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#1
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Target ![]() Group: Members Posts: 15 Joined: 5-February 06 Member No.: 8,233 ![]() |
I was looking at some rpg articles here and there and it just hit me; would it be ok to have lizardmen as a playable race?
both as a GM and a player, i kinda dislike to see some mixes... i'm well aware of big bad trollies and dorfs walking around, as well as it's deviant metatypes (minos, satyrs and such), but perhaps i think lizardmen might be a lil' awkward (more over if found in packs) because they wouldn't be mammals like the rest of the PC races... i'd like to hear your thoughts about it and, whenever possible, if at all, racial traits and rules (such as BP cost for character creation). |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 ![]() |
*shrug* If you want freaks like lizardmen in your game, surge is they way to go...
-CJ |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 ![]() |
Well, it's not like lizardmen aren't already part of the SR universe. I'm fully expecting the T'skrang (and Obsidmen) to show up.
The T'skrang (if that's what you want to use as your template) would probably have +1 BOD, +1 AGI, +1 CHA |
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Well, it's not like lizardmen aren't already part of the SR universe. I'm fully expecting the T'skrang (and Obsidmen) to show up. T'skrang, maybe. Obsidimen have probably been all turned into macahuitls or teocalli altars by now. (IMG:style_emoticons/default/nyahnyah.gif) |
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#5
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#6
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Target ![]() Group: Members Posts: 98 Joined: 27-December 09 Member No.: 17,999 ![]() |
yes, we need more freakish races in SR.....
voted no. |
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#7
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
I just had this vision of a bunch of Obsidimen waking up in Stone Henge during a Druidic Conference going.. "why are you guys in our lifestone?"
That's pretty classic funny. In Earthdawn it's clear the Obsdimen were around during the 2nd age, and somehow slumbered during the 3rd. I could see them showing up again when the Magic gets high enough. T'SKrang are more like Dinosaurmen than Lizardmen. |
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#8
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Target ![]() Group: Members Posts: 15 Joined: 5-February 06 Member No.: 8,233 ![]() |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 202 Joined: 1-November 09 Member No.: 17,826 ![]() |
eh we got free spirits, naga, changlings, drakes, surge and AIs why not one more?
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
I would so rather see T'skrang or Obsidianmen as opposed to the big birds and cthulhu muppet's that the changeling's brought us. (And yes using changeling rules you can make a big bird or a cthulhu cookie monster.)
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#11
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Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 ![]() |
Lizardmen no, T'Skrang why the fuck not.
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#12
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Moving Target ![]() ![]() Group: Members Posts: 195 Joined: 7-July 08 From: Germany Member No.: 16,124 ![]() |
yes, we need more freakish races in SR..... voted no. Same here. There are already enough "freak show" options with metavariants and SURGE. No T'skrang or Obsidimen for me either. I never cared for the Earthdawn crossover. I'm fine with it as long as it's only in novels and cryptic shadowtalk comments. You can easily ignore those. |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 687 Joined: 22-October 09 Member No.: 17,783 ![]() |
If you wan lizardmen SURGE them, any new metatype would be rare enough initially we don't need, and frankly I don't want, stats for them.
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#14
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Moving Target ![]() ![]() Group: Members Posts: 135 Joined: 3-November 09 Member No.: 17,838 ![]() |
I would see Lizardmen more as sapient critters like the Sasquatch rather than as a metavariant. Think a swamp at night is scary enough with just awakened critters to worry about, imagine something the build of a crocodile, only aware, and able to out think you.
Something like lizardmen, set and cohesive, bothers me a lot less than the ridiculousness that is SURGE and changelings. |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 ![]() |
Yeah, you can get pretty close to a t'skrang (or lizardman, or Argonian - all the same thing in my book) by using Surge on your preferred race. If a 15 point changeling doesn't cover it, throw in "genetic heritage" for transgenic alteration (alien appearance or animal features) to round things out. Hmm, lemee see what I can work up...
T. Skrang Changelings: cost: 15 points This complex of metagenes, identified and sequenced by Doctor Tran Skrang of University Bali, results in a changeling who superficially resembles a bipedal reptile or dinosaur with a powerful and highly functional crocodilian tail and a sharp beak (most often with internal teeth). The metacomplex is most common by far among humans of Indonesia (and pacifica in general), being only several times observed in elves or dwarfs; it has never been observed of in orcs or trolls. Some of the same metagenes found in this complex have also been found to exist in the Naga genome, but so far no identical sequences have been found, with genetic drift indicating that any potential genetic exchange happened over 20,000 years ago. POSITIVe MeTAGeNeTIC QUALITIeS: 35 points Underwater Vision+5, Gills+5, Beak+5, Functional Tail +20 (count as Balance Tail, Thagomizer & Paddle Tail) NeGATIVe MeTAGeNeTIC QUALITIeS: 20 Points Scales -5 (most often green, blue-green, or yellow-green), Extravagent Eyes -5 (large, slitted, and most often red and gold), Critter Spook -5 (reptilian odor), Mood Hair -5 (crest, tail) note- In Earthdawn, T'skrang have essentially human stats and abilities, with the tail and ability to live under water being the only outstanding features (mechanics-wise). It would be reasonable to drop "beak" and "balance tail" along with "critter spook" and "mood hair", as they are not strictly called for by the rules on T'skrang. However, given the fact that T'skrang can not be beastmasters, eat awesomely spicy pickled fish without consequence, and are often described as flamboyant acrobats and liars, those qualities fit nicely. Looks like a 15 point changeling covers if pretty well. (IMG:style_emoticons/default/smile.gif) If you really want them as a race, make them a human metavariant. The Nartaki is feeling lonely. (IMG:style_emoticons/default/nyahnyah.gif) |
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#16
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Conan The Adventurer cartoon show = your destiny
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#17
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Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 ![]() |
Yeah, you can get pretty close to a t'skrang (or lizardman, or Argonian - all the same thing in my book) by using Surge on your preferred race. If 15 point Surge doesn't cover it, throw in "genetic heritage" for transgenic alteration (alien appearance or animal features) to round things out. Hmm, lemee see what I can work up... [ Spoiler ] I like this. |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 ![]() |
The T'skrang (if that's what you want to use as your template) would probably have +1 BOD, +1 AGI, +1 CHA I disagree. In ED, they get +1 tgh, +1 dex, and +1 chr- but ED stats range from 3-18 for humans, and humans (if you use tribal varients) can get +1 to two different stats. So really, T'skrang stats are perfectly in line with human even in ED, and if you acount for SR's more granular scale, no adjustments are justified. They even move at the exact same rate as humans (on land, at least). So really, a SURGEd human with warm-water adaptations, a fancy tail, and reptilian cosmetics fits the bill very nicely, mechanics wise. If there was a localized population (as I proposed there being in Indonesia) they would tend to interbreed; giving them the "beak" quality makes them freaks, the effects of which would be simple to avoid by forming closed communties, perhaps specializing in underwater construction, fish farming, and so on. |
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#19
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 ![]() |
they've said the ED races/universe has broken away, different corporate owners now I htyink.
I'm in thel ine with too many freakish races already. Maybe you encounter some weird group living in a bayou but as a regular race, no. with drakes and ghouls being hunted on sight odds are lizard men as a race would be ending up as Real Life Croc Covered ™ boots in your local mall before they could get recognized. |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 ![]() |
That's partly why I picked Indonesia. Borneo has HUGE areas of wilderness, much of it swampland. Its also a great place for a pirate base. (IMG:style_emoticons/default/smile.gif)
On the other hand, plenty of sentient races have avoided persecution while interfacing with humanity. If a group of swamp dwelling T. Skrang changelings wanted to go public, they probably could without much danger. They'd also probably make a fortune if they sold the rights to an "anthropological documentary" about their community, allowed some anthro-tourists in (while playing up the exotica), and so on. SURGE seems to be SR's current answer to the "what happened to T'skrang and Obsidimen" questions. The genes are (mostly) still there, they just don't show up in the right combos in distinct populations (and in the case of Obsidimen, probably won't, since it takes more than genetics). |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 ![]() |
Speaking of Obsidianmen, I'd love to see playable Gargoyles as an Obsidianmen metavariant. (IMG:style_emoticons/default/cool.gif)
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#22
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Here we go, the Conan the Adventurer intro, complete with lizardmen: http://www.youtube.com/watch?v=6SsHfWBLVr0
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#23
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 ![]() |
Evil serpent-men, not fun-loving lizard-men. Different thing completely. (IMG:style_emoticons/default/nyahnyah.gif)
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#24
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Moving Target ![]() ![]() Group: Members Posts: 687 Joined: 22-October 09 Member No.: 17,783 ![]() |
Evil serpent-men, not fun-loving lizard-men. Different thing completely. (IMG:style_emoticons/default/nyahnyah.gif) The differance being the amount of sunning they are allowed. |
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#25
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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