materializes on the dock with the pirates.
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Combat Mage
post Jul 30 2010, 06:20 PM
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Whee a spirit. That's what weapon foci are made for. There are so many targets. The spirit or the troll? I'll take the spirit since I don't think an Ares Predator is gonna impress it much. (IMG:style_emoticons/default/wink.gif)

Posting rolls so they are there when my Initiative comes up:

Quickdrawing Meitou Shuusui, my weapon focus katana (possible due to Iajutsu maneuver):
Reaction 9 + Blades 9 + Specialization 2 = 20 Dice: 20d6.hits(5) = (9) Guess I made the treshold of three.

Attacking the Water Spirit with a Called Shot for +4 DV: Agility 10 + Blades 9 + 2 Specialization +4 Weapon Focus +1 Customized Grip +1 Reach -4 Called Shot = 23 Dice
23d6.hits(5) = (6) (Ugh seriously, 6 hits on 23 dice...)
I want the thing dead, I use Edge to reroll misses (2/3 remaining)
17d6.hits(5) = (5).

That makes 11 hits and a base damage of 13 P.

Edit: Oh I just saw the thing is still 50 meters away. Guess I won't reach it in this Initiative Phase. So my attack is against the Troll Pirate then. The spirit can get what's his the next phase
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