![]() |
![]() ![]() |
![]() |
![]()
Post
#1576
|
|
Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 ![]() |
I have problems with the Infected: the sheet makes them all start with Magic 2 and Essence 6 for the ones with Essence loss. Not sure about the Magic 2, but the max essence for any infected with essence loss is 12, meaning their point of 'Lost' Essence when they get infected is not permanent the way it is for characters without essence loss. If you disagree with this, DO NOT post here about it. Post in the main forums and start a discussion, then link the thread here. |
|
|
![]()
Post
#1577
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
That's a little difficult to read there, Damnien, but I think what you're trying to say is that these infected can get their Essence up to 12, even if their current value is lower, and that cyberware is lopping off the end (so an infected with 2 points of cyber has a max of 10, though if they're currently fed to 6, they still have 6).
|
|
|
![]()
Post
#1578
|
|
Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 ![]() |
That's a little difficult to read there, Damnien, but I think what you're trying to say is that these infected can get their Essence up to 12, even if their current value is lower, and that cyberware is lopping off the end (so an infected with 2 points of cyber has a max of 10, though if they're currently fed to 6, they still have 6). I think the natural maximum of Essence for a creature with essence loss is 6. 2 points worth of cyberware would drop them to 4. They can drain up to twice their max essence. This means a new vampire with no wares could soak up to 12 essence. One with 2 points of cyberware cannot exceed 8 essence. |
|
|
![]()
Post
#1579
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
I think the natural maximum of Essence for a creature with essence loss is 6. 2 points worth of cyberware would drop them to 4. They can drain up to twice their max essence. This means a new vampire with no wares could soak up to 12 essence. One with 2 points of cyberware cannot exceed 8 essence. Er, yes. That sounds right. Anyway, the point was, you can still "have" 6 essence even after 'ware. |
|
|
![]()
Post
#1580
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 ![]() |
The Defiance EX Shocker is SS, not SA.
Injection darts (for dart pistols) don't appear to be in the gear list. |
|
|
![]()
Post
#1581
|
|
Target ![]() Group: Members Posts: 23 Joined: 22-October 07 Member No.: 13,825 ![]() |
Is there any way to put more selection boxes in under a category?
Also, is there a way to specify which sense etc has been selected for the adept abilities such as improve sense? (I'm really bad at excel so sorry if its obvious or been asked before) Excel 2010 keeps sending up compatibility messages on closing, but it seems to be working fine so I've been ignoring them so far, I'll let you know if they do produce problems Nice program by the way, thanks for your efforts. Thanks |
|
|
![]()
Post
#1582
|
|
Target ![]() Group: Members Posts: 23 Joined: 22-October 07 Member No.: 13,825 ![]() |
Got another question...is it possible to add custom mentor spirits? I've tried and keep getting that my formular is wrong. It probably is.
Oh for the days of nsrgc...I knew how to edit that!!!! Sorry for all the piddly little questions Thanks |
|
|
![]()
Post
#1583
|
|
Target ![]() Group: New Member Probation Posts: 1 Joined: 7-July 10 Member No.: 18,798 ![]() |
First off, I LOVE THIS GENERATOR! My thanks go out to everybody who has contributed to this project!
Now that that's out of the way, I have a couple questions. I don't see any links to verion L. When will it be available? Where in the workbook are the lists such as Cyberware_Wares_Selected and Cyberparts_Selected (used in Char Sheets) defined? I'm working on an plan for a Wares sheet that grouped by type (headware, bodyware, bioware, etc) and has page references, and I'd like to reuse as much of the current code as possible. (Call it good SoftEng habits or laziness, your choice. (IMG:style_emoticons/default/rotate.gif) ) Again, thank you for the wonder app! |
|
|
![]()
Post
#1584
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 ![]() |
To fix compatibility messages, save the sheet as .xlsm (excel macro-enabled document). It should also halve (approximately) your file size.
|
|
|
![]()
Post
#1585
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Got another question...is it possible to add custom mentor spirits? I've tried and keep getting that my formular is wrong. It probably is. Right lick on the tab list at the bottem, click show from the opening menu and then select Magic_data to unhide the magic data tab. Once your in that tab scroll to left until you see the list of available Mentor spirits, then just right lick on one of the mentorsd listed and select add from the opening menu and then whole line. After that just fill in your own mentor spirit. If that wasn't clear enounght, ask a specific question about the proses and i'm sure i or someone else will explain it better. As for your question about adept powers, those powers have a [sense] or [skill] or somethink else in the end there, the text between the crackets can be changed to what ever you want, just reblase the word thats in them with what you want in the function line. |
|
|
![]()
Post
#1586
|
|
Target ![]() Group: Members Posts: 23 Joined: 22-October 07 Member No.: 13,825 ![]() |
Many thanks...I'll give it a try this evening
|
|
|
![]()
Post
#1587
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
|
|
|
![]()
Post
#1588
|
|
Moving Target ![]() ![]() Group: Members Posts: 106 Joined: 27-March 10 From: California Member No.: 18,371 ![]() |
Yay, more bugs to report for Version 1k.
Lifestyle: AI home node costs are being added to BP-purchased nuyen, rather than subtracted from it. Main Sheet: Knowledge skill points aren't being accounted for properly.
Main Sheet: Starting sprites cost Karma regardless of if the sheet is in karmagen mode or not. Gear: I can't find a listing for software programming suites, found on Unwired p.118. If it's not buried somewhere unlikely, the entry for them is:
Gear, Armor Modifications & Weapons, Melee Weapons: Shock Frills are not listed. SR4A, p.327:
Weapons: Unless this has been errata'd, the Yamaha Sakura Fubuki does not fire four rounds per burst as of SR4A. All other aspects of this weapon are correct. I've also seen some bizzare armor capacity glitches, but I still haven't gotten around to pinpointing exact circumstances, so I won't list anything about that just yet. |
|
|
![]()
Post
#1589
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Damm douple post
|
|
|
![]()
Post
#1590
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
Signal and Response upgrades are not factored in the vehicle prices. It looks like you have fixed it for the first vehicle, but forgot to copy-paste it for the other ones.
|
|
|
![]()
Post
#1591
|
|
Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 ![]() |
Lifestyle: AI home node costs are being added to BP-purchased nuyen, rather than subtracted from it. Main Sheet: Knowledge skill points aren't being accounted for properly. Gear: I can't find a listing for software programming suites, found on Unwired p.118. If it's not buried somewhere unlikely, the entry for them is:
Gear, Armor Modifications & Weapons, Melee Weapons: Shock Frills are not listed. SR4A, p.327:
Weapons: Unless this has been errata'd, the Yamaha Sakura Fubuki does not fire four rounds per burst as of SR4A. All other aspects of this weapon are correct. I've also seen some bizzare armor capacity glitches, but I still haven't gotten around to pinpointing exact circumstances, so I won't list anything about that just yet. Fixed AI home node. I have made alot of changes to Knowledge point cost in L. After it is released please review and see if the problem you describe still persists. Programming Suites are in the 'Tools' group of gear for some reason. Moved to Software - Suites Added Shock Frills option to Armor mods, and gave it an entry in the Melee weapons list. The Sakura Fubuki still shoots 4 rounds. It is implied, but not clearly stated. It says 'it can do only narrow bursts' and 'only gets -1 recoil per shot' but the ammo is still listed as 10(ml)/x4. The only other place a /x denotation is used is for laser weapons, which explicitly use up multiple charges per shot. This indicates to me that the Fabruki still shoots 4 bullets at a time, and holds 40. If you disagree, please start a thread in the discussion forum, find a solution, then link the thread here. I have made some fixes to the Armor Suits, so hopefully your glitches will be addressed. Its a complicated system (using formulas is crazy. Programming in vbscript would be SO much easier, but would only work for a portion of the users). I appreciate any playtesting and bug reporting on Armor Suits. Despite its issues, its one of my favorite parts of the sheet! Oh, please note, if you edit any formulas in the hidden cells next to armor, many of them are matrix calculations, which require you to press 'Ctrl+Alt+Enter' when finished with them. There should be a '[]' around the equation after you do that. They break otherwise. Signal and Response upgrades are not factored in the vehicle prices. It looks like you have fixed it for the first vehicle, but forgot to copy-paste it for the other ones. I checked vehicle #2 and it was working. I guess it is fixed in L, though I dont recall. Maybe it was coincidentally copied to the other vehicles when I was doing another fix. |
|
|
![]()
Post
#1592
|
|
Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 ![]() |
Right lick on the tab list at the bottem, click show from the opening menu and then select Magic_data to unhide the magic data tab. Once your in that tab scroll to left until you see the list of available Mentor spirits, then just right lick on one of the mentorsd listed and select add from the opening menu and then whole line. After that just fill in your own mentor spirit. If that wasn't clear enounght, ask a specific question about the proses and i'm sure i or someone else will explain it better. As for your question about adept powers, those powers have a [sense] or [skill] or somethink else in the end there, the text between the crackets can be changed to what ever you want, just reblase the word thats in them with what you want in the function line. Good answers Max. If anyone wants more cells available in a category, let me know specifically what you need and I will look into it. I do not recommend manually adding cells anywhere. You will likely break something. If you decide to anyway, good luck! Also, i wanted to remind everyone of a new feature (maybe it is in K, if not it is in L) that allows you to add comments to ANY quality. Simply add ' [blahblah]' after the quality name! |
|
|
![]()
Post
#1593
|
|
Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 ![]() |
Version L is now available!
http://www.mediafire.com/file/a2uzkvgttt8z...SR4CG_DK_1l.zip This version mostly contains a whole mess of fixes. -A few added features: -Non-Mage Drakes can now select Psychic Detection Spells when they have Dragonspeech metamagic. -New Generic [Element] spells for Bolt, Blast and Wave. -Added a page for tracking your Initiation group. -Qualities can now have [comments] after them. Woo HOO! Thanks alot to the bugfinding and help of the Dumpshock community. |
|
|
![]()
Post
#1594
|
|
Moving Target ![]() ![]() Group: Members Posts: 106 Joined: 27-March 10 From: California Member No.: 18,371 ![]() |
Fixed AI home node. I have made alot of changes to Knowledge point cost in L. After it is released please review and see if the problem you describe still persists. Awesome, and I'll give that a check first thing. QUOTE Programming Suites are in the 'Tools' group of gear for some reason. Moved to Software - Suites Added Shock Frills option to Armor mods, and gave it an entry in the Melee weapons list. Also awesome on both counts. QUOTE The Sakura Fubuki still shoots 4 rounds. It is implied, but not clearly stated. It says 'it can do only narrow bursts' and 'only gets -1 recoil per shot' but the ammo is still listed as 10(ml)/x4. The only other place a /x denotation is used is for laser weapons, which explicitly use up multiple charges per shot. This indicates to me that the Fabruki still shoots 4 bullets at a time, and holds 40. If you disagree, please start a thread in the discussion forum, find a solution, then link the thread here. I'll see if I can come up with a reasonable argument to support my position, then. Damned vague rules. QUOTE I have made some fixes to the Armor Suits, so hopefully your glitches will be addressed. Its a complicated system (using formulas is crazy. Programming in vbscript would be SO much easier, but would only work for a portion of the users). I appreciate any playtesting and bug reporting on Armor Suits. Despite its issues, its one of my favorite parts of the sheet! Oh, please note, if you edit any formulas in the hidden cells next to armor, many of them are matrix calculations, which require you to press 'Ctrl+Alt+Enter' when finished with them. There should be a '[]' around the equation after you do that. They break otherwise. Logic was my dump stat, so I don't do much in the way of code editing on my copies of the sheets. I'll go through the options for armor mods and figure out if any of them aren't working as intended in Version L. |
|
|
![]()
Post
#1595
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
Knowledge points work for me (IMG:style_emoticons/default/smile.gif)
Beware: the default creation settings are not the standard ones, but a low-level 650 karma build. And when setting the karma to 650 you deleted the formula that used to switch between 400 BP and 750 karma. Maybe it would be better to have 2 separate lines for starting BP and starting karma so that one can change the values without destroying anything. I also have a problem with the Black Market Pipeline setting: the menu does not accept 0 as a value, so it cannot be deactivated. |
|
|
![]()
Post
#1596
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 ![]() |
It's trauma damper, not dampener.
Similarly, it's thermal damping, not dampening. |
|
|
![]()
Post
#1597
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
I do not recommend manually adding cells anywhere. You will likely break something. If you decide to anyway, good luck! From what i have expirimented, adding whole new lines to various data tabs, havent broken anythink. -New Generic [Element] spells for Bolt, Blast and Wave. This is nice and technically enough, but is there any chance at getting all the official elemental spell into the spell list(street magic has sidebar listing names for single target and AOE spell for all elements). I can ofcource just add them myself, but would be super nice to not have to do that everytime a new version comes out. Actually here's a link to a version that has them added, so all you would have to do is copy them in, pretty please (IMG:style_emoticons/default/wink.gif) |
|
|
![]()
Post
#1598
|
|
Moving Target ![]() ![]() Group: Members Posts: 106 Joined: 27-March 10 From: California Member No.: 18,371 ![]() |
Knowledge points work for me (IMG:style_emoticons/default/smile.gif) Same. Bon voyage, shoddy parenthesis-laden workaround hacks!QUOTE Beware: the default creation settings are not the standard ones, but a low-level 650 karma build. And when setting the karma to 650 you deleted the formula that used to switch between 400 BP and 750 karma. Maybe it would be better to have 2 separate lines for starting BP and starting karma so that one can change the values without destroying anything. Haven't seen this yet, but then again I haven't poked too hard at karmagen either. Seems like a reasonable suggestion at any rate.QUOTE I also have a problem with the Black Market Pipeline setting: the menu does not accept 0 as a value, so it cannot be deactivated. Odd, I didn't have that as a problem when I manually entered 0. Try that and see if it works?Edit: Bug report removed. Look! I can admit when I'm wrong on the internet! (IMG:style_emoticons/default/grinbig.gif) |
|
|
![]()
Post
#1599
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Gear, Armor Mods: Incorrect capacity values for several modifications when paired with specific gear. That would be becouse all the other armors use the different capasity rules: From Arsenal page 44. "Each piece of armor or clothing can only accept a total number of modifi cation rating points equal to 6 or the highest number of its armor ratings (Ballistic or Impact) x 1.5 (round up), whichever is higher. Unrated armor modifi cations (for example, the gel pack modifi cation) take up 1 point" Not to sound hostile, but you should read the actual rules germane to the situation before reporting bugs (IMG:style_emoticons/default/wink.gif) |
|
|
![]()
Post
#1600
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
Odd, I didn't have that as a problem when I manually entered 0. Try that and see if it works? I get an error when I try to enter a 0. Maybe it comes from OpenOffice. But that's not a big deal: I am not even sure there is an item with Availability 13, so 1 works well enough. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 21st June 2025 - 05:03 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.