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ElFenrir
post Mar 14 2008, 09:02 AM
Post #26


Neophyte Runner
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Here we go, SR4 remake/adaptation of the SR1-2 Elf and Troll Street Sams. As i mentioned before, i took some liberties with these guys and gave some changes where i thought they needed them.

[ Spoiler ]


He's much tougher now, and his main melee is bone lacing while keeping his old high unarmed skill. Still very stealthy and deadly with guns, but with a bit more brainpower(well, street smarts, book smarts are strictly Joe Average, not bad for a sam) and social skills. No mechanical or electronics whiz, though.

[ Spoiler ]


Made him MUCH more mentally and socially acute than the last one, and also leaned more toward the tanky type, that could take those hits all day. Utilizing his good Troll strength and reach, i stuck him with heavier weapons and the combat axe. I like how he turned out, personally.

Each one still has 10 points of negative qualities free in these versions. You could nix more points to lower them further to get rid of them or to take Positive qualities, or you have room to add more for more BPs or + qualities, too.
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paws2sky
post Mar 14 2008, 03:00 PM
Post #27


Running Target
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From The SR1/SR2 --> SR4 Project thread.

Burned-Out Mage (400 BP Total)

[ Spoiler ]


Comments
When updating this AT to 4th edition, I decided to include a balanced mix of bioware and cyberware rather than go straight cyberware. The Essence cost of the original's wired reflexes and muscle replacement was a major concern since SR4 magicians don't just start with Magic 6 automatically. I always saw this guy needing a big "overcompensating" hand cannon instead of his girlie little fichetti, so I went with the Warhawk.
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Glyph
post Mar 30 2008, 05:51 AM
Post #28


Great Dragon
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From Updated SR Archetypes thread.

The Rocker

"This job sounds kind of shady, kind of... dangerous. I like that. What the hell, I'm in. Who can say no to a troll with a pink mohawk?"

[ Spoiler ]


The rocker is not a professional shadowrunner, but she is always looking for a new thrill. She's no spoiled corp kid out for a lark, though. She dragged herself up from the gutter to go higher than anyone else thought she would. Out there on stage, in front of her screaming fans, she's living the dream.

But stars can fall from grace, or be tumbled from their pedastals by the next idol of the fickle masses. Sometimes the bills pile up, and the gigs don't come your way, and you need to keep up your expensive tastes. Sometimes you have to leave the spotlight behind, to run in the shadows.
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Edge2054
post Apr 7 2008, 11:19 AM
Post #29


Moving Target
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The 'Reformed' Con-Man

Before he ended up in the joint the 'Reformed' Con-Man made his living running small time scams and helping his arms dealer buddy move his merchandise. Unfortunately, he got popped for the later and did a four year stint. But the 'Reformed' Con-Man isn't a rat, he kept his mouth shut when he got busted, doing his time like a man.

The 'Reformed' Con-Man is just that, 'Reformed', at least as far as his probation officer is concerned. Truth be told his time in prison only served to solidify his criminal ways, teach him a few new tricks, and make him a couple of new contacts amongst the Russian organized crime syndicates. His cell-mate even gave him the number of a local fixer who would be able to help him out with work once he got out. Not the small time drek he was running before but decent work were he can put his skills as a con-man to good use.

"Yeah, I've had a few bad breaks chummer, but who hasn't? I've cleaned up my act sense. Living on the straight and narrow now you know what I mean?"

[ Spoiler ]


Character Make Up
The 'Reformed' Con-Man serves well as the team's Face for non-min/maxed games. He rolls 11 dice on social tests with an additional 2 dice when First Impression can make a difference. He has a pretty good sized network of contacts, some of them very loyal, so in addition to pulling Face time he has a lot of favors he can call in if need be. His combat skills are lacking pretty seriously but combat has never really been his thing. With a few karma points though he can specialize in Pistols and be rolling a couple more dice. He also has a good edge attribute for when the shit hits the fan. The character concept is pretty green to running and his gear and skills reflect that but he has plenty of room to grow.

If the player doesn't want to go the Vory route simply change the contact descriptions around on the two Vory contacts and swap Russian to another suitable language. Spanish can also be changed if desired. Initial character concept assumed his childhood friends (the smuggler and arms dealer) both spoke fluent Spanish and that the character learned this from them. This is the character I'm currently playing so tweak it to fit your own needs.
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HentaiZonga
post Apr 14 2008, 05:32 AM
Post #30


Moving Target
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Felicity (Phys Ad / Distraction)

"You want me to do what? Okay!!!"

Felicity can't help but get into trouble; it's what she's best at. Cute as a button, dumb as a post, and completely useless in a fight, Felicity excels at getting people to pay attention to her - a knack the local Shadowrun team has learned to exploit to its utmost.

[ Spoiler ]


Background
[ Spoiler ]
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HentaiZonga
post Apr 21 2008, 09:29 PM
Post #31


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Edward G. Polaski, MoM policlub footman (Human)

Eddie's always been the kind of guy other guys envy. He's not sure why, really; he's not particularly bright, or skilled, or good-looking. But somehow, things just seem to always go Eddie's way. Eddie gets noticed when he needs to be, ignored when he needs to be, and always finds himself in the right place, at the right time. Any trouble Eddie gets himself into, he miraculously manages to get himself back out of. As a result, Eddie's done a lot of wild and crazy things in his short life, and has a mild proficiency in just about any subject you could image. Eddie has an intense passion for learning and trivia - he actively seeks out any opportunity to talk to people, pick their brains, and learn something new. He can also talk your ear off about anything. Right now, Eddie is working for MOM, distributing flyers and informing down-on-their-luck orks and trolls about the local soup kitchens and charity programs.

[ Spoiler ]

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Kyoto Kid
post Apr 22 2008, 01:39 AM
Post #32


Bushido Cowgirl
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QUOTE (HentaiZonga @ Apr 13 2008, 10:32 PM) *
Felicity (Phys Ad / Distraction)

"You want me to do what? Okay!!!"

Felicity can't help but get into trouble; it's what she's best at. Cute as a button, dumb as a post, and completely useless in a fight, Felicity excels at getting people to pay attention to her - a knack the local Shadowrun team has learned to exploit to its utmost.

...hey that's supposed to be Short One's line and description (well I think I actually "said smart as a brick" but all the same y'know). (IMG:style_emoticons/default/grinbig.gif)

...at least KK can carry her weight in a fight which is one of the reasons someone else on the team doesn't shoot her. (IMG:style_emoticons/default/grinbig.gif)

Interesting character though. Could be amusing to see them team up, together they may create background count that adversely affects all logic and reason in a 20 metre radius.
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HentaiZonga
post Apr 23 2008, 04:07 AM
Post #33


Moving Target
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QUOTE (Kyoto Kid @ Apr 22 2008, 02:39 AM) *
...hey that's supposed to be Short One's line and description (well I think I actually "said smart as a brick" but all the same y'know). (IMG:style_emoticons/default/grinbig.gif)

...at least KK can carry her weight in a fight which is one of the reasons someone else on the team doesn't shoot her. (IMG:style_emoticons/default/grinbig.gif)

Interesting character though. Could be amusing to see them team up, together they may create background count that adversely affects all logic and reason in a 20 metre radius.


Short One?
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Kyoto Kid
post Apr 23 2008, 05:38 AM
Post #34


Bushido Cowgirl
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...the character KK's nickname as she is only 4' 10" tall. (IMG:style_emoticons/default/grinbig.gif)
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CanRay
post Apr 23 2008, 11:17 PM
Post #35


Immortal Elf
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Nas the Texan Elf Wheelman

From my story "A Night To Never Remember".

I got bored yesterday morning, realized I haven't made a character since I bought my main rulebook well over a year ago, and whipped him up.
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cndblank
post Apr 24 2008, 02:06 PM
Post #36


Running Target
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Enjoyed your stories and seeing Nas written up.
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CanRay
post Apr 24 2008, 07:07 PM
Post #37


Immortal Elf
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Thanks. "A Night To Never Remember" is almost done. See where I go from there.
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CanRay
post Apr 26 2008, 04:54 PM
Post #38


Immortal Elf
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OK, "A Night to Never Remember" is done, and I updated Nas' character sheet concerning his latest adventure. (IMG:style_emoticons/default/biggrin.gif)
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HentaiZonga
post May 3 2008, 11:49 PM
Post #39


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Tim the Enchanter, CEO "Orichalcum Out the Wazoo LLC"
Sex: M
Age: 21
Height: 1.9m
Weight: 74kg

Character Data:
[ Spoiler ]

Background
Tim Alejandro is a bright, friendly young man fresh out of college. He Awakened at age 13 as a Mystical Adept, and was admitted to Berkeley on a Magical Studies scholarship immediately after High School. Tim showed incredible promise in the areas of enchanting, focus design, and magical theory. Unfortunately for the rest of the Awakened world, Tim got fed up with his studies around his third semester and dropped out to start his own business, taking several of his friends and fellow students with him.

Tim's business, "Orichalcum Out the Wazoo", focuses almost entirely on Orichalcum production, a talent Tim has a particular knack for. They produce, on average, approximately 0.7 kilograms of the substance per month - an impressive feat that threatens to saturate the local market. The company ships all over the world, and Tim's custom enchanting and design services are in high demand.

Tim is also an accomplished sketch artist, sculptor, metalworker, fashion designer and gourmet chef, and is a talented tutor for magical and non-magical theories. His charm, good looks and well-known talent all keep him extremely busy "tutoring" impressionable young co-eds in magic theory and public speaking - the fact that they learn anything at all from him is a testament to his teaching skills and his enthusiasm.

Tim typically takes the months of June and December off, when he and Alyssa focus on their connections to the local fetish and BDSM community. Both are well-known, and something of local "starlets"Â? in the greater San Fransisco area.
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HentaiZonga
post May 3 2008, 11:51 PM
Post #40


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Alyssa, VP Sales "Orichalcum Out the Wazoo LLC"
Sex: F
Age: 19
Height: 1.8m
Weight: 61kg

Character Data:
[ Spoiler ]

Background
Alyssandra von Diesse is Tim's on-again, off-again girlfriend. She's incredibly attractive and nearly impossible to resist, thanks both to the pre-natal genetic pheremonal augmentations that her parents decided to give their daughter, and her own Adept abilities. Unfortunately, she's a spoiled brat and has an almost neurotic obsession to sleep with anything that catches her eye, both of which grate on Tim's patience to no end.

Due to her eerie social skills and her ability to get absolutely anything she wants from nearly anyone, male or female, Tim hired her as his salesperson. She took to the job incredibly well, although Tim has long given up trying to control what she does on her "sales trips" with some of their higher-paying customers.

Unfortunately, Alyssandra sees her life as an incredible disappointment. She was an incredibly talented rhythmic gymnast as a child, and was well on her way to becoming an Olympic competitor - until it was discovered, at age 11, that she was an Awakened adept and her "powers" were deemed an unfair and unnatural advantage, barring her forever from competing. She still loves to perform, but she has never forgiven herself for her loss, and has a deep self-loathing that she takes out on herself by constantly putting herself into sexually dangerous and abusive situations.

These behaviors came to a head when she was 15, and seduced a prominent local judge into a three-week long affair. When they were caught, the magical nature of her seduction was used to argue pre-meditation, and she was tried as an adult for sexual assault - serving a 1 year sentence before being released, at which time her parents disowned her and kicked her out onto the street. She has sworn an oath to never use her powers to coerce anyone to sleep with her, but uses various mental gymnastics to get around that - and anyone who approaches her is still considered "fair game" during moments of weakness.
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HentaiZonga
post May 3 2008, 11:52 PM
Post #41


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Bob the Angry Drunken Dwarf, CTO "Orichalcum Out the Wazoo LLC"
Sex: M
Age: 22
Height: 1.2m
Weight: 67kg

Character Data:
[ Spoiler ]

Background
Robert Benjamin Schellinger is an amazing technician, roboticist and hacker. He is also an insufferable know-it-all, an obnoxious, sexist prick, and a complete drunk. Still, much to the regret of everyone around him, he manages to keep Tim's business and equipment running in tip-top shape, while still finding ample free time to tinker with his hobbies.

Bob writes violent, controversial video games and releases them for free on the Matrix. His last game, "Cop Killer 2: Bubba Troll's Anal Revenge" has earned him the ire and notoriety of most of the Pacific Northwest, who found the game "reprehensible and lacking in all artistic merit", particularly the main character's signature "finishing moves" and the extensive and graphic prison scenes.

Bob also creates mecha. It is very, very wise not to call his creations "robots" or "anthroform drones" around him; Bob is an ardent anime fan and will do horrible things to your Commlink if you do not show his creations the respect he feels they are due. Bob is part of several local "Robot Wars" groups, and often wins prizes for ingenuity and combat ability in the local arenas. Of course, he is just as often kicked out of such groups for poor manners and sportsmanship (or for completely ignoring a given group's rules on robot safety and maximum performance specifications), but his skills are so well-renowned that it is only a matter of months before other teams begin seeking him out for "design help".
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HentaiZonga
post May 3 2008, 11:52 PM
Post #42


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Johnny, VP Security "Orichalcum Out the Wazoo LLC"
Sex: M
Age: 21
Height: 1.8m
Weight: 131kg

Character Data:
[ Spoiler ]

Background
Johan Pitrsberg has been Tim and Bobby's friend since 3rd grade. While Tim was always the social one and Bobby was the genius, Johnny felt like a complete waste of meat next to the two of them. Still, they liked him, and involved him in most of their pranks and schemes (mostly to his detriment). When Tim started his business, Johnny was naturally hired as Tim's personal bodyguard and "Security Expert". Johnny loves it - it's given him a chance to indulge in his lifelong love of guns and gunfighter mystique - but he still feels indebted to Tim and a little bit like a tag-along.

Johnny never understood why Tim took an interest to him; while Tim says it's because Johnny "understands magic in his gut"Â?, Johnny refuses to believe that he could ever be that special. Tim has been working with Tommy since they were little to "Awaken his potential", but has so far been unable to surmount the fundamental blocks caused by Johnny's lack of self-esteem. Tim was understandably horrified when Johnny came back from his 2-year stint in the CFS Army with wired reflexes and cybernetic eyes, complaining that he'd "sold half his body away" for cheap power that he could have unlocked within himself. Johnny's just tired of waiting, and willing to take short-cuts to feel "worthy" to hang out with the likes of Tim, Bob and Alyssa.

In his daydreams, Johnny fancies himself as a hero out of an old western. He typically wears a long, dark-brown duster, a rickety felt fedora, and a pair of hip-holsters with his trusty Cavalier Deputy revolvers. Each revolver has been especially customized to his grip, and reinforced to use as clubbing weapons in hand-to-hand combat. Johnny enjoys affecting a western drawl, which he only drops when frightened or in intimate emotional moments.
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HentaiZonga
post May 3 2008, 11:52 PM
Post #43


Moving Target
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Spaz, Assistant Security Specialist ‘Orichalcum Out the Wazoo LLC’
Sex: M
Age: 17
Height: 1.9m
Weight: 143kg

Character Data:
[ Spoiler ]

Background
Wilm Pitrsberg is Johnny’s little brother, and has always looked up to him and followed in his footsteps. So of course, when he graduated High School, he went to work with his brother “shooting guns and blowing stuff up�. He’s a bit impulsive and distractable, but ultimately he’s a good kid.

Spaz sees himself as the hero in an action sim, and is constantly mumbling a voice-over narrative to himself (or humming the imagined soundtrack). Johnny is insanely protective of Spaz, but constantly gives him shit for the amount of trouble Johnny has to bail him out of.
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CanRay
post May 8 2008, 12:09 AM
Post #44


Immortal Elf
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OK, I have another story going (I'm a bloody machine!), and will make a character sheet for the new character just introduced, Murphy The Ork Muscle.

But that'll come later.
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CanRay
post May 8 2008, 01:11 PM
Post #45


Immortal Elf
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Because it's a character in it's own right, Nas' Motorcycle.
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CanRay
post May 10 2008, 01:28 AM
Post #46


Immortal Elf
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And here's someone that just showed up at my doorstep.

Tell me if I get annoying, folks.
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HentaiZonga
post May 11 2008, 09:46 AM
Post #47


Moving Target
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Hi'i-Kai

Hi'i-Kai fell in love with the sea at age 14. He ran away from his Hawaiian home to join a surfer game, where he learned to surf, to dive, and to hustle with the best of them. He took on the surfer name "Hi'i-Kai", which means "embraced by the sea", and sees the Mother Ocean as his lover, mother and favorite opponent in a never-ending but always friendly game. He's exceptionally laid-back, friendly, and gregarious, and will always help out a chummer in need. Hi'i-Kai runs the shadows to pay for transportation around the world, so he can surf the waves wherever they may call him.

[ Spoiler ]
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pbangarth
post Apr 24 2009, 06:02 PM
Post #48


Old Man of the North
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QUOTE (HentaiZonga @ Apr 13 2008, 10:32 PM) *
Felicity (Phys Ad / Distraction)

"You want me to do what? Okay!!!"

Felicity can't help but get into trouble; it's what she's best at. Cute as a button, dumb as a post, and completely useless in a fight, Felicity excels at getting people to pay attention to her - a knack the local Shadowrun team has learned to exploit to its utmost.


HentaiZonga, I love Felicity. (As many do, I'm sure!) I don't recognize her Pheromone Control adept power. Can you tell me where that comes from?
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overcannon
post May 19 2009, 04:39 AM
Post #49


Moving Target
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Grak “Steelsinner�
400BP Ork Cyber-Ninja

[ Spoiler ]


Dice Pools
Shoot one Semi-Automatic Pistol: 15
Shoot two Semi-Automatic Pistols: 9 and 8
Shoot one Non-Semi-Automatic Pistol: 13
Shoot two Non-Semi-Automatic Pistols: 7 and 6
Foot Anchor Attack: 16; 8P, R 1

Insane and without a friend in the world. A lost soul whofills the void in his life with blood.

Should be fun in a fight to boot.
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overcannon
post May 24 2009, 05:01 PM
Post #50


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Here is a Made man character. With a little bit of modification, he can be made up to be a Yak or Vory instead of Italian Mafia. The whole cyberware thing doesn't make him very Triad Compatible though.

Luigi
400BP Face
A stereotypical made man fortified with the addition of chrome. He can smooth talk his way through nearly any situation. When words won't cut it, his sidearms can do the talking, and they can sure talk up a storm. A word to the wise, don't cross him. He seems to know everyone worth knowing in this town, and boy can they make your life miserable.

[ Spoiler ]
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