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	<title>Shadowrun Discussion</title>
	<description>RSS Feed of the Shadowrun discussion forum</description>
	<link>http://forums.dumpshock.com/index.php</link>
	<pubDate>Sat, 18 Apr 2026 04:14:59 -0500</pubDate>
	<ttl>20</ttl>
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		<title>SR3 Defaulting to Attribute</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42548</link>
		<description><![CDATA[Near as I can find, any reference in SR3 to defaulting to an Attribute is described for when the needed Skill is not in the PCs list of Skills.<br /><br />In SR3, is it possible to default to an Attribute from a Skill that has a low Rating currently? Say, Skill at 1 but associated Attribute at 8 might be a reasonable default even with the +4 to target number.<br /><br />If it is possible, is there a reference in the books?]]></description>
		<pubDate>Tue, 17 Mar 2026 21:16:39 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42548</guid>
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		<title>Sr4 humble bundle - best missions?</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42547</link>
		<description><![CDATA[Hi all.  I recently picked up the SR4 humble bundle which has a ton of adventures, like 75 setting and/or mission books. I think it may be the entire SR4 line.  I'm running a custom setting but I'm willing to do a lot of finagling to make a good plot work.<br /><br /><br />So, what were the best missions/adventures of sr4?  <br />]]></description>
		<pubDate>Wed, 11 Mar 2026 22:52:52 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42547</guid>
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		<title>Bounty on Insect Shamans</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42544</link>
		<description><![CDATA[In the Shadowrun Wiki, under "Insect Spirits", it is said that Dunkelzahn's Will "places a bounty for the capture of insect shamans." But in the same source site, under "Dunkelzahn's Will", blood shamans and toxic shamans are given bounties, but I don't find an entry for insect shamans.<br /><br />Is there some official source I can search that does mention insect shamans?]]></description>
		<pubDate>Mon, 16 Feb 2026 19:26:19 -0600</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42544</guid>
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		<title>Animal/Critter Handler character.</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42543</link>
		<description><![CDATA[One of my players recently asked me about a character idea of a runner that's an animal/critter trainer/handler, he doesn't carry a gun just a simulator/fake with a laser sight that he uses to point with and act as a targeting guide for his attack animals.  Sounds like a fun concept, but I'm at a bit of a loss where to look book-wise for something like this.<br /><br />The Critters sourcebook is the first place I looked but haven't found anything skill wise that would apply other than the failure check for cybered-up animals turning on their handler. <br />Does anyone know of other books with critter handling rules? Even from 4th edition I could look up and convert?]]></description>
		<pubDate>Mon, 02 Feb 2026 16:10:12 -0600</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42543</guid>
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		<title>SR4 question regarding spirit Powers</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42542</link>
		<description><![CDATA[So, a spirit applies the Guard Power on the team.  Then, later, the spirit goes astral.  Guard is a physical Power, can it be maintained by the spirit even though it has gone astral?  I thought so, but I cannot find the reference.<br /><br />Can someone help me out?  Doable or not?]]></description>
		<pubDate>Wed, 21 Jan 2026 21:42:45 -0600</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42542</guid>
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		<title>Those are the rules, right? Right... Oh...</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42541</link>
		<description><![CDATA[Well, there's a thing.<br /><br />In all of our games - my Smuggler game, our Pink Mohawk style drop in LC, and our Black Trenchcoat campaign, we've been playing with stun bolt and stun ball spells not overflowing into physical. It was a thing... from when I was introduced to SR3, that that was "how it worked", which I'd just taken as the way things were. It was one of the things that made stun ball the kind of spell it was... it was "safe", it was the spell that could knock someone out, but never cause them direct harm (of course you knock someone out at the top of a building, or on a narrow bridge or whatever, and the consequences are a different matter!) - so it gave tactical utility. <br /><br />I've started playing in a game with some guys in the US, and in our last session, the mage cast a big ass stunball at the bad guys, which was starting at D, and then overflowed into physical... which made me go "huh?" And of course question things. A quick read of the rulebook... no, can't find how we play this. Are we house ruling this - or just playing it "wrong"?<br />So in our Smuggler session tonight, I mention this, to both of the other GMs (Aswon / Jez and Marius / Lee) that ran games when I got into the hobby, and they both agreed with me... and then we checked the FAQ. Magic in the Shadows. Errata. Strange notes written on the back of a fag packet. Sideways notes in the margins of that old character sheet. <br /><br />But no. Nowhere we can find has the rules we've been playing by. It seems we've all been playing with some house rule - even when we went back and checked earlier editions.<br /><br />In this case, for the smuggler game we've decided that whatever spell Tads has, it's clearly NOT stunball then, but some particular special Nenet spell for knocking people out. We may look at the spell design rules to see if the drain code is that much different for a range negative health spell and work it out. But it's certainly been used both tactically and narratively as a spell that is 'safe' in that it can't physically hurt people - and I'm not happy to just suddenly retcon the fact that RAW it can.<br /><br />But it just goes to show how "house rules" can creep in, or being told that's how the game works, means you accept that and build it into your head-cannon. Like the people that if asked, say C3PO was all gold, and don't remember him having a silver leg...<br /><br />Any of you folks have / played with a rule that turned out not to be RAW after investigation? And did you retcon your game to fit RAW, or keep it as a house rule?]]></description>
		<pubDate>Tue, 16 Dec 2025 15:57:10 -0600</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42541</guid>
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		<title>Search Fu re: Drain is failing me</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42539</link>
		<description><![CDATA[I am embarrassed to ask.  <br /><br />I cannot find in the manuals where one is told what the minimum value for spellcasting/summoning Drain is.<br /><br />Could someone point me to the relevant text?  Thx.]]></description>
		<pubDate>Wed, 15 Oct 2025 19:12:39 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42539</guid>
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		<title>Aura matching via relatives</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42538</link>
		<description><![CDATA[There has been a lot of forensic work done lately by matching DNA samples to relatives.  For example, parent or sibling would match approximately 50% DNA with the sample.<br /><br />In SR, do auras of related people have similarities, enough to argue for similar relationships?  So, could one say the following? <br /><br />"This person's aura is really close to the one I seek.  They must be related." <br /><br />Is there anything in the books that is definitive on this subject?]]></description>
		<pubDate>Fri, 05 Sep 2025 14:42:10 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42538</guid>
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		<title>Centering munchkinry?</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42535</link>
		<description><![CDATA[One of my players (playing a Spider shaman) just initiated for the first time, choosing Centering as their metamagic technique.  When I asked about their Centering technique, they replied, "Was thinking meditation based on the magic knowledge skill (so I'm picturing in my head something like what goes on for when the main character from "A Good Doctor" thinks medical stuff".<br /><br />This seems like it's against the spirit of the game to me, even though meditation is explicitly mentioned as a possible technique in MitS.  MitS also says, "The initiate must be able to perform the creative skill freely. They cannot use dance to center if tied up or unable to walk, for example, or use singing or spoken words if gagged."  Under what circumstances would a shaman be unable to meditate?]]></description>
		<pubDate>Sat, 09 Aug 2025 12:55:08 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42535</guid>
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		<title>3E Channeling</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42532</link>
		<description>What, if anything, happens when a magician channeling a spirit astrally projects?</description>
		<pubDate>Thu, 24 Jul 2025 01:59:58 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42532</guid>
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		<title>SR4 karma for equipment purchases</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42530</link>
		<description><![CDATA[I want to keep run payouts low to keep the game street level and gritty feeling. And to ensure that there's actually some punk in the game along with all the cyber.<br />But I don't want to unfairly penalise those PC's that are gear dependent like street samurai.<br /><br />So I'm thinking of allowing karma to be spent for the buying of gear.<br /><br />I'll probably use the karma to nuyen ratio from the karma character creation system in Runners Companion. And I'll likely also require some amount of downtime, exact amount determined by an extended test similar to how current rules for buying skills and so forth work. <br />In universe this would represent a successful, consequence free offscreen acquiring of gear through theft or some other process that doesn't change a PC's nuyen total.<br /><br />PC's would of course be free to buy gear with actual nuyen, organise runs to acquire kit, and so forth. The new system would exist as an additional way to get big ticket items like cyberware while struggling to make rent.<br /><br />Has anyone implemented something like this before?<br />Any suggestions to improve things or potential pitfalls that need considering?]]></description>
		<pubDate>Wed, 02 Jul 2025 08:59:19 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42530</guid>
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		<title>Shadowrun Anarchy 2.0 Coming to Kickstarter This Summer</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42529</link>
		<description><![CDATA[Wow, if that doesn't take us back... Hadn't posted here in years!<br /><br />Black Book Editions, the company behind the French version of Shadowrun for over 20 years, is launching the new edition of Shadowrun Anarchy this summer on Kickstarter in partnership with CGL. English and French-language versions will launch simultaneously. The book and GM screen will be entirely illustrated by Benjamin Giletti. <img src="http://forums.dumpshock.com/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><br /><br />KS page: <a href="https://www.kickstarter.com/projects/blackbook/shadowrun-anarchy-20" target="_blank">https://www.kickstarter.com/projects/blackb...wrun-anarchy-20</a><br /><br />Trailer: <a href="https://www.youtube.com/watch?v=mBQUn77H3tU&feature=youtu.be" target="_blank">https://www.youtube.com/watch?v=mBQUn77H3tU...eature=youtu.be</a><br /><br />More info: <a href="https://black-book-editions.fr/news-12271.html" target="_blank">https://black-book-editions.fr/news-12271.html</a><br /><br />See you there. <img src="http://forums.dumpshock.com/style_emoticons/default/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />]]></description>
		<pubDate>Fri, 27 Jun 2025 10:31:04 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42529</guid>
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		<title>Official Shadowrun Website Gone?</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42526</link>
		<description><![CDATA[Trying to go here:  <a href="https://www.shadowruntabletop.com/" target="_blank">https://www.shadowruntabletop.com/</a><br /><br />Leads to this page:  <a href="http://ww7.shadowruntabletop.com/?usid=102&utid=226f14de66d40dba8d7dba7141b0097f" target="_blank">http://ww7.shadowruntabletop.com/?usid=102...d7dba7141b0097f</a><br /><br />Which says that the domain may be for sale.<br /><br />...did they go out of business while I wasn't looking?  I guess I really <i><b>haven't</b></i> been paying attention recently.<br />]]></description>
		<pubDate>Thu, 12 Jun 2025 19:19:04 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42526</guid>
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		<title>SR adventures are better with a diagram</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42525</link>
		<description><![CDATA[I am starting to run SR and was hitting some walls with various published adventures.  Most of them have redundant ways to get from point A to Point B but it's nestled in the commentary.  I'm a visual person with good recall, so I can muddle through but it takes effort. Like, a lot of effort.<br /><br />And I started to wonder why its such a problem for me. See, I've run multiple multi-year campaigns with 6-12 players in at least 3 different game systems with complex plots that are usually entirely homebrew.  So I pulled out my notes and realized I make plot maps, that show how to get from Point A to Point B.<br /><br />It doesn't take much time but it makes a huge difference in my comprehension of the adventure as well as my ability to pivot mid-session or keep track of any re-skinning I'm doing to mask classic adventures.<br /><br />Fwiw, I'm using obsidian with the mermaid extension for planning. Here is a <a href="https://sites.google.com/view/dawnofempires/dawn-of-mars/mermaid" target="_blank">mermaid diagram</a> I came up with from a 1e adventure <!--SPOILER BEGIN--><div onClick="openClose('308317cf118738c839334b8cac6beb2b')" class="spoiler-trigger"><{SPOILER}></div><div id="308317cf118738c839334b8cac6beb2b" class="spoiler-content" style="display:none"><!--SPOILER END-->dark angel<!--SPOILER DIV--></div><!--SPOILER DIV-->.  You can see it's got a ton of redundant routes, *if* you can remember where they are.<br />]]></description>
		<pubDate>Thu, 05 Jun 2025 22:41:29 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42525</guid>
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		<title>Spell design - AoE Levitate</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42524</link>
		<description><![CDATA[One of my players, playing a Spider shaman, wants to be able to lift the whole team at once, with an area-effect Levitate spell.  Levitate's TN rises by 1 for every 100kg of affected mass - for each individual, basically - but SR3's spell design rules in Magic in the Shadows don't include any such mechanic.  With a total of 5 PCs, he's looking at a TN of 9 on his Sorcery test.  What would be a reasonable Drain increase to increase the spell's weight limit?]]></description>
		<pubDate>Tue, 27 May 2025 16:14:14 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42524</guid>
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		<title>Is there a penalty for using trodes vs a datajack?</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42520</link>
		<description><![CDATA[I'm starting an SR3 game, and one of my players has mentioned playing a shaman-decker.  I've combed through the rulebook, and cannot find actual rules for differences in capability between a trodes headset and datajack.  Am I just overlooking something?]]></description>
		<pubDate>Sun, 18 May 2025 10:44:44 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42520</guid>
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		<title>Addams Family meets Shadowrun</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42519</link>
		<description><![CDATA[<a href="https://www.facebook.com/reel/685908400709379" target="_blank">HAND</a>]]></description>
		<pubDate>Thu, 15 May 2025 14:18:39 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42519</guid>
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		<title>Solo Shadowrun: What Edition, What Aids, and What Tips?</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42518</link>
		<description><![CDATA[First, Hello everyone! This is my first post, and well, I found about Shadowrun a few years ago; I quickly fell in love with the setting, from corporate CEO's being literal dragons to drones, spirits, and magic co-existing. <br /><br />After having a bit of free time and finally deciding to play, I decided that due to IRL reasons (work, schedule, finding people, etc) - that I would love to start a game of Shadowrun....Solo.<br /><br />Now, I fully realize that Shadowrun is a game where you can't do everything, but most runs require almost every aspect of the game. <br /><br />So far, I've decided to "wing" some aspects of the game, like saying "Oh, my fixer gave this job for me, he'll take a bigger cut but I'll accept it" , while ignoring other aspects of the game - like if I'm a decker, sitting out on the magic-related jobs. <br /><br />Sure, I'll not be able to enjoy "Every" aspect of the game, but that's something I'll fully embrace - I like getting my face slammed into the dirt, and if my nerdy character gets in a firefight? Well, he'll get banged up, but I won't feel bad about it. <br /><br />The question I want to ask is "which edition to go for". I'm primarily thinking of 3rd Edition vs 5th Edition, for the following reasons. <br /><br />3rd Ed. seems to have the most solo resources - more specifically, I'm looking to play either a decker or an Otaku, specializing in matrix runs and paydata using the matrix and paydata generation rules found in the 3rd Edition Matrix book. This is a huge boon for me, as all other editions of SR seem to either lack this random table feature, or are "suspended" by SR3. <br /><br />However, SR3 doesn't quite have a smooth character generator (I've had to install a virtual windows XP inside my computer just to get NSRCG running), and it has little internet support compared to more modern editions. <br /><br />5th Ed. has a great character generator program, and also has huge internet support, which means I can talk about the game and get answers, suggestions, and more far more easily. But it doesn't seem to have random tables that allow me to put a "solo run" on the fly, and for now, I'm unaware of any supplement or Holostreets stuff that does so. <br /><br />In terms of "crunch", I'm fine with both systems - while the dice pool of 5th Edition come to me as more intuitive versus the various pools of 3rd, it's not a hill that I'll die on. <br /><br />So...I'd be happy to hear anyone and everyone's opinions on what I should pick out for Solo-ing SR, and if there's any other resources I should go for. TIA, and happy day!]]></description>
		<pubDate>Mon, 05 May 2025 10:07:02 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42518</guid>
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		<title>Augment:Issue 1</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42517</link>
		<description><![CDATA[So, Shadowrun (once again) has <a href="https://store.catalystgamelabs.com/products/shadowrun-augment-issue-1" target="_blank">an official in-universe magazine</a>. Being a fan of the various obscure SR 'zines but kinda suspicious of recent products, has anyone taken a look at it?]]></description>
		<pubDate>Mon, 21 Apr 2025 15:15:45 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42517</guid>
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		<title>If a character dies, do items bonded lose that bond</title>
		<link>http://forums.dumpshock.com/index.php?showtopic=42516</link>
		<description>As in do they no longer have the aura of the deceased owner?</description>
		<pubDate>Sat, 19 Apr 2025 21:32:31 -0500</pubDate>
		<guid>http://forums.dumpshock.com/index.php?showtopic=42516</guid>
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