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#1626
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 ![]() |
Why does version L have the Starting Availability Limit set to 8, the Starting Nuyen Limit set to 125k, the Starting Active Skill Limit set to 2, and Starting Karma set to 650?
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#1627
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
Version L, Weapons Tab, Cell C2 needs to be changed to =SUM(C4:C11,C14:C25,Y39,Y59,Y79,Y99,Y119,Y139,Y159,Y179,Y199) from =SUM(C4:C11,C14:C25,Y39,Y59,Y79,Y99)
It will not calculate the weapon costs for the additional customized firearms with out the changes. |
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#1628
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 ![]() |
The Hermes should have drone racks standard.
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#1629
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Moving Target ![]() ![]() Group: Members Posts: 106 Joined: 27-March 10 From: California Member No.: 18,371 ![]() |
Vehicles, Specialty Mods: The Motorcycle Sidecar mod should add +3 to the selected vehicle's Body, which as a result should increase the vehicle's Slot Maximum by +3 if its Body is at 4 or higher. As all of the cycles available in the spreadsheet have Body 4 or higher, this should be a simple +3 to both Body and Max Slots.
Main_Sheet, Martial Arts: The Firefight advantage "+1 die to Defense Tests to dodge Ranged Attacks if engaged in melee", added in the Arsenal Errata, is not listed. To shorten, perhaps "+1 Ranged Defense if in Melee" would work. |
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#1630
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Why does version L have the Starting Availability Limit set to 8, the Starting Nuyen Limit set to 125k, the Starting Active Skill Limit set to 2, and Starting Karma set to 650? I wondered about that too. I just changed the values to RAW and re-saved the base sheet that way. |
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#1631
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Wait, so you're saying those Drones were in the German Version of Arsenal, and they just haven't been translated? I just said that because the names were German, and to be an ass. They were added to the German version, but as far as i know there's no need for translating as english versions of them where approved by catalysts to be added. Perhaps an illustration would help. Try to insert a row in the Active skills area. It will insert just fine. Now select 3 skills, one on the line you added, and one above and blow. Set the skills all to 2. Now go to the Charsheet. The skill on the inserted line will not be listed. That is because to create the string used by the CHARSHEET to display skills, gear etc. it has to concatenate text values from a range, but that is not possible in excel. So instead of CONCATENATE(A1:A5) we have to say CONCATENATE(A1,A2,A3,A4,A5). If you insert a cell after A2, the formula is updated to: CONCATENATE(A1,A2,A4,A5,A6), then you have to go into the formula and manually add 'A3' to the list. Thanks that helped a lot, i understand the problem now. But that shouldn't be,as far as i can see, be a problem for most stuff people want to add,thinks like mentors/paragons, spells,qualities and gear. |
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#1632
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Moving Target ![]() ![]() Group: Members Posts: 106 Joined: 27-March 10 From: California Member No.: 18,371 ![]() |
Gear, Software - Skillsoft Clusters: None of the listed skillsoft clusters are displaying a price. As listed on Unwired p.128, the prices for skillsoft clusters are:
Gear, Electronics - Options: Fiberoptic Cable 1m is not displaying a price. As listed on Unwired p.200, it should be 5¥/meter. Gear, Electronics - Options: Optical Tap is not displaying a price. As listed on Unwired p.200, it should be 100¥/each. Gear, Electronics - Options: Skinweb Array is not displaying a price. As listed on Unwired p.200, it should be 200¥/each. Gear, Electronics - Options: Wireless Adapter is not displaying a price. As listed on Unwired p.200, it should be 150¥/each. Gear, Electronics - Options: Simdeck is not displaying a price. As listed on Unwired p.200, it should be 1,000¥/each. Gear, Electronics - Options: Chemical Seal is not displaying a price. As listed on Unwired p.200, it should be 200¥/each. Gear, Electronics - Options: Datalock Module is not displaying a price. As listed on Unwired p.200, it should be 50¥/each plus the cost of encryption software. Gear, Electronics - Options: Hardening R (1-6) is displaying as red-on-yellow warning text. Unsure if this is intentional. Gear, Electronics - Options: Mesh Tags is not displaying a price. As listed on Unwired p.200, it should be 2¥/each. |
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#1633
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 ![]() |
Wow, lots of great feedback. Looks like M needs to happen sooner rather than later. I will try and get a new version of the sheet out this week.
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#1634
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Target ![]() Group: Members Posts: 47 Joined: 22-August 10 From: France (Toulouse) Member No.: 18,956 ![]() |
Hello, first of all I love that spreadsheet, thanks a lot for the work.
Some feedback now, the HK XM 30 assault rifle (p321 in SR4a) baseline only feature the underbarrel grenade launcher, to replace it by an underbarrel shotgun, you need to by the additional parts for 1000¥, at least that's how I understand it. Would it be also possible to have the additional parts for the Carbine, the sniper and the LMG as stand-alone entries somewhere, rather than having to by the baseline again everytime ? Thanks Edit : Some more feedback, when you've got the options Martial art is not a quality and BP system, the sheet will still fill the Martial art Karma cost in AW7. This post has been edited by Paul Kauphart: Aug 23 2010, 07:25 PM |
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#1635
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 ![]() |
Hello, first of all I love that spreadsheet, thanks a lot for the work. Some feedback now, the HK XM 30 assault rifle (p321 in SR4a) baseline only feature the underbarrel grenade launcher, to replace it by an underbarrel shotgun, you need to by the additional parts for 1000¥, at least that's how I understand it. Would it be also possible to have the additional parts for the Carbine, the sniper and the LMG as stand-alone entries somewhere, rather than having to by the baseline again everytime ? Thanks Edit : Some more feedback, when you've got the options Martial art is not a quality and BP system, the sheet will still fill the Martial art Karma cost in AW7. Paul could you be more specific about the Martial Arts issue you are having? Are you saying that in the BP system, Martial Arts is costing Karma? |
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#1636
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Target ![]() Group: Members Posts: 47 Joined: 22-August 10 From: France (Toulouse) Member No.: 18,956 ![]() |
Well, yes, with 3 martial arts, I have -30 in the Unspend_Karma cell, but it only happens if Martial art are not counted as Qualities
This post has been edited by Paul Kauphart: Aug 23 2010, 08:30 PM |
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#1637
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Could it be possible to get this as an option for shape shifters?
QUOTE (RC page 87) Not Always Quite Human Shapeshifters look mostly human—normally. Through some quirk of magic or paragenetics, some shapeshifters can transform into a form that more closely resembles another metatype, or even metavariants. This is represented by changing their Shift (Human) power to another, as appropriate—Shift (Elf), Shift(Oni), etc.—and spending an additional number of BP equal to the typical cost for that race –10 BP. A shapeshifter with a different metatype gains their standard metatype abilities (see Metatype Attribute Table, p. 72, SR4) when in that form. As they cant be infected, it could possibly go to that drop down menu. |
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#1638
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Had a thought on how the sheet calculates the mod slots available for vehicles, though it'd take some work to implement. Was thinking an extra column could be added to the vehicle data for the bonus slots that could be called upon. Could make it easier than using an IF statement (that's still missing the Lone Star iBalls) that could potentially grow if new vehicles/drones are added that have more mod slots than their Body or have something other than 4 additional slots.
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#1639
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Target ![]() Group: Members Posts: 47 Joined: 22-August 10 From: France (Toulouse) Member No.: 18,956 ![]() |
I have a question, I noticed the sheet allow you to choose a point of adept power instead of a metamagic power when initiating, is this a house rule or is there a reference somewhere in the official rules ?
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#1640
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Moving Target ![]() ![]() Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 ![]() |
I have a question, I noticed the sheet allow you to choose a point of adept power instead of a metamagic power when initiating, is this a house rule or is there a reference somewhere in the official rules ? It's an optional rule from Street Magic, page 31. I would say it's probably the most commonly played optional rule I know of though. |
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#1641
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 ![]() |
It's an optional rule from Street Magic, page 31. I would say it's probably the most commonly played optional rule I know of though. Yes, its the different between Physical Adepts being Jokes, and them being the unstoppable force that every Street Samurai envies... |
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#1642
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Target ![]() Group: Members Posts: 47 Joined: 22-August 10 From: France (Toulouse) Member No.: 18,956 ![]() |
Can you quote the actual text ? Cos I just looked in my Street Magic, p 31 is effectively a Tweaking the rules page, but I don't see anything like taking Adept power when initiating.
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#1643
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Moving Target ![]() ![]() Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 ![]() |
Can you quote the actual text ? Cos I just looked in my Street Magic, p 31 is effectively a Tweaking the rules page, but I don't see anything like taking Adept power when initiating. Last paragraph of the Tweaking The Rules: "Adept Initiation Groups may consider allowing adepts to gain 1 Power Point instead of a Metamagic at Initiation." |
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#1644
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Moving Target ![]() ![]() Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 ![]() |
bah, at no delete post key (IMG:style_emoticons/default/nyahnyah.gif)
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#1645
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Moving Target ![]() ![]() Group: Members Posts: 106 Joined: 27-March 10 From: California Member No.: 18,371 ![]() |
Can you quote the actual text ? Cos I just looked in my Street Magic, p 31 is effectively a Tweaking the rules page, but I don't see anything like taking Adept power when initiating. You may have an edition of Street Magic that doesn't include the changes made in the errata. Check p.4 and see if the illustration credits list Thomas Dooley and Abrar Jamal. If these names are present, then you have an old version of Street Magic and you want to download this PDF. The rule tweak in question is on the first page of the errata. |
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#1646
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Moving Target ![]() ![]() Group: Members Posts: 310 Joined: 26-August 10 Member No.: 18,972 ![]() |
I would like to say thank-you for the time and effort put in to this wonderful project.
Couple of questions: Latent Awakening quality - I've found no way to select "Magician" or any other quality and have it reduce karma. It instead messes with the build-points only. I assume that manual manipulation of karma and BP are required? You mentioned that in a previous post but I am not sure how to keep from fouling the numbers. Would you use the "skillgroup expanded BP" field to enter negative BP? Qualities purchased after creation with Karma - are these also manually crafted on by manipulating BP? These also seem to only affect BP, and I assume the "bought off with karma" does not apply to positive qualities, especially with the strikethrough. |
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#1647
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Moving Target ![]() ![]() Group: Members Posts: 106 Joined: 27-March 10 From: California Member No.: 18,371 ![]() |
More bug reports:
Gear, Software - Simsense: BTL Recordings and Sim Recordings are pitching a #VALUE! error; Presumably this is because their prices in Gear_Data are 20-200 and 5-200, as opposed to a set value. Additionally, there is no cost for the Reality Amplifier - it should be 500¥. Gear, Electronics - RFID Tags: RFID Sensor Tags are nowhere to be found. They are Availability 4, Cost 500¥-for-20, and do not include the cost of the sensor you want them to have. RFID Stealth Tags are 5¥-for-20, not 100¥-for-20. Standard RFID Tags are 1¥-for-20, not 1¥-per-tag. |
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#1648
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Target ![]() Group: Members Posts: 47 Joined: 22-August 10 From: France (Toulouse) Member No.: 18,956 ![]() |
Thanks Thirty Second, I do have an old version actually.
Some more bug report : In the weapon page, in the melee weapon list, when you add a mod, that modification appears as a note at the end of the row. However, it seems to appear only if the the weapon allready has a note. Like, if I take a katana and put the mod Personnalized grip, the note cell stays empty. I do the same for a Cougar Fine Longblade, and the note cell displays "Throwable, Personnalized grip". |
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#1649
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 ![]() |
I would like to say thank-you for the time and effort put in to this wonderful project. Couple of questions: Latent Awakening quality - I've found no way to select "Magician" or any other quality and have it reduce karma. It instead messes with the build-points only. I assume that manual manipulation of karma and BP are required? You mentioned that in a previous post but I am not sure how to keep from fouling the numbers. Would you use the "skillgroup expanded BP" field to enter negative BP? Qualities purchased after creation with Karma - are these also manually crafted on by manipulating BP? These also seem to only affect BP, and I assume the "bought off with karma" does not apply to positive qualities, especially with the strikethrough. For latent awakening... Once your character awakens you need to change the option to Magician. If you are exceeding starting BP after you character is in play, then it should not highlight the error. Even out karma costs on the Karma page. |
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#1650
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Target ![]() Group: New Member Probation Posts: 4 Joined: 30-May 10 Member No.: 18,643 ![]() |
Why, I can´t download the L version?
This is the error: Invalid or Deleted File The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire. (IMG:style_emoticons/default/wobble.gif) |
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