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> Making an army of inhabited drones and inhabited shadow runners, All these with only one individual - da rigger mage
Yerameyahu
post Aug 18 2010, 05:01 PM
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No one's assuming that. You absolutely can't summon a Free Spirit, for example. Other types of spirits are *all* that you can summon, and none of them can do what you suggest. (IMG:style_emoticons/default/smile.gif)
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V-Origin
post Aug 18 2010, 05:03 PM
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QUOTE (Mooncrow @ Aug 19 2010, 03:59 AM) *
Because no spirit aside from one you design (ally) comes with inhabitation, either as a base power or as an optional.


i find it really ridiculous to assume that ally spirits are the only spirits in the universe which possess inhabitation

if it is not written in the book, it doesn't mean it doesn't exist..

UNLESS you explicitly state the rule that inhabitation powers belong to the sole domain of ally spirits and no one else, can you point out where this rule is?
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Semerkhet
post Aug 18 2010, 05:04 PM
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Think of the aphorism "Just because we can do a thing, does not mean we should do that thing."

What you propose is a mildly diverting thought experiment that would be, in all cases of actual play, *not fun.* I don't often accuse people of having 'wrong bad fun' but I'll make an exception for you.


Edit: "Tosses chunk of meat under the bridge."
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Mäx
post Aug 18 2010, 05:04 PM
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QUOTE (pattyhulez @ Aug 18 2010, 07:57 PM) *
where does it show that you can't summon spirits with Inhabitation?

Ally spirits are a very specifig think and cost a largish buch of karma to make.
They are also only for of spirits availebul to PC:s that can have inhibition.
Ally spirits are created in a very specifig manner, hence why where saying you cant summon inhibition spirits.

Your really need to read the spirit rules a couple of times before posting again, as you obviliously have some big missunderstanding about how the rules work.

Character can only summon the 5 spirits of his tradition and PC:s can only be of materialisation or possession tradition.
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Mooncrow
post Aug 18 2010, 05:04 PM
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QUOTE (pattyhulez @ Aug 18 2010, 01:03 PM) *
i find it really ridiculous to assume that ally spirits are the only spirits in the universe which possess inhabitation

if it is not written in the book, it doesn't mean it doesn't exist..

unless you explicitly state the rule that inhabitation powers belong to the sole domain of ally spirits and no one else, can you?


I can explicitly state that nothing else that you can summon does.
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Yerameyahu
post Aug 18 2010, 05:06 PM
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Insect Spirits also have it. (IMG:style_emoticons/default/smile.gif) You can't summon them either, and theirs is only for Living Vessels.

Spirits have the powers they're listed as having.
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V-Origin
post Aug 18 2010, 05:09 PM
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ok so where did it say that you can only summon free spirits or ally spirits?

if you have a tradition which embraces insect spirits, are there any reasons why you can't summon them?
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Doc Chase
post Aug 18 2010, 05:13 PM
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Don't you need a free spirit's true name to summon it?

(and it'd be pretty ticked when you called it in, too)
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V-Origin
post Aug 18 2010, 05:13 PM
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so i create or join a tradition which includes spirits with inhabitation powers..

if the GM only allows spirits found in the books, it would be a very boring game indeed..
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KarmaInferno
post Aug 18 2010, 05:13 PM
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QUOTE (pattyhulez @ Aug 18 2010, 12:03 PM) *
i find it really ridiculous to assume that ally spirits are the only spirits in the universe which possess inhabitation

if it is not written in the book, it doesn't mean it doesn't exist..

UNLESS you explicitly state the rule that inhabitation powers belong to the sole domain of ally spirits and no one else, can you point out where this rule is?


The rules also don't state that I can't just suddenly decide to go Super Saiyan 14 and start shooting nuclear missiles out of my butt.

What you propose is not covered by the rules. Period.

Therefore it falls into the area of "your gamemaster has to allow it and come up with rules to make it work".

Meaning, it would be a House Rule. House Rules can do anything.

Therefore if it pointless to debate the legality of any given House Rule.

You might talk about whether or not a House Rule is a good idea to add to a game, but if you are doing so you really should make it clear you are talking about House Rules. Otherwise people will automatically assume you are talking about the rules as they are written in the books.



-karma
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Mäx
post Aug 18 2010, 05:14 PM
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QUOTE (pattyhulez @ Aug 18 2010, 08:09 PM) *
if you have a tradition which embraces insect spirits, are there any reasons why you can't summon them?

The fact that insect shamans arent an allowed PC option.
Me and 99% of dumpshock would kill that character on sight if the GM had a brain fart aand let you have one. (IMG:style_emoticons/default/wink.gif)
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Doc Chase
post Aug 18 2010, 05:15 PM
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QUOTE (Mäx @ Aug 18 2010, 06:14 PM) *
The fact that insect shamans arent an allowed PC option.
Me and 99% of dumpshock would kill that character on sight if the GM had a brain fart aand let you have one. (IMG:style_emoticons/default/wink.gif)


You'd kill the GM too, don't lie. (IMG:style_emoticons/default/nyahnyah.gif)
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Yerameyahu
post Aug 18 2010, 05:15 PM
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Again, no one said that. Again, you absolutely can't summon Free Spirits as a normal option, and Ally Spirits are unreasonable in any quantity (hell, even 1). PCs can't use Insect Spirits. This is all in the book that you said you read 'over and over'. (IMG:style_emoticons/default/smile.gif)
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Mooncrow
post Aug 18 2010, 05:18 PM
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QUOTE (pattyhulez @ Aug 18 2010, 12:13 PM) *
so i create or join a tradition which includes spirits with inhabitation powers..

if the GM only allows spirits found in the books, it would be a very boring game indeed..


If you want to house rule this stuff, feel free. It's not covered by the rules though.

edit: What KarmaInferno said, basically.
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Mäx
post Aug 18 2010, 05:18 PM
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QUOTE (Doc Chase @ Aug 18 2010, 08:15 PM) *
You'd kill the GM too, don't lie. (IMG:style_emoticons/default/nyahnyah.gif)

Possibly, the whole set of corebooks is pretty heavy now days. (IMG:style_emoticons/default/wink.gif)
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Ranarion
post Aug 18 2010, 05:24 PM
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What does a Ally Spirit do with that karma?
Also, Ally spirits can only gain powers from the spirits your tradition can summon.

so no inhabitation for normal Ally spirits.
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Mooncrow
post Aug 18 2010, 05:28 PM
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QUOTE (Ranarion @ Aug 18 2010, 12:24 PM) *
What does a Ally Spirit do with that karma?
Also, Ally spirits can only gain powers from the spirits your tradition can summon.

so no inhabitation for normal Ally spirits.


Not true for form - for ally you can choose one of the three types, irrespective to tradition spirit powers.
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V-Origin
post Aug 18 2010, 05:31 PM
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sorry guys..

first of all ally spirits have inhabitation power so it can inhabit runners..

If the ally spirit has the Inhabitation power rather than
Materialization, the conjurer must have a previously prepared
vessel on hand (see Vessel Preparation, p. 86). Immediately after
the ally spirit is bound, it must immediately use its Inhabitation
power on the prepared vessel.

secondly, ally spirits gain access to conjuring skills if the vessel is a mage with conjuring skills and ally spirits achieve flesh form inhabitation..

Flesh Form
A spirit which attains a good merge with
its vessel becomes a near perfect flesh form.
The combined entity retains all of the memories,
abilities, and skills (both Active and
Knowledge) of the host, and its appearance
is virtually indistinguishable from that of the
original vessel.

the only problem is the gaining of karma for power advancement which an ally spirit can achieve on its own..

this is where energy gain karma comes in..

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Mooncrow
post Aug 18 2010, 05:33 PM
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QUOTE (pattyhulez @ Aug 18 2010, 01:31 PM) *
sorry guys..

first of all ally spirits have inhabitation power so it can inhabit runners..

If the ally spirit has the Inhabitation power rather than
Materialization, the conjurer must have a previously prepared
vessel on hand (see Vessel Preparation, p. 86). Immediately after
the ally spirit is bound, it must immediately use its Inhabitation
power on the prepared vessel.

secondly, ally spirits gain access to conjuring skills if the vessel is a mage with conjuring skills and ally spirits achieve flesh form inhabitation..

Flesh Form
A spirit which attains a good merge with
its vessel becomes a near perfect flesh form.
The combined entity retains all of the memories,
abilities, and skills (both Active and
Knowledge) of the host, and its appearance
is virtually indistinguishable from that of the
original vessel.

the only problem is the gaining of karma for power advancement which an ally spirit can achieve on its own..

this is where energy gain karma comes in..


When you figure out what you're trying to say, let us know. (and you left out the "with the exception of conjuring skills" nice troll though)
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Yerameyahu
post Aug 18 2010, 05:34 PM
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Obviously, *all* Ally Spirits don't have it, or it wouldn't say "If the ally spirit has the Inhabitation power rather than
Materialization,". (IMG:style_emoticons/default/smile.gif) But anyway, that's not really the point. The point is that Ally Spirits are pretty resource-intensive to get, and certainly won't fulfill the plan stated in the original post.

So, now you're Inhabiting mages and crossing your fingers for the best Inhabitation result, just to be able to summon normal spirits? (IMG:style_emoticons/default/smile.gif)
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V-Origin
post Aug 18 2010, 05:35 PM
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in summary an ally spirit can inhabit vessels, conjure up other spirits but it must depend on karma drain in order to gain karma .. how hard can it be?..
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Mooncrow
post Aug 18 2010, 05:37 PM
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QUOTE (pattyhulez @ Aug 18 2010, 01:35 PM) *
in summary an ally spirit can inhabit vessels, conjure up other spirits but it must depend on karma drain in order to gain karma .. how hard can it be?..


Nope, they can't summon.
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Yerameyahu
post Aug 18 2010, 05:38 PM
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Even if they could, it wouldn't help. That's the hilarious part. (IMG:style_emoticons/default/smile.gif)

But yes, they can't:
QUOTE
Ally spirits, however, can never use skills from the Conjuration skill group.
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V-Origin
post Aug 18 2010, 05:38 PM
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QUOTE (Yerameyahu @ Aug 19 2010, 04:34 AM) *
Obviously, *all* Ally Spirits don't have it, or it wouldn't say "If the ally spirit has the Inhabitation power rather than
Materialization,". (IMG:style_emoticons/default/smile.gif) But anyway, that's not really the point. The point is that Ally Spirits are pretty resource-intensive to get, and certainly won't fulfill the plan stated in the original post.

So, now you're Inhabiting mages and crossing your fingers for the best Inhabitation result, just to be able to summon normal spirits? (IMG:style_emoticons/default/smile.gif)


one rigger mage wouldn't be able to conjure up that many thousands of spirits in a short time..

if he has like one thousand ally spirits in human mage vessels, then it would be pretty easy to conjure up another ten thousand ally spirits which are ready for inhabiting human vessels...

talk about a SYNDICATE of Inhabited shadow runners ... lol
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Doc Chase
post Aug 18 2010, 05:38 PM
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QUOTE (pattyhulez @ Aug 18 2010, 06:35 PM) *
in summary an ally spirit can inhabit vessels, conjure up other spirits but it must depend on karma drain in order to gain karma .. how hard can it be?..


An' I'll grind yer bones ter bake mah bread!

...Wait, no. That's giants.
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