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Yerameyahu
post Sep 20 2010, 08:10 PM
Post #76


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I certainly don't read the fluff and plot. (IMG:style_emoticons/default/biggrin.gif)
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Angelone
post Sep 20 2010, 09:15 PM
Post #77


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It is a reference to the novels. In it a burnt out Azzie mage named Billy (I think), is a cyberzombie who get's sent after the main character. He later becomes possessed by Big D's amnesic ghost who somehow ended up as a powerful freespirit. I also seem to remember him getting fused to the Dragonheart which is a very powerful focus of some sort.

It's happened once so it could again. (IMG:style_emoticons/default/grinbig.gif)
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Kruger
post Sep 20 2010, 09:30 PM
Post #78


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I never really liked Cash for Karma. It doesn't really even things out because the Karma is so much more valuable to the Awakened character than it is to the non-awakened one. And the conversion rates I see suggested aren't anywhere near reflective of the costs of advanced and upgraded cybertech, or vehicles, or electronics other characters need to improve their abilities.

Mages with too much money should just be doing what any good rich Magician would do. Models.




http://www.independent.co.uk/multimedia/ar...tty_254189s.jpg
http://www.starsjournal.com/wp-content/upl...el-broke-up.jpg
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Karoline
post Sep 21 2010, 12:37 AM
Post #79


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QUOTE (Kruger @ Sep 20 2010, 04:30 PM) *
Mages with too much money should just be doing what any good rich Magician would do. Models.
http://www.independent.co.uk/multimedia/ar...tty_254189s.jpg
http://www.starsjournal.com/wp-content/upl...el-broke-up.jpg

"A man walks into a bar and says, 'Double Entendre'."? (IMG:style_emoticons/default/nyahnyah.gif)

That's what the complaint is though, is that mages don't have much of anything to spend their money on except high/luxury lifestyle. Personally I'd imagine that the mage wouldn't be complaining. (IMG:style_emoticons/default/smile.gif)
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Shinobi Killfist
post Sep 21 2010, 02:43 AM
Post #80


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I think the real complaint should be under expected guidelines you see from adventures karma comes at a higher rate for advancement than cash does, so near pure karma improvement classes seem to get more from runs. I know I am not adding cyber every adventure, but the mage can easily add a new spell every adventure, you can initiate every 2 adventures about the only slow thing is the actual magic attribute and a couple of the focuses. Heck it took me at least 5 runs to get my cyber arm. Sure I held out until I could afford a good one, but shooting lefty for 5 runs wasn't easy. I do not feel any need to make it even easier for mages to advance.
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Kruger
post Sep 21 2010, 06:20 AM
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QUOTE (Karoline @ Sep 20 2010, 05:37 PM) *
That's what the complaint is though, is that mages don't have much of anything to spend their money on except high/luxury lifestyle.
Shinobi is totally right. Just looking at Shadowrun Missions Karma awards, 6 Karma per adventure isn't out of the realm of possibility. I'm sure in some home campaigns it's handed out like candy. But based on Missions alone, a mage should be able to learn a new spell just about every time they complete an adventure if they so chose. You know how long it takes to afford Beta Grade Wired Reflexes 2? lol. I think the character could play an entire season's worth of Missions and hide out at the Squatter Lifestyle and still not be able to scrape together the cash for it after their other expenditures.

Trust me, if the worst thing a mage has to endure is an ever-fattening bankroll that increases faster than they can snort Novacoke off the dietware enhanced asses of high priced escorts while wearing the latest Zoe fashions, they can always donate some of their earnings to the poor samurai or to the rigger.
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Dahrken
post Sep 21 2010, 07:01 AM
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It's definitively a possiblity. After a particularly rewarding run my mage character and the other mage at the table paid a bit more than half of the cost of Betaware synaptic accelerator 3 for the street sam. We considered that a team investment, like when we paid a share of a bunch of toys for the dronomancer TM.
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Karoline
post Sep 21 2010, 01:44 PM
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I never said that mages didn't have it good, I was just saying what the complaint was.
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Shinobi Killfist
post Sep 21 2010, 06:02 PM
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QUOTE (Kruger @ Sep 21 2010, 01:20 AM) *
Shinobi is totally right. Just looking at Shadowrun Missions Karma awards, 6 Karma per adventure isn't out of the realm of possibility. I'm sure in some home campaigns it's handed out like candy. But based on Missions alone, a mage should be able to learn a new spell just about every time they complete an adventure if they so chose. You know how long it takes to afford Beta Grade Wired Reflexes 2? lol. I think the character could play an entire season's worth of Missions and hide out at the Squatter Lifestyle and still not be able to scrape together the cash for it after their other expenditures.

Trust me, if the worst thing a mage has to endure is an ever-fattening bankroll that increases faster than they can snort Novacoke off the dietware enhanced asses of high priced escorts while wearing the latest Zoe fashions, they can always donate some of their earnings to the poor samurai or to the rigger.


Heck missions under the new 4a guidelines probably under rewards karma. You can get up to 10ish karma a run under the new 4a guidelines, though that would be hard to hit. But 6ish is kind of the baseline, but money is still scarse. It is one of the reasons why I suggest Sams and riggers etc just put the max into resources since it is harder to come by than karma.

And Karoline, sorry I did not mean to imply that you thought that I was just trying to respond to the generalized complaint. I should have been clearer.

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Neurosis
post Sep 21 2010, 06:05 PM
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QUOTE
Mages with too much money should just be doing what any good rich Magician would do. Models.


Excellent.
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Shinobi Killfist
post Sep 21 2010, 06:08 PM
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QUOTE (Dahrken @ Sep 21 2010, 02:01 AM) *
It's definitively a possiblity. After a particularly rewarding run my mage character and the other mage at the table paid a bit more than half of the cost of Betaware synaptic accelerator 3 for the street sam. We considered that a team investment, like when we paid a share of a bunch of toys for the dronomancer TM.



WE frequently have a group money set up. Lots of times you put in what you can afford, other times it is 1/2 of the take. It usually goes towards things like drone riggers and other characters with disposable money concerns.
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