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Yerameyahu
post Sep 3 2010, 02:34 PM
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I know you're joking, but for old time's sake: it doesn't work that way. (IMG:style_emoticons/default/wink.gif)
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Doc Chase
post Sep 3 2010, 02:34 PM
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Look at that. A Great Dragon after all. Who would have thought. (IMG:style_emoticons/default/indifferent.gif)

Gosh, I never saw that coming.
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Yerameyahu
post Sep 3 2010, 02:35 PM
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*And* they're rude, Doc Chase. (IMG:style_emoticons/default/wink.gif) Hehe.
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Doc Chase
post Sep 3 2010, 02:37 PM
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No, I'm not bitter. (IMG:style_emoticons/default/nyahnyah.gif)

Okay, well maybe a little.
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V-Origin
post Sep 3 2010, 02:41 PM
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And just to show that I am a rules-abiding munchkin..

SM did say "The body of a magician or mystic adept is considered a
prepared vessel for any spirit he conjures, no special preparation
needed."

However in this scenario, it is not the dragon who is conjuring the spirit for his own body. It is an outside party, namely my gang, who is attempting to conjure up a spirit for the dragon's body. Thus special preparation is needed.

SM also said, "Likewise, an astrally projecting character’s
empty body counts as an available vessel, whether it has been
specially prepared or not."

Yeah, that might work. Catching a dragon while he is astral projecting. However, the problem is, I want my ally spirits to inhabit the body with the dragon's body via the true form. That way, my ally spirit will be able to gain all the powers and abilities of the dragons then.

If you inhabit a dragon's body while he is astral projecting, it might be impossible for the spirit to fully gain the dragon's powers.

Now of course all of you might be wondering why I am crazy enough to want to inhabit a dragon's body..

Actually, I want to inhabit a minimum of 5 Great Dragons and another minimum of 100 normal Dragons. Can the munchkins see where I am going with this? LOL..
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V-Origin
post Sep 3 2010, 02:42 PM
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QUOTE (Yerameyahu @ Sep 4 2010, 01:34 AM) *
I know you're joking, but for old time's sake: it doesn't work that way. (IMG:style_emoticons/default/wink.gif)


No i m not joking and it does work that way. (IMG:style_emoticons/default/wink.gif)
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Doc Chase
post Sep 3 2010, 02:43 PM
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I'll bite - what kind of gang has 'a few hundred Force 20 ally spirits' or 'a few hundred mages burning Edge' and being able to inhabit the majority of dracoform species on the planet without getting found out / nailed by a THOR shot?
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V-Origin
post Sep 3 2010, 02:43 PM
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QUOTE (Doc Chase @ Sep 4 2010, 01:34 AM) *
Look at that. A Great Dragon after all. Who would have thought. (IMG:style_emoticons/default/indifferent.gif)

Gosh, I never saw that coming.


it is 5 Great Dragons and 100 normal Dragons.
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TommyTwoToes
post Sep 3 2010, 02:45 PM
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  1. Get the Travelocity garden gnome
  2. take a mould of his hat
  3. cast a Tungsten hat in the mould
  4. get a real gnome
  5. wrap his feet in copper wire
  6. put tungsten hat on gnome
  7. get a railgun


Can you see my plan for inhabiting a dragon?
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V-Origin
post Sep 3 2010, 02:46 PM
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QUOTE (Doc Chase @ Sep 4 2010, 01:43 AM) *
I'll bite - what kind of gang has 'a few hundred Force 20 ally spirits' or 'a few hundred mages burning Edge' and being able to inhabit the majority of dracoform species on the planet without getting found out / nailed by a THOR shot?


Some triad gang / magical group whose group members have voluntarily magically bind themselves to the group via magical oaths and whose thoughts are constantly monitored by the head honcho's ally spirits (of which there are a few thousand).. (IMG:style_emoticons/default/smile.gif)
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Draco18s
post Sep 3 2010, 02:47 PM
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QUOTE (pattyhulez @ Sep 3 2010, 09:41 AM) *
Yeah, that might work. Catching a dragon while he is astral projecting. However, the problem is, I want my ally spirits to inhabit the body with the dragon's body via the true form. That way, my ally spirit will be able to gain all the powers and abilities of the dragons then.

If you inhabit a dragon's body while he is astral projecting, it might be impossible for the spirit to fully gain the dragon's powers.


I suppose you could inhabit the vacant body until the dragon expires (because he was astral too long). ;D
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Doc Chase
post Sep 3 2010, 02:51 PM
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QUOTE (pattyhulez @ Sep 3 2010, 03:43 PM) *
it is 5 Great Dragons and 100 normal Dragons.


That's not doing anything for the validity of the thread, though it makes the sanctimonious bullcrap I had to wade through earlier more ridiculous by comparison.

Realistically, there's just no way. One Great Dragon leveled Tehran, and the lot of them have rules in place so they can tussle without destroying the planet. The only folks I know of who would have the resources to try something this stupid would be Aztlan, but I don't think they'd catch 105 dracoforms in astral long enough to try this, especially if they started trying it on a couple of Amazonian ones first. Once the warning's out, S-K makes a motion in the Court, NeoNET backs it, anyone who has a dragon as a shareholder votes yea, and the world declares war on Aztlan.

Bovine intervention (seriously, for this I would paint the tungsten rods mottled black and white and install a subroutine that broadcast a moo every time the sat fired) levels major Aztechnology holdings and they get stuck in a pincer from the UCAS/CAS/NAN/Tir from the north, Amazonia from the south, and the assorted Corporate forces from wherever they want to roll in.

Congratulations, I suppose - you've created justification for wiping a AAA off the map.
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TommyTwoToes
post Sep 3 2010, 02:54 PM
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QUOTE (pattyhulez @ Sep 3 2010, 09:46 AM) *
Some triad gang / magical group whose group members have voluntarily magically bind themselves to the group via magical oaths and whose thoughts are constantly monitored by the head honcho's ally spirits (of which there are a few thousand).. (IMG:style_emoticons/default/smile.gif)

So the head honcho goes adventuring every day for how many centuries to get the tens of thousands of karma needed to summon his ally spirits....oh wait, that is the topic of the other thread where everyone disagrees with you.
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Doc Chase
post Sep 3 2010, 03:00 PM
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QUOTE (TommyTwoToes @ Sep 3 2010, 03:54 PM) *
So the head honcho goes adventuring every day for how many centuries to get the tens of thousands of karma needed to summon his ally spirits....oh wait, that is the topic of the other thread where everyone disagrees with you.


Level grinding in Africa. Asamundo won't wipe itself off the map, after all.
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V-Origin
post Sep 3 2010, 03:06 PM
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To get the tens and thousands of karma points, there are the drain karma and endowment powers.

It is not neccessary to capture all 5 Great Dragons and 100 normal dragons all at once.

First, you capture/inhabit one normal Dragon. Then another one. Then another one

Sooner or later, you would get 50 normal dragons inhabited by your ally spirits. Once that happens, even a great dragon will easily fally against 50 normal dragons.

That is how you build an empire. One dragon at a time.hehehe..

And oh, did I ever tell you, the head honcho is a draco.

Imagine a draco commanding an army of inhabited dragons.

What sweet irony and poetic justice. Makes for great story-telling, I assure you. A slave who commands an army of gods. (IMG:style_emoticons/default/wink.gif)
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sabs
post Sep 3 2010, 03:22 PM
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How did you get your ally spirit into his rating 12 staggered wards.
Passed the best physical security money can buy.
Passed the drakes.

Then how did you keep the Great Dragon unaware of what was happening long enough to get the ritual done.
Then how did you stop the Great Dragon from coming back to his body and eating your pathetic Ally spirit for breakfast.

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Johnny B. Good
post Sep 3 2010, 03:59 PM
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Patty:

No.
No no no no no.

One more time: No.

The world does not work like that. The second you try to inhabit more than 1 GD you immediately get wiped off the face of the earth with a THOR shot. GDs are HORRIDLY WELL CONNECTED and know THOUSANDS OF YEARS OF ANCIENT MAGIC and have had basically since THE DAWN OF TIME to hone their skills. Some two-bit gang is not going to be able to summon force 20 spirits. Atzlan even is not going to be able to field an army of 100 mages with force 20 spirits, let alone "some triad gang". Your standard 400BP runner is a higher professional level than "Some triad gang." Nobody will have that much power save Immortal Elves and other dragons.

Even then, what's to stop Dunkie from using his whopping 12 CHA to summon 12 force 25 spirits of his own (Not to mention the legions of free spirits that probably owe him favors), and then invoking them? Nothing, that's what.

Munchkining in D&D and SR are completely different. D&D has so many dubious rules that work great separately but are easily broken, allowing for that sort of thing. In D&D, almost anything is possible, because it is that sort of world. A good portion of SR world is dependent on the fragile balance of power in the world, and anything that threatens that balance will very quickly find itself in a whole lot of hurt. Munchkining in SR should still be relatively plausible.

This is a bad topic.
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Mordinvan
post Sep 3 2010, 04:01 PM
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QUOTE (sabs @ Sep 3 2010, 08:22 AM) *
How did you get your ally spirit into his rating 12 staggered wards.
Passed the best physical security money can buy.
Passed the drakes.

Then how did you keep the Great Dragon unaware of what was happening long enough to get the ritual done.
Then how did you stop the Great Dragon from coming back to his body and eating your pathetic Ally spirit for breakfast.

Or even if you do, how do you keep him an all his ally spirits from telling all the other GD's in the world what you're up to, and prevent them from making you every imaginable kind of dead.
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IcyCool
post Sep 3 2010, 04:03 PM
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QUOTE (sabs @ Sep 3 2010, 04:22 PM) *
How did you get your ally spirit into his rating 12 staggered wards.
Passed the best physical security money can buy.
Passed the drakes.

Then how did you keep the Great Dragon unaware of what was happening long enough to get the ritual done.
Then how did you stop the Great Dragon from coming back to his body and eating your pathetic Ally spirit for breakfast.


Haven't you been listening? The answer is, magic. (IMG:style_emoticons/default/rotfl.gif)

That, and a ton of rule-breaking.
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Doc Chase
post Sep 3 2010, 04:05 PM
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I seem to recall that to stop Bloodzillas, spirits were capped at the overcasting rate, weren't they?

If so, wouldn't that mean you'd need grade 4 initiates who have spent the 180 karma to raise magic from 6 to 10, plus the 70 karma to initiate, plus the 8*Force ally spirit?

And I seem to remember some sort of cap on ally spirit force as well...

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Mooncrow
post Sep 3 2010, 04:27 PM
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QUOTE (Doc Chase @ Sep 3 2010, 12:05 PM) *
I seem to recall that to stop Bloodzillas, spirits were capped at the overcasting rate, weren't they?

If so, wouldn't that mean you'd need grade 4 initiates who have spent the 180 karma to raise magic from 6 to 10, plus the 70 karma to initiate, plus the 8*Force ally spirit?

And I seem to remember some sort of cap on ally spirit force as well...


Well, when you're a toxic mage who's GM is letting him write up his own spirits' powers apparently, and apply them in ways not found in any book ( I mean, I missed the part where karma drain spirits can pass karma back to their mage, but w/e) I guess karma isn't much of an issue any more...
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V-Origin
post Sep 3 2010, 04:39 PM
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QUOTE (Mooncrow @ Sep 4 2010, 02:27 AM) *
Well, when you're a toxic mage who's GM is letting him write up his own spirits' powers apparently, and apply them in ways not found in any book ( I mean, I missed the part where karma drain spirits can pass karma back to their mage, but w/e) I guess karma isn't much of an issue any more...


karma drain spirits do not pass karma to their mages

karma drain spirits pass their karma drain powers to their mages

that's where the difference lie
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V-Origin
post Sep 3 2010, 04:40 PM
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QUOTE (Doc Chase @ Sep 4 2010, 02:05 AM) *
I seem to recall that to stop Bloodzillas, spirits were capped at the overcasting rate, weren't they?

If so, wouldn't that mean you'd need grade 4 initiates who have spent the 180 karma to raise magic from 6 to 10, plus the 70 karma to initiate, plus the 8*Force ally spirit?

And I seem to remember some sort of cap on ally spirit force as well...


Please point out the book and page number on caps on ally spirits.. I am looking for such official limits myself...
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V-Origin
post Sep 3 2010, 04:41 PM
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QUOTE (IcyCool @ Sep 4 2010, 02:03 AM) *
Haven't you been listening? The answer is, magic. (IMG:style_emoticons/default/rotfl.gif)

That, and a ton of rule-breaking.


where do I break the rules pray tell?
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V-Origin
post Sep 3 2010, 04:42 PM
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QUOTE (Johnny B. Good @ Sep 4 2010, 01:59 AM) *
Patty:

No.
No no no no no.

One more time: No.

The world does not work like that. The second you try to inhabit more than 1 GD you immediately get wiped off the face of the earth with a THOR shot. GDs are HORRIDLY WELL CONNECTED and know THOUSANDS OF YEARS OF ANCIENT MAGIC and have had basically since THE DAWN OF TIME to hone their skills. Some two-bit gang is not going to be able to summon force 20 spirits. Atzlan even is not going to be able to field an army of 100 mages with force 20 spirits, let alone "some triad gang". Your standard 400BP runner is a higher professional level than "Some triad gang." Nobody will have that much power save Immortal Elves and other dragons.

Even then, what's to stop Dunkie from using his whopping 12 CHA to summon 12 force 25 spirits of his own (Not to mention the legions of free spirits that probably owe him favors), and then invoking them? Nothing, that's what.

Munchkining in D&D and SR are completely different. D&D has so many dubious rules that work great separately but are easily broken, allowing for that sort of thing. In D&D, almost anything is possible, because it is that sort of world. A good portion of SR world is dependent on the fragile balance of power in the world, and anything that threatens that balance will very quickly find itself in a whole lot of hurt. Munchkining in SR should still be relatively plausible.

This is a bad topic.


If D is a toxic mage, why not?
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