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almost normal
post Oct 5 2010, 03:25 AM
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So, was writing my characters background, all the way back to the original goblinization.

For simplicity, I'll reduce names to titles.

Human A is in love with Human B. Human B turns into an Orc. Human A says screw it, and they have kids anyway. 4 kids.

Orcs mature twice as fast as humans. That would put them sexually able around 6.

So in 2022, the first orclets are born.
In 33, Each of the orclets has an average of 8 kids of their own
In 42, after going through the Night of Rage, the orcs are encouraged to have more children, and do, having an average of 16 children each.
in 53, the same trend continues, with an average of 20 children each.
In 63 the trend cools down, and averages 12 each
in 72 it settles around 10 children each.

Human A is around 70 years old in 72, and the proud father of around 1.2 million descendants.

Figure 20 percent go off and travel, 25 percent die, and 5 percent turn out human or other meta.

Still leaves 600k orcs sending him birthday cards.
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Summerstorm
post Oct 5 2010, 03:31 AM
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What is with orks choosing not to multiply like insane? Not because i CAN have children doesn't mean i will have. Sure humans can have children at.. what 12-16 (for female) and every year one-two of them. Does that mean they have 40 children until it is all done?

Orks grow up in a slow world. All their elf/human counterparts are much less mature (at least with their bodies) and they are still forced to keep that same pace (school for example). Sure... a lot of poor kids and sinless just go out to fuck around when they are ten or so... But after they have their first children, bound to a crappy wife and trying to get enough money so they won't starve... the next pregnancy will be resolve with a kick to the stomach.

(Yeah sorry for being so gloomy... but it is damn dystopia shadowrun)
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Draco18s
post Oct 5 2010, 03:46 AM
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I do believe that's why its called an average.
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Christian Lafay
post Oct 5 2010, 04:01 AM
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It just scares me that the society got so bad that families feel they can be the next octo-mom at 11.
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Brazilian_Shinob...
post Oct 5 2010, 04:05 AM
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Besides, something happened with the Ork population that made their "litters" dwindle. The reason/source of this is currently unknown.
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Christian Lafay
post Oct 5 2010, 04:09 AM
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QUOTE (Brazilian_Shinobi @ Oct 5 2010, 05:05 AM) *
Besides, something happened with the Ork population that made their "litters" dwindle. The reason/source of this is currently unknown.

That "cure" from the novel. Yea! No thinking required, haha.
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Badmoodguy88
post Oct 5 2010, 04:10 AM
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Probably one of the devs got hold of a calculator but you could rationalize it with some set of odd circumstances.
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Pepsi Jedi
post Oct 5 2010, 05:11 AM
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The numbers in the original post are way way off. Orks don't start kicking out 'litters' at age 6.

That's taking something to extreme insane .... well extremes. I think technically a few human females have had children at age 9 but the entire world population doesn't have a kid at age nine, then every 10 months afterwords for the rest of their sexually mature lives.

If you crunch humanity numbers in this nature the numbers get stupid as well. It's a misrepresentation of the setting.

And in the new Runner's companion it does state that the orcs are down to one or two kids, and that the slowdown and change is unknown and not natural. It's artificially caused, but no one knows why/how yet.
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Christian Lafay
post Oct 5 2010, 05:18 AM
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Do we have an idea what the SRverse counts as artificial? Or what counts as natural, since that would be a shorter list.
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almost normal
post Oct 5 2010, 05:48 AM
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QUOTE (Pepsi Jedi @ Oct 5 2010, 12:11 AM) *
The numbers in the original post are way way off. Orks don't start kicking out 'litters' at age 6.


I assumed that they *could* at 6. Much in the same way a girl can give birth at 12 now. Just... really uncommon. Thats why I went with the base age of 10, as that would be equivalent to a human 20.


QUOTE
And in the new Runner's companion it does state that the orcs are down to one or two kids, and that the slowdown and change is unknown and not natural. It's artificially caused, but no one knows why/how yet.


That part I didn't know. Does it say when this started happening?

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Saint Sithney
post Oct 5 2010, 08:27 AM
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QUOTE (almost normal @ Oct 4 2010, 07:25 PM) *
Still leaves 600k orcs sending him birthday cards.


Transport 599,970 of them on to the Klingon ship and have a good laugh at their expense.
Problem solved?
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Lansdren
post Oct 5 2010, 08:43 AM
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If you look at most mammal species which have large numbers of young the average number to live long enough to reproduce tends to be about 2 for 2, by this I mean the odds of any given young surviving to maturity is balanced against the number of young born giving you a net population which varys little based on the provided resources / dangers.

There was alot of orks being born but most of them were dying before they reached maturity.

Given the distopia style of culture for most people in shadowrun the implication of welfare and such would limit any uplift in the maturity rates meaning the average would be nearer to balance but with a pronounced uplift over time possibly with a 4 for 2 in the low to middle classes with a 2 for 2 in the sinless classes.

Population growth would be above human but nothing to silly. we see similar figures when you look at the difference in culture between westen and easten parents most westen or first world populations are actually dropping below the 2 for 2 level into population decline where as it has been seen in some easten parents that the rate is more 4-5 for 2 meaning a net population growth (this growth is only noticable when in a first world setting normally)
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CanRay
post Oct 5 2010, 01:39 PM
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There's something to prevent SINner Orks from starting to have a family at 6: Statutory Rape Laws.

That's right, folks! They haven't changed. Just because they're physically mature and have the feelings of your average teenager... It's still Squick for the average SINner. Especially the overly religious types, even if they aren't racist (There are a few.).

SINless Orks, on the other hand... Well, still probably Squick, but they're less likely to have to worry about such things as Law...
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Mesh
post Oct 5 2010, 02:10 PM
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QUOTE (Saint Sithney @ Oct 5 2010, 04:27 AM) *
Transport 599,970 of them on to the Klingon ship and have a good laugh at their expense.
Problem solved?

Scotty, where are the orks?
"Oh, I took care of them."
Scotty... space? You didn't!
"No, of course not!"

lol

Mesh
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Stahlseele
post Oct 5 2010, 02:22 PM
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Of course you have to factor in, that Orks only live about 30 to 40 years either . .
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Brazilian_Shinob...
post Oct 5 2010, 02:26 PM
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QUOTE (Christian Lafay @ Oct 5 2010, 01:09 AM) *
That "cure" from the novel. Yea! No thinking required, haha.


What cure and which novel are these you are talking about?
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Stahlseele
post Oct 5 2010, 02:28 PM
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The Cure from the Novel with the WereWolf Lone Star Free Agent and the immoral Elf woman who could not remember more than some hours . .
Divided Life or something like that . .
Changeling had a Troll in it who developed his own cure for goblinization too . .
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Prime Mover
post Oct 5 2010, 02:31 PM
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Oh common these are orks...they die by the dozens in ork raiding parties and shadowrunner shootouts.

The UCAS Surgeon General estimates 9 out of 10 Orks die a violent death before the age of 20. The other Ork is too crippled to get involved in all the mayham.
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Prime Mover
post Oct 5 2010, 02:32 PM
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QUOTE (Stahlseele @ Oct 5 2010, 10:28 AM) *
The Cure from the Novel with the WereWolf Lone Star Free Agent and the immoral Elf woman who could not remember more than some hours . .
Divided Life or something like that . .
Changeling had a Troll in it who developed his own cure for goblinization too . .


Is that the one that featured the Will O Wisp? (Which got cut in 4th ed)
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Kruger
post Oct 5 2010, 02:38 PM
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The biggest thing to remember is that there is a lot more to having children than simply procreating.

The best part about the future is less welfare mothers. So there's definitely the disincentive to have babies. Orks might mature physically faster than humans but they age mentally at about the same rate (at least the fluff and novels suggests so). These aren't like kittens where the mother can just turn them loose after a year. They have to raise them. So producing litter after litter of children will only result in a lot of dead children, which even as callous as some mothers might be, has to be damaging on the psyche. Besides, I can't imagine birthing that many children at once is an event ork women would want to repeat, lol. I'd imagine the abortion rates for second time ork mothers is rather high.

My friends have triplets, and caring for them takes up their entire lives. She was a lawyer and had to give up her practice for it. They definitely don't plan on having any more. Having 19 kids is for bizarre hillbilly couples in Arkansas.
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Christian Lafay
post Oct 5 2010, 02:46 PM
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QUOTE (Stahlseele @ Oct 5 2010, 03:28 PM) *
The Cure from the Novel with the WereWolf Lone Star Free Agent and the immoral Elf woman who could not remember more than some hours . .
Divided Life or something like that . .
Changeling had a Troll in it who developed his own cure for goblinization too . .


I had forgotten about that one, but good call. Actually I was talking about A Fistful of Data, where supposedly buried beneath tons of rubble and The Crypt, a shadow-community, lies the only vial of the cure of Goblinization. Which, of course, has a fatality rating that is almost off the charts. It is, also, decades old.
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Doc Chase
post Oct 5 2010, 02:48 PM
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QUOTE (Kruger @ Oct 5 2010, 03:38 PM) *
The biggest thing to remember is that there is a lot more to having children than simply procreating.

The best part about the future is less welfare mothers. So there's definitely the disincentive to have babies. Orks might mature physically faster than humans but they age mentally at about the same rate (at least the fluff and novels suggests so). These aren't like kittens where the mother can just turn them loose after a year. They have to raise them. So producing litter after litter of children will only result in a lot of dead children, which even as callous as some mothers might be, has to be damaging on the psyche. Besides, I can't imagine birthing that many children at once is an event ork women would want to repeat, lol. I'd imagine the abortion rates for second time ork mothers is rather high.


Unless they need the free workforce for ekeing out a living in the grubby soil of nowhere, UCAS. (IMG:style_emoticons/default/nyahnyah.gif)

QUOTE
My friends have triplets, and caring for them takes up their entire lives. She was a lawyer and had to give up her practice for it. They definitely don't plan on having any more. Having 19 kids is for bizarre hillbilly couples in Arkansas.


Or extremists who take 'go forth and multiply' waaaaay too literally. In either case, they're generally subsized by either the government or a kooky religious group*.

*all religious groups are kooky. K is for kooky, that good enough for me.
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Draco18s
post Oct 5 2010, 03:24 PM
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QUOTE (Doc Chase @ Oct 5 2010, 10:48 AM) *
*all religious groups are kooky. K is for kooky, that good enough for me.


Some are kookier than others. I mean, how many of them believe in species dysphoria?
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BRodda
post Oct 5 2010, 03:52 PM
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In my "Universe" the numbers are a little different, but the theory is the same. People who are born Orks and live in Ork community start having kids at @15. The metrics I use for multiple births are 10% are singles, 60% are twins, 20% are triplets and 10% are quads or more. People who are born human and gobinilize or live in Human centric cultures tend to stay with the standard ages for settling down and starting families. They also tend to have smaller families.

To balance it out I tend to have a higher mortality rate for orks. They tend to work more dangerous jobs and are much more likely to be gangers. In my universe I tend to think of them living and working like "Undocumented Workers" in the USA now. Low paying unskilled labor that might move from place to place looking for work. Whatever people say about Hispanics I tend to just port over to Orks (especially ones that are SINless).

As for where they all live? I use them to populate the empty areas of the NAN. Huge ork kibbutz or coops are scattered throughout the land to farm or working at other manually taxing jobs. I also have caravans of migrant workers that are very similar to the Nomads in CP2020.

The long and short of it is that the Ork "breeding problem" is a HUGE reason Humanis exists. People can do the math as well and while it is not as bad as the statistics show, OrKs will still outnumber humans in a short period of time.

I guess my take on it is that race plays a much larger part in my games then most people feel comfortable with though.
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Semerkhet
post Oct 5 2010, 05:27 PM
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QUOTE (Kruger @ Oct 5 2010, 08:38 AM) *
The best part about the future is less welfare mothers.

Sad to see that tired conservative myth being trotted out here. I guess you think it's okay because it's a fictional minority group we're talking about here. Numerous studies all over the U.S. have failed to find any statistically significant correlation between family size and receipt of welfare benefits. The decision of whether or not to have more children is based on a lot of factors but welfare payments is near the bottom of the list.

The proposed birth rate for orks in SR has always been absurd, even for a "fantasy" game. The Runner's Companion bit about the ork birth rate mysteriously slowing is a badly implemented band-aid. I've seen the "orks are going to take over the world" threads pop up a few times over the last year or two. I propose that instead of repeating the game of "scary Latinos* Orks are going to out-breed us normal folks and take over", perhaps we should all house-rule our game worlds to say that orks are statistically more likely to have twins or triplets and have them mature 25% faster, both mentally and physically, than humans and leave it at that. That's still distinctive enough to have social consequences we can explore, if we chose, in our own Shadowrun games. That's still plenty of incentive for groups like Humanis to spout their vile racist drivel. Hell, given the hatred and vitriol spewed over the tiny phenotypical differences between actual real world ethnic groups, I'm positive that Shadowrun totally low-balls the actual amount of racism that would be directed at orks and other metatypes.

*Insert Pakistanis, Roma, North African Muslims or Turks for the xenophobes in the UK, France, Spain or Germany.
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