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> Dynamic Combat
Aaron
post Oct 22 2007, 10:48 PM
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QUOTE (kzt)
QUOTE (Aaron @ Oct 16 2007, 04:34 PM)
One thing I do to prevent the trench thing is to steal a page from my infantry leadership training and have an element try to move into a more advantageous position while the rest of the bad guys keep the team pinned. In theory, when both sides are trying this, combat can turn into a bit of a chess match.

You have fights last long enough for this to matter?

Yes, when everybody has cover. When the bad guys are milling around in the middle of a street, then yeah, it's pretty brief. Add cover into the equation, though, and things tend to last longer.
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Yoan
post Oct 22 2007, 10:55 PM
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Perhaps it's only annoying me since I, the GM, am the only one at the table with military training. :D

Things got better previous game, I am running a second game tonight (with a firefight in the classical scrapyard-- lots of nooks & crannies) and am confident they learned their lesson.
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