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codemonkey_uk
post Aug 26 2010, 02:47 PM
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QUOTE (Machiavelli @ Aug 26 2010, 03:21 PM) *
Like AK46. He forgot his assault rifle in his domicil and left his comrades in a shootout to run back 46 blocks to get his AK. Hey, he has 2 dice more with assault rifles than he has with his ares predator. ^^


Wait. Stop. I know I am about to drag this thread horribly off topic, and for that I appologise.

But WHAT?

As reference points, the standard square blocks of Portland, Houston and Sacramento are 260 by 260 feet (79 × 79 m), 330 by 330 feet (100 × 100 m) and 410 by 410 feet (120 × 120 m) respectively (to the street center line)[1].

So "46 blocks" is approximately 5,520 meters. Human movement rate (running) is 25m per turn[2], so to get there it took him 220 combat rounds. Even assuming amazing rolling on high stat Running+Strength (which a GM shouldn't allow for distances over a few hundred meters), it's going to be at least 100 combat rounds.

One hundred combat rounds. 100. To get there. Then he has to (presumably) climb stairs or get a lift, unlock the door, find and pick up the weapon. And get back again. Another 100 combat rounds of perfect sprint rolls.

For +2 dice.

During a fire fight.

No less than 200 combat rounds.

I don't know how big the dice pool is for this character, but for each dice he normally rolls, I think he would have to be in combat for an additional 200*(dice pool) / 2 combat rounds for that to pay off.

What?

[1] http://en.wikipedia.org/wiki/City_block
[2] SR4A p149
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CanRay
post Aug 26 2010, 02:47 PM
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CanRay
post Aug 26 2010, 02:48 PM
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QUOTE (codemonkey_uk @ Aug 26 2010, 09:47 AM) *
Wait. Stop. I know I am about to drag this thread horribly off topic, and for that I appologise.

But WHAT?

To some folks, those extra two dice are all that matters. (IMG:style_emoticons/default/nyahnyah.gif)
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Doc Chase
post Aug 26 2010, 02:49 PM
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QUOTE (CanRay @ Aug 26 2010, 03:47 PM) *
"Big in Japan, Uncorporated?" "Really, stop asking."


Gojira & Associates
"Taking Japan by Storm!"
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CanRay
post Aug 26 2010, 02:51 PM
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HeckfyEx
post Aug 26 2010, 03:08 PM
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After first run we called ourselves "Urgent psychiatric intervention agency "Pink Elephant""or close enough.
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Elfenlied
post Aug 26 2010, 03:18 PM
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Warlordtheft
post Aug 26 2010, 03:57 PM
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One recurring NPC group affiliated with the Sons of Sauron was referred to as:

The D-Team (Da-Da-Daa, Dum Dum Da Dumm)

Dalia (Orc Physad)
Death Trap (Orc Mage)
Drop Kick (Troll heavy weapons specialist)
Davinci (Hobgoblin rigger)
Doorknob (Orc rigger)

Motto: "For when you want that breeder gone!"



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CanRay
post Aug 26 2010, 04:12 PM
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"Beer Run, Limited?" "Actually, that one has a funny story behind it..."
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ShadowPavement
post Aug 26 2010, 04:22 PM
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The team I ran a game for in college ended up calling themselves "Aggression Omega" which was a great name and pretty apt since they were all heavy hitters.

In the first SR game I played in high school we named our team "Occam's Razor" since we usually took the simplest solution which was shooting everything.
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Doc Chase
post Aug 26 2010, 04:23 PM
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QUOTE (CanRay @ Aug 26 2010, 04:12 PM) *
"Beer Run, Limited?" "Actually, that one has a funny story behind it..."


"Innovative Rodent Removal?" "Turns out peanut butter, C4, and RFID triggers mix pretty well."
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Kruger
post Aug 26 2010, 04:25 PM
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Aggression Omega seems like it translates more or less to End of Aggression. Sounds like some confused group of hardcore hippies.
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Prime Mover
post Aug 26 2010, 04:30 PM
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NPC Team. Mr. Stone and A. Hardcase.
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deek
post Aug 26 2010, 04:43 PM
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Its sounds like you need to hire the Formidable Urban Consultant Kings, Unlimited. That way you can literally send a F.U.C.K., U. to your competitor.
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WiFu
post Aug 26 2010, 04:55 PM
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If your group uses bad one liners backed with horrible acting during role play you might consider using the name The Expendables.
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Machiavelli
post Aug 26 2010, 05:50 PM
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QUOTE (codemonkey_uk @ Aug 26 2010, 02:47 PM) *
Wait. Stop. I know I am about to drag this thread horribly off topic, and for that I appologise.

But WHAT?

For +2 dice.

During a fire fight.

No less than 200 combat rounds.

I don't know how big the dice pool is for this character, but for each dice he normally rolls, I think he would have to be in combat for an additional 200*(dice pool) / 2 combat rounds for that to pay off.

What?

[1] http://en.wikipedia.org/wiki/City_block
[2] SR4A p149
Aehm.....jo. Don´t ask. He has to hear this story every time he plays. He was also the guy that decided it would be a great idea to confuse the roach-spirits by escaping INTO their nest instead of moving out. Yea....^^
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TommyTwoToes
post Aug 26 2010, 05:53 PM
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Dangly Parts

or just

Sausage
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Yerameyahu
post Aug 26 2010, 05:58 PM
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You shouldn't have a name unless you're actually a gang or a PMC. (IMG:style_emoticons/default/smile.gif)
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Dumori
post Aug 26 2010, 06:11 PM
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Or at most <face's> team as a name. The shadows have to use something and that tends to work best the face is normally the leader and if not they are still the face of the team.
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Yerameyahu
post Aug 26 2010, 06:20 PM
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Right. You're 'Jimmy's crew'.
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CanRay
post Aug 26 2010, 06:27 PM
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QUOTE (Machiavelli @ Aug 26 2010, 12:50 PM) *
Aehm.....jo. Don´t ask. He has to hear this story every time he plays.

Ah yes, the continual story... One guy I know hates Highway Snow Plows now because of that.
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Angelone
post Aug 26 2010, 08:36 PM
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Team Seaslug (IMG:style_emoticons/default/nuyen.gif)
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Trevalier
post Aug 26 2010, 10:13 PM
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Our current team doesn't formally have a name, but we've occasionally referred to them as "The Freak Squad". It consists of a gun-fu adept, an occult investigator, a Voodoo priestess, and a technomancer--the only SR team I've ever been on with no cyber at all.

For a name that you actually want others to use, I'd suggest going for something that sounds superficially innocuous. Say...

"Sable Grief Counseling, Ltd"
"We advise you to start grieving...'cause there won't be anyone left to do it for you."
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X-Kalibur
post Aug 26 2010, 10:24 PM
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QUOTE (CanRay @ Aug 26 2010, 11:27 AM) *
Ah yes, the continual story... One guy I know hates Highway Snow Plows now because of that.


Call Mr. Plow,
That's my name,
That name again
Is Mr. Plow.

Boom-chi-cha-boom-chi-cha-boom-chi-boom
I'm Mr. Plow, and I'm here to say,
I'm the plowin'est guy in the USA.
I got a big plow and I'll move a lot of things,
Like your cow if you have one...
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Blastula
post Aug 27 2010, 02:43 AM
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QUOTE (X-Kalibur @ Aug 26 2010, 02:24 PM) *
Call Mr. Plow,
That's my name,
That name again
Is Mr. Plow.

Boom-chi-cha-boom-chi-cha-boom-chi-boom
I'm Mr. Plow, and I'm here to say,
I'm the plowin'est guy in the USA.
I got a big plow and I'll move a lot of things,
Like your cow if you have one...


The Plow Kings: We move what Mr. Plow can't
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